As long as I've been playing games I've wanted to make my own. Captivated by the possibities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no suprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millenium, online gaming started opening up to me and I found the Sven Co-op in 2000 for which I made countless maps and content. I finished off 10 years of GoldSource development with the release of Land of Legends. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I'm back into the game creating the remake of HL:Uplink for Black Mesa: Source.
Tomorrow is the last day of the 3FM Serious Request Event! Your donations have been added to the pool!
Yesterday Black Mesa: Uplink was released. Today a look at the aftermath and what you might have missed!
After nearly three months of work, Black Mesa: Uplink is finally done and released!
In this update, a quick look at the current development status, the localisation options and new released media.
Today a personal thank you from developer behind this project for your votes in the MOTY awards and your donations to the charity event!
A status update, a quick look at the charity event and a new screenshot!
A quick status update on the development (closed beta!), update on the charity event and a look at the new screenshots!
A more detailed look at the charity event and announcing the release date!
A status update on Black Mesa: Uplink and 2 new screenshots. Also, I'm now mapping for charity!
Following yesterdays announcement, I got a lot of responses from the community. Time to reward that interest with a new screenshot of the upcoming remake...
Now a lot of the work has been done, I've set up this MOD page to promote the upcoming release of this Uplink remake.
This update contains bad and good news. To get it over with, I'll start with the bad news to get it out of the way. I'm not going to finish this project...
Personally I hate it when projects just vanish off the face of the earth without any trace. It seems only fair to the over 200 people following this MOD...
It's been a busy but interesting week. In today's update, I'd like to share some technical aspects of MOD making, from a field which got me into this...
Text is good, pictures are better but video is the best and that's why today's article features new footage of one of the gameplay aspect of AnOpWi. The...
In today's update I'd like to show you more media, a short return to last weeks topic and give you my views on "artsy MODs".
As I'm working through the first detail pass, I've made a bunch of prop models and retextured a few Half-life objects. Just showing these wouldn't be...
The window opens once more for another peek into the development of this MOD. Today will be all about the difficulties you'll encounter while designing...
After 2 conceptual text updates, it's time for some new media. Today I'd like to show you a conceptual video of a new visual feature: emotion.
Welcome to a new update of AnOpWi. This post is a continuation of my last article; a rather deep and difficult piece about quantum mechanics, philosophy...
After a month of developing, it's time to reveal more information about the MOD. Time to get philosophical and dive into deep matter, such as the concept...
In this update I'd like to show you more in-game developments and talk more about the stages of art passes I use for this project. To demonstrate this...
Time for a new article with some development progress and a look at the function and role of models in game development. Also, a special Question of the...
When you're making a MOD you can always count on some setbacks. While being ill is just a trivial thing, there are a few nasty issues which caused MODs...
Just like in the PLD +6 update, today there are more in-game screenshots and another peek into the development of AnOpWi. The following article will be...
Today I'd like to show you some actual in-game work and talk about the concept of memory and how it can be displayed in a video game.
In this update I'd like to take you on a tour through the concept phase of An Open Window. Welcome to Project Launch Day -7.
This would be officially Project Launch Day +1 but for the complete picture of the development I would like to take you back 14 days, to PLD -14. The...
Today a new project was born. After weeks of brainstorming the foundations for this experimental MOD are being laid.
After we've announced Land of Legends a year ago a lot of work has been done, a lot of problems were solved and issues tackled and I'm proud to announce...