Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry
Many. Mechanically, we could add a new civilization to the game right now if we wanted to, and we very much want to. We could probably add 20. The problem is, and has been for the longest time, artists.
We need people to help conceptualize, model and animate new buildings, vehicles, infantry, animals, workers, heroes, and everything else that these civs need to work. Without them, we're just stuck spinning our tires.
That is the only singleplayer mission available at this time; more will be added in the next updates.
They are no longer a part of Expanding Fronts.
GB has always had issues with AI. We currently do not have any AI scripters capable of improving it.
Multiplayer can be run through GameRanger.
The Trooper line will not be split; having 3-4 units that do the exact same thing, even with minor stat differences, would be a waste of space.
Those were joke images; those assets were never part of the mod.
It is unknown what causes this problem, but it's an issue with Battlegrounds specifically, not Expanding Fronts. So far, the only known solution is to restart the computer and hope it doesn't happen again.
We are still shortstaffed in that regard, yes.
They are probably being sent to a virtual store folder, which should be located at C:\Users\User_name\AppData\Local\VirtualStore. Running Expanding Fronts in admin mode should force the files to save to their correct location.
Move or rename the original battlegrounds_x1.exe, then rename the battlegrounds_x2.exe to x1.
It should be playable either way; we have not altered the campaigns, so there shouldn't be any mechanical differences beyond the new units available.
Yes, online play is possible through GameRanger.
When will the RotM planets marble set be available to order?
Those units have been removed from the standard rosters, yes.
Not without somebody to model/animate it.
Press the "+" button next to the minimap to activate the advanced command menu.
TFB is the only scenario finished and released.
We're still working out how they should function in general, yes. The general idea is that smaller ships like the CR90, Tartan, etc will be strictly anti-fighter.
It should work fine with Steam.
Once we figure out how to make it work, we'll make it work.
Unlikely to happen with no animators.
Less 'annoying and complicated,' more 'completely impossible without capable animation staff.'
The fix for the color bug can be found here: Aok.heavengames.com
That is a bug that we missed; that passive Food generation is supposed to go somewhere else.
That problem should be fixed by this patch.
check the 'Enable Resolution patch' box and select your desired resolution. The menus may not be affected by this.