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This is a small world) nice to meet you here! Gonna try, though I need a better PC)
Interesting character...black eyes from lack of sleep and some burned scar on the forehead?
You're right, updated, I should have used this view initially as I did for Rebel caps.
Let me dive into sweet memories: when Ninja Nub was on the team, we had massive discussions working out the team color elements (I was suggesting/directing, he was implementing) of Striders Moddb.com, Hunters, Vorts and DOGs Moddb.com, Moddb.com.
My own skills are almost zero, I just lightened those caps up in GIMP with VTF plug-in, and just set full white and copied the Antlion color elements.
Congrats on finalization of assets, you're in fact back to not just mapping but constructing something more massive and detailed than the Death Star)))
Probably the easiest way to play as antlions/zombies in all-faction battles is to make singleplayer maps, as in regular gamemodes they are kinda auxiliary: anrlions for vorts and headcrabs in Combine canisters)
My <3 for you is >9000!
What a splendid work of art you devs are doing!
Lovely showcase of a massive work!
EX currently has no indication of sprint/leap stamina in the HUD, it could be implemented as a disappearing bar in the bottom center of the screen like in Wilson Chronicles Moddb.com
There's a bug in the new starting part of Unforeseen Encounters:
Cannot call this cool because it's hot!))
BTW, I had an idea about the MP5 secondary attack: attached grenade launcher to fire if loaded and to load if unloaded.
This vid shows MP5's being kinda reduced to an automatic grenade launcher))
2 years have passed since my comment, and such mod as Exterminatus now has a tutorial map. Empires' gameplay is much more complicated and many more players would love to get a quicker start instead of trial and error.
How do I complete the tutorial's shooting range part and proceed to the next one?
I hit several targets, but the objective marker stays where it is, I tried to hit it with weapons but with no effect
I started the demo but I have zoom always on
I love the mod, the metal soundtrack is awesome! I loved the humor with 'The Hardest Track' in the jukebox as well.
The weapon action making sense at last is impressive (e.g. pump/semiauto switch for SPAS-12 like IRL and pellet spread close to real life)
Dat propellerhead XD
Buy more FCKIN BLOODY SHOES MZFK
Oh yeah! The second HL2 mod which gives Combine snipers actual rifles (another one is Lambda Wars) %)
Still no tutorial map? I don't have much time to play so I (and some more players, I think) would like to have a sandbox to play around with the game's features and possibilities.
So when is the release going to be?
Grab the bed and hit the wall that looks cracked))
An important note: the archive contains the mod content without the encapsuling folder, you will need to create one (inside sourcemods folder) and name it "Halflife2-Episode3" (without quotes).
This is necessary for HUD texts (weapon names, 'Saved' etc.) to dispay correctly.
Cool concept! I'd like to share an MP7 concept of mine that has a more realistic size grenade launcher: Moddb.com
Oh yeah, one of the 4 Source mods I'm expecting has released a new version!
I remember Sethen was working on it, I sent him some considerations of mine and can send them to you if you work on that map as well)
Whoever is going to code this...please make support NPCs follow players by default again. It's kinda stupid when they stand still until called.