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Comment History  (60 - 90 of 302)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 12:44am replied:

We've got a plan for getting this thing out the door - you'll learn about it soon.

+2 votes     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 9 2013, 1:33pm replied:

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

+1 vote     media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 10:43pm replied:

Doubt it has anything to do with internet; it happens in singleplayer as well.

+1 vote     mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 4 2013, 3:48pm says:

I'm getting random framerate drops whenever I play this. For some reason the framerate just tanks then goes back to normal after a few seconds. When it's not acting up the game runs perfectly smooth, even on highest settings.

It seems to happen at regular intervals - every 10-20 seconds depending on the map - and the severity of the frame drop varies as well. On Endor it's barely noticeable, but in the Battle of Yavin I drop into single digits.

This happens regardless of graphics settings; even on lowest. Any ideas on how to fix this?

+1 vote     mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 6:17am replied:

Remember that Clone Campaigns was released slightly before Attack of the Clones. Geonosis was all that existed, and they worked with what they had at the time.

Every civilization will have 4 sub-factions.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 28 2013, 12:05am replied:

Geonosians are staying.

It is currently impossible to accurately mimic the effect the SPHAT's have in the films, and they are keeping their current mortar functionality to maintain balance with other artillery units. Adding Anti-air attacks to bombers also presents a laundry list of problems.

Assassins are only able to be constructed by one of the four Republic sub-factions.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:55pm replied:

The Jedi/Sith setup of the Empire and Rebellion are being adjusted, but we are not removing or restricting how many can be used at once.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:54pm replied:

We have plans for handling the Jedi already, but they will not be their own civilization or sub-faction.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 27 2013, 11:52pm replied:

The function of workers and resource collection is not being changed.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 26 2013, 9:08am replied:

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

+4 votes     media: ARC Troopers
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 22 2013, 4:43pm replied:

Not completely decided, but I would like them to.

+3 votes     media: Republic Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2013, 7:12pm replied:

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

+1 vote     download: Expanding Fronts Preview - Spinnaker's Spoil Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 8 2013, 3:50pm replied:

Absolutely. No plans of stopping anytime soon.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes     media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

+1 vote     media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes     media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 7:46pm replied:

We don't have plans to make anything like that, but I'm sure the numerous map designers in the community will find some use for them.

+1 vote     article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 4:22pm replied:

Not at the moment, sorry. We're working as quickly as we can with what little staff we have.

+2 votes     article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:47pm replied:

Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.

+1 vote     article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:22am replied:

There is no standardized faction; you must select one of the four upon reaching Tech Level 3.

+1 vote     article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes     media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 16 2013, 11:33am replied:

Yes. The LAAT can carry up to 10 infantry units.

+3 votes     media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:28pm replied:

The models were borrowed from the Google Sketchup 3D Warehouse.

+1 vote     article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:09pm replied:

By default the LAAT uses anti-personnel lasers for standard combat. When infantry units are loaded into it, the secondary weapon is activated - a composite-beam laser effective against troops and light vehicles.

+2 votes     media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 4:11pm replied:

While a number of new clone types are being added, we have no plans to modify the default clone trooper graphics.

+3 votes     article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2013, 7:43pm replied:

The ARC-170 is not part of the Bomber upgrade chain.

+2 votes     media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2013, 2:16am replied:

Hope you're happy now!

+2 votes     media: Battle of Kashyyyk
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 8 2013, 7:13pm replied:

The speed issue is well under control.

+1 vote     media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes     media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote     media: Point Rain
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