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Comment History  (60 - 90 of 354)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 12:48pm replied:

Yeah, but I don't get why they'd advertise having some of the most overused and hated aspects of horror games; 'search everything in every room for arbitrary object needed to advance' and 'we don't know how to legitimately frighten people, so we're just gonna make loud noises and hope they startle you.'

+1 vote   mod: Lost but not alone...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 21 2014, 6:17pm says:

Jumpscares and searching for keys are listed as features?

+2 votes   mod: Lost but not alone...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 10:00am replied:

The Confederacy is keeping its original Geonosis-themed structures, although several new buildings will likely be added to support their new units.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2014, 9:46am replied:

Not at the moment; 250 is still the maximum. We've been looking into trying to raise it.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2014, 9:28am replied:

Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.

+4 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 3:51pm replied:

The bunker is just a design object.

+3 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 12:45am replied:

"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."

Youtube.com
You were saying?

+1 vote   mod: Markiplier
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2014, 1:20pm replied:

Clone Campaigns does have its own music track. The audio is streamed directly from the game disc. We are working to try and find a way to remove this restriction, and have audio play from the game's installation directory.

+1 vote   article: Expanding Fronts BETA Update Released
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2014, 12:49pm says:

Note: NEVER be a Y-Wing gunner for the bots in the Battle of Taloraan. They seem to think their hulls make a more effective weapon against freighters than their torpedoes.

+1 vote   mod: First Strike
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2014, 2:01pm replied:

Correction: The version of the mod downloadable via Voobly already has fully functioning widescreen capabilities, but you will need the Voobly client in order to download and run it.

While I would absolutely love to extend this feature to our non-Voobly version, our programmer refuses to do so.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2014, 4:20pm replied:

A widescreen feature is in the works, but is currently unstable. At soon as it's functioning right, it will be included in an update.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:33pm replied:

No, once a unit has been upgraded, there's not much point in allowing the older ones to still be constructed. Doing so would likely require us too add many more new buildings, on top of changing how the entire upgrade system works.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:14pm replied:

That feature has been included since the first version of the mod.

+2 votes   media: Galactic Empire Open Beta Trailer
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 3:09pm replied:

A pack containing these showcased maps will be released later on. We have yet to determine an exact date.

+3 votes   media: Map: Fires of Shola
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 2:40pm replied:

The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.

+2 votes   media: Map: Dagobah - Crude Matter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 4:02pm replied:

Yes, everything in this mod is added; nothing is getting replaced or removed.

+1 vote   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 3:04pm replied:

The standard infantry line now ends with the Heavy Trooper. Repeater Troopers are a separately constructed unit with a different role.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 7 2014, 2:44am replied:

Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.

+1 vote   article: Expanding Fronts BETA Update Released
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 6 2014, 9:59am replied:

A changelog will be made available soon.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 6 2014, 8:50am replied:

This is still Empire-only, but many issues have been fixed, and there are several new units available to use.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 23 2013, 5:59pm says:

Is there any chance the 'non-standard' team setups from the campaigns could be added as Conquest options? (ie, Naboo Security vs Trade Federation on Theed). I was always kinda disappointed that those could only be played in the campaign.

+3 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 11 2013, 11:10am replied:

We're not here to win awards; we just want to make a fun mod.

We would like every unit to match its film/EU counterparts as closely as possible, but certain compromises need to be made for the sake of balance and fairness.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 6 2013, 12:01pm replied:

Download and install this: Microsoft.com then attempt to run the installer again.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 27 2013, 1:58am replied:

It does have changes in place, but it is not nearly as complete as the Empire.

+1 vote   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 18 2013, 1:42pm replied:

We've got a schedule in place already as to what order the civs will be rolled out in.

As for being able to use every Sub-Faction at once, well, that would kind of defeat the purpose of having them to begin with, wouldn't it?

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 8 2013, 4:03pm replied:

Most of the best Star Wars games were outsourced anyways:

Rogue Squadron: Factor 5
Battlefront: Pandemic
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
KoTOR: BioWare/Obsidian

+1 vote   media: 5.0 improves
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 2 2013, 2:18am replied:

To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 7:44pm replied:

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:28am replied:

To fix the colors, download the DirectDrawFix from Aok.heavengames.com

Apply it to your battlegrounds_x2.exe file.

+5 votes   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:26am replied:

We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.

It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.

+4 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 14 2014, 11:07am replied:

It's possible, but we aren't going to do that. Air Cruisers and the like are already powerful enough.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 11:59pm replied:

No. You can order the game online through Amazon or eBay with some searching.

Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.

+3 votes   article: Expanding Fronts - Galactic Empire Open Beta
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:47pm replied:

Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.

+1 vote   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 25 2012, 1:17pm replied:

The factions are not locked specifically into their specialty, so with infantry, you still have access to the basic mechs, heavy weapons, and aircraft.

+2 votes   article: Expanding Fronts - Faction Overview - Empire
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2010, 2:32am replied:

I'm trying V7 at the moment, and it is pretty awesome. I've noticed that I haven't had to shoot anything in the face 6 times in a row to friggen kill it. Great work.

Also, I noticed a number of the added medical items just use the game's default images, like the Mentats box. Is there a way to add new ones? If so, I could probably Photoshop you a few.

+1 vote   article: Fallout 3 Reborn V8
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2010, 5:46pm says:

I never thought the words "hardcore" and "gamer" belonged in the same sentence, but this does look pretty challenging. I'll be sure to try it out.

+1 vote   article: Fallout 3 Reborn V8
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2010, 5:22pm says:

Personally, I would vote for making the weapons look more 'rusty' so it suits the post-apocalypse feel more. But either way, this is damn fine work.

The first time I played Fallout 3 I remembered shooting a dog in the head with the 10mm 7 times before it finally died. That was also the last time I played it, because I thought "********" after every shot.

This might just make me reinstall the thing.

+1 vote   media: Fallout 3 Reborn V7 HARDCORE
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