I write code.
The fourth alpha build for AvP2 Team Fortress mod introduces a new game type: Capture The Flag.
This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".
Although kickstarted in November 2007, we waited untill reaching alpha to join the Mod DB community. Now, we're here.
We've uploaded three videos, in which three special abilities are being demonstrated: placing a sentry gun, placing an ammo pickup and placing a medkit...
So, another Friday has passed, and another alpha build is available. You're probably wondering: what's new in this one?
We made good progress implementing the CTF gameplay, and we're happy to showcase it with a video!
This Friday build, although remains still in alpha stage, starts to look more and more like a beta.
One of the features that will be in alpha build 6 is team aware grenades.
The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.
Beta 3 brings two major fixes related to the CTF and 1F-CTF game modes, and Dark_Raver9 joined the beta testing group.
Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.
After reaching beta, this Friday brigs the media update related to the first build. We're talking about the game modes on the available maps, showing...
Since we're keeping to our weekly builds, this Friday brings the second beta version. We also need more testers to go through all the new maps.
We released the fourth beta build on 2008-07-25; several issues were fixed. Also, Windebieste started to work on a new map.
Beta 5 was tested by our testing team. The bugs they found helped us to refine CTF, so, thank you!
Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...
Ok, so we didn't release 28 beta versions, but we did test several since the last news entry.
Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):
The mod is getting closer and closer to completion. So, we think it's safe to make public the roadmap for the latest development stages of the mod.
After the tests we performed on Saturday night, we decided to release the mod on October 1st.
We are proud to announce that AvP2 Fortress v1.0 is now available for download. Containing 7 new maps and 4 new objective-based game modes, this is our...
To conclude the release of the AvP2 Team Fortress mod, I asked the guys from our team to share some of their thoughts regarding the mod.
The mod gets a server side patch. Clients of version 1.0 can join servers of version 1.01 without upgrade.This patch corrects the server issue where CTF...
Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.
Although we had no more than 4 players, the matches played in the first beta run were intense.
The master server is down - long live the new master server! Yes, Sierra pulled the plug on the old master server. It is high time for the new, community...
Project Saviour ate most of our time, but we did have the opportunity to playtest the new maps Windebieste made. Here's a short review of what happened.
The patch that allowed you to play AvP2 online even after Sierra shut down the master server gets a new release!
Due to the stress the community driven master server placed on the machine, we had to move it to a more performant one. This however requires all game...
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...