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Everything after 1980 makes me embarrassed to be a Star Wars fan.
Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.
The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).
Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.
The newer genie editing tools make adding new objects very easy. But that isn't my department, so I wouldn't be able to explain it very well.
Star Wars does not belong to George Lucas. Have you seen his original drafts for the OT? They were absolute garbage. Those films only turned into the massive success they were because there were people around (Gary Kurtz, Irvin Kershner), to tell George to shut up whenever he started spouting his awful ideas.
It's BECAUSE everybody gives credit solely to George for writing 'STAR WARS' on a sheet of paper - instead of the tons of editors/writers/directors that actually did all the work - that he was given free reign over the prequels, which turned out to be a complete train wreck because he surrounded himself with yes-men puppets that wouldn't question him.
Oh no, all my books/games just evaporated off my shelf! Except they didn't, so why exactly should this matter? Most of the EU was a horrible, convoluted mess anyway; it needed to be wiped.
Though as raeldrikp said, it's LucasFilm's fault for letting things get this bad to begin with.
Some of it was made specifically for the project, but most of it is a compilation of previously created mods on HeavenGames.
1. Probably, but it won't be for a while.
2. We've thought about it, but with the size of our current staff it's likely a waste of time and effort that would be better spent on other things.
You can find various modding resources on HeavenGames:
This project is nowhere near finished. We've stated numerous times that the Empire is the only stable civilization, and the campaigns/AI have not yet been modified to adapt to all of the changes.
Most of the fighters you listed - among many others from Starfighter - will be added, but they won't be a unique civilization.
40% royalty commission? So not only are you doing this without permission from Disney/EA("notifying" them =/= permission), you're going to try and SELL it?
And that still doesn't answer just how the hell you plan to sneak it onto consoles.
"It took obsidian 12 people to develop Knights 2"
I see way more than that in the game's credits. I doubt they're there for no reason.
So, let me try and wrap my head around this. It takes real publishers/developers millions of dollars, hundreds of staff members, and several years to make a AAA game as extensive and complete as Knights of the Old Republic.
You're planning on finishing a project of this scope in less than a year, somehow putting it on current/next-gen systems despite the ludicrous expenses involved, using multiple brands/trademarks that you don't have the permission to use, and somehow not getting C&D'd/sued out of existence by EA/Disney/LucasFilm/every entity that actually owns the ™'s, ©'s, and ®'s plastered all over this page?
Games don't work the way you seem to think they do.
Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.
Yeah, but I don't get why they'd advertise having some of the most overused and hated aspects of horror games; 'search everything in every room for arbitrary object needed to advance' and 'we don't know how to legitimately frighten people, so we're just gonna make loud noises and hope they startle you.'
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Not at the moment; 250 is still the maximum. We've been looking into trying to raise it.
Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.
The bunker is just a design object.
"He for now is a verry funny person who doesnt use fake screams and swearing to make comedy for a 5 year old."
You were saying?
Clone Campaigns does have its own music track. The audio is streamed directly from the game disc. We are working to try and find a way to remove this restriction, and have audio play from the game's installation directory.
Jumpscares and searching for keys are listed as features?
Note: NEVER be a Y-Wing gunner for the bots in the Battle of Taloraan. They seem to think their hulls make a more effective weapon against freighters than their torpedoes.
Correction: The version of the mod downloadable via Voobly already has fully functioning widescreen capabilities, but you will need the Voobly client in order to download and run it.
While I would absolutely love to extend this feature to our non-Voobly version, our programmer refuses to do so.
A widescreen feature is in the works, but is currently unstable. At soon as it's functioning right, it will be included in an update.
No, once a unit has been upgraded, there's not much point in allowing the older ones to still be constructed. Doing so would likely require us too add many more new buildings, on top of changing how the entire upgrade system works.
That feature has been included since the first version of the mod.
A pack containing these showcased maps will be released later on. We have yet to determine an exact date.
The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.
Yes, everything in this mod is added; nothing is getting replaced or removed.
The standard infantry line now ends with the Heavy Trooper. Repeater Troopers are a separately constructed unit with a different role.