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>The dialogue box at the 3rd map still appears empty if you don't go closer to the man as he speaks.
Confirmed, I had to approach Gregor as he speaks as well.
And kalixx1, did you see journal red glow through the walls?
Looks intriguing, all I'd suggest is to put some support or bridges under rail tracks like IRL. They are suspended in mid-air here)
Looking forward to seeing combos fixed and left fist not flickering forward with right punch if it's done first (in Zandronum at least)!
Finally some news about v19 further development and fixing! This new feature looks great!
The Source SDK 2013 version is coming out very soon) That should have a better memory pool and have no crashes due to massive loading of custom textures. BTW, have you tried the fix for No More Room in Hell that patches SDK 2007 to support 64bit? Or reducing the texture quality?
Don't know for Desura, but you can already vote for it as MOTY and on Steam Greenlight ;)
Yeah) At last I can stop using the awkward tongue-twister that HL2W was ;)
There was a bug report here on this, but IMO it's not a bug.
In classic Doom Lost Souls can accidentally hit each other when charging and retaliate for that among their own kind. Please enable this for Lost Souls both standalone and spawned by Pain Elementals.
Get the latest freshly uploaded patch (the file has been replaced, date and description didn't change) and use NMRiH fix! ;)
Thanks, nice feature!
Tried using the launcher, it launched Steam and a dialog popped up in the background asking me if I want to convert Source SDK Base 2007 files to a 'new, more efficient format' (evidently SteamPipe). This dialog prevented TFO from launching, and the launcher prevented me from selecting that dialog ;) finally, I had to use the task manager to shut down the launcher and cancel the conversion to SteamPipe.
I remember your advice to use a non-SteamPipe SDK Base. How should I deal with this? Won't the conversion harm the stability of the mod?
Pretador, as you now replace previous full versions and patches with new ones, I have a question:
does the latest patch bring any version of previous installation to the latest version?
Aha, I went further, don't wanna write spoilers...
The first crash I experience in this great game, great both visually and gameplay-wise, is when I try to exit the cottage where the first glowing save journal is located, regardless of having explored the location fully or not.
P.S. Pretador, I just loved your selection of the car for Grobuskna to drive!
For fans: here it is IRL, likely a short custom version of GAZ-M72
and test-drive footage of the longer, stock version, the tyres of which Grobuskna's car appears to have
Sorry for trouble Pretador, that was because I opened a not-completely-downloaded archive XD I compared the file size with the download size and found it out)
4) 10 subfolders of /sound folder are missing in 2.1 compared to 2.0. They are: npc, objects, piano, player, radio, runner, UI, vehicles, vo, weapons.
5) In the patch, in Player subfolder there are two sub-subfolders: footstep and footsteps, the first one containing Tile files that are present in the second one (footsteps) as well.
Hi Pretador, I encountered some problems while unpacking the full 2.1 version of the mod, and also saw some strange differences.
1)In the full 2.1 archive, the file sound/musics/Cemetery_Loop.wav is corrupted. I played it with different music players and heard it was turning into noise from 1:52 and into D# note from 1.58.
Luckily, I found the undamaged Cemetery_Loop.wav in 2.0 archive.
2)In 2.0 version the sound/musics folder contains multiple audio files (Combat_Loop.wav, Credits_Loop.wav, dance_knights.wav and others), while in 2.1 it contains that Cemetery_Loop.wav only. Isn't anything wrong there?
3)The sound/musics folder of the patch contains a file named jabbahutt.wav. It isn't present in either of the full versions. What does that mean?
Oh, I wish Sergeant_Mark_IV paid as much attention to fixing bugs in a long-awaited release (Brutal Doom v19, released yesterday but alas, with some issues) as you do. Take your time!
Launched Brutal19 and ran to the nearest imp to do a fatality to him... Seems like there are some bugs in melee combat in v19 release: when right-punching the left fist quickly flickers forward as well, but without hitting. I suppose the left fist flicker is a glitch because there's no sound of the left fist against the wall in this case, only the right one makes a sound.
Also, the left-right-left hook combo now often fails.
There were no such issues in test version v8748.
Sarge, could you please make a mutator fixing this, if not re-upload v19?
Another change I'd request is increase the cruelty health bonus to 10, as 5 is really too little 'cause the player takes a lot of damage to approach monsters for a melee fight.
Thank you (over9000th) ;)
Looking forward to the forever gore mutator and UAC chaingun+Demon Eclipse rocket launcher!)
Yes, they will be released as a mutator, as Sarge stated in a youtube comment.
What's the news about other bugs that you described in the release article?
>Gregor turn pitch black (body) when transiting to the Hotel
>You have to restart the mod when you change the resolution! Important!
Congratulations Pretador, on the release that both you as the dev and us as players have been longing for!
One of the 2.0 versions I've been looking forward to is finally here ;) The other is WWI: Source developed by a team where your compatriot ashton93 participates. Do you know each other, and if yes, have you ever worked on the same project?
Custom gibs confirm this as well))
A suggestion and a question ;)
When you upload the mod, please correct the story posted on Greenlight page: how the protagonist escaped Dr. Schienzel's mansion as a child - here you write that the butler escaped with him, and on that page it's written that 'no one was around' which is impossible.
P.S. You have Slayer eagle on your Steam avatar. Did Angel of Death song inspire you to make the mod?
Non-linearity rules, Hell Yeah!
Half-Life, blood-stained weapon...wait...this is...BLACK MESA GOLD SOURCE! ;)
Congratulations, you're the man! You did exactly as grandfather Lemmy sings:
Be a man, fix the glitch,
Just remember life's a bitch)))
(Life's a Bitch - my favorite song by Motorhead, with both wisdom and kick-*** fun in it)
Nice to hear from you, hope you really did find the clues!
Alas, I have no skills in modding...