Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

Comment History  (270 - 300 of 405)
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Delta 7B variants.

Nah, only the front-most fighter is the player model. The rest are for heroes.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts Preview - Beachhead Co-op

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Transformers song: Could be used in ToW

I'm not sure why anybody would use non-Star Wars music for a Star Wars game...

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts Preview - Beachhead Co-op

SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts Preview - Beachhead Co-op

It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Something Completely Different

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

Good karma+4 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Palace of the Jedi

Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Palace of the Jedi

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Palace of the Jedi

This is a new building, the old GBH one doesn't match the game's perspective.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The default troops aren't being changed, but a few Bothan units are being added to the alliance's infantry roster. Not sure about anything else at the moment.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Capital Ships

Not exactly fair when said Wookiees don't have any capital ships of their own to fight it off.

The larger cruisers will only be available in the Scenario Editor, and in specific missions. Some smaller frigates and blockade runners are available in a normal game.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Jedi Classes

Ask and ye shall receive.

Next time.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Imperial Scout Sniper Preview

There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Imperial Garrison

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

There's a way to add pretty much anything.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Imperial Scout Sniper Preview

If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Battlefront 3

What, no love for Echuu Shen-Jon?

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Jedi Exterminators

Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.

But you'll get to see the new Dark Troopers soon enough.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Scout Sniper

"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Scout Sniper

Yes, more than nearly every other infantry type.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Scout Sniper

Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

It should work just fine in both single and multiplayer modes.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

For the Infantry Sub-Faction the tree ends at Hvy Trooper, yes. For all other factions it ends at Trooper.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Unfortunately, no. Letting every single unit be constructable regardless of upgrades would result in a lot of cluttered menus. However, we are considering a system where preexisting units are not affected by major upgrades. Ie, if you upgrade a Stormtrooper to a Heavy Stormtrooper, any troops already on the field will remain in their previous state, while any further units constructed will be upgraded.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Ah. All projectiles and weapon effects are being changed to match their original counterparts as closely as possible. As far as troopers go, the Repeater troopers will be separated from the standard infantry upgrade chain.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Not quite sure what you mean, but all of our new units, as well as the existing ones, are being modified to match their original counterparts as closely as possible while maintaining balance.

All of the stock campaigns should still work just fine. Not too sure about any user-created ones, though...

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ New Rebel Bombardment Projectile

Looks a lot like the Havoc's bomb explosions in Starfighter.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Old School

That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

I've thought about that a bunch of times. But I've got no clue how different Aok/AoE 3's engines are from eachother, and we probably wouldn't even know where to begin working on a project like that.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Imperial Garrison

That there is the TX-130, but the 2M is also present.

The AA guns here don't replace the default missile turrets, they are constructable alongside them.

Good karma+1 vote
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