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Comment History  (60 - 90 of 345)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2014, 2:01pm replied:

Correction: The version of the mod downloadable via Voobly already has fully functioning widescreen capabilities, but you will need the Voobly client in order to download and run it.

While I would absolutely love to extend this feature to our non-Voobly version, our programmer refuses to do so.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2014, 4:20pm replied:

A widescreen feature is in the works, but is currently unstable. At soon as it's functioning right, it will be included in an update.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:33pm replied:

No, once a unit has been upgraded, there's not much point in allowing the older ones to still be constructed. Doing so would likely require us too add many more new buildings, on top of changing how the entire upgrade system works.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:14pm replied:

That feature has been included since the first version of the mod.

+2 votes   media: Galactic Empire Open Beta Trailer
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 3:09pm replied:

A pack containing these showcased maps will be released later on. We have yet to determine an exact date.

+3 votes   media: Map: Fires of Shola
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 2:40pm replied:

The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.

+2 votes   media: Map: Dagobah - Crude Matter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 4:02pm replied:

Yes, everything in this mod is added; nothing is getting replaced or removed.

+1 vote   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 3:04pm replied:

The standard infantry line now ends with the Heavy Trooper. Repeater Troopers are a separately constructed unit with a different role.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 7 2014, 2:44am replied:

Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.

+1 vote   article: Expanding Fronts BETA Update Released
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 6 2014, 9:59am replied:

A changelog will be made available soon.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 6 2014, 8:50am replied:

This is still Empire-only, but many issues have been fixed, and there are several new units available to use.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 23 2013, 5:59pm says:

Is there any chance the 'non-standard' team setups from the campaigns could be added as Conquest options? (ie, Naboo Security vs Trade Federation on Theed). I was always kinda disappointed that those could only be played in the campaign.

+3 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 11 2013, 11:10am replied:

We're not here to win awards; we just want to make a fun mod.

We would like every unit to match its film/EU counterparts as closely as possible, but certain compromises need to be made for the sake of balance and fairness.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 6 2013, 12:01pm replied:

Download and install this: Microsoft.com then attempt to run the installer again.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 27 2013, 1:58am replied:

It does have changes in place, but it is not nearly as complete as the Empire.

+1 vote   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 18 2013, 1:42pm replied:

We've got a schedule in place already as to what order the civs will be rolled out in.

As for being able to use every Sub-Faction at once, well, that would kind of defeat the purpose of having them to begin with, wouldn't it?

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 8 2013, 4:03pm replied:

Most of the best Star Wars games were outsourced anyways:

Rogue Squadron: Factor 5
Battlefront: Pandemic
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
KoTOR: BioWare/Obsidian

+1 vote   media: 5.0 improves
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 2 2013, 2:18am replied:

To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 7:44pm replied:

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:28am replied:

To fix the colors, download the DirectDrawFix from Aok.heavengames.com

Apply it to your battlegrounds_x2.exe file.

+5 votes   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:26am replied:

We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.

It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.

+4 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 7:38pm replied:

All of that stuff will come soon.

+4 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:36pm replied:

Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:22pm replied:

Noted. We'll see what we can do about it.

+7 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 4:52pm replied:

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 26 2013, 8:44am replied:

Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:

Aok.heavengames.com

+2 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 3:22pm replied:

For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 1:38pm replied:

There should be no issues with Win7.

+3 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2013, 5:50am replied:

No, the CC expansion is required.

+6 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 16 2013, 6:22pm replied:

The beta will be public for everybody to play.

'Official' testers will just have closer communication with the developers, and will get updated builds more often.

+5 votes   mod: Expanding Fronts
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