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Comment History  (30 - 60 of 363)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 5:12pm replied:

Yes, as featured in Battle for Naboo.

+3 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 5:55pm says:

Opiate.

Obviously.

+45 votes   media: Third letter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013, 7:37am replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:41pm replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:39pm replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2012, 7:13pm replied:

Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.

+2 votes   article: Expanding Fronts - Combined Arms
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes   media: New CIS buildings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 4 2010, 7:00pm says:

Hell of a lot better than the old one, Nice work!

+2 votes   media: Improved Volcano Effects
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 22 2010, 7:06pm replied:

Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.

+2 votes   media: BlasTech A-280
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 16 2009, 6:20pm says:

Wow, I haven't played Hill 30 in years... but I HAVE to get this.

Great work!

+2 votes   article: Rendroc's WarZone and CommandMod v4.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2014, 2:58pm replied:

Ki-Adi Mundi was playable in the Dreamcast version of the game.

+1 vote   media: Expanding Fronts - Old School
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 18 2014, 5:35pm replied:

Expanding Fronts uses new 'x2' DRS files for all of the Clone Campaigns units/audio/etc. When you run Battlegrounds_x2, the game refers to the new DRS/DAT files instead of the originals, so any modifications to those will not be seen.

In short, mods that effect non-CC/EF Units and objects should work. As far as I know, there's no way to adjust the Mod Installer to modify the x2 files instead. But honestly, there isn't much point in doing it to begin with. All of the stuff you just listed is already on our 'to-do' list anyway, most of which will use higher-quality models than the existing HeavenGames mods, and won't replace currently existing units/objects.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 15 2014, 8:06pm replied:

Because of the changes Expanding Fronts makes to GB's file structure, mods installed using the Mod Installer will not work with Expanding Fronts. The changes should still show up when playing non-EF games.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2014, 10:24am replied:

A Sub-Faction must be selected, yes.

Your specialization does not lock you specifically into your selected role. Even infantry factions still have a unique selection of mechs, aircraft, and heavy weapons; so they are certainly not powerless in those fields.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 10 2014, 9:07am replied:

The pictured items are examples and don't represent every unit of each class.

Also, the Gungans fly birds in space just fine, so I don't see any issue with the LAATs.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2014, 9:43am replied:

Trade Federation

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 6 2014, 11:35am replied:

I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 3:38pm replied: +1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 10:47am replied:

In just this article, or EF as a whole?

+2 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 9:51am replied:

Yes;Yes.

+3 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:49pm replied:

I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.

Even if they could, they'd be unable to really do anything.

+2 votes   media: Expanding Tatooine
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 6:28pm replied:

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2014, 12:05pm replied:

-The game can now play more than one instance of a sound at once. In addition, most units will now have unique sounds for their weapons instead of the 1 generic blaster sound.

-Not quite sure what you're asking here.

-Air Cruisers are going through a few alterations, we'll reveal more about that later.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2014, 12:03pm replied:

There are plenty of people still floating around, I personally moderate the download section.

Best way to get your files noticed is to make a thread about them in the forums.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 28 2014, 5:00pm says:

That's some fierce texture stretching you've got there.

+1 vote   media: Ryloth demo
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 27 2014, 2:19pm replied:

If you're comparing the Star Wars EU to the holocaust... then yeah, I kind of agree. Both were unmitigated disasters caused by horrible people.

Except this 'holocaust' is something that can be fixed, which is what LucasFilm is FINALLY trying to do after letting garbage pile up for 30+ years.

+2 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 27 2014, 2:17pm replied:

I would not be surprised at all if many of the existing stories are brought back in anyways. There's really no reason to try and redo nearly 40 years of history when there's stuff that fit just fine when it's not jammed in with 20 other sources trying to tell the same story.

This just seems like them dumping out a dirty, overflowing, disorganized dresser so they can fill it back up in a way that makes more sense. Yeah, some things no longer fit, some are tattered and broken and need to be thrown out. I imagine a good chunk of what already works will be kept. Even if it gets put through the washing machine a couple times.

+3 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 8:11pm replied:

"Revan and malak are not real"
Really? Because I can turn on Knights of the Old Republic right now, and... holy ****, there they are!

+24 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 7:13pm says:

"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."

Exactly. Not sure why people are getting so much sand in their panties over this.

+8 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 4:59pm replied:

I really don't get it. I dislike nearly everything about the prequels (TCW has its ups and downs), but all the things I DO enjoy haven't just disappeared. What should I, or anybody else really care that some business people say 'no this isn't real anymore'? (spoiler alert: none of it is real)

SW continuity was so broken that you pretty much had to pick and choose what you followed anyway.

+2 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:49pm replied:

Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army

+4 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:20pm replied:

The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.

+9 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:04pm replied:

I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.

I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."

+6 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 1:49pm replied:

Everything after 1980 makes me embarrassed to be a Star Wars fan.

-4 votes   media: The Clone Wars is officially Full Canon .....
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 1:32pm says:

Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.

The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).

Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.

+9 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 10:27am replied:

The newer genie editing tools make adding new objects very easy. But that isn't my department, so I wouldn't be able to explain it very well.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 9:50am replied:

Star Wars does not belong to George Lucas. Have you seen his original drafts for the OT? They were absolute garbage. Those films only turned into the massive success they were because there were people around (Gary Kurtz, Irvin Kershner), to tell George to shut up whenever he started spouting his awful ideas.

It's BECAUSE everybody gives credit solely to George for writing 'STAR WARS' on a sheet of paper - instead of the tons of editors/writers/directors that actually did all the work - that he was given free reign over the prequels, which turned out to be a complete train wreck because he surrounded himself with yes-men puppets that wouldn't question him.

+4 votes   media: Korriban to Moraband
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 12:45am replied:

"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."

Youtube.com
You were saying?

+1 vote   mod: Markiplier
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 16 2009, 8:30pm says:

An upgrade for the turret to launch itself at the enemy would be effective, instead of just jumping off in a random direction.

It's also cost-efficient. If you can't fix it, roll with it.

+1 vote   media: USA M1A1 Abrams Tank
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