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The beta will be public for everybody to play.
'Official' testers will just have closer communication with the developers, and will get updated builds more often.
Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.
It should work perfectly fine on Windows 7.
What problem are you having? Will the game not start at all?
Yes, but they will not belong to the same Sub-Faction.
No. You can order the game online through Amazon or eBay with some searching.
Otherwise, you can help us pester EA/Disney to convince them to have it released digitally.
Those animals aren't new; they're the Shaaks featured in Clone Campaigns.
Yes. Details are still being worked on, but B1's will be part of the CIS roster.
Star Wars: Demolition
Practically any 3D program could work, provided it can match GB's lighting/camera/perspective setup.
If we did, we'd have to find somebody who can model us an entire set of new buildings, and we've got enough trouble getting people to do even single units for us.
Player colors haven't been adjusted.
Unit scale will not be adjusted, no.
The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.
We've got a plan for getting this thing out the door - you'll learn about it soon.
From Essential Guide to Vehicles and Vessels:
It's staying as is.
Doubt it has anything to do with internet; it happens in singleplayer as well.
I'm getting random framerate drops whenever I play this. For some reason the framerate just tanks then goes back to normal after a few seconds. When it's not acting up the game runs perfectly smooth, even on highest settings.
It seems to happen at regular intervals - every 10-20 seconds depending on the map - and the severity of the frame drop varies as well. On Endor it's barely noticeable, but in the Battle of Yavin I drop into single digits.
This happens regardless of graphics settings; even on lowest. Any ideas on how to fix this?
Remember that Clone Campaigns was released slightly before Attack of the Clones. Geonosis was all that existed, and they worked with what they had at the time.
Every civilization will have 4 sub-factions.
Geonosians are staying.
It is currently impossible to accurately mimic the effect the SPHAT's have in the films, and they are keeping their current mortar functionality to maintain balance with other artillery units. Adding Anti-air attacks to bombers also presents a laundry list of problems.
Assassins are only able to be constructed by one of the four Republic sub-factions.
The Jedi/Sith setup of the Empire and Rebellion are being adjusted, but we are not removing or restricting how many can be used at once.
We have plans for handling the Jedi already, but they will not be their own civilization or sub-faction.
The function of workers and resource collection is not being changed.
The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.
In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.
Not completely decided, but I would like them to.
The "Campaign Manager" tool, downloadable here:
Absolutely. No plans of stopping anytime soon.
The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.
AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.
Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.
If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.
We're also going to modify the stock campaigns to ensure they will support the new changes.