Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry
TFB is the only scenario finished and released.
We're still working out how they should function in general, yes. The general idea is that smaller ships like the CR90, Tartan, etc will be strictly anti-fighter.
It should work fine with Steam.
Once we figure out how to make it work, we'll make it work.
Unlikely to happen with no animators.
Less 'annoying and complicated,' more 'completely impossible without capable animation staff.'
The fix for the color bug can be found here: Aok.heavengames.com
That is a bug that we missed; that passive Food generation is supposed to go somewhere else.
That problem should be fixed by this patch.
check the 'Enable Resolution patch' box and select your desired resolution. The menus may not be affected by this.
Deselect the 'Window Mode' option beneath the resolution list in the configuration tool. The main menu may appear in a window regardless.
It is compatible with Steam, yes.
It is not mechanically possible, to our knowledge, to make combat-capable medics.
Rename battlegrounds_x2.exe to x1.
Multiplayer is available through GameRanger.
Unlikely without extra staff.
Capital ships will never be available in skirmish games; that is non-negotiable. Other units aren't impossible, but they will not be added without solid mechanical purpose. 'They looks cool' isn't good enough.
Hold Shift while running battlegrounds_x2.exe.
The AI problems will be addressed in an upcoming patch.
1. Those units are too large to be viable in a standard game; you wouldn't be able to see half of your base with even one of them floating around, much less 20.
2. Air Cruisers are very easy to kill, A swarm of Gungan fighters wiping out your fleet of Venators in a few seconds would be wrong on several counts.
3. What 'iconic capital ships' do the Gungans, Wookiees, and Naboo have?
Capital ships will never be added to the standard game roster of EF; this is non-negotiable.
A patch is coming to address these issues. The new maps can be found in the Custom section of the map list.
IF we can find the artists necessary to make it happen.
We are unable to edit the old missions without breaking the AI, or the pre/post-mission cinematics.
There are no new campaigns yet.
Download and apply the following fix to your game executable:
The Air Cruiser graphics will not be changed.
They are available in the 'Custom Maps' section of the Random Map listings.
These AI problems will be fixed in a patch coming this week.