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Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.
You cannot create a unit via triggers that has units garrisoned. You'd have to place it somewhere on the map pre-loaded. The default AI will rarely do specifically what you want them to when left to their own devices, so you may have to toy with the triggers and custom AI scripts.
The avatar I'm using is the TIE Oppressor from this very mod, originally depicted in SW Galaxies.
It's possible, but we aren't going to do that. Air Cruisers and the like are already powerful enough.
That is the R-22 Spearhead.
Only the Empire is working properly in the current release. All of the other civs are highly incomplete, and I don't recommend playing as them.
All effort right now is going into finishing the Empire. We'll address any issues with the Republic, and other civs, once we focus on them specifically.
The game should already work fine on Win7 64.
Not a very intimidating pose for a statue to have, I think.
Come to think of it, why would droids build statues to begin with?
Ki-Adi Mundi was playable in the Dreamcast version of the game.
Expanding Fronts uses new 'x2' DRS files for all of the Clone Campaigns units/audio/etc. When you run Battlegrounds_x2, the game refers to the new DRS/DAT files instead of the originals, so any modifications to those will not be seen.
In short, mods that effect non-CC/EF Units and objects should work. As far as I know, there's no way to adjust the Mod Installer to modify the x2 files instead. But honestly, there isn't much point in doing it to begin with. All of the stuff you just listed is already on our 'to-do' list anyway, most of which will use higher-quality models than the existing HeavenGames mods, and won't replace currently existing units/objects.
Because of the changes Expanding Fronts makes to GB's file structure, mods installed using the Mod Installer will not work with Expanding Fronts. The changes should still show up when playing non-EF games.
A Sub-Faction must be selected, yes.
Your specialization does not lock you specifically into your selected role. Even infantry factions still have a unique selection of mechs, aircraft, and heavy weapons; so they are certainly not powerless in those fields.
The pictured items are examples and don't represent every unit of each class.
Also, the Gungans fly birds in space just fine, so I don't see any issue with the LAATs.
I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.
In just this article, or EF as a whole?
I know. The V-Wing replaces the V-19 in Tech Level 4.
I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.
Even if they could, they'd be unable to really do anything.
Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.
The V-Wing is currently positioned in the Fighter role.
Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.
Now, if you've got a teammate with Air Cruisers while you have Corvettes...
-The game can now play more than one instance of a sound at once. In addition, most units will now have unique sounds for their weapons instead of the 1 generic blaster sound.
-Not quite sure what you're asking here.
-Air Cruisers are going through a few alterations, we'll reveal more about that later.
There are plenty of people still floating around, I personally moderate the download section.
Best way to get your files noticed is to make a thread about them in the forums.
That's some fierce texture stretching you've got there.
If you're comparing the Star Wars EU to the holocaust... then yeah, I kind of agree. Both were unmitigated disasters caused by horrible people.
Except this 'holocaust' is something that can be fixed, which is what LucasFilm is FINALLY trying to do after letting garbage pile up for 30+ years.
I would not be surprised at all if many of the existing stories are brought back in anyways. There's really no reason to try and redo nearly 40 years of history when there's stuff that fit just fine when it's not jammed in with 20 other sources trying to tell the same story.
This just seems like them dumping out a dirty, overflowing, disorganized dresser so they can fill it back up in a way that makes more sense. Yeah, some things no longer fit, some are tattered and broken and need to be thrown out. I imagine a good chunk of what already works will be kept. Even if it gets put through the washing machine a couple times.