I write code.
That was actually funny. It also happened some time ago, with the live modcast. I always think (in such cases) that one of the guys (Ryan or Dave) is typing what the others should say :))
Anyway, glad to hear you guys again!
That's absolutely correct :)
I'll refine a bit our goal: we do not compete with existing Team Fortress mods/games. We compete against vanilla AvP2 and how it is currently played (DM and TDM).
You'll need the latest official patch for it, 1.096.
A new beta is build each week, so keep an eye on the download section from our site: Avp2fortress.lthfaq.com
I think that it should also work with the demo.
Well, no. But, taking a sentry from your base, and then go across the whole map just to place it? I think that should be a clear indicator in itself. I mean it's not like you accidentally dropped in in the enemy base.
You can place however turrets in your own base, and in no man's land. The enemy base is off limits for your team's sentries.
Because of the team volume surrounding each base, when an enemy turret is dropped in your base, it becomes inactive. It does not attack. Not now, not ever, as long as the turret is labeled from the opposite team.
Now, since turrets can also be picked up, if an enemy engineer drops a turret in your base, it's actually giving you a present: the turret itself.
No man's land is however fair game.
This looks very STALKER-ish. That's pretty good, if you ask me. Will this have an SP component to it?
I'll second that. An option "all of the above" would fit much better a lot of modders. Including me.
I take it you're talking about the 'Aliens' music?
Well, yeah, I guess it could be annoying. I'm myself a big Alien fan (most people helping me test this are), so the music fits the map like a glove fits a hand.
It could be annoying for others though, I have to admit that :)
Ha, we got mentioned on the modcast :)
Some extra info needs to be added related to the AvP2 online community: I am not the only guy behind keeping AvP2 online. Jeff (his nickname on lithfaq.com is The_One) also plays an important part, hosting the server, providing various interfaces for third party game broswer-like tools and so on.
Regarding the mod itself, Brian got closer to what we aim for: play AvP2 (keep the universe) in a different style, by adding new game modes, objective based instead of frag based. The Team Fortress concept provides that. Another thing that we aim to enforce is better teamwork and the class system from TF is designed with that in mind.
I guess that these two (teamwork + objective base gameplay) guarantees that Team Fortress mods will still be made, for almost each FPS that is launched.
Crysis Team Fortress, anyone?
Actually, deathbal101 is fairly close on this one: even in copper wiring, the electric signal propagates at about 60% - 70% of the speed of light in that medium. :)
You're welcome! We have a lot of fun doing it too :)
Well, we're all tied up with beta testing; we do that each Saturday, at 20:00 GMT.
We might shift it this weekend: the Eastern Europe is celebrating Easter this Sunday, and there's a special ceremony that Cristina (my girlfriends) wants me to attend to. That leaves Sunday 20:00 GMT as the next possible day.
It is good; the netgun sentry is sometimes harder to get along with, but it can be handled.
Here here ! :)
The curent job is my third one. Funny that a lot of people here are school students. An employer should see this place as a god mine.
yeah, that's a direct effect of the 200+ pings people had :)
Until I get hold of a decent server, I am hosting the matches on my laptop. That leads to what you observed.
Regarding the sound, you might want to click the 'Options' button on the game launcher itself. It could be that the Disable Sound checkbox is ticked.
As for the remaining players being ********, I'd just ignore them.
Well, one does not exclude the other. I say shelf the IP, and work on it after this small tanks game. Don't discard the work and IP; you can always pick it up again.
I hear that! I mean between file planet (requiring to create an account) and filefront (allowing anybody to download), I'd rather keep filefront and say bye-bye to file planet.
Anyway, I hope they'll have a Phoenix-like rebirth.
It is you :)
I don't own HL2, so no, we didn't use any sound FX'es from that game.
Thank you! I'll pass over the compliments to Windebieste, he's the guy making the maps for the mods. With one exception, Phase54, built by Archantosaurus.
The game looks good! I have to admit, although I am more of a shooter person, it got my attention.
Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
You will be notified each time when a test is scheduled, and which beta exactly we will be using.
I also cycle through my existing/installed games, but I play at most 3. Currently those are Codename: Outbreak, IG:Warlord and STALKER.
That's true. Still, it is funny, you missed the game I actually played this weekend :)).
Anyway, good show guys!
Might want to mention also Kernel Panic ( Moddb.com ). You promised to focus more on on FPS games; well, this one is a nifty Tron like RTS. The ball is in your court :)
It is nice, actually. It still has a way to go, but I already enjoy it.
I like the idea of pointers being able to do a lot of damage :)
To install it on Vista you need administrator access rights.