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Comment History  (270 - 300 of 351)
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 6 2014, 11:35am replied:

I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 10:47am replied:

In just this article, or EF as a whole?

+2 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:14pm replied:

That feature has been included since the first version of the mod.

+2 votes   media: Galactic Empire Open Beta Trailer
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 7 2014, 2:44am replied:

Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.

+1 vote   article: Expanding Fronts BETA Update Released
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 3:45pm replied:

Star Wars: Demolition
Youtube.com

+2 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

+1 vote   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 4:11pm replied:

While a number of new clone types are being added, we have no plans to modify the default clone trooper graphics.

+3 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:57am replied:

These are only props for custom scenarios; there are currently no plans to make them usable in any way.

+2 votes   media: Imperial Infantry Patrol
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:53am replied:

Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:50am replied:

Yes.

+1 vote   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 4:00pm replied:

They do not, these are just black overlay tiles.

+3 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2012, 4:11pm replied:

'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.

Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.

Still, I guess it's worth looking into. We'll see how it works out.

+3 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 11:49pm replied:

Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.

The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.

+1 vote   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 7:43pm replied:

Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.

+2 votes   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2012, 6:19pm replied:

If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 11:08am replied:

"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 15 2012, 3:56pm replied:

We haven't forgotten about Reti. He's not quite finished at the moment, but he'll be there.

+1 vote   media: Expanding Fronts - Canyon
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 2:19pm replied:

It takes a lot more than a couple days of inactivity to declare a mod 'dead.' Progress is moving at a steady pace, but there's still a lot of work to be done.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 10:39am replied:

Unfortunately, there aren't many places online where you can still order SWGB cheap. I managed to find a copy collecting dust on a store shelf for about 5 bucks, though. Searching around some retail stores would probably be your best bet for getting a good deal.

On a related note, if anybody knows somebody at LucasArts I can pester to get them to put SWGB on Steam or something, please let me know.

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 5 2011, 5:36pm says:

Hooah.

+3 votes   media: Congratulations to Z
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2010, 11:49pm says:

This isn't even Generals anymore. Holy ****.

+3 votes   media: ZTZ-99B
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 24 2010, 3:41am says:

Could have sworn those cats are from Star Wars: Galactic Battlegrounds...

+1 vote   media: Spartan AI
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 7 2009, 1:44pm says:

Mn. I was hoping all of the stations would work regardless of which city you were in. Still, Great work.

+1 vote   article: GTA United 1.2 - A fresh breeze
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 12:56pm replied:

I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.

As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 1 2012, 2:05am replied:

Depends on what you mean by that. In addition to all of the new units being added, the stats of quite a few of the stock units are being adjusted to better match their film/EU counterparts, and add diversity to the various civilizations and sub-factions.

The majority of the changes to GB will be on the Genie side of things, and with only 2 Genie editors (both bogged down by various real life issues) thing can sometimes slow down considerably.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 4:16pm replied:

The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.

+3 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:08pm replied:

Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.

+1 vote   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:06pm replied:

There will be a new campaign for each civilization, each with 8-10 missions. In addition, each of the stock campaigns are being adjusted to accommodate the changes made by the mod, and to restore cut content.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 26 2012, 2:36pm replied:

Modding's been going on for SWGB since the game was released in 2001. It's not very difficult to do, it's just a very, very time-consuming process, and generally the previous modding projects never got much exposure outside of our host site.

There are hundreds of smaller mods available to download from HeavenGames; many of the best ones will be included in Expanding Fronts.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2012, 7:13pm replied:

If you think you can contribute quality content to the project, you can register at our forums at SWGB.HeavenGames.com.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:50pm replied:

Pretty much all of the various game types that existed in the MSN Zone days are still in full force with GameRanger. You tend to find the most people online during weekends.

It's free, and a very small download. Worth the time if you want to get back into GB multiplayer.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 4:24pm replied:

Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.

+3 votes   media: Expanding Fronts - Carbon Rocks (Black)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 9:54pm replied:

If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using

We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.

Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 6:21pm replied:

Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.

There are still quite a few multiplayer matches running through GameRanger.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 18 2011, 11:58pm says:

Good luck with this. Shame the real Battlefront 3 got canned (Allegedly). Do you have any plans to use game modes from other mods (like Control/VIP from Dark Times), or are you planning on making new ones from scratch?

Happy Holidays, btw.

-1 votes   mod: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2011, 10:08am says:

"You can't just call something a furry because it's an anthropomorphic animal."

That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.

+2 votes   media: Tracy the vixen
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 7 2011, 9:29am says:

These shots really want to make me just go off the path and explore the island. Forgive me if this has been explained elsewhere, but do these levels stick to the linear fashion of the originals, or is there some actual exploration involved to collect all of the crates, etc?

It's friggen great either way. But I'm thinking an open world, Metroid-style Crash game would kick some *** as well. (Banditroid?)

+1 vote   media: Some screens of N.Sanity Island and others...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 7 2011, 11:54pm says:

Kick friggen ***.

+4 votes   media: Landing at Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 6 2011, 12:24pm replied:

Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.

0 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 5 2011, 3:38pm replied:

Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?

+5 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2011, 7:32pm says:

An excellent mod, comrade! The only issue that I have with it is that the health for units seems to be kicked up a lot from the normal game. It can sometimes take nearly half of a magazine (or what used to be half of one, since there's infinite ammo now) to take down basic troopers.

Not necessarily a bad thing - it just takes some getting used to. But it's especially obvious if you play a DT map, and then a stock map. Either way, Excellent work. Hope to see more like this soon. It's probably the closest thing to Battlefront 3 we'll ever see.

+2 votes   mod: The Dark Times
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 31 2011, 11:58pm says:

These guys have "Metal Gear Solid 4" written all over them.

Nice work anyway.

+1 vote   media: another one changes in PMC
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2011, 8:22pm replied:

I see. Still, being able to use PT's new stuff with EF's would be fun.

Anyway, keep up the good work, I look forward to playing this.

+1 vote   mod: Pacific Thunder
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2011, 10:04pm says:

Say, when you mention "showing support" for the other mods, does that mean that this will be compatible with them? I really wanted to have the Japanese and USMC playable alongside Eastern Front's Russians

+1 vote   mod: Pacific Thunder
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 24 2010, 3:24pm replied:

It makes sense. A bat is a pretty common object, that can easily be used as an effective weapon. I'd be surprised if a zombie game DIDN'T have one.

+4 votes   media: Bat
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 9:51am replied:

Yes;Yes.

+3 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 26 2013, 1:22am replied:

There is no standardized faction; you must select one of the four upon reaching Tech Level 3.

+1 vote   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2013, 12:18am replied:

This video shows them at post-Tech Level 4 with all of their upgrades. Producing Swimmers, and bringing them to full strength will cost a lot of time and resources.

+3 votes   media: AT-AT Swimmer & Imperial Units Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2013, 1:21am replied:

Highly unlikely.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 10 2013, 9:46pm replied:

To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.

+1 vote   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 8 2013, 10:20pm says:

Will Kit Fisto and Asajj Ventress from the XBox version be made available?

+2 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 24 2012, 9:42pm replied:

Accurate scaling was never really an important factor with GB. What you're seeing here is probably how it will stay.

+1 vote   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 11 2012, 9:57am replied:

Why didn't I think of doing that?

No, the unit you're probably seeing is the Sabaoth Fighter, as featured in Star Wars: Jedi Starfighter.

+1 vote   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2010, 7:13pm says:

Wait, I thought the SEAL used the MP5, while the GIs just had M16s.

+1 vote   article: Blog 178
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