Comment History  (150 - 180 of 351)
Herr_Alien
Herr_Alien @ Developer Banter - Eternal Silence

That was actually funny. It also happened some time ago, with the live modcast. I always think (in such cases) that one of the guys (Ryan or Dave) is typing what the others should say :))
Anyway, glad to hear you guys again!

Good karma+2 votes
Herr_Alien
Herr_Alien @ AvP2 Team Fortress

That's absolutely correct :)
I'll refine a bit our goal: we do not compete with existing Team Fortress mods/games. We compete against vanilla AvP2 and how it is currently played (DM and TDM).

Good karma+2 votes
Herr_Alien
Herr_Alien @ AvP2 Team Fortress

You'll need the latest official patch for it, 1.096.
A new beta is build each week, so keep an eye on the download section from our site: Avp2fortress.lthfaq.com

Good karma+1 vote
Herr_Alien
Herr_Alien @ The Happy Friar's Civy's

Voted!
I think that it should also work with the demo.

Good karma+2 votes
Herr_Alien
Herr_Alien @ Mod Video Spotlight - April 2009

WINNAR? :P

Good karma+1 vote
Herr_Alien
Herr_Alien @ The mod gets two new damage types and a TODO list

Well, no. But, taking a sentry from your base, and then go across the whole map just to place it? I think that should be a clear indicator in itself. I mean it's not like you accidentally dropped in in the enemy base.

You can place however turrets in your own base, and in no man's land. The enemy base is off limits for your team's sentries.

Good karma+1 vote
Herr_Alien
Herr_Alien @ The mod gets two new damage types and a TODO list

Because of the team volume surrounding each base, when an enemy turret is dropped in your base, it becomes inactive. It does not attack. Not now, not ever, as long as the turret is labeled from the opposite team.

Now, since turrets can also be picked up, if an enemy engineer drops a turret in your base, it's actually giving you a present: the turret itself.

No man's land is however fair game.

Good karma+1 vote
Herr_Alien
Herr_Alien @ A new look at Gull City

This looks very STALKER-ish. That's pretty good, if you ask me. Will this have an SP component to it?

Good karma+2 votes
Herr_Alien
Herr_Alien @ My biggest development challenge is

I'll second that. An option "all of the above" would fit much better a lot of modders. Including me.

Good karma+1 vote
Herr_Alien
Herr_Alien @ We get feedback on the test from 2009-04-19

I take it you're talking about the 'Aliens' music?
Well, yeah, I guess it could be annoying. I'm myself a big Alien fan (most people helping me test this are), so the music fits the map like a glove fits a hand.
It could be annoying for others though, I have to admit that :)

Good karma+1 vote
Herr_Alien
Herr_Alien @ Modcast S02 E21

Ha, we got mentioned on the modcast :)
Some extra info needs to be added related to the AvP2 online community: I am not the only guy behind keeping AvP2 online. Jeff (his nickname on lithfaq.com is The_One) also plays an important part, hosting the server, providing various interfaces for third party game broswer-like tools and so on.

Regarding the mod itself, Brian got closer to what we aim for: play AvP2 (keep the universe) in a different style, by adding new game modes, objective based instead of frag based. The Team Fortress concept provides that. Another thing that we aim to enforce is better teamwork and the class system from TF is designed with that in mind.

I guess that these two (teamwork + objective base gameplay) guarantees that Team Fortress mods will still be made, for almost each FPS that is launched.

Crysis Team Fortress, anyone?

Good karma+3 votes
Herr_Alien
Herr_Alien @ EU Download Server Activated

Actually, deathbal101 is fairly close on this one: even in copper wiring, the electric signal propagates at about 60% - 70% of the speed of light in that medium. :)

Good karma+1 vote
Herr_Alien
Herr_Alien @ Herr_Alien

You're welcome! We have a lot of fun doing it too :)

Good karma+1 vote
Herr_Alien
Herr_Alien @ Attribute changes, a news feed and what still needs to be done

Well, we're all tied up with beta testing; we do that each Saturday, at 20:00 GMT.
We might shift it this weekend: the Eastern Europe is celebrating Easter this Sunday, and there's a special ceremony that Cristina (my girlfriends) wants me to attend to. That leaves Sunday 20:00 GMT as the next possible day.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Attribute changes, a news feed and what still needs to be done

It is good; the netgun sentry is sometimes harder to get along with, but it can be handled.

Good karma+1 vote
Herr_Alien
Herr_Alien @ I am...

Here here ! :)
The curent job is my third one. Funny that a lot of people here are school students. An employer should see this place as a god mine.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Just having fun

yeah, that's a direct effect of the 200+ pings people had :)
Until I get hold of a decent server, I am hosting the matches on my laptop. That leads to what you observed.

Good karma+1 vote
Herr_Alien
Herr_Alien @ AvP2 - Project "Savior"

Regarding the sound, you might want to click the 'Options' button on the game launcher itself. It could be that the Disable Sound checkbox is ticked.

As for the remaining players being ********, I'd just ignore them.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Overgrowth has been squashed by SMALL TANKS

Well, one does not exclude the other. I say shelf the IP, and work on it after this small tanks game. Don't discard the work and IP; you can always pick it up again.

Good karma+1 vote
Herr_Alien
Herr_Alien @ FileFront closes its doors

I hear that! I mean between file planet (requiring to create an account) and filefront (allowing anybody to download), I'd rather keep filefront and say bye-bye to file planet.
Anyway, I hope they'll have a Phoenix-like rebirth.

Good karma+6 votes
Herr_Alien
Herr_Alien @ Evac is more complicated than Domination

It is you :)
I don't own HL2, so no, we didn't use any sound FX'es from that game.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Evac is more complicated than Domination

Thank you! I'll pass over the compliments to Windebieste, he's the guy making the maps for the mods. With one exception, Phase54, built by Archantosaurus.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Realeasing Actual Gameplay footage!

The game looks good! I have to admit, although I am more of a shooter person, it got my attention.

Good karma+1 vote
Herr_Alien
Herr_Alien @ AvP2 Team Fortress

Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
Groups.yahoo.com
You will be notified each time when a test is scheduled, and which beta exactly we will be using.

Good karma+1 vote
Herr_Alien
Herr_Alien @ How many mods/games are you actively playing?

I also cycle through my existing/installed games, but I play at most 3. Currently those are Codename: Outbreak, IG:Warlord and STALKER.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Modcast S02 E17

That's true. Still, it is funny, you missed the game I actually played this weekend :)).
Anyway, good show guys!

Good karma+1 vote
Herr_Alien
Herr_Alien @ Modcast S02 E17

Might want to mention also Kernel Panic ( Moddb.com ). You promised to focus more on on FPS games; well, this one is a nifty Tron like RTS. The ball is in your court :)

Good karma+3 votes
Herr_Alien
Herr_Alien @ Kernel Panic 3.2

It is nice, actually. It still has a way to go, but I already enjoy it.

Good karma+1 vote
Herr_Alien
Herr_Alien @ Kernel Panic

I like the idea of pointers being able to do a lot of damage :)

Good karma+1 vote
Herr_Alien
Herr_Alien @ AvP2 Master Server ('Savior') mod v1.2.3

To install it on Vista you need administrator access rights.

Good karma+1 vote
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