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Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 25 2015, 12:17am replied:

Star Wars isn't really the place to go if you want to talk about sensible vehicle design.

+9 votes   media: Platoon Attack Craft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2015, 11:51pm replied:

This problem pops up every once in a while, and the big issue is there doesn't seem to be a consistent cause or solution to it. In most cases just restarting the computer sorts it out.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2015, 10:52am replied:

I'm sure there's a way, but we don't have anybody that knows how.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015, 11:53pm replied:

It will be able to fight, but it won't be very good at it.

+2 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015, 11:51pm replied:

It's sort of used as both in the show. This also carries over to EF. There will be two variants of this vehicle; one as a troop transport, and the other decorated with various cargo containers.

+2 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015, 9:56pm replied:

The transport was originally a toy released by Kenner in the 70's. One of the first of their Star Wars toys not based on something that appeared in the films. It only had a handful of comic book appearances until recently.

Star Wars: Rebels gave the vehicle a slight redesign and made it a significant part of the Empire's ground arsenal. Our design is based on their interpretation, as seen in the background of this image.

+4 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015, 7:42pm replied:

Not without rebuilding pretty much every single unit and structure in the game. For the most part everything looks fine as is.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015, 7:33pm replied:

If all goes as planned, every civilization will have a new campaign.

+1 vote   media: Just like Beggar's Canyon...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 3 2015, 11:43pm replied:

Not by default. We're looking for ways to fix it. Voobly however, does have widescreen/windowed mode features and is compatible with EF.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2015, 4:03pm replied:

This is a series of modular 'hull' pieces that can be mixed and matched to create any type of surface. So long as that surface is 'Death Star.'

+13 votes   media: Just like Beggar's Canyon...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015, 12:38pm replied:

If everything goes to plan, all of them sans the Royal Cruiser should be available during normal games.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015, 12:37pm replied:

All of the game's original units are in this shot, alongside the new ones.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 5:12pm replied:

Yes, as featured in Battle for Naboo.

+3 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 1:51pm replied:

That's how it looks by default; we aren't going to mess with it.

+5 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2015, 2:38am replied:

This mod does require Clone Campaigns.

Thankfully, our wonderful pals at GoG do in fact sell digital copies as of January:
Gog.com

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 15 2015, 7:10pm replied:

We've got plans for the Confederacy. All in due time.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 12 2015, 9:35pm replied:

There will be a handful of roster changes to accommodate new unit types, but for the most part none of the stock units are being outright replaced.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2015, 1:18am replied:

1. Yes.

2. Eventually.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015, 12:24pm replied:

We'd absolutely love to properly implement widescreen features, but sadly the individual who was working on that for us decided to stop.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015, 12:23pm replied:

One thing at a time.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2015, 3:54pm replied:

Nope.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 3:11pm replied:

That's a good question.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 2:41pm replied:

They do.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 1:40pm replied:

Probably, we'll look into it.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 21 2015, 5:01pm replied:

It should be.

+4 votes   media: Screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 16 2015, 11:18am replied:

Corvette/Frigate units have not been implemented in the current release.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 16 2015, 11:17am replied:

Yes, there will be history written out to accompany each mission. Much of the Imperial campaign will take place during the Western Reaches operations, and the units you're talking about are Imperial.

Like the standard campaigns, any Imperial forces you control will be marked with blue. The cyan units pictured belong to an AI player.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 7:23pm replied:

We are working on getting the AI to cooperate, but we've got a bit of a shortage on knowledgeable AI scripters.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2014, 4:50pm replied:

Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.

+1 vote   media: CIS Heroes
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:49pm replied:

I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.

Even if they could, they'd be unable to really do anything.

+2 votes   media: Expanding Tatooine
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 6:28pm replied:

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 28 2014, 5:00pm says:

That's some fierce texture stretching you've got there.

+1 vote   media: Ryloth demo
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 7:13pm says:

"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."

Exactly. Not sure why people are getting so much sand in their panties over this.

+8 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:20pm replied:

The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.

+9 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:04pm replied:

I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.

I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."

+6 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 1:32pm says:

Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.

The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).

Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.

+9 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 4 2014, 4:04pm says:

Games don't work the way you seem to think they do.

+2 votes   media: Box Art
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 10:27pm replied:

Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.

+1 vote   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 3:51pm replied:

The bunker is just a design object.

+3 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 3:09pm replied:

A pack containing these showcased maps will be released later on. We have yet to determine an exact date.

+3 votes   media: Map: Fires of Shola
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 4:02pm replied:

Yes, everything in this mod is added; nothing is getting replaced or removed.

+1 vote   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 8 2013, 4:03pm replied:

Most of the best Star Wars games were outsourced anyways:

Rogue Squadron: Factor 5
Battlefront: Pandemic
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
KoTOR: BioWare/Obsidian

+1 vote   media: 5.0 improves
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:22pm replied:

Noted. We'll see what we can do about it.

+7 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 4:52pm replied:

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 26 2013, 8:44am replied:

Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:

Aok.heavengames.com

+2 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 3:22pm replied:

For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 1:38pm replied:

There should be no issues with Win7.

+3 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 7 2013, 9:48pm replied:

Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 26 2013, 9:08am replied:

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

+4 votes   media: ARC Troopers
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 22 2013, 4:43pm replied:

Not completely decided, but I would like them to.

+3 votes   media: Republic Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2013, 7:12pm replied:

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

+1 vote   download: Expanding Fronts Preview - Spinnaker's Spoil Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2013, 7:43pm replied:

The ARC-170 is not part of the Bomber upgrade chain.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2013, 2:16am replied:

Hope you're happy now!

+2 votes   media: Battle of Kashyyyk
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 8 2013, 7:13pm replied:

The speed issue is well under control.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 4:47pm replied:

I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.

Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.

+4 votes   article: Expanding Fronts - Let's Get Back on the Map.
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 4:36pm replied:

Don't worry, the secret project is part of Expanding Fronts

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 11:15am replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013, 2:06pm says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   article: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013, 9:11pm replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013, 11:46pm says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013, 2:28pm replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:22pm replied:

End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.

+6 votes   media: Solo on the Rocks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 15 2012, 2:25am replied:

They're all going to watch The Phantom Menace?

+5 votes   media: Fest Surface Map
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 3:45am replied:

Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.

+3 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:37am replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:21pm replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 30 2012, 12:27pm replied:

Nah, only the front-most fighter is the player model. The rest are for heroes.

+1 vote   media: Delta 7B variants.
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 1:28am replied:

It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 1 2012, 11:54pm replied:

That there is the TX-130, but the 2M is also present.

The AA guns here don't replace the default missile turrets, they are constructable alongside them.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 24 2012, 12:02am replied:

Fun story; I put this together because I noticed you complaining about the Mortis arc in our last image's comments and felt like messing with your head.

Mortis and its characters/story have very little use for us in terms of GB's gameplay, so apart from these map objects it isn't likely you'll see much of it.

And again, the use of these objects is entirely optional.

+6 votes   media: Expanding Fronts - Mortis
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 17 2012, 1:21pm replied:

There are quite a few things about The Clone Wars, the prequel trilogy, and Star Wars in general that members of the team do not like for various reasons. However, we are not going to deny these assets to people that do enjoy them because of our personal preferences; that'd be selfish.

As of now, these are all Scenario Editor objects, so if it really bothers you, can can always not use them.

+6 votes   media: Expanding Fronts - Rugosa
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 11:39pm replied:

Yes, everything added will be available for placement in the scenario editor.

In addition, quite a few objects from the original game that were not available in the editor will be unlocked.

+1 vote   media: Expanding Fronts - Carbon Rocks (White)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 9:11pm replied:

Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.

+2 votes   media: Expanding Fronts - New Wookiee Structures
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 12:28pm replied:

That is the Sundered Heart, yes.

Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.

+2 votes   media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:08pm replied:

Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.

+1 vote   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 4:24pm replied:

Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.

+3 votes   media: Expanding Fronts - Carbon Rocks (Black)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 9:54pm replied:

If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using

We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.

Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 6:21pm replied:

Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.

There are still quite a few multiplayer matches running through GameRanger.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 7 2011, 11:54pm says:

Kick friggen ***.

+4 votes   media: Landing at Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 6 2011, 12:24pm replied:

Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.

0 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 5 2011, 3:38pm replied:

Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?

+5 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 19 2010, 9:57am says:

Spicy.

+2 votes   media: Unleash the firestorm!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2010, 7:47pm says:

Hooah.

+2 votes   article: Rest In Peace Loran
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 7 2010, 7:59pm says:

This guy really hates corn.

+3 votes   media: Dantooine screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 29 2010, 11:14am says:

Looking damn good!

+2 votes   media: Car Crusher
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 13 2010, 5:38pm says:

Sounds like a hell of a lot of pressure.

People today are just impatient as hell. Good luck.

+1 vote   article: GTA SOL 52.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 22 2009, 5:11pm says:

Awesome.

+1 vote   media: Apartment_alpha
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