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Comment History  (270 - 300 of 345)
Gen_Rhys_Dallows Apr 26 2014, 1:49pm replied:

Everything after 1980 makes me embarrassed to be a Star Wars fan.

-4 votes   media: The Clone Wars is officially Full Canon .....
Gen_Rhys_Dallows Feb 27 2012, 6:06pm replied:

There will be a new campaign for each civilization, each with 8-10 missions. In addition, each of the stock campaigns are being adjusted to accommodate the changes made by the mod, and to restore cut content.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows Jan 31 2011, 11:58pm says:

These guys have "Metal Gear Solid 4" written all over them.

Nice work anyway.

+1 vote   media: another one changes in PMC
Gen_Rhys_Dallows Nov 4 2010, 7:51pm says:

It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.

Then it'll be just like the good old days.

+4 votes   media: TRA Media Release #10
Gen_Rhys_Dallows Feb 26 2012, 2:36pm replied:

Modding's been going on for SWGB since the game was released in 2001. It's not very difficult to do, it's just a very, very time-consuming process, and generally the previous modding projects never got much exposure outside of our host site.

There are hundreds of smaller mods available to download from HeavenGames; many of the best ones will be included in Expanding Fronts.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows Feb 23 2012, 7:13pm replied:

If you think you can contribute quality content to the project, you can register at our forums at

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows Feb 22 2012, 9:50pm replied:

Pretty much all of the various game types that existed in the MSN Zone days are still in full force with GameRanger. You tend to find the most people online during weekends.

It's free, and a very small download. Worth the time if you want to get back into GB multiplayer.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows Feb 22 2012, 4:24pm replied:

Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.

+3 votes   media: Expanding Fronts - Carbon Rocks (Black)
Gen_Rhys_Dallows Feb 22 2012, 10:39am replied:

Unfortunately, there aren't many places online where you can still order SWGB cheap. I managed to find a copy collecting dust on a store shelf for about 5 bucks, though. Searching around some retail stores would probably be your best bet for getting a good deal.

On a related note, if anybody knows somebody at LucasArts I can pester to get them to put SWGB on Steam or something, please let me know.

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows Feb 21 2012, 9:54pm replied:

If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using

We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.

Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows Feb 21 2012, 6:21pm replied:

Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.

There are still quite a few multiplayer matches running through GameRanger.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows Dec 18 2011, 11:58pm says:

Good luck with this. Shame the real Battlefront 3 got canned (Allegedly). Do you have any plans to use game modes from other mods (like Control/VIP from Dark Times), or are you planning on making new ones from scratch?

Happy Holidays, btw.

-1 votes   mod: Battlefront 3
Gen_Rhys_Dallows Aug 13 2011, 10:08am says:

"You can't just call something a furry because it's an anthropomorphic animal."

That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.

+2 votes   media: Tracy the vixen
Gen_Rhys_Dallows Jun 5 2011, 5:36pm says:


+3 votes   media: Congratulations to Z
Gen_Rhys_Dallows May 7 2011, 9:29am says:

These shots really want to make me just go off the path and explore the island. Forgive me if this has been explained elsewhere, but do these levels stick to the linear fashion of the originals, or is there some actual exploration involved to collect all of the crates, etc?

It's friggen great either way. But I'm thinking an open world, Metroid-style Crash game would kick some *** as well. (Banditroid?)

+1 vote   media: Some screens of N.Sanity Island and others...
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows Apr 7 2011, 11:54pm says:

Kick friggen ***.

+4 votes   media: Landing at Point Rain
Gen_Rhys_Dallows Mar 6 2011, 12:24pm replied:

Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.

0 votes   media: Guide Droid
Gen_Rhys_Dallows Mar 5 2011, 3:38pm replied:

Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?

+5 votes   media: Guide Droid
Gen_Rhys_Dallows Feb 11 2011, 7:32pm says:

An excellent mod, comrade! The only issue that I have with it is that the health for units seems to be kicked up a lot from the normal game. It can sometimes take nearly half of a magazine (or what used to be half of one, since there's infinite ammo now) to take down basic troopers.

Not necessarily a bad thing - it just takes some getting used to. But it's especially obvious if you play a DT map, and then a stock map. Either way, Excellent work. Hope to see more like this soon. It's probably the closest thing to Battlefront 3 we'll ever see.

+2 votes   mod: The Dark Times
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows Jan 27 2011, 8:22pm replied:

I see. Still, being able to use PT's new stuff with EF's would be fun.

Anyway, keep up the good work, I look forward to playing this.

+1 vote   mod: Pacific Thunder
Gen_Rhys_Dallows Jan 26 2011, 10:04pm says:

Say, when you mention "showing support" for the other mods, does that mean that this will be compatible with them? I really wanted to have the Japanese and USMC playable alongside Eastern Front's Russians

+1 vote   mod: Pacific Thunder
Gen_Rhys_Dallows Dec 24 2010, 3:24pm replied:

It makes sense. A bat is a pretty common object, that can easily be used as an effective weapon. I'd be surprised if a zombie game DIDN'T have one.

+4 votes   media: Bat
Gen_Rhys_Dallows Dec 19 2010, 9:57am says:


+2 votes   media: Unleash the firestorm!
Gen_Rhys_Dallows Nov 28 2010, 5:09pm says:

So does this mean that ammunition will be counted per mag? or is it an overall pool like Half-Life normally uses?

+1 vote   article: The Rising MOD - New Reloading System
Gen_Rhys_Dallows Nov 6 2010, 4:01pm replied:

I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.

It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?

+2 votes   article: Chronicles Want you!!!
Gen_Rhys_Dallows Nov 4 2010, 7:46pm replied:

In a game with tanks that shoot lightning, structures that teleport people across space and time, and trucks that fund an entire war by digging up rocks, you're really worried about a dog house's size being unrealistic?

+14 votes   media: TRA Media Release #10
Gen_Rhys_Dallows Nov 4 2010, 7:00pm says:

Hell of a lot better than the old one, Nice work!

+2 votes   media: Improved Volcano Effects
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+2 votes   media: Rebel Aircraft
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   media: The Muunilinst 10
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes   media: Point Rain
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote   media: Point Rain
Gen_Rhys_Dallows May 1 2013, 5:55pm says:



+45 votes   media: Third letter
Gen_Rhys_Dallows Apr 1 2013, 7:37am replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows Mar 13 2013, 2:41pm replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows Mar 13 2013, 2:39pm replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows May 12 2012, 7:13pm replied:

Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.

+2 votes   article: Expanding Fronts - Combined Arms
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes   media: New CIS buildings
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows Jun 22 2010, 7:06pm replied:

Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.

+2 votes   media: BlasTech A-280
Gen_Rhys_Dallows Dec 16 2009, 6:20pm says:

Wow, I haven't played Hill 30 in years... but I HAVE to get this.

Great work!

+2 votes   article: Rendroc's WarZone and CommandMod v4.0
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