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HerrGeneral
HerrGeneral Nov 24 2012, 12:06am says:

At 1:41 (and multiple other times throughout the video) I can see that sometimes the arc of the Patriot/S300 missile seems to be "connected" by a straight line of smoke (it only lasts for about half a second). Interestingly, it looks like it only happens when launching against high-altitude targets like the TBM. Is that just a visual bug with the FLINT system?

+1 vote   media: 3.5 (Kilter) - FLINT 2.5 Engine Stability Tests
HerrGeneral
HerrGeneral Oct 2 2012, 11:37am says:

There is nothing cooler than whacking someone in the face with electrical gloves.

+3 votes   article: Sergeant Kelly's Pack - September Update
HerrGeneral
HerrGeneral Sep 5 2012, 8:29am says:

Even though I was around during most of this, I didn't really understand how difficult this stuff really was. Kudos for a very interesting look into the history of MWM.

+5 votes   article: The Story of World in Conflict MW Mod
HerrGeneral
HerrGeneral Sep 3 2012, 2:30pm says:

As dumb of a complaint as it sounds, is it possible to make it so that the missile exhaust smoke doesn't instantly disappear when it detonates, or is it an engine limitation? I don't remember it happening in vanilla WiC, but then again, there weren't many weapons that had smoke trails long enough to notice. It's just something that bothers me a bit.

+1 vote   media: MW Mod 3.1 - Fireworks
HerrGeneral
HerrGeneral May 14 2012, 4:57pm replied:

That'll need a LOT of power plants.

+2 votes   media: Another view of That Thing
HerrGeneral
HerrGeneral Feb 11 2012, 10:43pm says:

B1 bombs decreased? aww! But I liked the insanely overpowered bombers that could cripple a base with only two or three of them!

(Glad to know AF General will require a slight amount of effort now.)

+3 votes   download: Destructive Forces V1.4 FULL
HerrGeneral
HerrGeneral Feb 11 2012, 10:38pm says:

WHOAAAAAAAAAAAAAAAAAA

**** yeah, that's awesome. I approve immensely.

+4 votes   article: Destructive Forces V1.4 released
HerrGeneral
HerrGeneral Jan 23 2012, 4:09am replied:

On a slightly related note, could this aircraft behavior eventually be used for aircraft that are ingame as TAs such as the B1?

+1 vote   media: R-27ER (AA-10 Alamo)
HerrGeneral
HerrGeneral Jan 17 2012, 10:27am says:

Incredible. Would some sort of controllable plane eventually be part of TA, say, for the standard "airstrike" cluster bomb? Sort of a "fly it in, drop the bomb" and then the FLINT code takes over and flies it out of the map? The micromanagement is already at high levels in the mod though so I'm not sure you'd want to add even more.

+1 vote   media: Aircraft Gameplay Overview
HerrGeneral
HerrGeneral Jan 15 2012, 6:00pm says:

I have no words for how incredible this is.

+1 vote   media: FLINT - AIM-120C
HerrGeneral
HerrGeneral Dec 29 2011, 1:29pm says:

That looks wonderful.

+2 votes   media: Heavy Tank (Revised)
HerrGeneral
HerrGeneral Dec 2 2011, 6:53pm says:

This is still the coolest mod in existence, and actually taught me something worth learning! How often do games do THAT?

+1 vote   media: FLINT Missile Gallery
HerrGeneral
HerrGeneral Jul 28 2011, 3:29pm says:

This game is incredible- the amount of content in the game just as stock is great, and the mods that exist are mind-blowing. It's incredibly easy to mod and create other content for, and like somebody else said, the fact it's still played now and is honestly pretty popular speaks volumes about the game quality.

Get it. It's worth it.

+8 votes   game: Unreal Tournament 2004
HerrGeneral
HerrGeneral Jul 14 2011, 1:50am says:

Are you planning real time terrain deformation? Imagine grabbing a spade and digging yourself a hole in this engine...

That, and if you could make a particle system that's good enough to match the rest of the engine, you would have one of the greatest possibilities ever, especially for war games.

+2 votes   engine: Outerra Engine
HerrGeneral
HerrGeneral Mar 23 2011, 10:20pm says:

I saw "A-10C Warthog Close Air Support Aircraft: Self-loitering auto-pilot air unit with 30mm gun, CBU-97 cluster bomb, LGB and AGM-65 PGMs." and my head exploded.

+1 vote   article: MW Mod Current Open Task Items
HerrGeneral
HerrGeneral Dec 30 2010, 8:04pm says:

lol your avatar is like a WiC version of mine, which I've used for years

+3 votes   member: blahdy
HerrGeneral
HerrGeneral Dec 3 2010, 3:33pm says:

Has this article been deleted?

+1 vote   article: Deleted Article
HerrGeneral
HerrGeneral Aug 10 2010, 10:31pm says:

So how's Mount Everest coming along?

The possibilities of this engine are mind-boggling.

+1 vote   engine: Outerra Engine
HerrGeneral
HerrGeneral Jul 14 2010, 1:46pm says:

Simulate Nelson Rocks in WV well and I will love you forever.

+1 vote   engine: Outerra Engine
HerrGeneral
HerrGeneral Jul 14 2010, 1:42pm says:

I could spend hours looking at this game engine.

+1 vote   media: Evening
HerrGeneral
HerrGeneral Jul 6 2010, 5:10pm says:

Crashes my game. the previous patch worked fine.

+1 vote   download: SCUD Storm Patch 1.3
HerrGeneral
HerrGeneral Jun 18 2010, 2:03pm says:

I've been lucky enough to see the SBX in real life (April 2009 at Pearl Harbor)-it's huge and looks exactly like that model. nice job.

+1 vote   article: Interceptor shield Update "Sea-Based Missile Defense Radar Finished"
HerrGeneral
HerrGeneral May 31 2010, 8:35pm says:

There should be an option for playing as a 1st person dino. It would certainly add to the awesomeness, and you could possibly have something such as infrared view for some dinosaurs or the "can't see unless moving" thing for the T-rex.

+1 vote   game: Primal Carnage
HerrGeneral
HerrGeneral May 5 2010, 5:43pm says:

I want a nuke video. That is, if the nuke's been improved from the public version.

+2 votes   media: April Gamma Testing
HerrGeneral
HerrGeneral Apr 24 2010, 8:46pm says:

The planes don't shoot, and is it possible to use generals powers?

+1 vote   game: SCUD Storm
HerrGeneral
HerrGeneral Apr 9 2010, 11:28am replied:

Default install directory.

+1 vote   mod: Renegade X (UT3)
HerrGeneral
HerrGeneral Apr 6 2010, 11:29pm replied:

Tried reinstalling, including patch, same thing happens. I'm not sure what's wrong but it's really annoying.

+1 vote   mod: Renegade X (UT3)
HerrGeneral
HerrGeneral Apr 6 2010, 11:03pm replied:

It's been installed already, but I'll reinstall RenX and see what happens.

+1 vote   mod: Renegade X (UT3)
HerrGeneral
HerrGeneral Apr 6 2010, 5:27pm replied:

It appears to be showing that I'm missing almost everything (models, textures, etc.) in the logs. Also, when I load a map in the editor the map shows up but all the renegade and building-related meshes don't show up.

+1 vote   mod: Renegade X (UT3)
HerrGeneral
HerrGeneral Apr 6 2010, 5:20pm says:

I downloaded and installed, but trying an offline game crashes the game. Trying the editor tells me I need new scripts, which promptly shows up with about a thousand warnings and one error. It's really annoying.

Can anyone help?

+1 vote   mod: Renegade X (UT3)
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