As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

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Posted | Game Title | Author
New Monsters!
Half-Life

New Monsters!

Jan 23, 2009 Land of Legends: Heroes of Loria 10 comments

This newspost is featuring our new monsters in a nice group picture and our plans for SC 4.0.

New Screenshots
Half-Life

New Screenshots

Feb 26, 2009 Land of Legends: Heroes of Loria 1 comment

Land of Legends, the fantasy RPG MOD for Half-Life just posted new media, containing new weapons, characters and ingame screenshots.

Land of Legends Development Status
Half-Life

Land of Legends Development Status

Apr 7, 2009 Land of Legends: Heroes of Loria 1 comment

Due to one member of the Development Team leaving, we're currently looking for new Team members. This update also features some new content that has been...

Land of Legends media update
Half-Life

Land of Legends media update

May 18, 2009 Land of Legends: Heroes of Loria 0 comments

In this months update: 2 new mappers have been added to the project, in-game screenshots and a new video showing in-game content!

Land of Legends Development Pause
Half-Life

Land of Legends Development Pause

Jul 8, 2009 Land of Legends: Heroes of Loria 3 comments

The Half-Life Fantasy Mod, Land of Legends, is pausing all development on the project for this summer.

Land of Legends is back!
Half-Life

Land of Legends is back!

Oct 1, 2009 Land of Legends: Heroes of Loria 3 comments

We've made the decision to make a cut in Legends to release it sooner. The story will continue in a new version of Legends with our own custom engine...

Land of Legends Enhancements
Half-Life

Land of Legends Enhancements

Nov 2, 2009 Land of Legends: Heroes of Loria 1 comment

In this month's update I would like to show our fans a few ways how we have been improving Land of Legends with environmental and visual enhancements.

Land of Legends released!
Half-Life

Land of Legends released!

Dec 21, 2009 Land of Legends: Heroes of Loria 2 comments

After we've announced Land of Legends a year ago a lot of work has been done, a lot of problems were solved and issues tackled and I'm proud to announce...

Land of Legends is getting close!
Half-Life

Land of Legends is getting close!

Dec 11, 2009 Land of Legends: Heroes of Loria 8 comments

Land of Legends is nearly done! This month's update shows a lot of new screenshots from the last two maps and one special bonus map. The release date...

An Open Window: Project Launch Day
Half-Life 2: Episode Two

An Open Window: Project Launch Day

Jan 28, 2011 An Open Window 0 comments

Today a new project was born. After weeks of brainstorming the foundations for this experimental MOD are being laid.

An Open Window: PLD -14
Half-Life 2: Episode Two

An Open Window: PLD -14

Jan 30, 2011 An Open Window 10 comments

This would be officially Project Launch Day +1 but for the complete picture of the development I would like to take you back 14 days, to PLD -14. The...

An Open Window: PLD -7
Half-Life 2: Episode Two

An Open Window: PLD -7

Feb 1, 2011 An Open Window 6 comments

In this update I'd like to take you on a tour through the concept phase of An Open Window. Welcome to Project Launch Day -7.

An Open Window: PLD +6
Half-Life 2: Episode Two

An Open Window: PLD +6

Feb 5, 2011 An Open Window 8 comments

Today I'd like to show you some actual in-game work and talk about the concept of memory and how it can be displayed in a video game.

An Open Window: PLD +9
Half-Life 2: Episode Two

An Open Window: PLD +9

Feb 8, 2011 An Open Window 7 comments

Just like in the PLD +6 update, today there are more in-game screenshots and another peek into the development of AnOpWi. The following article will be...

An Open Window: PLD +15
Half-Life 2: Episode Two

An Open Window: PLD +15

Feb 14, 2011 An Open Window 13 comments

When you're making a MOD you can always count on some setbacks. While being ill is just a trivial thing, there are a few nasty issues which caused MODs...

An Open Window: PLD +20
Half-Life 2: Episode Two

An Open Window: PLD +20

Feb 18, 2011 An Open Window 6 comments

Time for a new article with some development progress and a look at the function and role of models in game development. Also, a special Question of the...

An Open Window: PLD +25
Half-Life 2: Episode Two

An Open Window: PLD +25

Feb 23, 2011 An Open Window 5 comments

In this update I'd like to show you more in-game developments and talk more about the stages of art passes I use for this project. To demonstrate this...

An Open Window: PLD +30
Half-Life 2: Episode Two

An Open Window: PLD +30

Mar 1, 2011 An Open Window 9 comments

After a month of developing, it's time to reveal more information about the MOD. Time to get philosophical and dive into deep matter, such as the concept...

An Open Window: PLD +36
Half-Life 2: Episode Two

An Open Window: PLD +36

Mar 6, 2011 An Open Window 6 comments

Welcome to a new update of AnOpWi. This post is a continuation of my last article; a rather deep and difficult piece about quantum mechanics, philosophy...

An Open Window: PLD +39
Half-Life 2: Episode Two

An Open Window: PLD +39

Mar 9, 2011 An Open Window 7 comments

After 2 conceptual text updates, it's time for some new media. Today I'd like to show you a conceptual video of a new visual feature: emotion.

An Open Window: PLD +44
Half-Life 2: Episode Two

An Open Window: PLD +44

Mar 14, 2011 An Open Window 12 comments

The window opens once more for another peek into the development of this MOD. Today will be all about the difficulties you'll encounter while designing...

An Open Window: PLD +48
Half-Life 2: Episode Two

An Open Window: PLD +48

Mar 18, 2011 An Open Window 6 comments

As I'm working through the first detail pass, I've made a bunch of prop models and retextured a few Half-life objects. Just showing these wouldn't be...

An Open Window: PLD +57
Half-Life 2: Episode Two

An Open Window: PLD +57

Mar 28, 2011 An Open Window 10 comments

In today's update I'd like to show you more media, a short return to last weeks topic and give you my views on "artsy MODs".

An Open Window: PLD +66
Half-Life 2: Episode Two

An Open Window: PLD +66

Apr 6, 2011 An Open Window 14 comments

Text is good, pictures are better but video is the best and that's why today's article features new footage of one of the gameplay aspect of AnOpWi. The...

An Open Window: PLD +76
Half-Life 2: Episode Two

An Open Window: PLD +76

Apr 15, 2011 An Open Window 8 comments

It's been a busy but interesting week. In today's update, I'd like to share some technical aspects of MOD making, from a field which got me into this...

An Open Window: Status Update
Half-Life 2: Episode Two

An Open Window: Status Update

Jun 13, 2011 An Open Window 11 comments

Personally I hate it when projects just vanish off the face of the earth without any trace. It seems only fair to the over 200 people following this MOD...

An Open Window: Discontinued & Content Release
Half-Life 2: Episode Two

An Open Window: Discontinued & Content Release

Aug 26, 2011 An Open Window 8 comments

This update contains bad and good news. To get it over with, I'll start with the bad news to get it out of the way. I'm not going to finish this project...

Black Mesa: Uplink announced!
Half-Life 2

Black Mesa: Uplink announced!

Nov 20, 2012 Black Mesa: Uplink 2 comments

Now a lot of the work has been done, I've set up this MOD page to promote the upcoming release of this Uplink remake.

Black Mesa: Uplink Media Update
Half-Life 2

Black Mesa: Uplink Media Update

Nov 22, 2012 Black Mesa: Uplink 4 comments

Following yesterdays announcement, I got a lot of responses from the community. Time to reward that interest with a new screenshot of the upcoming remake...

Black Mesa: Uplink Media Update #2
Half-Life 2

Black Mesa: Uplink Media Update #2

Nov 26, 2012 Black Mesa: Uplink 6 comments

A status update on Black Mesa: Uplink and 2 new screenshots. Also, I'm now mapping for charity!

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