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HEVcrab
HEVcrab Oct 12 2014, 8:49am replied:

Adding a faction means tons of time-consuming work on:
-historically correct maps
-new models
-coding (weapon physics etc).
This can delay the new version release forever.

Чтобы добавить лишнюю воюющую сторону, нужно очень много времени потратить, чтобы сделать соответствующие
-исторически правильные карты
-новые модели
-программный код (физику оружия и т.д.)
Это задержит выход новой версии очень надолго.

+1 vote     mod: WWI Source
HEVcrab
HEVcrab Sep 14 2014, 3:16pm replied:

Access to the page has been retrieved, don't worry.
Still listed as released...well, no idea why haven't the ModDB team addressed that part of the issue. I pointed it out in my request, on my part.

+1 vote     media: Old Test Room Undergrounds
HEVcrab
HEVcrab Sep 14 2014, 3:11pm replied:

That has been resolved, see Obergun's comment on the summary page.

Sorry if I confused anybody, I didn't have a clear idea of what happened to the page at that time, but I did contact the ModDB tech support as early as mid-July and now it's all OK.

+1 vote     media: Old Test Room Undergrounds
HEVcrab
HEVcrab Aug 25 2014, 12:01pm replied:

to 4) also viewbob while walking should be increased in case of a wounded leg (to simulate lameness and stumbling).
And if bullet drop is considered, will the rifle sights be adjustable for different distances?

+2 votes     mod: WWI Source
HEVcrab
HEVcrab Aug 15 2014, 8:08am says:

Nice news, great work!
Will there be
1) leaning that also works as rolling aside when prone;
2) forward/backward roll when ducking on the run;
3) realistic aiming of deployed machineguns, when the viewmodel rotates around a true-static bipod, with free-look button to look around outside the aiming sector without turning the gun;
4) some detriment to accuracy/melee hit strength/moving speed if (an arrow to the knee) a hit to an arm/leg is taken?

The first three features are present in Resistance&Liberation and are a nice realistic touch to body awareness, making use of all combat movement possibilities.

+2 votes     mod: WWI Source
HEVcrab
HEVcrab Jul 22 2014, 9:56am replied:

I think Steam Greenlight contains the latest info.

+2 votes     mod: Fast Detect
HEVcrab
HEVcrab Jul 22 2014, 9:53am replied:

So true for this mod which is real Black Mesa: Gold Source.

+1 vote     mod: Brutal Half-Life
HEVcrab
HEVcrab Jul 19 2014, 7:36am replied:

They fade away in a second or two.

+3 votes     media: Rebel/Combine Victory/Defeat particle effects
HEVcrab
HEVcrab Jul 16 2014, 8:53am replied:

Demo upload failed, but release date has been set and control of the page lost...

+2 votes     mod: Fast Detect
HEVcrab
HEVcrab Jul 16 2014, 8:18am replied:

or not hacked, as a result of uploading the demo access to the page was partially lost and release date set.

0 votes     mod: Fast Detect
HEVcrab
HEVcrab Jul 16 2014, 7:40am replied:

This page has been hacked and the mod author has no access to it since end of June 2014.

+2 votes     mod: Fast Detect
HEVcrab
HEVcrab Jun 22 2014, 5:57am replied:

In fact, fire starts with blue in case of a gas jet from a nozzle like in a welder, and flamethrowers shoot burning aerosol of tiny drops of fuel which is the same in all the flamer jet long, so the fire effect in the screenshot is OK IMO.

+1 vote     media: New Flamethrower
HEVcrab
HEVcrab May 1 2014, 3:27pm says:

Just One Big HELL of a surprise)) CONGRATS, HORNS UP! \m/

+3 votes     article: The Forgotten Ones has been Greenlit!
HEVcrab
HEVcrab Apr 24 2014, 2:04am says:

How is the code-related and overall mod progress going?
Looking forward to an update.

+4 votes     mod: WWI Source
HEVcrab
HEVcrab Apr 15 2014, 6:29am replied:

To my mind the first aforementioned game is the one named 'sequel' here. Correct me if I'm wrong.

+1 vote     member: Hell_Diguner
HEVcrab
HEVcrab Apr 15 2014, 6:23am replied:

If you mean weapons getting smeared with blood and custom gibs like in BMS,
some time ago I commented on the 'Wall yblood' screen that this is Black Mesa Gold Source ;)

+1 vote     mod: Brutal Half-Life
HEVcrab
HEVcrab Apr 13 2014, 4:18pm replied:

Actually Combine are standing this way to block the passage,
and Rebels appear out of the forest to fire upon them.
I do hope that it's possible to make rebels take better positions along the edge, in line and not in a bunch.

+4 votes     media: sp_valley: Combine elite squad ambushed by Rebels
HEVcrab
HEVcrab Mar 29 2014, 1:02pm says:

Tried the tutorial level after the update (Create server, map emp_tutorial)...it still crashes.
Rushing into battle without training makes new players easy prey.
BTW, how can I bring out the console in Empires?
There are no more Keyboard advanced options.

+4 votes     mod: Empires
HEVcrab
HEVcrab Mar 29 2014, 11:52am says:

Loading the tutorial level still crashes the game
(I launch it with Create Server->emp_tutorial, looks like it's the only way to do it, as there is no console).

+1 vote     article: Empires 2.50 RC1 Released!
HEVcrab
HEVcrab Mar 17 2014, 12:03pm says:

I recommend all followers of B66 (including Morgan its creator ;) to play The Forgotten Ones, a Nazi-related horror mod.
Moddb.com
The best horror mod ever in my opinion.

+1 vote     mod: Bunker 66
HEVcrab
HEVcrab Mar 17 2014, 11:59am says:

Morgan, as a maker of Nazi-related horror stuff you really should play The Forgotten Ones
Moddb.com
It's a masterpiece!

+1 vote     article: Whole game in one movie
HEVcrab
HEVcrab Mar 16 2014, 9:52am says:

Hey guys and girls, here's the solution to Steampipe problem.
It's obviously the same for all HL2 EP2 singleplayer mods.
Moddb.com

+1 vote     mod: Insolence
HEVcrab
HEVcrab Mar 13 2014, 11:55am replied:

Another suggestion for future developers:
it would be nice to introduce a more realistic MP7 in Contingency, with parts and attachments looking more appropriate.
Moddb.com
IMO this version of the weapon would fit well both in hands of players and NPCs, maybe with some enemies carrying a single SMG grenade. I based this concept off Lethal Stigma version of SMG1, intending to keep its holding and reloading animations.

+1 vote     mod: Contingency
HEVcrab
HEVcrab Mar 12 2014, 12:11pm replied:

Developing my idea further I thought it would be cool to make Gordon lift his arms with the crowbar on key press and strike on key release.
IRL this kind of preparation should enable him to get close enough to the enemy not touching him (as hands and crowbar are not in front of him but overhead) and deal the blow afterwards.

BTW, this way BHL will al last introduce a reason to walk stealthily and not run in HL1!

I imagine the following effects of this blow on enemies (apart from damage):

Zombies, alien slaves - cringe in pain when hit on shoulder, for zombie maybe chop off an arm; instakill in the head.
HECU grunts - reduced damage on shoulders (as they wear kevlar vests as well), standard damage and cringe in pain when struck in the head.
Alien grunts have thick metal armor, so this kind of attack will just slip off.

+2 votes     media: Concept of secondary crowbar attack for BHL
HEVcrab
HEVcrab Mar 11 2014, 2:16pm says:

The discussion is livening up,
here's my concept for a possible secondary crowbar attack
Moddb.com
Strong two-handed stab with crowbar tail from overhead, with shorter range than just crowbar fencing but tearing down unarmored human-size NPCs like Alien Slaves and zombies in one hit (head-hits maybe stunning HECU soldiers that wear helmets). Good for stealth attacks on human-height enemies but inefficient against bullsquids, as they're too low and attack rapidly.

+6 votes     mod: Brutal Half-Life
HEVcrab
HEVcrab Mar 8 2014, 12:52am says:

Why use Alt Attack and not Reload for switching? Alt melee attack is used extensively in Brutal Doom, both solo and in combos with primary attacks and kicks.
That alt attack may be a strong two-handed stab with crowbar tail from over head, for instance.
With shorter range but tearing down anything human-size in one hit. This could be useful for stealth executions, in situations when Gordon can approach the enemy close enough from the back.

+1 vote     media: Berserk...
HEVcrab
HEVcrab Feb 21 2014, 11:14am says:

I liked the old one better, with the tired soldier that illustrates the title: this war is fought not by heroes but by those who kill to survive.

+1 vote     media: New Logo for No Heroes
HEVcrab
HEVcrab Feb 16 2014, 3:45am replied:

>they got pulverized to pulp juice

in fact, BFG heat can pulverize'em to smoke and ashes)
gibs can be the same as Hell Barons/Knights reduce their enemies to. Does anyone like this idea?

+1 vote     mod: Brutal Doom
HEVcrab
HEVcrab Feb 7 2014, 10:54am says:

Had another idea: maybe BFG green fire blast should carbonize the gibs, as well as Hell Nobles' green fireballs do?
Also, the blood from such a hot blast is likely to turn into smoke immediately.

+1 vote     mod: Brutal Doom
HEVcrab
HEVcrab Feb 5 2014, 2:30pm says:

Updated the bug list from the ModDB wall
Mediafire.com

Sarge, could you post the log of changes/fixes done and planned on Facebook?

+1 vote     mod: Brutal Doom
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