Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry
It does have changes in place, but it is not nearly as complete as the Empire.
We've got a schedule in place already as to what order the civs will be rolled out in.
As for being able to use every Sub-Faction at once, well, that would kind of defeat the purpose of having them to begin with, wouldn't it?
Most of the best Star Wars games were outsourced anyways:
Rogue Squadron: Factor 5
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.
Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.
To fix the colors, download the DirectDrawFix from Aok.heavengames.com
Apply it to your battlegrounds_x2.exe file.
We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.
It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.
All of that stuff will come soon.
Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.
Noted. We'll see what we can do about it.
It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.
Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:
For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.
There should be no issues with Win7.
No, the CC expansion is required.
The beta will be public for everybody to play.
'Official' testers will just have closer communication with the developers, and will get updated builds more often.
Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.
It should work perfectly fine on Windows 7.
What problem are you having? Will the game not start at all?
Yes, but they will not belong to the same Sub-Faction.
No. You can order the game online through Amazon or eBay with some searching.
Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.
Those animals aren't new; they're the Shaaks featured in Clone Campaigns.
Yes. Details are still being worked on, but B1's will be part of the CIS roster.
Star Wars: Demolition
Practically any 3D program could work, provided it can match GB's lighting/camera/perspective setup.
If we did, we'd have to find somebody who can model us an entire set of new buildings, and we've got enough trouble getting people to do even single units for us.
Player colors haven't been adjusted.
Unit scale will not be adjusted, no.
The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.
We've got a plan for getting this thing out the door - you'll learn about it soon.