What game triggered that? I mean there are plenty of them that throw armies against you. Some good (IG:Warlord, Cod4) some bad (AvP2 Primal Hunt). So, what game title triggered this particular reaction?
Any change to the game is a mod. Even a sound pack.
What I like about DBD is that they did show people playing it. So I say it has won the prize fair and square. Other mods won the title while showing even earlier work, yet failed to deliver. At least DBD shows you that what they have is playable.
Well, 1.2.3 was added to handle the crashes some of the people had with 1.2.2. So, the right way would be to install 1.2.2, and if it crashes, then go for 1.2.3.
Well, you see, I hate to see upcomming mod being awarded to mods that end up dead. It sounds more like the 'best upcomming screenshot(s)' in such cases. But when a mod has something playable, that's a different story.
If the team pulled it off that far, they will end up releasing. Plus, having a playable version is a major boost in morale for that team.
Not really. A development stage build is definitely not how the mod will play. But it is rather proof that the mod is a sane candidate, since at least a part of the gameplay becomes visible, and, to some extent, it is something that can be graded.
More like a rough sketch of how the mod will play.
But I see your point. Technically, jailbreak would have been allowed to run for the best upcomming.
Still, it's somehing that's worth thinking about. I'd even drop the demo version and go with some videos showing (in game) how the mod will feel. But something more than renderers and cinematic trailers. Something that shows the devs at least actually playing it.
Well, regarding upcomming mods/games, I made a suggestion on that page: how about allowing in the competition only mods that have released some sort of playable demo/alpha/beta version of it? That should also help filter out some of the mods that seem to enjoy remaining unreleased ;)
Well, that's the thing: the new game looks so ... undefined, I don't see it comming out too soon. That's for Aliens: Colonial Marines.
So I'm not really holding my breath waiting for it :)
Man, you'll love AvP2 Fortress :)
CTF, Assault, we're prepping dominaton for version 1.1 too. Watch some of the videos we recorded, it can get insanely fun!
He he, nice read there! I am curious to see if I can apply something like this for other (closed source) engines by appropriate manipulation of some settings etc.
Oh man, you seem to have gone to gamming development hell and back. I found some of the issues you pointed to repeat across various projects.
The need for a leader that shows something in order to get people joining the team, it is something everybody realizes at one point. It really doesn't matter if you start as a leader that just sits back or one that jumps in. What matters is what you do when you realize that you have to do a ot of effort to have something running. That's the turning point that sepparates leaders from quitters.
You pressed on, and I want to congratulate you for this.
I didn't have to fire anybody. Well, almost: I had a totally different person in mind to handle beta testing for our mod, but when that person didn't show up, I just ditched him. Thank god Windebieste (our mapper) has his head on his shoulders.
Anyway, I just wanted to say that this article raised some memories. Good luck with the project!
Here's a thought: for any upcomming mod/indie, one condition should be to have a playable level/demo/development build/thinggie. This way, both the editors and the players actually get something to rate.
I think that should make it credible. Your thoughts?
And about mods: I feel that any change in a game is a mod. OK, they can then be split in several categories, but that doesn't change my opinion that a change is a mod.
magical extending powers ... nothing sexual there, you say?
As for the crossfire, Tatsur0 did get caught in it, with the katana comments :)
Regarding community selections, keep them. I would say that it's up to the feelings of the game developer which prize is being regarded as more important for themselves. In that pov, most developers would love to get the editor's choice ;)
That's a friend of mine, Moose_Head!. And about the flag in the aliens mouth (both runner and drone), everybody seems to like that. On the other hand, it's pretty much the only way I see an alien carrying a flag.
Yeah, aliens can wall-walk allright, with or without the flag. Their pouncing (lounging) range however is severely limited while carrying the flag. Call it air drag, call it a move to save the gameplay, it is here to stay.
During the early beta tests (for version 1.0) Vemarkis (he's a member at moddb) pointed out that pouncing should be at least toned down if not removed all together if the alien carries the flag. I mean in 3 lounges, you could reach a base from the other one. A CTF map could be finished in under 2 minutes.
Anyway, we plan to document all these changes from regular AvP2 game play in a mod manual. Stay tuned :)
Thanks, I tried to do video captures with FRAPS when the action was kicking in :)
Yes, both red and blue team can have marine, preds, aliens and even synthetics on their side.
What we changed from AvP2 is the multiplayer gameplay. Frags won't matter here, what will matter is completing the objectives for each game mode.
Other than that, we kept the characters, their weapons and the look and feel of the maps.
What game triggered that? I mean there are plenty of them that throw armies against you. Some good (IG:Warlord, Cod4) some bad (AvP2 Primal Hunt). So, what game title triggered this particular reaction?
Any change to the game is a mod. Even a sound pack.
What I like about DBD is that they did show people playing it. So I say it has won the prize fair and square. Other mods won the title while showing even earlier work, yet failed to deliver. At least DBD shows you that what they have is playable.
Yes, I am mean :)
Hi!
Well, 1.2.3 was added to handle the crashes some of the people had with 1.2.2. So, the right way would be to install 1.2.2, and if it crashes, then go for 1.2.3.
Well, you see, I hate to see upcomming mod being awarded to mods that end up dead. It sounds more like the 'best upcomming screenshot(s)' in such cases. But when a mod has something playable, that's a different story.
If the team pulled it off that far, they will end up releasing. Plus, having a playable version is a major boost in morale for that team.
Not really. A development stage build is definitely not how the mod will play. But it is rather proof that the mod is a sane candidate, since at least a part of the gameplay becomes visible, and, to some extent, it is something that can be graded.
More like a rough sketch of how the mod will play.
But I see your point. Technically, jailbreak would have been allowed to run for the best upcomming.
Still, it's somehing that's worth thinking about. I'd even drop the demo version and go with some videos showing (in game) how the mod will feel. But something more than renderers and cinematic trailers. Something that shows the devs at least actually playing it.
Well, regarding upcomming mods/games, I made a suggestion on that page: how about allowing in the competition only mods that have released some sort of playable demo/alpha/beta version of it? That should also help filter out some of the mods that seem to enjoy remaining unreleased ;)
Well, that's the thing: the new game looks so ... undefined, I don't see it comming out too soon. That's for Aliens: Colonial Marines.
So I'm not really holding my breath waiting for it :)
Man, you'll love AvP2 Fortress :)
CTF, Assault, we're prepping dominaton for version 1.1 too. Watch some of the videos we recorded, it can get insanely fun!
Hey, thanks for the offer! However, since we mod the dedicated server too, we don't have a linux server available. Yet :)
Dave, I think you called your mod initially 'Gauntlet', right?
He he, nice read there! I am curious to see if I can apply something like this for other (closed source) engines by appropriate manipulation of some settings etc.
Cool article!
Oh man, you seem to have gone to gamming development hell and back. I found some of the issues you pointed to repeat across various projects.
The need for a leader that shows something in order to get people joining the team, it is something everybody realizes at one point. It really doesn't matter if you start as a leader that just sits back or one that jumps in. What matters is what you do when you realize that you have to do a ot of effort to have something running. That's the turning point that sepparates leaders from quitters.
You pressed on, and I want to congratulate you for this.
I didn't have to fire anybody. Well, almost: I had a totally different person in mind to handle beta testing for our mod, but when that person didn't show up, I just ditched him. Thank god Windebieste (our mapper) has his head on his shoulders.
Anyway, I just wanted to say that this article raised some memories. Good luck with the project!
Here's a thought: for any upcomming mod/indie, one condition should be to have a playable level/demo/development build/thinggie. This way, both the editors and the players actually get something to rate.
I think that should make it credible. Your thoughts?
And about mods: I feel that any change in a game is a mod. OK, they can then be split in several categories, but that doesn't change my opinion that a change is a mod.
magical extending powers ... nothing sexual there, you say?
As for the crossfire, Tatsur0 did get caught in it, with the katana comments :)
Regarding community selections, keep them. I would say that it's up to the feelings of the game developer which prize is being regarded as more important for themselves. In that pov, most developers would love to get the editor's choice ;)
My bet goes on 'Project Reality'.
check the size of the ms_client.dll file. If it's about 18-19 KB, you're still running v1.2.3. If it's about 15KB, then you are indeed running v1.2.2.
If the dll is 19KB, then you need to download and install the full v1.2.2, available here:
Master.lithfaq.com
Hi there,
Head to the master server site (http://master.lithfaq.com) and get the 1.2.2 patch (it's the second news entry).
Ok, go GFG#2 :)
That's a friend of mine, Moose_Head!. And about the flag in the aliens mouth (both runner and drone), everybody seems to like that. On the other hand, it's pretty much the only way I see an alien carrying a flag.
Oh man, I am sooo keeping my fingers crossed for Warlord ...
Black mesa :)
Yeah, good explanation for Black Mesa Source. I tried convincing the guys to make a demo, but I ended up getting the forum troll treatment.
Filefront's link points to ... drum roll ...
Nrtha.rar
I have no idea what that is, by the way.
I am leaning more towards Zeno Clash.
My 2 cents: Eternal Silence.
Yeah, aliens can wall-walk allright, with or without the flag. Their pouncing (lounging) range however is severely limited while carrying the flag. Call it air drag, call it a move to save the gameplay, it is here to stay.
During the early beta tests (for version 1.0) Vemarkis (he's a member at moddb) pointed out that pouncing should be at least toned down if not removed all together if the alien carries the flag. I mean in 3 lounges, you could reach a base from the other one. A CTF map could be finished in under 2 minutes.
Anyway, we plan to document all these changes from regular AvP2 game play in a mod manual. Stay tuned :)
Actually, Sierra was the publisher. The developer is Monolith. The copyright holder would be Fox.
And Leilei, did you ever, ever, make a positive comment?
Kom, focus on the project. Worry about being shut down only when the letter from Fox arrives.
Regarding the map, ask the guys from Isotx how they did it for IG Warlord ;)
Thanks, I tried to do video captures with FRAPS when the action was kicking in :)
Yes, both red and blue team can have marine, preds, aliens and even synthetics on their side.
What we changed from AvP2 is the multiplayer gameplay. Frags won't matter here, what will matter is completing the objectives for each game mode.
Other than that, we kept the characters, their weapons and the look and feel of the maps.