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Eh, it was no stupider than any of the other battles in the prequels.
Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.
Absolutely. More than we can count at the moment.
I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.
Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.
The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.
Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.
That was just an April Fools Day update; None of those units will be featured.
Decay sequences will last longer, but aircraft will just explode as they always did.
Don't worry, the secret project is part of Expanding Fronts
Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.
SWGBH is now back online!
Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.
All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.
The Satellite of Love (Mystery Science Theater 3000)
*Looks at calender*
*Looks at comments*
Faith in humanity: -20,000pts
Yes, we are looking for concept artists.
At the moment, no. None of the current team members are particularly knowledgeable about SWGB's AI. We've been looking for people with the know-how to solve such problems.
This video shows them at post-Tech Level 4 with all of their upgrades. Producing Swimmers, and bringing them to full strength will cost a lot of time and resources.
If I remember correctly, LucasFilm only planned for about 100 episodes from the very beginning. It isn't like they had much more ground to cover anyway. It would have probably ended up the same way had Disney not purchased them.
They're being allowed to actually make new episodes to wrap up the loose ends instead of just ending where the last season stopped, so I don't see any reason to complain.
Making 3 new movies = Letting Star Wars die.
Makes total sense.
Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.
LucasArts already scrapped Battlefront III years ago.
Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.
How dare we not like the things that you like!
Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.
You cannot start a Kickstarter fund to make a product for a license that you don't own. In this case Star Wars.
We're trying to figure out the sound issue.
These are only props for custom scenarios; there are currently no plans to make them usable in any way.
Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.
To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.
Will Kit Fisto and Asajj Ventress from the XBox version be made available?