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Everything after 1980 makes me embarrassed to be a Star Wars fan.
There will be a new campaign for each civilization, each with 8-10 missions. In addition, each of the stock campaigns are being adjusted to accommodate the changes made by the mod, and to restore cut content.
These guys have "Metal Gear Solid 4" written all over them.
Nice work anyway.
It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.
Then it'll be just like the good old days.
Modding's been going on for SWGB since the game was released in 2001. It's not very difficult to do, it's just a very, very time-consuming process, and generally the previous modding projects never got much exposure outside of our host site.
There are hundreds of smaller mods available to download from HeavenGames; many of the best ones will be included in Expanding Fronts.
It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.
If you think you can contribute quality content to the project, you can register at our forums at SWGB.HeavenGames.com.
Pretty much all of the various game types that existed in the MSN Zone days are still in full force with GameRanger. You tend to find the most people online during weekends.
It's free, and a very small download. Worth the time if you want to get back into GB multiplayer.
Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.
Unfortunately, there aren't many places online where you can still order SWGB cheap. I managed to find a copy collecting dust on a store shelf for about 5 bucks, though. Searching around some retail stores would probably be your best bet for getting a good deal.
On a related note, if anybody knows somebody at LucasArts I can pester to get them to put SWGB on Steam or something, please let me know.
I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.
As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!
If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using
We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.
Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.
Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.
There are still quite a few multiplayer matches running through GameRanger.
Good luck with this. Shame the real Battlefront 3 got canned (Allegedly). Do you have any plans to use game modes from other mods (like Control/VIP from Dark Times), or are you planning on making new ones from scratch?
Happy Holidays, btw.
"You can't just call something a furry because it's an anthropomorphic animal."
That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.
These shots really want to make me just go off the path and explore the island. Forgive me if this has been explained elsewhere, but do these levels stick to the linear fashion of the originals, or is there some actual exploration involved to collect all of the crates, etc?
It's friggen great either way. But I'm thinking an open world, Metroid-style Crash game would kick some *** as well. (Banditroid?)
I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)
Kick friggen ***.
Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.
Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?
An excellent mod, comrade! The only issue that I have with it is that the health for units seems to be kicked up a lot from the normal game. It can sometimes take nearly half of a magazine (or what used to be half of one, since there's infinite ammo now) to take down basic troopers.
Not necessarily a bad thing - it just takes some getting used to. But it's especially obvious if you play a DT map, and then a stock map. Either way, Excellent work. Hope to see more like this soon. It's probably the closest thing to Battlefront 3 we'll ever see.
That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.
I see. Still, being able to use PT's new stuff with EF's would be fun.
Anyway, keep up the good work, I look forward to playing this.
Say, when you mention "showing support" for the other mods, does that mean that this will be compatible with them? I really wanted to have the Japanese and USMC playable alongside Eastern Front's Russians
It makes sense. A bat is a pretty common object, that can easily be used as an effective weapon. I'd be surprised if a zombie game DIDN'T have one.
So does this mean that ammunition will be counted per mag? or is it an overall pool like Half-Life normally uses?
I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.
It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?
In a game with tanks that shoot lightning, structures that teleport people across space and time, and trucks that fund an entire war by digging up rocks, you're really worried about a dog house's size being unrealistic?
Hell of a lot better than the old one, Nice work!
No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.
That is the R-22 Spearhead.
Not a very intimidating pose for a statue to have, I think.
Come to think of it, why would droids build statues to begin with?
I know. The V-Wing replaces the V-19 in Tech Level 4.
Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.
The V-Wing is currently positioned in the Fighter role.
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Those animals aren't new; they're the Shaaks featured in Clone Campaigns.
Unit scale will not be adjusted, no.
The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.
There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.
Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.
Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.
Eh, it was no stupider than any of the other battles in the prequels.
Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.
The Satellite of Love (Mystery Science Theater 3000)
Making 3 new movies = Letting Star Wars die.
Makes total sense.
Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.
The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.
Kopaka... named after the LEGO Bionicle toy?
Haven't had any issues with it so far.
Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.
We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.
It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.
Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.
There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.
The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.
No hero units will be 'cloned' in these scenarios.
This building has an 8x8 tile base, but there is a smaller 6x6 version as well.
Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.
Yes, more than nearly every other infantry type.
Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.
Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.
The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.
Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.
That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.
Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.
Wow, I haven't played Hill 30 in years... but I HAVE to get this.