This member has provided no bio about themself...

Comment History  (30 - 60 of 372)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 4 2014, 10:49am replied:

You cannot create a unit via triggers that has units garrisoned. You'd have to place it somewhere on the map pre-loaded. The default AI will rarely do specifically what you want them to when left to their own devices, so you may have to toy with the triggers and custom AI scripts.

The avatar I'm using is the TIE Oppressor from this very mod, originally depicted in SW Galaxies.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 14 2014, 2:54pm replied:

Eventually.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 14 2014, 11:07am replied:

It's possible, but we aren't going to do that. Air Cruisers and the like are already powerful enough.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 28 2014, 11:36am replied:

Eventually.

+1 vote   media: Screenshot
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 18 2014, 11:01pm replied:

Only the Empire is working properly in the current release. All of the other civs are highly incomplete, and I don't recommend playing as them.

All effort right now is going into finishing the Empire. We'll address any issues with the Republic, and other civs, once we focus on them specifically.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 5 2014, 5:14pm replied: +1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 3 2014, 11:39pm replied:

Yes.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 3 2014, 11:38pm replied:

The game should already work fine on Win7 64.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2014, 2:58pm replied:

Ki-Adi Mundi was playable in the Dreamcast version of the game.

+1 vote   media: Expanding Fronts - Old School
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 18 2014, 5:35pm replied:

Expanding Fronts uses new 'x2' DRS files for all of the Clone Campaigns units/audio/etc. When you run Battlegrounds_x2, the game refers to the new DRS/DAT files instead of the originals, so any modifications to those will not be seen.

In short, mods that effect non-CC/EF Units and objects should work. As far as I know, there's no way to adjust the Mod Installer to modify the x2 files instead. But honestly, there isn't much point in doing it to begin with. All of the stuff you just listed is already on our 'to-do' list anyway, most of which will use higher-quality models than the existing HeavenGames mods, and won't replace currently existing units/objects.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 15 2014, 8:06pm replied:

Because of the changes Expanding Fronts makes to GB's file structure, mods installed using the Mod Installer will not work with Expanding Fronts. The changes should still show up when playing non-EF games.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2014, 10:24am replied:

A Sub-Faction must be selected, yes.

Your specialization does not lock you specifically into your selected role. Even infantry factions still have a unique selection of mechs, aircraft, and heavy weapons; so they are certainly not powerless in those fields.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 10 2014, 9:07am replied:

The pictured items are examples and don't represent every unit of each class.

Also, the Gungans fly birds in space just fine, so I don't see any issue with the LAATs.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2014, 9:43am replied:

Trade Federation

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 6 2014, 11:35am replied:

I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 3:38pm replied: +1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 10:47am replied:

In just this article, or EF as a whole?

+2 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 9:51am replied:

Yes;Yes.

+3 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:49pm replied:

I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.

Even if they could, they'd be unable to really do anything.

+2 votes   media: Expanding Tatooine
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 6:28pm replied:

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2014, 12:05pm replied:

-The game can now play more than one instance of a sound at once. In addition, most units will now have unique sounds for their weapons instead of the 1 generic blaster sound.

-Not quite sure what you're asking here.

-Air Cruisers are going through a few alterations, we'll reveal more about that later.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2014, 12:03pm replied:

There are plenty of people still floating around, I personally moderate the download section.

Best way to get your files noticed is to make a thread about them in the forums.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 28 2014, 5:00pm says:

That's some fierce texture stretching you've got there.

+1 vote   media: Ryloth demo
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 27 2014, 2:19pm replied:

If you're comparing the Star Wars EU to the holocaust... then yeah, I kind of agree. Both were unmitigated disasters caused by horrible people.

Except this 'holocaust' is something that can be fixed, which is what LucasFilm is FINALLY trying to do after letting garbage pile up for 30+ years.

+2 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 27 2014, 2:17pm replied:

I would not be surprised at all if many of the existing stories are brought back in anyways. There's really no reason to try and redo nearly 40 years of history when there's stuff that fit just fine when it's not jammed in with 20 other sources trying to tell the same story.

This just seems like them dumping out a dirty, overflowing, disorganized dresser so they can fill it back up in a way that makes more sense. Yeah, some things no longer fit, some are tattered and broken and need to be thrown out. I imagine a good chunk of what already works will be kept. Even if it gets put through the washing machine a couple times.

+3 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 8:11pm replied:

"Revan and malak are not real"
Really? Because I can turn on Knights of the Old Republic right now, and... holy ****, there they are!

+24 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 1:51pm replied:

That's how it looks by default; we aren't going to mess with it.

+5 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2015, 3:54pm replied:

Nope.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 2:41pm replied:

They do.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:49pm replied:

Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army

+4 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2014, 9:28am replied:

Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.

+4 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 2:40pm replied:

The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.

+2 votes   media: Map: Dagobah - Crude Matter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:28am replied:

To fix the colors, download the DirectDrawFix from Aok.heavengames.com

Apply it to your battlegrounds_x2.exe file.

+5 votes   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 7:38pm replied:

All of that stuff will come soon.

+4 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:36pm replied:

Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 9 2013, 1:33pm replied:

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

+1 vote   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 16 2013, 11:33am replied:

Yes. The LAAT can carry up to 10 infantry units.

+3 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:28pm replied:

The models were borrowed from the Google Sketchup 3D Warehouse.

+1 vote   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:09pm replied:

By default the LAAT uses anti-personnel lasers for standard combat. When infantry units are loaded into it, the secondary weapon is activated - a composite-beam laser effective against troops and light vehicles.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 3:18pm replied:

The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.

Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.

+1 vote   media: Seismic Activity
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 11:34pm replied:

That was just an April Fools Day update; None of those units will be featured.

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 5:56pm replied:

Decay sequences will last longer, but aircraft will just explode as they always did.

+2 votes   media: Things To Come
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 15 2013, 4:32pm replied:

Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.

+3 votes   media: Mos Eisley Checkpoint
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 3 2013, 2:50pm says:

Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.

All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.

+5 votes   media: Go to Hell Disney
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 9:39pm replied:

LucasArts already scrapped Battlefront III years ago.

Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.

+1 vote   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 6:43pm replied:

How dare we not like the things that you like!

+4 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 4:05pm says:

Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.

+5 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 7 2013, 2:14pm replied:

Bothans can be trained by the Rebels. Wookiee units are reserved for the Wookiee civilization. Any other rebel infantry will be revealed soon.

+1 vote   media: Expanding Fronts - Rebel Academy
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 22 2012, 5:41pm replied:

Maybe the AT-AT Swimmers will change your mind about that.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 29 2012, 7:46pm replied:

The Spy feature is being reworked, but I don't think we are able to have it single out single players.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 2:16pm replied:

That's a Bothan - the Rebel equivalent to a Scout Trooper, and the earliest stealth-capable unit that can be produced.

+5 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 3:09pm replied:

The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.

+8 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 21 2012, 1:41am replied:

Funny you should mention Demolition...

Anyway, we don't have the early AT-AT planned at the moment, but we'll see what we can do.

+2 votes   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:48am replied:

If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.

+3 votes   media: Coastal Assault
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:09pm replied:

'Fraid it's the other way around..

+3 votes   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 24 2012, 2:00pm says:

I'm not sure why anybody would use non-Star Wars music for a Star Wars game...

+1 vote   media: Transformers song: Could be used in ToW
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 3:17pm replied:

SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.

0 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 2:21pm replied:

This is a new building, the old GBH one doesn't match the game's perspective.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 13 2012, 6:24pm replied:

Ask and ye shall receive.

Next time.

+2 votes   media: Expanding Fronts - Jedi Classes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2012, 2:23am replied:

Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.

But you'll get to see the new Dark Troopers soon enough.

+1 vote   media: Expanding Fronts - Jedi Exterminators
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012, 11:08pm replied:

Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 9 2012, 2:37pm says:

Looks a lot like the Havoc's bomb explosions in Starfighter.

+1 vote   media: New Rebel Bombardment Projectile
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 2:40pm replied:

It is possible to have a unit generate multiple projectiles when it attacks, and even have multiple points of origin for those projectiles. What we CAN'T do is have components that work independently of eachother like in Empire at War; the engine just wasn't designed for that sort of complexity. We're working around limitations like that as best as we can.

+3 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 27 2012, 12:58pm replied:

This doesn't represent anything in particular, it's just a mass of Imperial buildings smashed together.

Also, this game is over 10 years old; it isn't exactly demanding on hardware. I'm pretty sure any modern console, cell phone, or toaster could run it just fine.

+3 votes   media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 11:04pm replied:

Good work. I'm surprised somebody recognized the Sitra one. The blue one between Kenobi and Tiin is the standard player model.

+3 votes   media: Expanding Fronts - Eta-2 Actis Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 12:56pm replied:

I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.

As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 4:16pm replied:

The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.

+3 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 6 2010, 4:01pm replied:

I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.

It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?

+2 votes   article: Chronicles Want you!!!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 10 2010, 10:01pm says:

Observe the power of Master Bug-Eyed RastaFish

+11 votes   media: Conversion Pack v2.2 Patch
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 24 2009, 8:44pm says:

Looks painful.

+4 votes   media: Soviet Sentry Gun
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 16 2009, 9:57pm says:

Looks.... painful.

+1 vote   media: GLA Really Explosive Artillery Deployed
Level
Avatar
Avatar
Offline Since
Mar 27, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Games
5
Mods
149
Articles
49
Media
205
Downloads
9