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Comment History  (90 - 120 of 345)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2014, 4:50pm replied:

Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.

+1 vote   media: CIS Heroes
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:49pm replied:

I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.

Even if they could, they'd be unable to really do anything.

+2 votes   media: Expanding Tatooine
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 6:28pm replied:

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 28 2014, 5:00pm says:

That's some fierce texture stretching you've got there.

+1 vote   media: Ryloth demo
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 7:13pm says:

"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."

Exactly. Not sure why people are getting so much sand in their panties over this.

+8 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:20pm replied:

The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.

+8 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:04pm replied:

I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.

I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."

+5 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 1:32pm says:

Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.

The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).

Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.

+8 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 4 2014, 4:04pm says:

Games don't work the way you seem to think they do.

+2 votes   media: Box Art
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 10:27pm replied:

Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.

+1 vote   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 3:51pm replied:

The bunker is just a design object.

+3 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 3:09pm replied:

A pack containing these showcased maps will be released later on. We have yet to determine an exact date.

+3 votes   media: Map: Fires of Shola
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 4:02pm replied:

Yes, everything in this mod is added; nothing is getting replaced or removed.

+1 vote   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 8 2013, 4:03pm replied:

Most of the best Star Wars games were outsourced anyways:

Rogue Squadron: Factor 5
Battlefront: Pandemic
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
KoTOR: BioWare/Obsidian

+1 vote   media: 5.0 improves
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:22pm replied:

Noted. We'll see what we can do about it.

+7 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 4:52pm replied:

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 26 2013, 8:44am replied:

Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:

Aok.heavengames.com

+2 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 3:22pm replied:

For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 1:38pm replied:

There should be no issues with Win7.

+3 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 7 2013, 9:48pm replied:

Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 26 2013, 9:08am replied:

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

+4 votes   media: ARC Troopers
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 22 2013, 4:43pm replied:

Not completely decided, but I would like them to.

+3 votes   media: Republic Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2013, 7:12pm replied:

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

+1 vote   download: Expanding Fronts Preview - Spinnaker's Spoil Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2013, 7:43pm replied:

The ARC-170 is not part of the Bomber upgrade chain.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2013, 2:16am replied:

Hope you're happy now!

+2 votes   media: Battle of Kashyyyk
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 8 2013, 7:13pm replied:

The speed issue is well under control.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 4:47pm replied:

I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.

Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.

+4 votes   article: Expanding Fronts - Let's Get Back on the Map.
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 4:36pm replied:

Don't worry, the secret project is part of Expanding Fronts

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 11:15am replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013, 2:06pm says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   article: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013, 9:11pm replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013, 11:46pm says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013, 2:28pm replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:22pm replied:

End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.

+6 votes   media: Solo on the Rocks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 15 2012, 2:25am replied:

They're all going to watch The Phantom Menace?

+5 votes   media: Fest Surface Map
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 3:45am replied:

Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.

+3 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:37am replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:21pm replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 30 2012, 12:27pm replied:

Nah, only the front-most fighter is the player model. The rest are for heroes.

+1 vote   media: Delta 7B variants.
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 1:28am replied:

It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 1 2012, 11:54pm replied:

That there is the TX-130, but the 2M is also present.

The AA guns here don't replace the default missile turrets, they are constructable alongside them.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 24 2012, 12:02am replied:

Fun story; I put this together because I noticed you complaining about the Mortis arc in our last image's comments and felt like messing with your head.

Mortis and its characters/story have very little use for us in terms of GB's gameplay, so apart from these map objects it isn't likely you'll see much of it.

And again, the use of these objects is entirely optional.

+6 votes   media: Expanding Fronts - Mortis
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 17 2012, 1:21pm replied:

There are quite a few things about The Clone Wars, the prequel trilogy, and Star Wars in general that members of the team do not like for various reasons. However, we are not going to deny these assets to people that do enjoy them because of our personal preferences; that'd be selfish.

As of now, these are all Scenario Editor objects, so if it really bothers you, can can always not use them.

+6 votes   media: Expanding Fronts - Rugosa
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 11:39pm replied:

Yes, everything added will be available for placement in the scenario editor.

In addition, quite a few objects from the original game that were not available in the editor will be unlocked.

+1 vote   media: Expanding Fronts - Carbon Rocks (White)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 9:11pm replied:

Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.

+2 votes   media: Expanding Fronts - New Wookiee Structures
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 12:28pm replied:

That is the Sundered Heart, yes.

Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.

+2 votes   media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:08pm replied:

Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.

+1 vote   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 4:24pm replied:

Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.

+3 votes   media: Expanding Fronts - Carbon Rocks (Black)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 9:54pm replied:

If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using

We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.

Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 6:21pm replied:

Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.

There are still quite a few multiplayer matches running through GameRanger.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 7 2011, 11:54pm says:

Kick friggen ***.

+4 votes   media: Landing at Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 6 2011, 12:24pm replied:

Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.

0 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 5 2011, 3:38pm replied:

Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?

+5 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 19 2010, 9:57am says:

Spicy.

+2 votes   media: Unleash the firestorm!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2010, 7:47pm says:

Hooah.

+2 votes   article: Rest In Peace Loran
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 7 2010, 7:59pm says:

This guy really hates corn.

+3 votes   media: Dantooine screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 29 2010, 11:14am says:

Looking damn good!

+2 votes   media: Car Crusher
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 13 2010, 5:38pm says:

Sounds like a hell of a lot of pressure.

People today are just impatient as hell. Good luck.

+1 vote   article: GTA SOL 52.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 22 2009, 5:11pm says:

Awesome.

+1 vote   media: Apartment_alpha
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 7:05pm replied:

It should work perfectly fine on Windows 7.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 1:10am replied:

What problem are you having? Will the game not start at all?

+2 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 12:01am replied:

Yes, but they will not belong to the same Sub-Faction.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 11:59pm replied:

No. You can order the game online through Amazon or eBay with some searching.

Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.

+3 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 26 2013, 4:47pm replied:

Yes. Details are still being worked on, but B1's will be part of the CIS roster.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 3:45pm replied:

Star Wars: Demolition
Youtube.com

+2 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 4:48am replied:

Practically any 3D program could work, provided it can match GB's lighting/camera/perspective setup.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 12:58am replied:

If we did, we'd have to find somebody who can model us an entire set of new buildings, and we've got enough trouble getting people to do even single units for us.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:44pm replied:

Player colors haven't been adjusted.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:07am replied:

The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 12:44am replied:

We've got a plan for getting this thing out the door - you'll learn about it soon.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 9 2013, 1:33pm replied:

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

+1 vote   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 10:43pm replied:

Doubt it has anything to do with internet; it happens in singleplayer as well.

+1 vote   mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 3:48pm says:

I'm getting random framerate drops whenever I play this. For some reason the framerate just tanks then goes back to normal after a few seconds. When it's not acting up the game runs perfectly smooth, even on highest settings.

It seems to happen at regular intervals - every 10-20 seconds depending on the map - and the severity of the frame drop varies as well. On Endor it's barely noticeable, but in the Battle of Yavin I drop into single digits.

This happens regardless of graphics settings; even on lowest. Any ideas on how to fix this?

+1 vote   mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 6:17am replied:

Remember that Clone Campaigns was released slightly before Attack of the Clones. Geonosis was all that existed, and they worked with what they had at the time.

Every civilization will have 4 sub-factions.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 12:05am replied:

Geonosians are staying.

It is currently impossible to accurately mimic the effect the SPHAT's have in the films, and they are keeping their current mortar functionality to maintain balance with other artillery units. Adding Anti-air attacks to bombers also presents a laundry list of problems.

Assassins are only able to be constructed by one of the four Republic sub-factions.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:55pm replied:

The Jedi/Sith setup of the Empire and Rebellion are being adjusted, but we are not removing or restricting how many can be used at once.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:54pm replied:

We have plans for handling the Jedi already, but they will not be their own civilization or sub-faction.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:52pm replied:

The function of workers and resource collection is not being changed.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 8 2013, 3:50pm replied:

Absolutely. No plans of stopping anytime soon.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

+1 vote   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 7:46pm replied:

We don't have plans to make anything like that, but I'm sure the numerous map designers in the community will find some use for them.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 4:59pm replied:

I really don't get it. I dislike nearly everything about the prequels (TCW has its ups and downs), but all the things I DO enjoy haven't just disappeared. What should I, or anybody else really care that some business people say 'no this isn't real anymore'? (spoiler alert: none of it is real)

SW continuity was so broken that you pretty much had to pick and choose what you followed anyway.

+3 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 7:44pm replied:

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 4:22pm replied:

Not at the moment, sorry. We're working as quickly as we can with what little staff we have.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 4 2013, 12:08am replied:

Most civs will have some variety of long-range infantry - some more effective than others.

+1 vote   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 1:08pm replied:

There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 4 2012, 5:22pm replied:

That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.

+1 vote   media: Expanding Fronts - Old School
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:48pm replied:

We've re-rendered these things dozens of times. What we're seeing here is the best result of that so far. The 256 color palette screws us over pretty bad. We'll keep working on it.

+2 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2011, 10:08am says:

"You can't just call something a furry because it's an anthropomorphic animal."

That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.

+2 votes   media: Tracy the vixen
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 19 2009, 11:10am says:

That technician's a spy!

+6 votes   media: Technicians 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 16 2009, 8:45pm says:

Those poor, poor hackers....

+1 vote   media: China Raining Men Generals Power Part 2
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