Comment History  (180 - 210 of 351)
Herr_Alien Feb 9 2012, 6:11am says:

... you guys already have a site. Any extra details?

+2 votes   article: Modinformer Mod News Round-Up: February 8th
Herr_Alien Sep 27 2011, 11:09am replied:

I hear that. My choice was (2), getting a truckload of funds. This means that you can have AAA titles of low quality, and that sold poorly. Just like in real life.

+7 votes   poll: Game becomes AAA or truly AAA when
Herr_Alien Aug 25 2011, 12:16am replied:

"Quality mod developers deserve money for what they do"
One of the reasons I chose this option is because of paid DLC. I simply don't like this double standard: one party can sell what I find essentially being mods, while the others are not allowed.

+2 votes   poll: Selling mods
Herr_Alien Jul 27 2011, 2:57am says:

Hey, congrats!

+1 vote   article: Call of Pripyat Reloaded in Medias
Herr_Alien Jul 8 2011, 1:19am says:

Not sure if I mentioned this already or not, but after the modcast was canned, I kept trying to find something to replace it. You guys do a pretty good job filling in the gap.
Looking forward to your next round-up, be it in text format or video format.

+1 vote   article: Modinformer Mod News Round-Up: June 26 - July 2nd
Herr_Alien Oct 24 2010, 4:57am says:

Well, do what your conscience dictates you :) . Don't worry, the "non-crybaby" audience won't hold it against you if you don't release anything.

I personally liked the demo you released; it showed the potential of the engine and what a good control scheme can do.

+3 votes   article: Checking In
Herr_Alien Sep 16 2010, 2:40pm says:

Thumbs up! Nice tutorial there!

+2 votes   article: How do I make my voice sound like *that*
Herr_Alien Jun 17 2010, 1:46am says:

You did a nice job with the map. Keep it up!

+2 votes   article: Chernobyl - Lost Riddles | Notebook-System
Herr_Alien Apr 14 2010, 4:29am says:

Cool beans!
Basically allowing the mapper to decide what gets culled. Similar systems get used by quite a lot of games. Glad to see you guys are using it in yours!

+2 votes   article: Torqials #2 - Cheap Occlusion Culling
Herr_Alien Mar 25 2010, 9:54am says:

I am impressed :)
This is exactly what's needed from a tutorial: enough info to get you started, without spoon-feeding the people.

+2 votes   article: Game Maker: Beginner's Tutorial (Part 1)
Herr_Alien Mar 1 2010, 3:21am says:

About updates, you don't have to make them on a weekly basis; if you feel there's too little to show, then skip one week, work on the mod and then make a media post.
The advantage to that is that it buys you time to work. This counts if you're the only guy working on it.

0 votes   article: Back To Coding
Herr_Alien Feb 19 2010, 6:55am says:

The project feels pretty good, to be honest. I enjoyed the demo for control schemes.

One thing to note regarding it: sometimes the AI escorting you can get you crowded in one corner. That makes it impossible to move afterwards.
Maybe have them keep some distance? That should help, I think.

Anyway, the project is promissing. If you can figure out a way to go from a level to another one and back, that would be great!

Keep up the good work.

+1 vote   article: Checking In
Herr_Alien Feb 13 2010, 8:24am replied:

Well, most AVs have a so called 'exception list' or 'allowed list'. Try having gslist listed there.
For the record, it's not the first time an AV lists clean files from AvP2 as viruses. McAfee and AVG are a bit notorious for listing sres.dll (a server resource file) as malware.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Feb 13 2010, 1:27am replied:

Gslist is an open source game spy client. Beats me why NOD32 (and it seems only NOD32) labels it as a trojan.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Feb 4 2010, 9:44am says:

Regrding your issues with AvP2TF, the mod has it's own files in the avp2tf folder. What are the problems you're experiencing?

+1 vote   member: TheUnknownM
Herr_Alien Jan 27 2010, 10:29am replied:

It can't be both cluttered and bare. It looks just bare.

+1 vote   group: Radi-8
Herr_Alien Jan 15 2010, 6:36am replied:

You should really consider going as an independent steam app, much like ZPS or Eternal Silence. I mean the only thing 0.4.1 needed is a runtime of it's own, and I verified that by starting the mod as a mod of Eternal Silence.
I know, :O , but it worked perfectly.

+2 votes   article: Jailbreak - IRC Release Party!
Herr_Alien Jan 15 2010, 3:50am says:

You also promissed top hats. If it's possible to do it for only one map, do it for plague.
This can evolve then in some custom clothing for each map: in plague they're wearing top hats, in other maps astronaut helmets ...

+1 vote   article: Jailbreak - IRC Release Party!
Herr_Alien Dec 16 2009, 4:25am replied:

I don't think he's angry, but rather more like an all-knowing dude.

Thanks for the article, fun to read, and I bet something from it will stick with us.

+3 votes   article: How To: Create a Prototype in 5 Simple Steps (How to Terminate a Helpless Baby)
Herr_Alien Dec 13 2009, 6:14am replied:

the orange funny being game is pretty good though. I like it.

+2 votes   article: PutUp
Herr_Alien Oct 28 2009, 6:38am says:

Don't hate it so far ... That means you have another shot at making people (well, me at least) hate it with your second episode. Thumbs up!

+1 vote   article: Frozen Synapse is at Gamecity!
Herr_Alien Oct 22 2009, 3:11am replied:

We're doing OK. Version 1.1 will be released this year for sure, we just want to make sure we didn't forget anything.

+1 vote   article: Podcast reloaded, assault and a hint
Herr_Alien Oct 6 2009, 2:07am replied:

I subscribe to Silverfisk here. There was a show on Discovery Channel that analyzed sounds and how we react to them. Apparently, lower frequencies make us more tense and scared. Now, while I arrived at the same conclusion with Silverfisk before remembering the TV show, the fact that "A Functioning God" has more low frequency sounds (for example at second 55 and on) is the only thing I can put my finger on as to why "A Functioning God" sounds better to me.

Now, I went on and listened "Schism" again: this song has its own strong bass, I'll give you that. It also has the pseudo-vocal part, that somehow covers/detracts from the tense mood the bass is delivering. The piano in "A Functioning God" doesn't do that.

Anyway, take all criticism with a grain of salt. After all, it's your game, you guys know better what kind of atmosphere the game is supposed to deliver. For all that I know, my opinion on the songs can be very well (and I think it is) biased by the games that I use to play (STALKER anyone?).

+1 vote   article: A Frozen Synapse Art and Audio Update
Herr_Alien Oct 4 2009, 12:11am replied:

Ha! Thanks, I'll have that edited :)

Yeah, that's the main purpose, especially since the mod has plenty of quirks that make the experience different from both existing TF mods/games and AvP2.

+1 vote   article: Let me give you a hint ...
Herr_Alien Aug 23 2009, 11:16pm replied:

Well, belive it or not, the map was made by an Alien fan. As for the series being family-compatible, that's ok. We're just interested in the level, and from what we played on it, it provides a very nice experience for teams of 2 - 3 payers.

I say try it :)

+2 votes   article: Test conclusions
Herr_Alien Aug 12 2009, 1:27am replied:

True. Still, I love the idea of using google maps the way you guys do it. Every mod that's aware of what's good will start doing the same :)
You guys did a nice job there.

+2 votes   article: Dystopia: August 09 Update - August Cooldown
Herr_Alien Jul 12 2009, 1:47am replied:

Well, we're still in the process of improving the netcode. Thanks for the vote of confidence :)

+1 vote   article: We recorded our 6th audio file
Herr_Alien Jul 2 2009, 6:55am replied:

Eh? That's the picture, that's what caused it. Now, having this feedback, you know what can be improved. Heck, everybody has to start from somewhere.
Good luck with the mod!

+1 vote   article: Reborned
Herr_Alien Jun 29 2009, 4:51am replied:

I think he means the UV unwrap for "A brand new shipyard for the Ancient:". There is one face visible that has looong stripes on it, that look like being caused by having the face shrunk when unwrapping.

+2 votes   article: Reborned
Herr_Alien Jun 26 2009, 10:39am replied:

Hmm, I did experience slower downloads. And from what Greg says, it makes sense now: I'm romanian, so I do use EU mirrors.

+1 vote   article: Update on slow download speeds
Herr_Alien May 27 2009, 11:29pm replied:

Well, it became a pain for the Domination game mode, because triggers are used a lot in it. In the other modes (CTF, 1FCTF), the players interract with triggers only when taking the flag or making the capture. That's not that often, so the issue didn't became known until we added Domination.

+1 vote   article: ... I could be your cheeky girl!
Herr_Alien May 10 2009, 2:04am replied:

I think that it should also work with the demo.

+2 votes   mod: The Happy Friar's Civy's
Herr_Alien May 1 2009, 9:21am says:


+1 vote   article: Mod Video Spotlight - April 2009
Herr_Alien Apr 30 2009, 2:52pm replied:

Well, no. But, taking a sentry from your base, and then go across the whole map just to place it? I think that should be a clear indicator in itself. I mean it's not like you accidentally dropped in in the enemy base.

You can place however turrets in your own base, and in no man's land. The enemy base is off limits for your team's sentries.

+1 vote   article: The mod gets two new damage types and a TODO list
Herr_Alien Apr 30 2009, 1:44pm replied:

Because of the team volume surrounding each base, when an enemy turret is dropped in your base, it becomes inactive. It does not attack. Not now, not ever, as long as the turret is labeled from the opposite team.

Now, since turrets can also be picked up, if an enemy engineer drops a turret in your base, it's actually giving you a present: the turret itself.

No man's land is however fair game.

+1 vote   article: The mod gets two new damage types and a TODO list
Herr_Alien Apr 23 2009, 10:04am replied:

I'll second that. An option "all of the above" would fit much better a lot of modders. Including me.

+1 vote   poll: My biggest development challenge is
Herr_Alien Apr 21 2009, 11:30pm replied:

I take it you're talking about the 'Aliens' music?
Well, yeah, I guess it could be annoying. I'm myself a big Alien fan (most people helping me test this are), so the music fits the map like a glove fits a hand.
It could be annoying for others though, I have to admit that :)

+1 vote   article: We get feedback on the test from 2009-04-19
Herr_Alien Apr 17 2009, 11:35pm replied:

Actually, deathbal101 is fairly close on this one: even in copper wiring, the electric signal propagates at about 60% - 70% of the speed of light in that medium. :)

+1 vote   article: EU Download Server Activated
Herr_Alien Apr 15 2009, 8:38am replied:

It is good; the netgun sentry is sometimes harder to get along with, but it can be handled.

+1 vote   article: Attribute changes, a news feed and what still needs to be done
Herr_Alien Apr 8 2009, 3:30am replied:

yeah, that's a direct effect of the 200+ pings people had :)
Until I get hold of a decent server, I am hosting the matches on my laptop. That leads to what you observed.

+1 vote   article: Just having fun
Herr_Alien Mar 23 2009, 11:33am replied:

Thank you! I'll pass over the compliments to Windebieste, he's the guy making the maps for the mods. With one exception, Phase54, built by Archantosaurus.

+1 vote   article: Evac is more complicated than Domination
Herr_Alien Mar 12 2009, 6:02pm replied:

To install it on Vista you need administrator access rights.

+1 vote   download: AvP2 Master Server ('Savior') mod v1.2.3
Herr_Alien Mar 12 2009, 9:00am says:

What game triggered that? I mean there are plenty of them that throw armies against you. Some good (IG:Warlord, Cod4) some bad (AvP2 Primal Hunt). So, what game title triggered this particular reaction?

+1 vote   article: The f*#& you point
Herr_Alien Mar 9 2009, 1:05am replied:

Well, that's the thing: the new game looks so ... undefined, I don't see it comming out too soon. That's for Aliens: Colonial Marines.
So I'm not really holding my breath waiting for it :)

+2 votes   article: We tweaked the mod a bit ...
Herr_Alien Feb 24 2009, 5:05am replied:

That's a friend of mine, Moose_Head!. And about the flag in the aliens mouth (both runner and drone), everybody seems to like that. On the other hand, it's pretty much the only way I see an alien carrying a flag.

+1 vote   article: We have new videos!
Herr_Alien Feb 23 2009, 2:38am replied:

I am leaning more towards Zeno Clash.

+2 votes   article: Editors' Choice: Best Upcoming Indie
Herr_Alien Feb 16 2009, 12:27am replied:

Well, to twist the knife clock-wise, have you watched also the remaining of the videos? They're pretty cool if you ask me :)

+2 votes   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Feb 13 2009, 12:19am replied:

Well, for what it is worth it, everybody now knows that you hate them. I mean it is even written on the flash rotator on :)

+1 vote   article: Modcast S02 E12
Herr_Alien Dec 18 2008, 10:06am says:

Well, for what is worth it, she was right. They will play an important role in his life :D

+2 votes   article: Goku is a big boy now!
Herr_Alien Dec 17 2008, 4:38am replied:

I'll support that too. Having easier to use editors will not destroy modding, it will help people build bigger projects. It's like saying that inventing the tractor killed agriculture ;)

+3 votes   article: Modcast S02 E05
Herr_Alien Dec 10 2008, 8:13am replied:

I think that's because you joked that it will be boring. If you ask me, modcasts and the developer banter are never boring. They all present game development from different perspectives. And even if the problems discussed are somewhat similar, the sollutions that are used to solve them are always new.

Modcasts also provide feedback for the mods that just got released. And feedback is just like a present, you should be happy to receive it.

+2 votes   article: Modcast S02 E04
Herr_Alien Dec 5 2008, 8:21am replied:

Ok ... now turn L4D in a rich SP experience ;)
Don't get me wrong, I like all of them, but as a game modder and consumer, I am more attracted by SP.

-4 votes   poll: Favorite game mode?
Herr_Alien Dec 5 2008, 5:11am replied:

I'll second that. Try to imagine FEAR as a coop game. It will be a no game :). MP and Coop have their strong points too. But the best story and game immersion you'll get it in SP. In SP, it's like in a movie where you're the main character.

+6 votes   poll: Favorite game mode?
Herr_Alien Dec 2 2008, 1:50am says:

Well, now that you have recorded it, you can now use it as a sound FX for one of your mods :P

+1 vote   media: The Attack on my Ears
Herr_Alien Nov 26 2008, 10:35am replied:

No problem; I am facing this multi-platform issue for Project 'Savior': a Mac user would also like to use the patch ... but since "I'm a PC", I can't provide him a Mac version.
But I'd end up ranting about the Mac OS being available only for Mac users, and so on, and that would not be nice, so I'll stop now.

+2 votes   article: Modcast S02 E02
Herr_Alien Nov 26 2008, 8:07am says:

@Henley: you do need to re-compile the binaries for each OS. One possible exception is 64 bit Windows, which can run 32 bit applications; but again, you can re-compile the code for 64 bit Windows too.

+2 votes   article: Modcast S02 E02
Herr_Alien Nov 26 2008, 5:51am replied:

Good point. Is it a way to guesstimate how much time processing would take? Then use that estimate to delay the updates the members receive.

+1 vote   media: Punchin the Mic
Herr_Alien Nov 26 2008, 3:57am says:

'Currently processing'

This is a bad habit of yours, Henley ...

+1 vote   media: Punchin the Mic
Herr_Alien Nov 23 2008, 2:10am says:

Hmm, getting close to shipment?

+1 vote   article: Friday Update #29
Herr_Alien Nov 18 2008, 3:54am says:

eh? Still processing?

+1 vote   media: Modcast S02 E01
Herr_Alien Nov 9 2008, 9:31am replied:

It's Henley-chu !!! :)

Man, my knowledge of this stuff is so damned limited ...

+1 vote   article: Friday Update #27
Herr_Alien Nov 7 2008, 6:12am says:

Name the mod :)

+1 vote   article: The mod Frustration: The epic tale of man vs machine...
Herr_Alien Nov 6 2008, 3:39pm replied:

good to hear you managed to play online :)

+2 votes   mod: AvP2 - Project "Savior"
Herr_Alien Nov 5 2008, 5:01pm replied:

Well, the game is nice. Maintaining it is quite tiresome however.

+2 votes   article: Project 'Savior' get's launched on moddb!
Herr_Alien Oct 26 2008, 1:19pm replied:

Oh man, this session was intense! I mean the last CTF match, in 'Transmission_Intercept' finnished 1:1. I remember one time, Windebieste had the red flag and he was running to the blue flag to score. I pounced ahead of him and managed to capture his blue flag before he could score. I fragged him and managed to return my flag, but then he managed to kill me, after respawning.
All this happened in the blue base. Man, those 10-15 seconds were a thrill!

+1 vote   article: Beta testing for 1.1 sure is fun!
Herr_Alien Oct 19 2008, 2:50am says:

Cool :)
I bet that ID never though the IDTech 2 engine would have such a long life.

+1 vote   article: Alien Arena 2008 v7.20 released!
Herr_Alien Oct 14 2008, 9:04am says:

Hey Fox,

That will not be easy. One thing we tried was to build a map by rotation: this week the file was at Windebieste and he'd add some stuff. He'd then send it out to me, I'd add my stuff then send it to deathmancer and so on.

We ended up involving like 6 mappers (

The project failed though. The map was a Franken-map, with parts of it having different styles and feeling. And coordinating ourselves through mail was tough.

The lesson I learned is that modders don't unite that easy. You can have them working for the same project, but in order to make the project coherent, you will need to limit the number of modders; also, the few chosen ones need to stay in contact with each other, and with you, to make sure the entire team has the same vision on the project as you have.

+1 vote   article: new mod ideas
Herr_Alien Oct 9 2008, 5:10pm replied:

cool :)
It's time for Project "Savior"! Basically mod the game to survive the server being unplugged.

+1 vote   article: AvP2 Fortress v1.01 released
Herr_Alien Oct 7 2008, 5:57am says:

Hey guys,

For a good period of times, both your mod and ours delivered news and updates on a similar schedule; NNK was sort of our companion in the journey towards release, so I'm keeping my fingers crossed for you.

+1 vote   article: Friday Update #22
Herr_Alien Sep 30 2008, 6:47am replied:

If the storyline of a game sucks donkey balls, it will still suck donkeyballs no matter how many patches you apply to it.
The real problem is that wether a mod rocks or not depends a lot on the expectation of the player.
I play a lot of mods for AvP2, but I still voted #1.

+2 votes   poll: I don't give second chances
Herr_Alien Sep 17 2008, 5:11pm replied:

Thanks for the vote of confidence. Sorry for the lack of news lately, it's been a busy testing period.

+1 vote   article: Our roadmap for the latest stages
Herr_Alien Aug 4 2008, 2:19am replied:

So far the only server is the one we're doing beta testing. When the mod is done (end of august, maybe?), I really hope more servers will show up.

+1 vote   article: Beta 5 is gone, long live beta 6!
Herr_Alien Jul 29 2008, 1:22pm replied:

Well, we have 2 free beta testing positions. If you want, you can take a closer look at the mod, by signing up to the closed beta:

+1 vote   article: Fourth beta released, and a sneak preview on beta 5
Herr_Alien Jul 1 2008, 3:09am replied:

Zombies got over-used and abused. That's why they feel boring. I mean I didn't find them boring in STALKER. Or in 28 days later. Or in I am legend. As long as each zombie mod brings something unique, it'll be more than ok. When mods/games/movies however start to look alike, this is when people get fed up with zombies.

+1 vote   poll: I want more _____ mods! Gimme!
Herr_Alien Jun 27 2008, 10:31pm replied:

Well, it is definately something AvP2 players should keep an eye on, I agree with that :) I'll give out more details on the beta testing process once I have everything set up.

+1 vote   article: AvP2 Fortress: build 8 is the last alpha. Beta starts on 1st of July.
Herr_Alien Jun 21 2008, 2:28am replied:

Indeed! Windebieste knows how to find the best angles to promote his maps. This map will place the teams in the same kind of environments where Wolf and the aliens fought in AvP Requiem.

+1 vote   article: AvP2 Fortress: bringing bug fixes and a sneak preview
Herr_Alien Jun 12 2008, 1:22pm replied:

Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:

Hope that answers the question.

+1 vote   article: AvP2Fortress: sneak peek on build 6
Herr_Alien Jun 7 2008, 10:18am replied:

I see, so you're an alien fan.
Good news is that all three species are available for each of the teams. So, you can still play as an alien drone, or as a runner, but not as a facehugger (lifecycle is permanently off). Hey, go to the download page and give it a shot.

+1 vote   article: AvP2 Fortress - build 5 takes a leap forward
Herr_Alien May 30 2008, 5:13pm replied:

Well, AvP2 uses .abc files. These .abc files can be obtained from another Lithtech specific format, the .LTA file. Now the .LTA file is plain text; older games used .LTA files, so, somehow, file information got available.
The first person (that I know, at least) to build a .LTA exporter is Josh Leroy ( ). Since I use Blender, the exporter got my interest, and I plan to extend it to (hopefully!) export animations too.

+1 vote   article: AvP2Fortress captures the flag!
Herr_Alien May 30 2008, 11:57am replied:

Code. Quite a good ammount of coding. Good news is that the WAR and CTF game modes will provide functionality for (at the moment) two more game types: One Flag CTF (UT2k4's Bombing run) and some sort of Assault mode.

+1 vote   article: AvP2Fortress captures the flag!
Herr_Alien May 23 2008, 11:27pm replied:

Hey, I'm glad that you like the mod. Please let me know what you think of it.

+1 vote   article: Alpha build 3: what's in it?
Herr_Alien May 17 2008, 6:02am replied:

Thanks, sure, we'll keep it rolling.

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Dec 19 2007, 4:48am replied:


Using the menu under the title of the mod ( summary | news | reviews | features | tutorials | downloads | addons | videos | images ) click on downloads, then click on the red "Download Now" image, just above the description of the download.

+1 vote   download: Ballistic 2
Herr_Alien Mar 12 2009, 3:32am replied:

Any change to the game is a mod. Even a sound pack.
What I like about DBD is that they did show people playing it. So I say it has won the prize fair and square. Other mods won the title while showing even earlier work, yet failed to deliver. At least DBD shows you that what they have is playable.

Yes, I am mean :)

+1 vote   article: Modcast S02 E16
Herr_Alien Mar 11 2009, 10:13am replied:


Well, 1.2.3 was added to handle the crashes some of the people had with 1.2.2. So, the right way would be to install 1.2.2, and if it crashes, then go for 1.2.3.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Mar 10 2009, 5:51pm replied:

Well, you see, I hate to see upcomming mod being awarded to mods that end up dead. It sounds more like the 'best upcomming screenshot(s)' in such cases. But when a mod has something playable, that's a different story.
If the team pulled it off that far, they will end up releasing. Plus, having a playable version is a major boost in morale for that team.

+2 votes   article: Modcast S02 E16
Herr_Alien Mar 10 2009, 7:11am replied:

Not really. A development stage build is definitely not how the mod will play. But it is rather proof that the mod is a sane candidate, since at least a part of the gameplay becomes visible, and, to some extent, it is something that can be graded.
More like a rough sketch of how the mod will play.

But I see your point. Technically, jailbreak would have been allowed to run for the best upcomming.

Still, it's somehing that's worth thinking about. I'd even drop the demo version and go with some videos showing (in game) how the mod will feel. But something more than renderers and cinematic trailers. Something that shows the devs at least actually playing it.

+3 votes   article: Modcast S02 E16
Herr_Alien Mar 10 2009, 4:40am says:

Well, regarding upcomming mods/games, I made a suggestion on that page: how about allowing in the competition only mods that have released some sort of playable demo/alpha/beta version of it? That should also help filter out some of the mods that seem to enjoy remaining unreleased ;)

+2 votes   article: Modcast S02 E16
Herr_Alien Mar 6 2009, 5:42pm replied:

Man, you'll love AvP2 Fortress :)
CTF, Assault, we're prepping dominaton for version 1.1 too. Watch some of the videos we recorded, it can get insanely fun!

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Mar 6 2009, 5:39pm replied:

Hey, thanks for the offer! However, since we mod the dedicated server too, we don't have a linux server available. Yet :)

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Mar 6 2009, 5:36pm says:

Dave, I think you called your mod initially 'Gauntlet', right?

+2 votes   article: Transmission 11897
Herr_Alien Mar 5 2009, 4:39am says:

He he, nice read there! I am curious to see if I can apply something like this for other (closed source) engines by appropriate manipulation of some settings etc.

Cool article!

+4 votes   article: Smooth plant rendering in Overgrowth
Herr_Alien Mar 4 2009, 5:57am says:

Oh man, you seem to have gone to gamming development hell and back. I found some of the issues you pointed to repeat across various projects.

The need for a leader that shows something in order to get people joining the team, it is something everybody realizes at one point. It really doesn't matter if you start as a leader that just sits back or one that jumps in. What matters is what you do when you realize that you have to do a ot of effort to have something running. That's the turning point that sepparates leaders from quitters.
You pressed on, and I want to congratulate you for this.
I didn't have to fire anybody. Well, almost: I had a totally different person in mind to handle beta testing for our mod, but when that person didn't show up, I just ditched him. Thank god Windebieste (our mapper) has his head on his shoulders.

Anyway, I just wanted to say that this article raised some memories. Good luck with the project!

+2 votes   article: Starting a project, and 'not' letting the project die
Herr_Alien Mar 3 2009, 4:21am replied:

Here's a thought: for any upcomming mod/indie, one condition should be to have a playable level/demo/development build/thinggie. This way, both the editors and the players actually get something to rate.
I think that should make it credible. Your thoughts?

+2 votes   article: Modcast S02 E15
Herr_Alien Mar 2 2009, 6:19am says:

And about mods: I feel that any change in a game is a mod. OK, they can then be split in several categories, but that doesn't change my opinion that a change is a mod.

+1 vote   article: Modcast S02 E15
Herr_Alien Mar 2 2009, 6:06am says:

magical extending powers ... nothing sexual there, you say?
As for the crossfire, Tatsur0 did get caught in it, with the katana comments :)

Regarding community selections, keep them. I would say that it's up to the feelings of the game developer which prize is being regarded as more important for themselves. In that pov, most developers would love to get the editor's choice ;)

+1 vote   article: Modcast S02 E15
Herr_Alien Feb 26 2009, 5:09am says:

My bet goes on 'Project Reality'.

+4 votes   article: Editors' Choice: Best Multiplayer Mod
Herr_Alien Feb 25 2009, 1:58pm replied:

check the size of the ms_client.dll file. If it's about 18-19 KB, you're still running v1.2.3. If it's about 15KB, then you are indeed running v1.2.2.

If the dll is 19KB, then you need to download and install the full v1.2.2, available here:

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Feb 25 2009, 8:18am replied:

Hi there,
Head to the master server site ( and get the 1.2.2 patch (it's the second news entry).

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Feb 25 2009, 4:55am says:

Ok, go GFG#2 :)

+2 votes   article: Editors' Choice: Best Single Player Mod
Herr_Alien Feb 24 2009, 5:03am says:

Oh man, I am sooo keeping my fingers crossed for Warlord ...

+1 vote   article: Editors' Choice: Best Indie Game
Herr_Alien Feb 24 2009, 2:44am replied:

Black mesa :)

+1 vote   mod: Black Mesa
Herr_Alien Feb 24 2009, 2:42am replied:

Yeah, good explanation for Black Mesa Source. I tried convincing the guys to make a demo, but I ended up getting the forum troll treatment.

+1 vote   article: Modcast S02 E14
Herr_Alien Feb 24 2009, 2:07am replied:

Filefront's link points to ... drum roll ...


I have no idea what that is, by the way.

+1 vote   article: Modcast S02 E14
Herr_Alien Feb 20 2009, 2:28am says:

My 2 cents: Eternal Silence.

+1 vote   article: Editors' Choice: Most Innovative Multiplayer
Herr_Alien Feb 17 2009, 5:03pm replied:

Yeah, aliens can wall-walk allright, with or without the flag. Their pouncing (lounging) range however is severely limited while carrying the flag. Call it air drag, call it a move to save the gameplay, it is here to stay.

During the early beta tests (for version 1.0) Vemarkis (he's a member at moddb) pointed out that pouncing should be at least toned down if not removed all together if the alien carries the flag. I mean in 3 lounges, you could reach a base from the other one. A CTF map could be finished in under 2 minutes.

Anyway, we plan to document all these changes from regular AvP2 game play in a mod manual. Stay tuned :)

+1 vote   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Feb 17 2009, 3:06am replied:

Actually, Sierra was the publisher. The developer is Monolith. The copyright holder would be Fox.

And Leilei, did you ever, ever, make a positive comment?

Kom, focus on the project. Worry about being shut down only when the letter from Fox arrives.

+1 vote   mod: Alien vs Predator Gold 2.0
Herr_Alien Feb 16 2009, 6:54am says:

Regarding the map, ask the guys from Isotx how they did it for IG Warlord ;)

+2 votes   article: Developer Banter - Project Reality
Herr_Alien Feb 16 2009, 1:53am replied:

Thanks, I tried to do video captures with FRAPS when the action was kicking in :)
Yes, both red and blue team can have marine, preds, aliens and even synthetics on their side.
What we changed from AvP2 is the multiplayer gameplay. Frags won't matter here, what will matter is completing the objectives for each game mode.
Other than that, we kept the characters, their weapons and the look and feel of the maps.

+1 vote   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Jan 24 2012, 2:06am says:

:D Nice change of perspective!

+5 votes   game: Serious Sam: Kamikaze Attack
Herr_Alien Oct 20 2011, 2:40am says:

Careful with the Aliens' pulse rifle ...

+2 votes   article: " The Closure "
Herr_Alien Sep 22 2011, 4:24am says:

When you look down a telescopic sight you do not see the iron sight. That's the whole point of it, to provide a better way of aiming. It's a no choice here, use the right one.

+2 votes   article: Vote Now to choose the best Sniper Scope!
Herr_Alien Jun 2 2011, 5:41am replied:

I hear that :) !

+1 vote   poll: Who would you rather be?
Herr_Alien May 17 2011, 3:09am says:

This is a pretty good piece. I like your take on the AI needing to fear death as the player would. Thumbs up!

+2 votes   article: Saving, loading, and the absent fear of death
Herr_Alien Mar 30 2011, 3:21am says:

The music is indeed very good, and it also suits the game. Good work!

+1 vote   article: STALKER Clear Sky music... and more.
Herr_Alien Mar 29 2011, 3:54am says:

Just going to paste in here some of the comments made on the podcast17 site:

It’s difficult to open source games. The main issue is creative control over the game:
- there’s one thing to allow other people to read your code, access your art assets etc.
- then there’s another thing to allow other people to commit code to your game, allow them to change art assets to your game.
With the second option, it is hard to get your idea of the game implemented: the community might chose to turn your envisioned zombie shooter into a 3rd person police investigation game.

id Software released the code of their engines AFTER finishing their products. And while they did release their whole code for idTech1, 2 and 3, it didn’t release the entire code of idTech 4. They released only the game code, meaning the parts of the code that would allow you to create game entities. No access to the low level stuff. From that point of view, idTech 4 is similar to Source SDK.

There’s also a big difference from releasing the CODE under GPL license and the ART ASSETS of the game. id NEVER GPL-ed their artwork. And from their perspective, of sharing the technology, they don’t need to.

Nice point on using the Source SDK and the EULA. Once you use the tools for any game, you agree to the EULA governing the SDK, and most of them do not let you commercially exploit them.
Distributing the mod as a ‘source’ package would indeed consist in selling third party assets (maps in Maya, models in 3DS etc) with a script that would compile them in game proprietary formats. That would normally be legal.
However, this would be:
- technically very challenging for the developers
- technically very challenging for the users. What if an error occurs during the ‘compilation’? As a user who just payed 20 USD for the mod, how would you feel?

+1 vote   article: Podcast 17 - Developing Mods as F/OSS
Herr_Alien Sep 28 2010, 2:23am says:

Get an RSS feed running on your website. It will help people subscribe to your news channel.

+2 votes   article: Dystopia: Under "New" Management
Herr_Alien Aug 11 2010, 3:38am says:

I'm toying with Unity, so I decided to track your game in order to find out what kind of issues you faced while developing the game, and how you fixed them. What can I say, I'm a sucker for the "how's made" stuff :)

+1 vote   article: Thank you for watching!
Herr_Alien Jul 20 2010, 3:22pm replied:

Well, developers still don't get the right to redistribute the runtime. You can't say the same about Unity or UDK ...

+2 votes   article: Alien Swarm SDK is free to all
Herr_Alien May 26 2010, 6:14am says:

podcasts! That's a cool idea!

Can you add in it more stuff about how indie development works? I mean the inner workings of indie companies :)

+1 vote   article: The Flagship, Episode #1
Herr_Alien Apr 1 2010, 5:32am replied:

Me too. But then I read the line below the title:

"Posted by Henley on Apr 1st, 2010"


+6 votes   article: ModDB Gold Membership
Herr_Alien Feb 17 2010, 11:59am replied:

Well, it is called "The Master Server Patch" ;)

1.5 comes in two flavors: an update, if you had version 1.3 or 1.4, and the full download (this very file) if you just re-installed AvP2.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Jan 21 2010, 6:33am says:

This reminds me so much of our first podcast :)
I liked it. And if one of you guys that produced the podcast think that it had a bad start, my advice is: don't worry, it will get better.

Now, besides comics, everything that is episodic (even podcasts! :O) need frequent updates. This can become an issue though, so don't rush in to commit to a schedule. Experiment with the schedule before settling and announcing a frequency of the shows/comic issues.

- everybody can get a microphone and make a podcast:
True. To get more people in though, you'll need to provide contents, and that's the difference between guys with microphones and a podcast.
As long as you talk about the game, you have contents that nobody else can supply. You have a podcast.

- interesting view on buying games. Usually, the games that I buy manage to keep me interested more than a month. Plus, I tend to re-play some of them (RTS-es, then STALKER, this one has a nice SP campaign).

- you should really consider bringing Jennifer on the podcast. She's not shy about sharing her opinion about games, and from what I was able to hear, she's bringing arguments to it. So, get her on.

- men are the best chefs. Period. So, aprons are ok.
Again, as I already said, get her on the podcast on the next shows.

+1 vote   article: New Screens & Brion Foulke Talk Flipside!
Herr_Alien Jan 11 2010, 5:00am says:

We do keep updating the mod. We're currently working on the next micro version (1.1.2), that will include some corrections for a map and some server side fixed.
There are also 2 new maps in the works, so stay tuned.

+1 vote   download: AvP2 Team Fortress v1.1.1
Herr_Alien Dec 11 2009, 2:47am replied:

Yes. The displayed player movement is the result of interpolation; a mediation between two positions already received by the game client. It makes the player movement smoother, and coupled with a hit validation that knows about interpolation it can provide a very nice experience.

We piloted that in AvP2 Team Fortress, to provide a better game experience at higher pings. We have players that reach 350 ms in ping, and they like the new netcode.

Anyway, the new netcode can be turned on and off from the game server, through the server configuration file.

+1 vote   download: Master Server Patch v1.3
Herr_Alien Nov 13 2009, 12:46pm says:

@Zerglings: Yep, SP only.

@Windebieste: Finally! Welcome on moddb. Now, upload UHM too, pretty please :)

+2 votes   download: Hostile Appetite
Herr_Alien Oct 30 2009, 2:51am replied:

Not quite so. I usually go quickly through them, except when a level editor / SDK is invovled. In such cases, after skimming through them, I reserve some time in the following days to read it word for word.

Now not all licenses should be read word for word; in 99.9% cases there's really no need for that.
However, there are some licenses that should be read entirely: the GPL, LGPL and Creative licenses. After reading them and trying to understand their meaning, you will not make any confusions between Open Source, GPL licensed and free (as in 0 USD/EUR price).

+6 votes   poll: How many of you read EULA's (End user license agreement)?
Herr_Alien Oct 5 2009, 3:13am replied:

Well, that works with friendly fire turned off. But with it on ...

+1 vote   article: Let me give you a hint ...
Herr_Alien Oct 2 2009, 12:55pm says:

The track is pretty good! It says 'spy' or 'covert ops' all over it. *thumbs up*

+1 vote   article: The Meaningless Diary of an Indie Game Man Part 9
Herr_Alien Sep 24 2009, 1:20pm says:

Nah, I managed to unwatch this by clicking the link, but by accident, not because I hate you. But I clicked it again, so I am re-watching/getting all the updates.

+1 vote   article: The Meaningless Diary of an Indie Game Man (with a COMPETITION!)
Herr_Alien Sep 18 2009, 4:35am says:

Agree with Ninjadave. Since the modcast didn't produce any new episodes, there's a void that you guys can fill it. Podcast 17 is waaaay to focused on Valve (no offence to the guys making it) and I'd like to hear of other games and mods besides HL/HL2/any-valve-game.
Just one advice: relax :) . You're doing good.

+1 vote   article: The Human Pondcast 01 – First Try
Herr_Alien Aug 24 2009, 5:50am replied:

Ha :) I'll pass the idea to Guus.

Regarding turbolifts, those are a no-no. All doors in AvP2 are no-no, since their position is actualised by the server. That also means colision detections for players that, unlike SP, have a latency different of 0.

How did that attempt end up?

+1 vote   article: Test conclusions
Herr_Alien Jul 27 2009, 3:20am says:

For all it's worth, I admire your persistence. You experienced a lot of approaches, and didn't givr up. It will pay off at one point. I'm keeping my fingers crossed for you guys!

+3 votes   article: Dev Blog #3 - A History of Game-Play
Herr_Alien Jul 15 2009, 5:08am replied:

I think it's also a demand issue: their work is needed only after the first concepts are done, then only later on, for further aditions/corrections.
But no matter the cause, the graph does look right.

+5 votes   article: Archasis II - Modding to Win
Herr_Alien Jun 22 2009, 11:06pm replied:

I choose forums, mainly because it's the first communication means we used. But at this point, we're using at least 3: e-mails, forums and Skype.

+2 votes   poll: How do you manage your team?
Herr_Alien Jun 5 2009, 4:38pm says:

He he he :)
That kinda reminded me of the first "The Ring" movie,

**** spoiler alert ! ******

when they find and free the girl. You get that serene scene, with the lead character and her son just chilling out. She tells him something like "It's ok now, we found her and we set her free". The kid gets scared by that and tells his mom: "You set her free?! You were not supposed to do that!"

So ... Dave ... were you supposed to set those cows free? :)

+1 vote   media: Saving the Cows
Herr_Alien May 28 2009, 11:27am says:

Play Shaddow of Chernobyl. It's the first game in the STALKER series. It's less frustrating. Ok, the pistol sniping is still there, but at least you can take cover using trees.

+1 vote   article: Alex's stalker clear sky adventures:
Herr_Alien May 28 2009, 11:05am replied:

Well, we planned to have it mode like the Father computer on Auriga; because of this, text to speech programs work OK for it.

The alternative would be to actually get somebody record the announcements :O :)

+1 vote   article: ... I could be your cheeky girl!
Herr_Alien May 21 2009, 11:11pm says:

Your voices are sooo similar ...

+1 vote   media: Shepherding on the Farm
Herr_Alien Apr 27 2009, 3:12am says:

This looks very STALKER-ish. That's pretty good, if you ask me. Will this have an SP component to it?

+2 votes   article: A new look at Gull City
Herr_Alien Apr 15 2009, 11:59pm replied:

Well, we're all tied up with beta testing; we do that each Saturday, at 20:00 GMT.
We might shift it this weekend: the Eastern Europe is celebrating Easter this Sunday, and there's a special ceremony that Cristina (my girlfriends) wants me to attend to. That leaves Sunday 20:00 GMT as the next possible day.

+1 vote   article: Attribute changes, a news feed and what still needs to be done
Herr_Alien Apr 12 2009, 1:28pm replied:

Here here ! :)
The curent job is my third one. Funny that a lot of people here are school students. An employer should see this place as a god mine.

+1 vote   poll: I am...
Herr_Alien Mar 24 2009, 11:56am replied:

It is you :)
I don't own HL2, so no, we didn't use any sound FX'es from that game.

+1 vote   article: Evac is more complicated than Domination
Herr_Alien Mar 15 2009, 1:27pm says:

It is nice, actually. It still has a way to go, but I already enjoy it.

+1 vote   download: Kernel Panic 3.2
Herr_Alien Jan 24 2009, 6:46am replied:

Yes, I also hope this one will get done before FOX open their eyes. I'm keeping my fingers crossed for you guys!

+1 vote   article: AVPG 2.0 Media-Release #01
Herr_Alien Jan 20 2009, 10:07am replied:

So nobody got the pun: "kinda **** me off"
Man, I feel so much like Dr. Evil now, cracking a pun or joke, and nobody laughing.

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 20 2009, 9:07am replied:

He he he, not you, Stenchy with his "Europe in urins" :D

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 20 2009, 4:39am says:

Hey man, I live in Europe. Your comments kinda **** me off ...
The mod is still alive on filefront though. What can I say, thank you for the automatic mirroring systems you guys use ;)

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 16 2009, 3:42pm says:

That can also turn into an interesting game mode. The first Call Of Duty had a game mode called 'Radio'. That could be played also with one players team vs. an AI team ...

+1 vote   article: Patch v1.11
Herr_Alien Jan 14 2009, 5:48am says:

Physical games? Oh my, Henley, you naughty boy!

Anyway, I liked this show. Both their point of view regarding animations, and the one regarding the Mac and Linux platforms.

+4 votes   article: Developer Banter: Overgrowth
Herr_Alien Nov 30 2008, 6:57am says:

Itergalactic ... :)

I also liked Stenchy's comments when playing the Median XL mod :))

+1 vote   article: I'll show you a real Tunnel Snake!
Herr_Alien Nov 28 2008, 4:54am says:

Cyber-punk ... this is what you're aiming at, right?

+4 votes   article: Developer Banter: Neotokyo
Herr_Alien Nov 26 2008, 8:00am says:

It was Spotlight. That comes once a month, at the beginning of each month.

+1 vote   media: Modcast S02 E02
Herr_Alien Nov 19 2008, 5:06pm replied:

Like the "falschem jager", right :) ?
It's just so damned funny :D ... If the ladies you're after appreciate this kind of humor, I bet you're making quite some sales for the people at Durex ;)
But seriously, don't worry about the accent, the modcasts sound good.

+1 vote   article: Oh my, My accent is sexy!
Herr_Alien Nov 18 2008, 1:06pm says:

That was hilarious. I am sorry if that seems offensive, but that clip did make me chuckle a couple of times.

+1 vote   article: Oh my, My accent is sexy!
Herr_Alien Nov 18 2008, 12:34pm replied:

We are definitely going to improve AvP2 in regards to updating. The_One already created an update utility, that can be used also for this particular purpose, to update AvP2 installations with new files.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Nov 15 2008, 10:18am says:

15 minutes and 22 seconds later: still being processed :P

+1 vote   media: Coop? I need a hand!
Herr_Alien Oct 27 2008, 3:09am replied:

Yep, will do. Thing is that while playing the most interesting parts, I was so focused on the game I forgot to press the record key :)

+1 vote   article: Beta testing for 1.1 sure is fun!
Herr_Alien Oct 17 2008, 11:26am says:

Hmm, something is wrong with the music file ... All I get is white noise. It could be because of processing, but that'll be up to you guys and Intense to solve it.


It seems that both Silverfisk and I posted at the same time.

+1 vote   article: Friday Update #24
Herr_Alien Oct 13 2008, 10:03am replied:

Wellm the master server is the central registration point, where all game servers are listed. Without the master server, the only way to connect to an internet game is by selecting to connect to a specified IP and port.

+1 vote   article: AvP2 Fortress v1.01 released
Herr_Alien Sep 2 2008, 4:47am says:

The concept is excellent: very simple, and very robust. Excellent work.

+2 votes   mod: Tanks and Rogues
Herr_Alien Aug 4 2008, 2:21am replied:

Ha! Well, the team of testers is playing it. If you're interested in joining the beta testing team, contact me and I'm sure we can arrange something.

+1 vote   article: Beta 5 is gone, long live beta 6!
Herr_Alien Jun 21 2008, 5:14am replied:

Well, we're not trying to support or judge any of the movies; Windebieste is trying to shoot two birds with one stone: buld an Assault map for AvP2 Fortress, and build the forrest settings needed for a mod based on AvP R.

+1 vote   article: AvP2 Fortress: bringing bug fixes and a sneak preview
Herr_Alien Jun 12 2008, 3:30pm replied:

Thanks! Stay tuned for this Friday's build.

+1 vote   article: AvP2Fortress: sneak peek on build 6
Herr_Alien May 30 2008, 5:14pm replied:

No. :)
The reason is that a good friend of mine (calls himself Moose_Head!) already sent me a flag model, and I used that one. Check the download page for the mod, get the latest alpha and enjoy the flag he has built.

+2 votes   article: AvP2Fortress captures the flag!
Herr_Alien May 23 2008, 11:50pm replied:

Hey, thanks for the advice. At the moment I'm posting news at:
- (also in one of their forum threads)
- and
Just because of that, posting news can take a lot of time :))
Anyways, thanks for the advice. I'll contact David Shipley from, perhaps get the mod on the front page ;)

+2 votes   article: Alpha build 3: what's in it?
Herr_Alien Dec 20 2007, 3:24pm says:


Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this link:

+1 vote   mod: Ballistic
Herr_Alien Dec 20 2007, 3:22pm says:


Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this page:

+1 vote   member: Herr_Alien
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