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Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2015, 4:03pm replied:

This is a series of modular 'hull' pieces that can be mixed and matched to create any type of surface. So long as that surface is 'Death Star.'

+9 votes   media: Just like Beggar's Canyon...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015, 12:38pm replied:

If everything goes to plan, all of them sans the Royal Cruiser should be available during normal games.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015, 12:37pm replied:

All of the game's original units are in this shot, alongside the new ones.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 5:12pm replied:

Yes, as featured in Battle for Naboo.

+3 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 1:51pm replied:

That's how it looks by default; we aren't going to mess with it.

+5 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2015, 2:38am replied:

This mod does require Clone Campaigns.

Thankfully, our wonderful pals at GoG do in fact sell digital copies as of January:
Gog.com

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 15 2015, 7:10pm replied:

We've got plans for the Confederacy. All in due time.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 12 2015, 9:35pm replied:

There will be a handful of roster changes to accommodate new unit types, but for the most part none of the stock units are being outright replaced.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2015, 1:18am replied:

1. Yes.

2. Eventually.

+4 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015, 12:24pm replied:

We'd absolutely love to properly implement widescreen features, but sadly the individual who was working on that for us decided to stop.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2015, 12:23pm replied:

One thing at a time.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2015, 3:54pm replied:

Nope.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 3:11pm replied:

That's a good question.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 2:41pm replied:

They do.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 1:40pm replied:

Probably, we'll look into it.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 21 2015, 5:01pm replied:

It should be.

+4 votes   media: Screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 16 2015, 11:18am replied:

Corvette/Frigate units have not been implemented in the current release.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 16 2015, 11:17am replied:

Yes, there will be history written out to accompany each mission. Much of the Imperial campaign will take place during the Western Reaches operations, and the units you're talking about are Imperial.

Like the standard campaigns, any Imperial forces you control will be marked with blue. The cyan units pictured belong to an AI player.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 7:23pm replied:

We are working on getting the AI to cooperate, but we've got a bit of a shortage on knowledgeable AI scripters.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2014, 4:50pm replied:

Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.

+1 vote   media: CIS Heroes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 4 2014, 10:49am replied:

You cannot create a unit via triggers that has units garrisoned. You'd have to place it somewhere on the map pre-loaded. The default AI will rarely do specifically what you want them to when left to their own devices, so you may have to toy with the triggers and custom AI scripts.

The avatar I'm using is the TIE Oppressor from this very mod, originally depicted in SW Galaxies.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 14 2014, 2:54pm replied:

Eventually.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 14 2014, 11:07am replied:

It's possible, but we aren't going to do that. Air Cruisers and the like are already powerful enough.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+3 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 28 2014, 11:36am replied:

Eventually.

+1 vote   media: Screenshot
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 18 2014, 11:01pm replied:

Only the Empire is working properly in the current release. All of the other civs are highly incomplete, and I don't recommend playing as them.

All effort right now is going into finishing the Empire. We'll address any issues with the Republic, and other civs, once we focus on them specifically.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 5 2014, 5:14pm replied: +1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 3 2014, 11:39pm replied:

Yes.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 3 2014, 11:38pm replied:

The game should already work fine on Win7 64.

+1 vote   mod: Expanding Fronts
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