Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

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Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 8 2015 replied:

Will yell things at computer for food.

+3 votes   mod: Rise of the Mandalorians
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 6 2015 replied:

Striker was the other primary choice, yes.

+4 votes   media: Attackers and Interceptors
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 6 2015 replied:

We used 'Attacker' because it is the real-world designation for that type of combat aircraft. We can easily switch it if we can come up with a better title.

+5 votes   media: Attackers and Interceptors
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 5 2015 replied:

We're working on a new system that will hopefully require far less time, and should be easier for players to pick up and learn.

+4 votes   news: Our Armies Stand Motionless
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 31 2015 replied:

Only the Empire is functional in the currently available build.

+1 vote   media: Monitors
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 21 2015 replied:

I think KotOR II is one of the best Star Wars games in existence precisely because of Avellone's input, so to each their own.

+3 votes   media: Starviper Attack Platform
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 21 2015 replied:

The guy who made that decision was Chris Avellone, the lead designer for KotOR II. To be fair, he thought pretty much everything about Star Wars was really, really stupid, which is why KotOR II ended up being the giant, glorious middle finger to Star Wars storytelling that it was.

+3 votes   media: Starviper Attack Platform
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2015 replied:

No, there's no role they could fill that the other watercraft can't already do.

+1 vote   media: Monitors
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 7 2015 replied:

The weird expendability of TIEs has always struck me as odd. When the empire can crank out things like massive hulking walkers, giant planet-killing space stations, and Super Star Destroyers (because the regular ones weren't huge and expensive enough), why would they suddenly try and be cost effective when it comes to basic fighters?

In the movies, there's no evidence to suggest the TIEs are in any way worse than the rebel fighters - other than not having hyperdrives/life support. It only takes 8 of them (9 counting Vader) to wipe out almost all 30 of the Rebel fighters at Yavin.

X-Wings being some prototype super fighter was equally silly - they were whatever trash the Rebels could get into the air.

+1 vote   media: Units In-game
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2015 says:

So... has any tangible progress actually been made, or is this just an idea?

+1 vote   mod: StarWars Frontlines:The Galactic Civil War
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2015 replied:

Doesn't really affect our project - besides putting a lot more on the "to do" list. There's an audience for everything, and we'll hopefully be able to add plenty of aspects from both the old and new continuities to EF.

+2 votes   media: Screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 25 2015 replied:

Star Wars isn't really the place to go if you want to talk about sensible vehicle design.

+11 votes   media: Platoon Attack Craft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2015 replied:

This problem pops up every once in a while, and the big issue is there doesn't seem to be a consistent cause or solution to it. In most cases just restarting the computer sorts it out.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2015 replied:

I'm sure there's a way, but we don't have anybody that knows how.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015 replied:

It will be able to fight, but it won't be very good at it.

+2 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015 replied:

It's sort of used as both in the show. This also carries over to EF. There will be two variants of this vehicle; one as a troop transport, and the other decorated with various cargo containers.

+2 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015 replied:

The transport was originally a toy released by Kenner in the 70's. One of the first of their Star Wars toys not based on something that appeared in the films. It only had a handful of comic book appearances until recently.

Star Wars: Rebels gave the vehicle a slight redesign and made it a significant part of the Empire's ground arsenal. Our design is based on their interpretation, as seen in the background of this image.

+4 votes   media: Imperial Troop Transport
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015 replied:

Not without rebuilding pretty much every single unit and structure in the game. For the most part everything looks fine as is.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 16 2015 replied:

If all goes as planned, every civilization will have a new campaign.

+1 vote   media: Just like Beggar's Canyon...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 3 2015 replied:

Not by default. We're looking for ways to fix it. Voobly however, does have widescreen/windowed mode features and is compatible with EF.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2015 replied:

This is a series of modular 'hull' pieces that can be mixed and matched to create any type of surface. So long as that surface is 'Death Star.'

+14 votes   media: Just like Beggar's Canyon...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015 replied:

If everything goes to plan, all of them sans the Royal Cruiser should be available during normal games.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015 replied:

All of the game's original units are in this shot, alongside the new ones.

+2 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015 replied:

Yes, as featured in Battle for Naboo.

+3 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015 replied:

That's how it looks by default; we aren't going to mess with it.

+5 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 15 2015 replied:

We've got plans for the Confederacy. All in due time.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 12 2015 replied:

There will be a handful of roster changes to accommodate new unit types, but for the most part none of the stock units are being outright replaced.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2015 replied:

1. Yes.

2. Eventually.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015 replied:

We'd absolutely love to properly implement widescreen features, but sadly the individual who was working on that for us decided to stop.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015 replied:

One thing at a time.

+1 vote   mod: Expanding Fronts
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