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Comment History  (90 - 120 of 343)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 1:10am replied:

What problem are you having? Will the game not start at all?

+2 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 1 2013, 12:01am replied:

Yes, but they will not belong to the same Sub-Faction.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 11:59pm replied:

No. You can order the game online through Amazon or eBay with some searching.

Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.

+3 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 26 2013, 4:47pm replied:

Yes. Details are still being worked on, but B1's will be part of the CIS roster.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 3:45pm replied:

Star Wars: Demolition
Youtube.com

+2 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 4:48am replied:

Practically any 3D program could work, provided it can match GB's lighting/camera/perspective setup.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 12:58am replied:

If we did, we'd have to find somebody who can model us an entire set of new buildings, and we've got enough trouble getting people to do even single units for us.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:44pm replied:

Player colors haven't been adjusted.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:07am replied:

The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 12:44am replied:

We've got a plan for getting this thing out the door - you'll learn about it soon.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 9 2013, 1:33pm replied:

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

+1 vote   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 10:43pm replied:

Doubt it has anything to do with internet; it happens in singleplayer as well.

+1 vote   mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 3:48pm says:

I'm getting random framerate drops whenever I play this. For some reason the framerate just tanks then goes back to normal after a few seconds. When it's not acting up the game runs perfectly smooth, even on highest settings.

It seems to happen at regular intervals - every 10-20 seconds depending on the map - and the severity of the frame drop varies as well. On Endor it's barely noticeable, but in the Battle of Yavin I drop into single digits.

This happens regardless of graphics settings; even on lowest. Any ideas on how to fix this?

+1 vote   mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 6:17am replied:

Remember that Clone Campaigns was released slightly before Attack of the Clones. Geonosis was all that existed, and they worked with what they had at the time.

Every civilization will have 4 sub-factions.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 12:05am replied:

Geonosians are staying.

It is currently impossible to accurately mimic the effect the SPHAT's have in the films, and they are keeping their current mortar functionality to maintain balance with other artillery units. Adding Anti-air attacks to bombers also presents a laundry list of problems.

Assassins are only able to be constructed by one of the four Republic sub-factions.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:55pm replied:

The Jedi/Sith setup of the Empire and Rebellion are being adjusted, but we are not removing or restricting how many can be used at once.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:54pm replied:

We have plans for handling the Jedi already, but they will not be their own civilization or sub-faction.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:52pm replied:

The function of workers and resource collection is not being changed.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 26 2013, 9:08am replied:

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

+4 votes   media: ARC Troopers
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 22 2013, 4:43pm replied:

Not completely decided, but I would like them to.

+3 votes   media: Republic Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2013, 7:12pm replied:

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

+1 vote   download: Expanding Fronts Preview - Spinnaker's Spoil Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 8 2013, 3:50pm replied:

Absolutely. No plans of stopping anytime soon.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

+1 vote   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 7:46pm replied:

We don't have plans to make anything like that, but I'm sure the numerous map designers in the community will find some use for them.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 4:22pm replied:

Not at the moment, sorry. We're working as quickly as we can with what little staff we have.

+2 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:47pm replied:

Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.

+1 vote   article: Expanding Fronts - Faction Overview - Republic
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