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Yes, as featured in Battle for Naboo.
No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.
That is the R-22 Spearhead.
Not a very intimidating pose for a statue to have, I think.
Come to think of it, why would droids build statues to begin with?
I know. The V-Wing replaces the V-19 in Tech Level 4.
Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.
The V-Wing is currently positioned in the Fighter role.
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Those animals aren't new; they're the Shaaks featured in Clone Campaigns.
Unit scale will not be adjusted, no.
The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.
There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.
Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.
Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.
Eh, it was no stupider than any of the other battles in the prequels.
Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.
The Satellite of Love (Mystery Science Theater 3000)
Making 3 new movies = Letting Star Wars die.
Makes total sense.
Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.
The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.
Kopaka... named after the LEGO Bionicle toy?
Haven't had any issues with it so far.
Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.
We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.
It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.
Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.
There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.
The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.
No hero units will be 'cloned' in these scenarios.
This building has an 8x8 tile base, but there is a smaller 6x6 version as well.
Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.
Yes, more than nearly every other infantry type.
Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.
Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.
The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.
Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.
That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.
I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.
As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!
I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)
That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.
Hell of a lot better than the old one, Nice work!
Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.
Wow, I haven't played Hill 30 in years... but I HAVE to get this.
Ki-Adi Mundi was playable in the Dreamcast version of the game.
Expanding Fronts uses new 'x2' DRS files for all of the Clone Campaigns units/audio/etc. When you run Battlegrounds_x2, the game refers to the new DRS/DAT files instead of the originals, so any modifications to those will not be seen.
In short, mods that effect non-CC/EF Units and objects should work. As far as I know, there's no way to adjust the Mod Installer to modify the x2 files instead. But honestly, there isn't much point in doing it to begin with. All of the stuff you just listed is already on our 'to-do' list anyway, most of which will use higher-quality models than the existing HeavenGames mods, and won't replace currently existing units/objects.
Because of the changes Expanding Fronts makes to GB's file structure, mods installed using the Mod Installer will not work with Expanding Fronts. The changes should still show up when playing non-EF games.
A Sub-Faction must be selected, yes.
Your specialization does not lock you specifically into your selected role. Even infantry factions still have a unique selection of mechs, aircraft, and heavy weapons; so they are certainly not powerless in those fields.
The pictured items are examples and don't represent every unit of each class.
Also, the Gungans fly birds in space just fine, so I don't see any issue with the LAATs.
I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.
In just this article, or EF as a whole?
I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.
Even if they could, they'd be unable to really do anything.
Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.
Now, if you've got a teammate with Air Cruisers while you have Corvettes...
-The game can now play more than one instance of a sound at once. In addition, most units will now have unique sounds for their weapons instead of the 1 generic blaster sound.
-Not quite sure what you're asking here.
-Air Cruisers are going through a few alterations, we'll reveal more about that later.
There are plenty of people still floating around, I personally moderate the download section.
Best way to get your files noticed is to make a thread about them in the forums.
That's some fierce texture stretching you've got there.
If you're comparing the Star Wars EU to the holocaust... then yeah, I kind of agree. Both were unmitigated disasters caused by horrible people.
Except this 'holocaust' is something that can be fixed, which is what LucasFilm is FINALLY trying to do after letting garbage pile up for 30+ years.
I would not be surprised at all if many of the existing stories are brought back in anyways. There's really no reason to try and redo nearly 40 years of history when there's stuff that fit just fine when it's not jammed in with 20 other sources trying to tell the same story.
This just seems like them dumping out a dirty, overflowing, disorganized dresser so they can fill it back up in a way that makes more sense. Yeah, some things no longer fit, some are tattered and broken and need to be thrown out. I imagine a good chunk of what already works will be kept. Even if it gets put through the washing machine a couple times.
"Revan and malak are not real"
Really? Because I can turn on Knights of the Old Republic right now, and... holy ****, there they are!
"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."
Exactly. Not sure why people are getting so much sand in their panties over this.
I really don't get it. I dislike nearly everything about the prequels (TCW has its ups and downs), but all the things I DO enjoy haven't just disappeared. What should I, or anybody else really care that some business people say 'no this isn't real anymore'? (spoiler alert: none of it is real)
SW continuity was so broken that you pretty much had to pick and choose what you followed anyway.
Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army
The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.
I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.
I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."
Everything after 1980 makes me embarrassed to be a Star Wars fan.
Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.
The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).
Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.
The newer genie editing tools make adding new objects very easy. But that isn't my department, so I wouldn't be able to explain it very well.
Star Wars does not belong to George Lucas. Have you seen his original drafts for the OT? They were absolute garbage. Those films only turned into the massive success they were because there were people around (Gary Kurtz, Irvin Kershner), to tell George to shut up whenever he started spouting his awful ideas.
It's BECAUSE everybody gives credit solely to George for writing 'STAR WARS' on a sheet of paper - instead of the tons of editors/writers/directors that actually did all the work - that he was given free reign over the prequels, which turned out to be a complete train wreck because he surrounded himself with yes-men puppets that wouldn't question him.
"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."
You were saying?
An upgrade for the turret to launch itself at the enemy would be effective, instead of just jumping off in a random direction.
It's also cost-efficient. If you can't fix it, roll with it.