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Star Wars isn't really the place to go if you want to talk about sensible vehicle design.
It's sort of used as both in the show. This also carries over to EF. There will be two variants of this vehicle; one as a troop transport, and the other decorated with various cargo containers.
The transport was originally a toy released by Kenner in the 70's. One of the first of their Star Wars toys not based on something that appeared in the films. It only had a handful of comic book appearances until recently.
Star Wars: Rebels gave the vehicle a slight redesign and made it a significant part of the Empire's ground arsenal. Our design is based on their interpretation, as seen in the background of this image.
This is a series of modular 'hull' pieces that can be mixed and matched to create any type of surface. So long as that surface is 'Death Star.'
It should be.
Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.
I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.
Even if they could, they'd be unable to really do anything.
Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.
Now, if you've got a teammate with Air Cruisers while you have Corvettes...
That's some fierce texture stretching you've got there.
"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."
Exactly. Not sure why people are getting so much sand in their panties over this.
The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.
I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.
I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."
Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.
The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).
Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.
Games don't work the way you seem to think they do.
Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.
The bunker is just a design object.
A pack containing these showcased maps will be released later on. We have yet to determine an exact date.
Yes, everything in this mod is added; nothing is getting replaced or removed.
Most of the best Star Wars games were outsourced anyways:
Rogue Squadron: Factor 5
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
Noted. We'll see what we can do about it.
It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.
Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:
For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.
There should be no issues with Win7.
Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.
The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.
In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.
Not completely decided, but I would like them to.
The "Campaign Manager" tool, downloadable here:
The ARC-170 is not part of the Bomber upgrade chain.
Hope you're happy now!
The speed issue is well under control.
I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.
Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.
Don't worry, the secret project is part of Expanding Fronts
We're trying to figure out the sound issue.
You've got my vote.
Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!
No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.
The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.
If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
These original works are still pretty neat, though!
That is the TIE Boarding Craft, a new type of air transport.
End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.
They're all going to watch The Phantom Menace?
Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.
Destructible bridges are possible. Repairable ones aren't.
No, that's just one of the default Sith Apprentice units.
Nah, only the front-most fighter is the player model. The rest are for heroes.
It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.
That there is the TX-130, but the 2M is also present.
The AA guns here don't replace the default missile turrets, they are constructable alongside them.
Fun story; I put this together because I noticed you complaining about the Mortis arc in our last image's comments and felt like messing with your head.
Mortis and its characters/story have very little use for us in terms of GB's gameplay, so apart from these map objects it isn't likely you'll see much of it.
And again, the use of these objects is entirely optional.
There are quite a few things about The Clone Wars, the prequel trilogy, and Star Wars in general that members of the team do not like for various reasons. However, we are not going to deny these assets to people that do enjoy them because of our personal preferences; that'd be selfish.
As of now, these are all Scenario Editor objects, so if it really bothers you, can can always not use them.
Yes, everything added will be available for placement in the scenario editor.
In addition, quite a few objects from the original game that were not available in the editor will be unlocked.
Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.
That is the Sundered Heart, yes.
Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.
Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.
It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.
Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.
If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using
We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.
Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.
Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.
There are still quite a few multiplayer matches running through GameRanger.
Kick friggen ***.
Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.
Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?
This guy really hates corn.
Looking damn good!
Sounds like a hell of a lot of pressure.
People today are just impatient as hell. Good luck.
I really don't get it. I dislike nearly everything about the prequels (TCW has its ups and downs), but all the things I DO enjoy haven't just disappeared. What should I, or anybody else really care that some business people say 'no this isn't real anymore'? (spoiler alert: none of it is real)
SW continuity was so broken that you pretty much had to pick and choose what you followed anyway.
Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army
Everything after 1980 makes me embarrassed to be a Star Wars fan.
The newer genie editing tools make adding new objects very easy. But that isn't my department, so I wouldn't be able to explain it very well.
Star Wars does not belong to George Lucas. Have you seen his original drafts for the OT? They were absolute garbage. Those films only turned into the massive success they were because there were people around (Gary Kurtz, Irvin Kershner), to tell George to shut up whenever he started spouting his awful ideas.
It's BECAUSE everybody gives credit solely to George for writing 'STAR WARS' on a sheet of paper - instead of the tons of editors/writers/directors that actually did all the work - that he was given free reign over the prequels, which turned out to be a complete train wreck because he surrounded himself with yes-men puppets that wouldn't question him.
Oh no, all my books/games just evaporated off my shelf! Except they didn't, so why exactly should this matter? Most of the EU was a horrible, convoluted mess anyway; it needed to be wiped.
Though as raeldrikp said, it's LucasFilm's fault for letting things get this bad to begin with.
Some of it was made specifically for the project, but most of it is a compilation of previously created mods on HeavenGames.
1. Probably, but it won't be for a while.
2. We've thought about it, but with the size of our current staff it's likely a waste of time and effort that would be better spent on other things.
You can find various modding resources on HeavenGames:
This project is nowhere near finished. We've stated numerous times that the Empire is the only stable civilization, and the campaigns/AI have not yet been modified to adapt to all of the changes.
Most of the fighters you listed - among many others from Starfighter - will be added, but they won't be a unique civilization.
40% royalty commission? So not only are you doing this without permission from Disney/EA("notifying" them =/= permission), you're going to try and SELL it?
And that still doesn't answer just how the hell you plan to sneak it onto consoles.
"It took obsidian 12 people to develop Knights 2"
I see way more than that in the game's credits. I doubt they're there for no reason.
So, let me try and wrap my head around this. It takes real publishers/developers millions of dollars, hundreds of staff members, and several years to make a AAA game as extensive and complete as Knights of the Old Republic.
You're planning on finishing a project of this scope in less than a year, somehow putting it on current/next-gen systems despite the ludicrous expenses involved, using multiple brands/trademarks that you don't have the permission to use, and somehow not getting C&D'd/sued out of existence by EA/Disney/LucasFilm/every entity that actually owns the ™'s, ©'s, and ®'s plastered all over this page?
Yeah, but I don't get why they'd advertise having some of the most overused and hated aspects of horror games; 'search everything in every room for arbitrary object needed to advance' and 'we don't know how to legitimately frighten people, so we're just gonna make loud noises and hope they startle you.'
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Not at the moment; 250 is still the maximum. We've been looking into trying to raise it.
Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.
"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."
You were saying?
Clone Campaigns does have its own music track. The audio is streamed directly from the game disc. We are working to try and find a way to remove this restriction, and have audio play from the game's installation directory.
Jumpscares and searching for keys are listed as features?
Note: NEVER be a Y-Wing gunner for the bots in the Battle of Taloraan. They seem to think their hulls make a more effective weapon against freighters than their torpedoes.
Correction: The version of the mod downloadable via Voobly already has fully functioning widescreen capabilities, but you will need the Voobly client in order to download and run it.
While I would absolutely love to extend this feature to our non-Voobly version, our programmer refuses to do so.
A widescreen feature is in the works, but is currently unstable. At soon as it's functioning right, it will be included in an update.
No, once a unit has been upgraded, there's not much point in allowing the older ones to still be constructed. Doing so would likely require us too add many more new buildings, on top of changing how the entire upgrade system works.