This member has provided no bio about themself...
That feature has been included since the first version of the mod.
A pack containing these showcased maps will be released later on. We have yet to determine an exact date.
The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.
Yes, everything in this mod is added; nothing is getting replaced or removed.
The standard infantry line now ends with the Heavy Trooper. Repeater Troopers are a separately constructed unit with a different role.
Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.
A changelog will be made available soon.
This is still Empire-only, but many issues have been fixed, and there are several new units available to use.
Is there any chance the 'non-standard' team setups from the campaigns could be added as Conquest options? (ie, Naboo Security vs Trade Federation on Theed). I was always kinda disappointed that those could only be played in the campaign.
We're not here to win awards; we just want to make a fun mod.
We would like every unit to match its film/EU counterparts as closely as possible, but certain compromises need to be made for the sake of balance and fairness.
Download and install this: Microsoft.com then attempt to run the installer again.
It does have changes in place, but it is not nearly as complete as the Empire.
We've got a schedule in place already as to what order the civs will be rolled out in.
As for being able to use every Sub-Faction at once, well, that would kind of defeat the purpose of having them to begin with, wouldn't it?
Most of the best Star Wars games were outsourced anyways:
Rogue Squadron: Factor 5
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.
Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.
To fix the colors, download the DirectDrawFix from Aok.heavengames.com
Apply it to your battlegrounds_x2.exe file.
We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.
It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.
All of that stuff will come soon.
Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.
Noted. We'll see what we can do about it.
It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.
Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:
For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.
There should be no issues with Win7.
No, the CC expansion is required.
The beta will be public for everybody to play.
'Official' testers will just have closer communication with the developers, and will get updated builds more often.
Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.
It should work perfectly fine on Windows 7.
What problem are you having? Will the game not start at all?