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HEVcrab
HEVcrab Jan 25 2015, 4:00pm replied:

Yes, the glow always stays on. For selected units, an animated selection circle on the ground is added.

+1 vote   media: Texture God, take that teamcolor OUT OF MY SIGHT!
HEVcrab
HEVcrab Jan 25 2015, 9:19am replied:

I've suggested adding Cremator and Assassin as Combine counterparts of Flamer and Saboteur, also figured out some abilities for assassin to work well in RTS. Hopefully they will be included one day, I expect them to make nice additions to the gameplay.

+1 vote   mod: Lambda Wars
HEVcrab
HEVcrab Jan 25 2015, 3:12am replied:

Still too spotty even for the Elite, also team color should be applied according to the seams of the uniform, that's why teamcolor on the helmet doesn't look integrated in your image, sorry.

+1 vote   media: Texture God, take that teamcolor OUT OF MY SIGHT!
HEVcrab
HEVcrab Jan 25 2015, 3:05am says:

Thanks for your input, we've thought about this...I think coloring thigh pads would make the overall appearance too spotty and not serious, especially for the darker regular/shotgunner uniforms, in particular with bright colors like green, cyan and gold. From the RTS view the teamcolor glow does rather well for distinguishing teams, and close-up there are enough colored details IMO.

+1 vote   media: Texture God, take that teamcolor OUT OF MY SIGHT!
HEVcrab
HEVcrab Jan 25 2015, 1:49am says:

It was worse before, but still nobody complained at the team color visibility despite a lot of textures blending incorrectly, e.g. the Elite right shoulder pad was red on the original model, and blending with Cyan teamcolor it was becoming black Mediafire.com

+1 vote   media: Combine team color fixes
HEVcrab
HEVcrab Jan 24 2015, 12:40pm replied:

Reborn:X got the point, teamcoloring eyes will break the special visages of different Combine infantry units and make them harder to tell apart: regular soldier's overall uniform color is more blue-biased which looks good with cyan eyes, shotgunner's special appearance features are orange-ish shade of the uniform and orange eyes+left shoulder pad, and Elite's canonical single eye is red.

THe bright teamcolor pad on the right shoulder will also help telling the Shotgunner from the Regular in RTS view, and also gives the former smth similar with Elite, in addition to the skull insignia.

+1 vote   media: Combine team color fixes
HEVcrab
HEVcrab Jan 20 2015, 2:42am replied:

At least I've suggested that, along with infest ability for poison and fast headcrabs as well (turning bot combine and rebels into fast and poson zombies, as these headcrabs cause such body alterations that it doesn't matter if the victim was Combine or not).
This will also be useful in future zombie singleplayer mission, as a way to get fast and poison zombies for the undead army.

+1 vote   mod: Lambda Wars
HEVcrab
HEVcrab Jan 17 2015, 2:09am replied:

Sandbox mode is made to mass-produce anyting quite easy)
greatly helps in making showcases like this one.

In Annihilation, Dog may become a unique machine, player may be limited to building one Dog maximum in a game (with an ability to repair).

+5 votes   media: NNNNNNOOOOOOO!!!
HEVcrab
HEVcrab Jan 8 2015, 5:48am says:

Is the new tutorial map in development? With the current lack of players on servers, it would be nice to have one to help new people get started.

+1 vote   mod: Empires
HEVcrab
HEVcrab Dec 30 2014, 2:31pm replied:

LOL) hilarious observation)
>patron state
I guess you meant 'patron saint'))

+3 votes   media: Holy s...strider!
HEVcrab
HEVcrab Dec 25 2014, 1:18pm replied:

see info below

+2 votes   mod: Fast Detect
HEVcrab
HEVcrab Dec 24 2014, 3:52am says:

Merry Chrismas team, nice news!
I'm a bit confused about some shrapnel trajectories being so parabolic that with their falling spot just near the explosion shows their low velocity. Can the shrapnel of a real shell explosion be that slow?

+4 votes   article: Christmas update - Going in-depth: Artillery in 2.0
HEVcrab
HEVcrab Dec 23 2014, 1:43am replied:

What could really be possible are Resistance groups going rogue and acting like bandits: jackaling on weaker squads etc. Again, Combine will definitely try to find them and force into collaboration.

+1 vote   media: Ready to join the Resistance! by Ninja_Nub
HEVcrab
HEVcrab Dec 23 2014, 1:36am says:

Combine don't fully trust metrocops either, that's why metrocops aren't issued with heavier weapons than MP7 SMGs until they undergo Memory Replacement and other procedures to become programmed cyborgs that will never betray, i.e. Combine Soldiers Half-life.wikia.com
For Combine, the best way to use the outlaws against the Resistance is to make them collaborate.

+2 votes   media: Ready to join the Resistance! by Ninja_Nub
HEVcrab
HEVcrab Dec 18 2014, 1:26pm replied:

I think in HL2 world bandits would have nobody to rob. Refugees fleeing from Combine-dominated cities have almost no belongings, and attacking the Resistance that has some Vance/Kleiner's technologies and inside information from people like Barney in CP, let alone Combine, is too dangerous for just a bunch of outlaws.
Most likely, Combine will establish contact with these outlaws and recruit them as metrocops.

+1 vote   media: Ready to join the Resistance! by Ninja_Nub
HEVcrab
HEVcrab Dec 11 2014, 1:18pm says:

Congratulations on entering Top 100 again!

+6 votes   mod: G String
HEVcrab
HEVcrab Dec 10 2014, 12:09pm says:

Brutal Doom Facebook:
Hello everyone. Today's Doom's 21st anniversary and I was supposed to release BD v20 today, but I couldn't finish some of the cosmetic stuff and the Starter Pack, so I am pushing the release date to January. But I can promise that v20 will be epic enough to be worth the wait.

+4 votes   mod: Brutal Doom
HEVcrab
HEVcrab Dec 10 2014, 4:18am replied:

Absence of recoil is the only rough edge I've seen in this showcase of the great work of art you're developing, Eyaura. :)
BTW, are you going to limit the number/weight of weapons carried?

HL2 feature of picking up things in a non-contact telekinetic way no more looks unnatural thanks to how you got your hand at it, story-wise and animation-wise.

+1 vote   media: V2 progress... it's coming, God willing
HEVcrab
HEVcrab Dec 8 2014, 5:09am replied:

Well, just a decision has been made to go for the full version that will satisfy the high expectations of many years as much as possible.

+1 vote   mod: Fast Detect
HEVcrab
HEVcrab Nov 28 2014, 2:05pm replied:

Yes, there will be new weps. HL2 ones are just placeholders.

+3 votes   media: OLD CITY
HEVcrab
HEVcrab Nov 27 2014, 1:36pm replied:

Combine loyal citizen is already made a separate unit, and in near future will wear different clothes (City 17-style dark blue robe, without Lambda on the sleeve, naturally) to look different from Partisan and Rebel citizen (now called Refugee).

UPD: O_O I'm marked as a creator, lol) ModDB now names all mod page admins 'creators', though I'm just a beta tester)

+1 vote   media: Our newest Combine unit
HEVcrab
HEVcrab Nov 24 2014, 1:44am replied:

This summer there was an attempt to upload the demo, but it failed and caused a mod page failure detaching it from the creator's profile and setting the release date. I contacted the ModDB support and they dealt with the first part of the issue, but not with the second one.
The work on the full version is still going on, as you can see on the latest screens.

+4 votes   mod: Fast Detect
HEVcrab
HEVcrab Oct 12 2014, 8:49am replied:

Adding a faction means tons of time-consuming work on:
-historically correct maps
-new models
-coding (weapon physics etc).
This can delay the new version release forever.

Чтобы добавить лишнюю воюющую сторону, нужно очень много времени потратить, чтобы сделать соответствующие
-исторически правильные карты
-новые модели
-программный код (физику оружия и т.д.)
Это задержит выход новой версии очень надолго.

+1 vote   mod: WWI Source
HEVcrab
HEVcrab Sep 14 2014, 3:16pm replied:

Access to the page has been retrieved, don't worry.
Still listed as released...well, no idea why haven't the ModDB team addressed that part of the issue. I pointed it out in my request, on my part.

+1 vote   media: Old Test Room Undergrounds
HEVcrab
HEVcrab Sep 14 2014, 3:11pm replied:

That has been resolved, see Obergun's comment on the summary page.

Sorry if I confused anybody, I didn't have a clear idea of what happened to the page at that time, but I did contact the ModDB tech support as early as mid-July and now it's all OK.

+1 vote   media: Old Test Room Undergrounds
HEVcrab
HEVcrab Aug 25 2014, 12:01pm replied:

to 4) also viewbob while walking should be increased in case of a wounded leg (to simulate lameness and stumbling).
And if bullet drop is considered, will the rifle sights be adjustable for different distances?

+2 votes   mod: WWI Source
HEVcrab
HEVcrab Aug 15 2014, 8:08am says:

Nice news, great work!
Will there be
1) leaning that also works as rolling aside when prone;
2) forward/backward roll when ducking on the run;
3) realistic aiming of deployed machineguns, when the viewmodel rotates around a true-static bipod, with free-look button to look around outside the aiming sector without turning the gun;
4) some detriment to accuracy/melee hit strength/moving speed if (an arrow to the knee) a hit to an arm/leg is taken?

The first three features are present in Resistance&Liberation and are a nice realistic touch to body awareness, making use of all combat movement possibilities.

+2 votes   mod: WWI Source
HEVcrab
HEVcrab Jul 22 2014, 9:56am replied:

I think Steam Greenlight contains the latest info.

+2 votes   mod: Fast Detect
HEVcrab
HEVcrab Jul 22 2014, 9:53am replied:

So true for this mod which is real Black Mesa: Gold Source.

+1 vote   mod: Brutal Half-Life
HEVcrab
HEVcrab Jul 19 2014, 7:36am replied:

They fade away in a second or two.

+3 votes   media: Rebel/Combine Victory/Defeat particle effects
HEVcrab
HEVcrab Apr 13 2014, 4:18pm replied:

Actually Combine are standing this way to block the passage,
and Rebels appear out of the forest to fire upon them.
I do hope that it's possible to make rebels take better positions along the edge, in line and not in a bunch.

+4 votes   media: sp_valley: Combine elite squad ambushed by Rebels
HEVcrab
HEVcrab Dec 22 2013, 3:12pm replied:

Thanks Bamba, you´re doing a great job, I´ll keep looking forward to your future works!

+1 vote   download: DOOM:ONE V0.4.1
HEVcrab
HEVcrab Dec 22 2013, 1:12pm says:

It´s raining exciting things! Many of my favorite mods are being updated.

One question: are the episodes 2-4 here done the same way as the current KDITD that you refer to as 'vanilla, returned to 0.2 state'?

+1 vote   download: DOOM:ONE V0.4.1
HEVcrab
HEVcrab Dec 7 2013, 9:30am says:

Looks intriguing, all I'd suggest is to put some support or bridges under rail tracks like IRL. They are suspended in mid-air here)

+5 votes   media: Raising the Bar - Official Teaser.
HEVcrab
HEVcrab Aug 23 2013, 3:58pm says:

I was really surprised to see that because there are no Russians in POV dev team, and even my Steam client is set to English! Alas, the writing doesn't match the wall size but is still funny)

+2 votes   media: LOOOOL WUT?! Does every player of POV see this?
HEVcrab
HEVcrab Aug 7 2013, 10:06am says:

Clear_strelok posted a link to the solution in his comment (you can still see it), stating 'this gentleman' to be the author :)
Steamcommunity.com
You can find that comment here
Moddb.com
I fixed my Mission Improbable that way and tried the same for Spherical Nightmares. It worked ;)

+3 votes   download: Spherical Nightmares fix after SteamPipe update
HEVcrab
HEVcrab Jul 16 2013, 1:51pm replied:

I am also wondering where one can get the second hivehand that early...while replaying POV with UD model pack))

+1 vote   media: Point of View In-Game Screenshot
HEVcrab
HEVcrab Jul 7 2013, 12:57am replied:

There's a green 8-player map in progress ;)

+3 votes   media: Washed Away
HEVcrab
HEVcrab Mar 3 2013, 5:44am replied:

Not at all) I actually didn't send anything, you have probably seen my modwatch update)
Yeah, I loved Spherical Nightmares)
BTW, HL2Wars 2.0.7 is out!

+1 vote   member: HEVcrab
HEVcrab
HEVcrab Dec 21 2012, 1:02pm says:

The scope center is off the screen center when sighted...

+1 vote   download: Sniper Rifle Fix - Medic Class
HEVcrab
HEVcrab Jun 8 2012, 5:42am says:

Though if it's .44 then it will really hold 8 cartridges.

+1 vote   media: Weapons - Part1
HEVcrab
HEVcrab Jan 12 2012, 2:59pm says:

Hello Woookieee! :)
Respect for excellent mapping work :) Please take a look at the screenshots on my page, with my suggestions for improving contingency_Canals map :)

+2 votes   member: woookieee
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