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Comment History  (120 - 150 of 345)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 4:59pm replied:

I really don't get it. I dislike nearly everything about the prequels (TCW has its ups and downs), but all the things I DO enjoy haven't just disappeared. What should I, or anybody else really care that some business people say 'no this isn't real anymore'? (spoiler alert: none of it is real)

SW continuity was so broken that you pretty much had to pick and choose what you followed anyway.

+3 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 7:44pm replied:

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 1:10am replied:

What problem are you having? Will the game not start at all?

+2 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 7:46pm replied:

We don't have plans to make anything like that, but I'm sure the numerous map designers in the community will find some use for them.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 4:22pm replied:

Not at the moment, sorry. We're working as quickly as we can with what little staff we have.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 4 2013, 12:08am replied:

Most civs will have some variety of long-range infantry - some more effective than others.

+1 vote   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 1:08pm replied:

There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 4 2012, 5:22pm replied:

That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.

+1 vote   media: Expanding Fronts - Old School
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:48pm replied:

We've re-rendered these things dozens of times. What we're seeing here is the best result of that so far. The 256 color palette screws us over pretty bad. We'll keep working on it.

+2 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2011, 10:08am says:

"You can't just call something a furry because it's an anthropomorphic animal."

That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.

+2 votes   media: Tracy the vixen
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 19 2009, 11:10am says:

That technician's a spy!

+6 votes   media: Technicians 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 16 2009, 8:45pm says:

Those poor, poor hackers....

+1 vote   media: China Raining Men Generals Power Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:47pm replied:

Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.

+1 vote   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:22am replied:

There is no standardized faction; you must select one of the four upon reaching Tech Level 3.

+1 vote   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 16 2013, 11:33am replied:

Yes. The LAAT can carry up to 10 infantry units.

+3 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:28pm replied:

The models were borrowed from the Google Sketchup 3D Warehouse.

+1 vote   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:09pm replied:

By default the LAAT uses anti-personnel lasers for standard combat. When infantry units are loaded into it, the secondary weapon is activated - a composite-beam laser effective against troops and light vehicles.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 4:11pm replied:

While a number of new clone types are being added, we have no plans to modify the default clone trooper graphics.

+3 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2013, 7:43pm replied:

The ARC-170 is not part of the Bomber upgrade chain.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2013, 2:16am replied:

Hope you're happy now!

+2 votes   media: Battle of Kashyyyk
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 8 2013, 7:13pm replied:

The speed issue is well under control.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 25 2013, 10:13am replied:

Absolutely. More than we can count at the moment.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 4:47pm replied:

I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.

Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.

+4 votes   article: Expanding Fronts - Let's Get Back on the Map.
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 3:18pm replied:

The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.

Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.

+1 vote   media: Seismic Activity
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 11:34pm replied:

That was just an April Fools Day update; None of those units will be featured.

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 5:56pm replied:

Decay sequences will last longer, but aircraft will just explode as they always did.

+2 votes   media: Things To Come
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 5:55pm says:

Opiate.

Obviously.

+45 votes   media: Third letter
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 4:36pm replied:

Don't worry, the secret project is part of Expanding Fronts

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 15 2013, 4:32pm replied:

Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.

+3 votes   media: Mos Eisley Checkpoint
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 14 2013, 4:39pm replied:

SWGBH is now back online!

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 3 2013, 2:50pm says:

Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.

All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.

+5 votes   media: Go to Hell Disney
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013, 7:37am replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013, 2:27am says:

*Looks at calender*

*Looks at comments*

Faith in humanity: -20,000pts

+4 votes   article: Happy April! :)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2013, 9:56am replied:

Yes, we are looking for concept artists.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 28 2013, 8:03pm replied:

At the moment, no. None of the current team members are particularly knowledgeable about SWGB's AI. We've been looking for people with the know-how to solve such problems.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2013, 12:18am replied:

This video shows them at post-Tech Level 4 with all of their upgrades. Producing Swimmers, and bringing them to full strength will cost a lot of time and resources.

+3 votes   media: AT-AT Swimmer & Imperial Units Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 18 2013, 9:01pm replied:

If I remember correctly, LucasFilm only planned for about 100 episodes from the very beginning. It isn't like they had much more ground to cover anyway. It would have probably ended up the same way had Disney not purchased them.

They're being allowed to actually make new episodes to wrap up the loose ends instead of just ending where the last season stopped, so I don't see any reason to complain.

+1 vote   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:41pm replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+2 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:39pm replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2012, 7:13pm replied:

Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.

+2 votes   article: Expanding Fronts - Combined Arms
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes   media: New CIS buildings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 4 2010, 7:00pm says:

Hell of a lot better than the old one, Nice work!

+2 votes   media: Improved Volcano Effects
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 22 2010, 7:06pm replied:

Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.

+2 votes   media: BlasTech A-280
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 16 2009, 6:20pm says:

Wow, I haven't played Hill 30 in years... but I HAVE to get this.

Great work!

+2 votes   article: Rendroc's WarZone and CommandMod v4.0
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