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Yeah, but I don't get why they'd advertise having some of the most overused and hated aspects of horror games; 'search everything in every room for arbitrary object needed to advance' and 'we don't know how to legitimately frighten people, so we're just gonna make loud noises and hope they startle you.'
Jumpscares and searching for keys are listed as features?
The Confederacy is keeping its original Geonosis-themed structures, although several new buildings will likely be added to support their new units.
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Not at the moment; 250 is still the maximum. We've been looking into trying to raise it.
Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.
The bunker is just a design object.
"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."
You were saying?
Clone Campaigns does have its own music track. The audio is streamed directly from the game disc. We are working to try and find a way to remove this restriction, and have audio play from the game's installation directory.
Note: NEVER be a Y-Wing gunner for the bots in the Battle of Taloraan. They seem to think their hulls make a more effective weapon against freighters than their torpedoes.
Correction: The version of the mod downloadable via Voobly already has fully functioning widescreen capabilities, but you will need the Voobly client in order to download and run it.
While I would absolutely love to extend this feature to our non-Voobly version, our programmer refuses to do so.
A widescreen feature is in the works, but is currently unstable. At soon as it's functioning right, it will be included in an update.
No, once a unit has been upgraded, there's not much point in allowing the older ones to still be constructed. Doing so would likely require us too add many more new buildings, on top of changing how the entire upgrade system works.
That feature has been included since the first version of the mod.
A pack containing these showcased maps will be released later on. We have yet to determine an exact date.
The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.
Yes, everything in this mod is added; nothing is getting replaced or removed.
The standard infantry line now ends with the Heavy Trooper. Repeater Troopers are a separately constructed unit with a different role.
Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.
A changelog will be made available soon.
This is still Empire-only, but many issues have been fixed, and there are several new units available to use.
Is there any chance the 'non-standard' team setups from the campaigns could be added as Conquest options? (ie, Naboo Security vs Trade Federation on Theed). I was always kinda disappointed that those could only be played in the campaign.
We're not here to win awards; we just want to make a fun mod.
We would like every unit to match its film/EU counterparts as closely as possible, but certain compromises need to be made for the sake of balance and fairness.
Download and install this: Microsoft.com then attempt to run the installer again.
It does have changes in place, but it is not nearly as complete as the Empire.
We've got a schedule in place already as to what order the civs will be rolled out in.
As for being able to use every Sub-Faction at once, well, that would kind of defeat the purpose of having them to begin with, wouldn't it?
Most of the best Star Wars games were outsourced anyways:
Rogue Squadron: Factor 5
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.
Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.
To fix the colors, download the DirectDrawFix from Aok.heavengames.com
Apply it to your battlegrounds_x2.exe file.
We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.
It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.
It's possible, but we aren't going to do that. Air Cruisers and the like are already powerful enough.
No. You can order the game online through Amazon or eBay with some searching.
Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.
Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.
The factions are not locked specifically into their specialty, so with infantry, you still have access to the basic mechs, heavy weapons, and aircraft.
I'm trying V7 at the moment, and it is pretty awesome. I've noticed that I haven't had to shoot anything in the face 6 times in a row to friggen kill it. Great work.
Also, I noticed a number of the added medical items just use the game's default images, like the Mentats box. Is there a way to add new ones? If so, I could probably Photoshop you a few.
I never thought the words "hardcore" and "gamer" belonged in the same sentence, but this does look pretty challenging. I'll be sure to try it out.
Personally, I would vote for making the weapons look more 'rusty' so it suits the post-apocalypse feel more. But either way, this is damn fine work.
The first time I played Fallout 3 I remembered shooting a dog in the head with the 10mm 7 times before it finally died. That was also the last time I played it, because I thought "********" after every shot.
This might just make me reinstall the thing.