Comment History  (150 - 180 of 351)
Herr_Alien Sep 17 2011, 7:12pm replied:

Bingo :)
The purpose of the story is to have people question the usual way of handling zombies.

What I wanted initially is to have the two discover the secret of the "Don't dies"; that would make them murderers. Alex would then want to tell others the fact that the zombies are starting to recover, but gets killed by Derrick, to avoid the repercussion of their "cleaning operations" (now actually mass murders).
But hey, you only have 500 words :)

+1 vote   article: Short Story Competition Winner - Herr_Alien
Herr_Alien Dec 13 2010, 4:29am says:

Half Life meets Doom 3 meets Resident Evil. Sounds very promising, and the video alone transpires the kind of atmosphere that tickles me the right way :)
I'll give the demo a try. If me likes, me buys :)

+2 votes   game: Alpha Project
Herr_Alien Dec 2 2010, 6:11am says:

:)) loved the screaming ... ok, I'll retweet-ya ...

+3 votes   article: Primal Carnage Top 100 - New images, video and more!
Herr_Alien Jul 7 2010, 5:08am says:

Wow! This looks cool!

+1 vote   game: Bloom
Herr_Alien Apr 2 2010, 2:28am replied:

:D 1st of April?

+1 vote   article: Major Development Breakthrough
Herr_Alien Feb 28 2010, 10:38am says:

I am impressed! :) Nice job there!

+2 votes   media: PDA Test for Lost Alpha
Herr_Alien Feb 12 2010, 2:39pm replied:

Exactly, my friend.

+1 vote   article: The Master Server mod reached version 1.5!
Herr_Alien Feb 11 2010, 8:39am says:

Yaay :) Ryan's doing interviews !!
I loved the interview, it definitely put on my bookmarks.

+2 votes   article: Jailbreak: Source - Big Breakout Weekend Roundup!
Herr_Alien Feb 5 2010, 5:55am says:

hmm ... what server did you try to join? Maybe they were running older versions of Enterprise or Crepuscular Hecatomb maps.

+1 vote   member: TheUnknownM
Herr_Alien Jan 26 2010, 12:16pm replied:

Pace yourself! You still have plenty of work ahead in terms of game assets (levels, props, skins etc.).
And don't give up.

+2 votes   article: Whoa!
Herr_Alien Jan 21 2010, 8:33am says:

BTW, there's also a mod called Flipside.

+1 vote   article: New Screens & Brion Foulke Talk Flipside!
Herr_Alien Jan 14 2010, 3:51am replied:

Now now, just because he doesn't have the time to play a lot of mods that doesn't mean he has no business being here. It would be like none of us should enter a food store just because we don't care that much about the differences in egg types.

I did vote, for 3 (or maybe 4?) mods that I liked.

+1 vote   poll: Have you voted in the Mod of the Year Top 100?
Herr_Alien Dec 11 2009, 5:54am replied:

Well, technically, there was no interruption of online play for AvP2: we had the new master server up and running at the same time Sierra pulled the plug on the official one.
Anyway, glad to have you back!

+1 vote   download: Master Server Patch v1.3
Herr_Alien Aug 24 2009, 4:05am replied:

Not quite so, if you ask me. It's more of a drumm & base approach for the ambient one. The drums are a bit too strong if you ask me, true, but the piece definitely hasy rythm and theme.

+1 vote   article: Second Breath Media, Music Update # 2
Herr_Alien May 21 2009, 12:07pm replied:

That was actually funny. It also happened some time ago, with the live modcast. I always think (in such cases) that one of the guys (Ryan or Dave) is typing what the others should say :))
Anyway, glad to hear you guys again!

+2 votes   article: Developer Banter - Eternal Silence
Herr_Alien Mar 23 2009, 5:17am says:

The game looks good! I have to admit, although I am more of a shooter person, it got my attention.

+1 vote   article: Realeasing Actual Gameplay footage!
Herr_Alien Mar 2 2009, 6:06am says:

magical extending powers ... nothing sexual there, you say?
As for the crossfire, Tatsur0 did get caught in it, with the katana comments :)

Regarding community selections, keep them. I would say that it's up to the feelings of the game developer which prize is being regarded as more important for themselves. In that pov, most developers would love to get the editor's choice ;)

+1 vote   article: Modcast S02 E15
Herr_Alien Feb 26 2009, 5:09am says:

My bet goes on 'Project Reality'.

+4 votes   article: Editors' Choice: Best Multiplayer Mod
Herr_Alien Feb 16 2009, 6:54am says:

Regarding the map, ask the guys from Isotx how they did it for IG Warlord ;)

+2 votes   article: Developer Banter - Project Reality
Herr_Alien Feb 10 2009, 4:27am replied:

What my compatriot forgot is that we (romanians) also have troops deployed in Iraq. That kinda put us in the same boat with US, right?

Think a bit before making that kind of statements.

+5 votes   article: Top 100 Voting
Herr_Alien Feb 2 2009, 8:16am says:

Quite funny :) You guys however made your point: We do love doing this kind of sh!t.

Good job!

+1 vote   download: GoldenPie
Herr_Alien Jan 20 2009, 4:45am says:

Warlord is 24.95 USD

+1 vote   article: Modcast S02 E09
Herr_Alien Nov 24 2008, 11:43am replied:

Hmm, Jeff (The_One) is renting AvP2 servers. Contact him on

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Nov 18 2008, 9:32am says:

Well, it was just an mp3. And no mod team interviewed? Hmm, what are you guys up to?

+1 vote   media: Modcast S02 E01
Herr_Alien Oct 25 2008, 2:06pm replied:

Well, I also bought it later, but not to play a mod, but rather to make a mod for it. So my answer was 'No'.

+1 vote   poll: Have you ever purchased a game older than 1 year because you wanted to play a certain mod(s) that required it?
Herr_Alien Oct 18 2008, 2:15am replied:

So it's a moddb issue. You should contact Intense about this; besides that it would help having a good audio file on moddb, it could also help Intense uncover and fix a potential bug.

+1 vote   article: Friday Update #24
Herr_Alien Oct 10 2008, 4:09am replied:

He he :)
I'll second that. The advantages of making the alpha public (you could still make the beta private) is that:
- more people to play it => more feedback
- more people to play it => more chances to recruit valuable team members

+2 votes   article: Decadence closed alpha is released, media release for mere mortals
Herr_Alien Sep 8 2008, 2:12am replied:

You bet! It's the only theme that's not too light or too dark.

+3 votes   poll: Which color theme do you use for ModDB?
Herr_Alien Aug 12 2008, 10:17am says:

Well, "To Err Is Human" :)

+1 vote   media: Modcast Live! Episode 3 - Audio
Herr_Alien Jul 17 2008, 5:50am replied:

Well, it is getting harder, even only because the fact that the scope of a mod becomes larger. As Tatsur0 pointed out, early mods are reskins or map packs, while later ones add new game types and new abilities.
And making a total conversion (basically a new game) is much harder now: think of the size of the team. If with older days one man could do the job, now you need a dozen.
The fact that modding grows however is best indicated by the fact that more and more mods tend to have industry-like quality (see Eternal Silence for example).

+2 votes   poll: In my opinion, modding is.....
Herr_Alien Jul 16 2008, 2:08am says:

I also see it growing, if not in numbers then in complexity. For example, if the earlier AvP2 mods consisted in skin/map packs, the latest mods tend to add more (see AJL, UHM, X-Coop and Imp-Coop). So even because of this evolution alone, modding is still growing.

+1 vote   poll: In my opinion, modding is.....
Herr_Alien Jun 12 2008, 3:32pm replied:

A level editor, and a model tool. There was also a software SDK released for it.

+1 vote   article: AvP2Fortress: sneak peek on build 6
Herr_Alien May 24 2008, 10:18am replied:

Well, we'll try to keep the weekly schedule, releasing a new alpha build each Friday, arround 18:00 GMT.

+1 vote   article: Alpha build 3: what's in it?
Herr_Alien Jan 9 2008, 2:27am replied:


Well, try this link:

I just downloaded from there, to test the archive and I was able to unpack it.

+1 vote   download: Ballistic 2
Herr_Alien May 16 2009, 1:50pm replied:

That's absolutely correct :)
I'll refine a bit our goal: we do not compete with existing Team Fortress mods/games. We compete against vanilla AvP2 and how it is currently played (DM and TDM).

+2 votes   mod: AvP2 Team Fortress
Herr_Alien May 11 2009, 3:47am replied:

You'll need the latest official patch for it, 1.096.
A new beta is build each week, so keep an eye on the download section from our site:

+1 vote   mod: AvP2 Team Fortress
Herr_Alien May 10 2009, 2:04am replied:

I think that it should also work with the demo.

+2 votes   mod: The Happy Friar's Civy's
Herr_Alien May 1 2009, 9:21am says:


+1 vote   article: Mod Video Spotlight - April 2009
Herr_Alien Apr 30 2009, 2:52pm replied:

Well, no. But, taking a sentry from your base, and then go across the whole map just to place it? I think that should be a clear indicator in itself. I mean it's not like you accidentally dropped in in the enemy base.

You can place however turrets in your own base, and in no man's land. The enemy base is off limits for your team's sentries.

+1 vote   article: The mod gets two new damage types and a TODO list
Herr_Alien Apr 30 2009, 1:44pm replied:

Because of the team volume surrounding each base, when an enemy turret is dropped in your base, it becomes inactive. It does not attack. Not now, not ever, as long as the turret is labeled from the opposite team.

Now, since turrets can also be picked up, if an enemy engineer drops a turret in your base, it's actually giving you a present: the turret itself.

No man's land is however fair game.

+1 vote   article: The mod gets two new damage types and a TODO list
Herr_Alien Apr 27 2009, 3:12am says:

This looks very STALKER-ish. That's pretty good, if you ask me. Will this have an SP component to it?

+2 votes   article: A new look at Gull City
Herr_Alien Apr 23 2009, 10:04am replied:

I'll second that. An option "all of the above" would fit much better a lot of modders. Including me.

+1 vote   poll: My biggest development challenge is
Herr_Alien Apr 21 2009, 11:30pm replied:

I take it you're talking about the 'Aliens' music?
Well, yeah, I guess it could be annoying. I'm myself a big Alien fan (most people helping me test this are), so the music fits the map like a glove fits a hand.
It could be annoying for others though, I have to admit that :)

+1 vote   article: We get feedback on the test from 2009-04-19
Herr_Alien Apr 21 2009, 2:14am says:

Ha, we got mentioned on the modcast :)
Some extra info needs to be added related to the AvP2 online community: I am not the only guy behind keeping AvP2 online. Jeff (his nickname on is The_One) also plays an important part, hosting the server, providing various interfaces for third party game broswer-like tools and so on.

Regarding the mod itself, Brian got closer to what we aim for: play AvP2 (keep the universe) in a different style, by adding new game modes, objective based instead of frag based. The Team Fortress concept provides that. Another thing that we aim to enforce is better teamwork and the class system from TF is designed with that in mind.

I guess that these two (teamwork + objective base gameplay) guarantees that Team Fortress mods will still be made, for almost each FPS that is launched.

Crysis Team Fortress, anyone?

+3 votes   article: Modcast S02 E21
Herr_Alien Apr 17 2009, 11:35pm replied:

Actually, deathbal101 is fairly close on this one: even in copper wiring, the electric signal propagates at about 60% - 70% of the speed of light in that medium. :)

+1 vote   article: EU Download Server Activated
Herr_Alien Apr 16 2009, 5:29am replied:

You're welcome! We have a lot of fun doing it too :)

+1 vote   member: Herr_Alien
Herr_Alien Apr 15 2009, 11:59pm replied:

Well, we're all tied up with beta testing; we do that each Saturday, at 20:00 GMT.
We might shift it this weekend: the Eastern Europe is celebrating Easter this Sunday, and there's a special ceremony that Cristina (my girlfriends) wants me to attend to. That leaves Sunday 20:00 GMT as the next possible day.

+1 vote   article: Attribute changes, a news feed and what still needs to be done
Herr_Alien Apr 15 2009, 8:38am replied:

It is good; the netgun sentry is sometimes harder to get along with, but it can be handled.

+1 vote   article: Attribute changes, a news feed and what still needs to be done
Herr_Alien Apr 12 2009, 1:28pm replied:

Here here ! :)
The curent job is my third one. Funny that a lot of people here are school students. An employer should see this place as a god mine.

+1 vote   poll: I am...
Herr_Alien Apr 8 2009, 3:30am replied:

yeah, that's a direct effect of the 200+ pings people had :)
Until I get hold of a decent server, I am hosting the matches on my laptop. That leads to what you observed.

+1 vote   article: Just having fun
Herr_Alien Apr 1 2009, 6:32am replied:

Regarding the sound, you might want to click the 'Options' button on the game launcher itself. It could be that the Disable Sound checkbox is ticked.

As for the remaining players being ********, I'd just ignore them.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Apr 1 2009, 4:40am says:

Well, one does not exclude the other. I say shelf the IP, and work on it after this small tanks game. Don't discard the work and IP; you can always pick it up again.

+1 vote   article: Overgrowth has been squashed by SMALL TANKS
Herr_Alien Mar 25 2009, 4:48pm replied:

I hear that! I mean between file planet (requiring to create an account) and filefront (allowing anybody to download), I'd rather keep filefront and say bye-bye to file planet.
Anyway, I hope they'll have a Phoenix-like rebirth.

+6 votes   article: FileFront closes its doors
Herr_Alien Mar 24 2009, 11:56am replied:

It is you :)
I don't own HL2, so no, we didn't use any sound FX'es from that game.

+1 vote   article: Evac is more complicated than Domination
Herr_Alien Mar 23 2009, 11:33am replied:

Thank you! I'll pass over the compliments to Windebieste, he's the guy making the maps for the mods. With one exception, Phase54, built by Archantosaurus.

+1 vote   article: Evac is more complicated than Domination
Herr_Alien Mar 22 2009, 12:22am replied:

Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
You will be notified each time when a test is scheduled, and which beta exactly we will be using.

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Mar 20 2009, 5:27am replied:

I also cycle through my existing/installed games, but I play at most 3. Currently those are Codename: Outbreak, IG:Warlord and STALKER.

+1 vote   poll: How many mods/games are you actively playing?
Herr_Alien Mar 17 2009, 12:45am replied:

That's true. Still, it is funny, you missed the game I actually played this weekend :)).
Anyway, good show guys!

+1 vote   article: Modcast S02 E17
Herr_Alien Mar 16 2009, 1:33pm says:

Might want to mention also Kernel Panic ( ). You promised to focus more on on FPS games; well, this one is a nifty Tron like RTS. The ball is in your court :)

+3 votes   article: Modcast S02 E17
Herr_Alien Mar 15 2009, 1:27pm says:

It is nice, actually. It still has a way to go, but I already enjoy it.

+1 vote   download: Kernel Panic 3.2
Herr_Alien Mar 15 2009, 2:40am says:

I like the idea of pointers being able to do a lot of damage :)

+1 vote   game: Kernel Panic
Herr_Alien Mar 12 2009, 6:02pm replied:

To install it on Vista you need administrator access rights.

+1 vote   download: AvP2 Master Server ('Savior') mod v1.2.3
Herr_Alien Feb 9 2012, 6:11am says:

... you guys already have a site. Any extra details?

+2 votes   article: Modinformer Mod News Round-Up: February 8th
Herr_Alien Sep 27 2011, 11:09am replied:

I hear that. My choice was (2), getting a truckload of funds. This means that you can have AAA titles of low quality, and that sold poorly. Just like in real life.

+7 votes   poll: Game becomes AAA or truly AAA when
Herr_Alien Aug 25 2011, 12:16am replied:

"Quality mod developers deserve money for what they do"
One of the reasons I chose this option is because of paid DLC. I simply don't like this double standard: one party can sell what I find essentially being mods, while the others are not allowed.

+2 votes   poll: Selling mods
Herr_Alien Jul 27 2011, 2:57am says:

Hey, congrats!

+1 vote   article: Call of Pripyat Reloaded in Medias
Herr_Alien Jul 8 2011, 1:19am says:

Not sure if I mentioned this already or not, but after the modcast was canned, I kept trying to find something to replace it. You guys do a pretty good job filling in the gap.
Looking forward to your next round-up, be it in text format or video format.

+1 vote   article: Modinformer Mod News Round-Up: June 26 - July 2nd
Herr_Alien Oct 24 2010, 4:57am says:

Well, do what your conscience dictates you :) . Don't worry, the "non-crybaby" audience won't hold it against you if you don't release anything.

I personally liked the demo you released; it showed the potential of the engine and what a good control scheme can do.

+3 votes   article: Checking In
Herr_Alien Sep 16 2010, 2:40pm says:

Thumbs up! Nice tutorial there!

+2 votes   article: How do I make my voice sound like *that*
Herr_Alien Jun 17 2010, 1:46am says:

You did a nice job with the map. Keep it up!

+2 votes   article: Chernobyl - Lost Riddles | Notebook-System
Herr_Alien Apr 14 2010, 4:29am says:

Cool beans!
Basically allowing the mapper to decide what gets culled. Similar systems get used by quite a lot of games. Glad to see you guys are using it in yours!

+2 votes   article: Torqials #2 - Cheap Occlusion Culling
Herr_Alien Mar 25 2010, 9:54am says:

I am impressed :)
This is exactly what's needed from a tutorial: enough info to get you started, without spoon-feeding the people.

+2 votes   article: Game Maker: Beginner's Tutorial (Part 1)
Herr_Alien Mar 1 2010, 3:21am says:

About updates, you don't have to make them on a weekly basis; if you feel there's too little to show, then skip one week, work on the mod and then make a media post.
The advantage to that is that it buys you time to work. This counts if you're the only guy working on it.

0 votes   article: Back To Coding
Herr_Alien Feb 19 2010, 6:55am says:

The project feels pretty good, to be honest. I enjoyed the demo for control schemes.

One thing to note regarding it: sometimes the AI escorting you can get you crowded in one corner. That makes it impossible to move afterwards.
Maybe have them keep some distance? That should help, I think.

Anyway, the project is promissing. If you can figure out a way to go from a level to another one and back, that would be great!

Keep up the good work.

+1 vote   article: Checking In
Herr_Alien Feb 13 2010, 8:24am replied:

Well, most AVs have a so called 'exception list' or 'allowed list'. Try having gslist listed there.
For the record, it's not the first time an AV lists clean files from AvP2 as viruses. McAfee and AVG are a bit notorious for listing sres.dll (a server resource file) as malware.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Feb 13 2010, 1:27am replied:

Gslist is an open source game spy client. Beats me why NOD32 (and it seems only NOD32) labels it as a trojan.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Feb 4 2010, 9:44am says:

Regrding your issues with AvP2TF, the mod has it's own files in the avp2tf folder. What are the problems you're experiencing?

+1 vote   member: TheUnknownM
Herr_Alien Jan 27 2010, 10:29am replied:

It can't be both cluttered and bare. It looks just bare.

+1 vote   group: Radi-8
Herr_Alien Jan 15 2010, 6:36am replied:

You should really consider going as an independent steam app, much like ZPS or Eternal Silence. I mean the only thing 0.4.1 needed is a runtime of it's own, and I verified that by starting the mod as a mod of Eternal Silence.
I know, :O , but it worked perfectly.

+2 votes   article: Jailbreak - IRC Release Party!
Herr_Alien Jan 15 2010, 3:50am says:

You also promissed top hats. If it's possible to do it for only one map, do it for plague.
This can evolve then in some custom clothing for each map: in plague they're wearing top hats, in other maps astronaut helmets ...

+1 vote   article: Jailbreak - IRC Release Party!
Herr_Alien Dec 16 2009, 4:25am replied:

I don't think he's angry, but rather more like an all-knowing dude.

Thanks for the article, fun to read, and I bet something from it will stick with us.

+3 votes   article: How To: Create a Prototype in 5 Simple Steps (How to Terminate a Helpless Baby)
Herr_Alien Dec 13 2009, 6:14am replied:

the orange funny being game is pretty good though. I like it.

+2 votes   article: PutUp
Herr_Alien Oct 28 2009, 6:38am says:

Don't hate it so far ... That means you have another shot at making people (well, me at least) hate it with your second episode. Thumbs up!

+1 vote   article: Frozen Synapse is at Gamecity!
Herr_Alien Oct 22 2009, 3:11am replied:

We're doing OK. Version 1.1 will be released this year for sure, we just want to make sure we didn't forget anything.

+1 vote   article: Podcast reloaded, assault and a hint
Herr_Alien Oct 6 2009, 2:07am replied:

I subscribe to Silverfisk here. There was a show on Discovery Channel that analyzed sounds and how we react to them. Apparently, lower frequencies make us more tense and scared. Now, while I arrived at the same conclusion with Silverfisk before remembering the TV show, the fact that "A Functioning God" has more low frequency sounds (for example at second 55 and on) is the only thing I can put my finger on as to why "A Functioning God" sounds better to me.

Now, I went on and listened "Schism" again: this song has its own strong bass, I'll give you that. It also has the pseudo-vocal part, that somehow covers/detracts from the tense mood the bass is delivering. The piano in "A Functioning God" doesn't do that.

Anyway, take all criticism with a grain of salt. After all, it's your game, you guys know better what kind of atmosphere the game is supposed to deliver. For all that I know, my opinion on the songs can be very well (and I think it is) biased by the games that I use to play (STALKER anyone?).

+1 vote   article: A Frozen Synapse Art and Audio Update
Herr_Alien Oct 4 2009, 12:11am replied:

Ha! Thanks, I'll have that edited :)

Yeah, that's the main purpose, especially since the mod has plenty of quirks that make the experience different from both existing TF mods/games and AvP2.

+1 vote   article: Let me give you a hint ...
Herr_Alien Aug 23 2009, 11:16pm replied:

Well, belive it or not, the map was made by an Alien fan. As for the series being family-compatible, that's ok. We're just interested in the level, and from what we played on it, it provides a very nice experience for teams of 2 - 3 payers.

I say try it :)

+2 votes   article: Test conclusions
Herr_Alien Aug 12 2009, 1:27am replied:

True. Still, I love the idea of using google maps the way you guys do it. Every mod that's aware of what's good will start doing the same :)
You guys did a nice job there.

+2 votes   article: Dystopia: August 09 Update - August Cooldown
Herr_Alien Jul 12 2009, 1:47am replied:

Well, we're still in the process of improving the netcode. Thanks for the vote of confidence :)

+1 vote   article: We recorded our 6th audio file
Herr_Alien Jul 2 2009, 6:55am replied:

Eh? That's the picture, that's what caused it. Now, having this feedback, you know what can be improved. Heck, everybody has to start from somewhere.
Good luck with the mod!

+1 vote   article: Reborned
Herr_Alien Jun 29 2009, 4:51am replied:

I think he means the UV unwrap for "A brand new shipyard for the Ancient:". There is one face visible that has looong stripes on it, that look like being caused by having the face shrunk when unwrapping.

+2 votes   article: Reborned
Herr_Alien Jun 26 2009, 10:39am replied:

Hmm, I did experience slower downloads. And from what Greg says, it makes sense now: I'm romanian, so I do use EU mirrors.

+1 vote   article: Update on slow download speeds
Herr_Alien May 27 2009, 11:29pm replied:

Well, it became a pain for the Domination game mode, because triggers are used a lot in it. In the other modes (CTF, 1FCTF), the players interract with triggers only when taking the flag or making the capture. That's not that often, so the issue didn't became known until we added Domination.

+1 vote   article: ... I could be your cheeky girl!
Herr_Alien Mar 12 2009, 9:00am says:

What game triggered that? I mean there are plenty of them that throw armies against you. Some good (IG:Warlord, Cod4) some bad (AvP2 Primal Hunt). So, what game title triggered this particular reaction?

+1 vote   article: The f*#& you point
Herr_Alien Mar 9 2009, 1:05am replied:

Well, that's the thing: the new game looks so ... undefined, I don't see it comming out too soon. That's for Aliens: Colonial Marines.
So I'm not really holding my breath waiting for it :)

+2 votes   article: We tweaked the mod a bit ...
Herr_Alien Feb 24 2009, 5:05am replied:

That's a friend of mine, Moose_Head!. And about the flag in the aliens mouth (both runner and drone), everybody seems to like that. On the other hand, it's pretty much the only way I see an alien carrying a flag.

+1 vote   article: We have new videos!
Herr_Alien Feb 23 2009, 2:38am replied:

I am leaning more towards Zeno Clash.

+2 votes   article: Editors' Choice: Best Upcoming Indie
Herr_Alien Feb 16 2009, 12:27am replied:

Well, to twist the knife clock-wise, have you watched also the remaining of the videos? They're pretty cool if you ask me :)

+2 votes   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Feb 13 2009, 12:19am replied:

Well, for what it is worth it, everybody now knows that you hate them. I mean it is even written on the flash rotator on :)

+1 vote   article: Modcast S02 E12
Herr_Alien Dec 18 2008, 10:06am says:

Well, for what is worth it, she was right. They will play an important role in his life :D

+2 votes   article: Goku is a big boy now!
Herr_Alien Dec 17 2008, 4:38am replied:

I'll support that too. Having easier to use editors will not destroy modding, it will help people build bigger projects. It's like saying that inventing the tractor killed agriculture ;)

+3 votes   article: Modcast S02 E05
Herr_Alien Dec 10 2008, 8:13am replied:

I think that's because you joked that it will be boring. If you ask me, modcasts and the developer banter are never boring. They all present game development from different perspectives. And even if the problems discussed are somewhat similar, the sollutions that are used to solve them are always new.

Modcasts also provide feedback for the mods that just got released. And feedback is just like a present, you should be happy to receive it.

+2 votes   article: Modcast S02 E04
Herr_Alien Dec 5 2008, 8:21am replied:

Ok ... now turn L4D in a rich SP experience ;)
Don't get me wrong, I like all of them, but as a game modder and consumer, I am more attracted by SP.

-4 votes   poll: Favorite game mode?
Herr_Alien Dec 5 2008, 5:11am replied:

I'll second that. Try to imagine FEAR as a coop game. It will be a no game :). MP and Coop have their strong points too. But the best story and game immersion you'll get it in SP. In SP, it's like in a movie where you're the main character.

+6 votes   poll: Favorite game mode?
Herr_Alien Dec 2 2008, 1:50am says:

Well, now that you have recorded it, you can now use it as a sound FX for one of your mods :P

+1 vote   media: The Attack on my Ears
Herr_Alien Nov 26 2008, 10:35am replied:

No problem; I am facing this multi-platform issue for Project 'Savior': a Mac user would also like to use the patch ... but since "I'm a PC", I can't provide him a Mac version.
But I'd end up ranting about the Mac OS being available only for Mac users, and so on, and that would not be nice, so I'll stop now.

+2 votes   article: Modcast S02 E02
Herr_Alien Nov 26 2008, 8:07am says:

@Henley: you do need to re-compile the binaries for each OS. One possible exception is 64 bit Windows, which can run 32 bit applications; but again, you can re-compile the code for 64 bit Windows too.

+2 votes   article: Modcast S02 E02
Herr_Alien Nov 26 2008, 5:51am replied:

Good point. Is it a way to guesstimate how much time processing would take? Then use that estimate to delay the updates the members receive.

+1 vote   media: Punchin the Mic
Herr_Alien Nov 26 2008, 3:57am says:

'Currently processing'

This is a bad habit of yours, Henley ...

+1 vote   media: Punchin the Mic
Herr_Alien Nov 23 2008, 2:10am says:

Hmm, getting close to shipment?

+1 vote   article: Friday Update #29
Herr_Alien Nov 18 2008, 3:54am says:

eh? Still processing?

+1 vote   media: Modcast S02 E01
Herr_Alien Nov 9 2008, 9:31am replied:

It's Henley-chu !!! :)

Man, my knowledge of this stuff is so damned limited ...

+1 vote   article: Friday Update #27
Herr_Alien Nov 7 2008, 6:12am says:

Name the mod :)

+1 vote   article: The mod Frustration: The epic tale of man vs machine...
Herr_Alien Nov 6 2008, 3:39pm replied:

good to hear you managed to play online :)

+2 votes   mod: AvP2 - Project "Savior"
Herr_Alien Nov 5 2008, 5:01pm replied:

Well, the game is nice. Maintaining it is quite tiresome however.

+2 votes   article: Project 'Savior' get's launched on moddb!
Herr_Alien Oct 26 2008, 1:19pm replied:

Oh man, this session was intense! I mean the last CTF match, in 'Transmission_Intercept' finnished 1:1. I remember one time, Windebieste had the red flag and he was running to the blue flag to score. I pounced ahead of him and managed to capture his blue flag before he could score. I fragged him and managed to return my flag, but then he managed to kill me, after respawning.
All this happened in the blue base. Man, those 10-15 seconds were a thrill!

+1 vote   article: Beta testing for 1.1 sure is fun!
Herr_Alien Oct 19 2008, 2:50am says:

Cool :)
I bet that ID never though the IDTech 2 engine would have such a long life.

+1 vote   article: Alien Arena 2008 v7.20 released!
Herr_Alien Oct 14 2008, 9:04am says:

Hey Fox,

That will not be easy. One thing we tried was to build a map by rotation: this week the file was at Windebieste and he'd add some stuff. He'd then send it out to me, I'd add my stuff then send it to deathmancer and so on.

We ended up involving like 6 mappers (

The project failed though. The map was a Franken-map, with parts of it having different styles and feeling. And coordinating ourselves through mail was tough.

The lesson I learned is that modders don't unite that easy. You can have them working for the same project, but in order to make the project coherent, you will need to limit the number of modders; also, the few chosen ones need to stay in contact with each other, and with you, to make sure the entire team has the same vision on the project as you have.

+1 vote   article: new mod ideas
Herr_Alien Oct 9 2008, 5:10pm replied:

cool :)
It's time for Project "Savior"! Basically mod the game to survive the server being unplugged.

+1 vote   article: AvP2 Fortress v1.01 released
Herr_Alien Oct 7 2008, 5:57am says:

Hey guys,

For a good period of times, both your mod and ours delivered news and updates on a similar schedule; NNK was sort of our companion in the journey towards release, so I'm keeping my fingers crossed for you.

+1 vote   article: Friday Update #22
Herr_Alien Sep 30 2008, 6:47am replied:

If the storyline of a game sucks donkey balls, it will still suck donkeyballs no matter how many patches you apply to it.
The real problem is that wether a mod rocks or not depends a lot on the expectation of the player.
I play a lot of mods for AvP2, but I still voted #1.

+2 votes   poll: I don't give second chances
Herr_Alien Sep 17 2008, 5:11pm replied:

Thanks for the vote of confidence. Sorry for the lack of news lately, it's been a busy testing period.

+1 vote   article: Our roadmap for the latest stages
Herr_Alien Aug 4 2008, 2:19am replied:

So far the only server is the one we're doing beta testing. When the mod is done (end of august, maybe?), I really hope more servers will show up.

+1 vote   article: Beta 5 is gone, long live beta 6!
Herr_Alien Jul 29 2008, 1:22pm replied:

Well, we have 2 free beta testing positions. If you want, you can take a closer look at the mod, by signing up to the closed beta:

+1 vote   article: Fourth beta released, and a sneak preview on beta 5
Herr_Alien Jul 1 2008, 3:09am replied:

Zombies got over-used and abused. That's why they feel boring. I mean I didn't find them boring in STALKER. Or in 28 days later. Or in I am legend. As long as each zombie mod brings something unique, it'll be more than ok. When mods/games/movies however start to look alike, this is when people get fed up with zombies.

+1 vote   poll: I want more _____ mods! Gimme!
Herr_Alien Jun 27 2008, 10:31pm replied:

Well, it is definately something AvP2 players should keep an eye on, I agree with that :) I'll give out more details on the beta testing process once I have everything set up.

+1 vote   article: AvP2 Fortress: build 8 is the last alpha. Beta starts on 1st of July.
Herr_Alien Jun 21 2008, 2:28am replied:

Indeed! Windebieste knows how to find the best angles to promote his maps. This map will place the teams in the same kind of environments where Wolf and the aliens fought in AvP Requiem.

+1 vote   article: AvP2 Fortress: bringing bug fixes and a sneak preview
Herr_Alien Jun 12 2008, 1:22pm replied:

Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:

Hope that answers the question.

+1 vote   article: AvP2Fortress: sneak peek on build 6
Herr_Alien Jun 7 2008, 10:18am replied:

I see, so you're an alien fan.
Good news is that all three species are available for each of the teams. So, you can still play as an alien drone, or as a runner, but not as a facehugger (lifecycle is permanently off). Hey, go to the download page and give it a shot.

+1 vote   article: AvP2 Fortress - build 5 takes a leap forward
Herr_Alien May 30 2008, 5:13pm replied:

Well, AvP2 uses .abc files. These .abc files can be obtained from another Lithtech specific format, the .LTA file. Now the .LTA file is plain text; older games used .LTA files, so, somehow, file information got available.
The first person (that I know, at least) to build a .LTA exporter is Josh Leroy ( ). Since I use Blender, the exporter got my interest, and I plan to extend it to (hopefully!) export animations too.

+1 vote   article: AvP2Fortress captures the flag!
Herr_Alien May 30 2008, 11:57am replied:

Code. Quite a good ammount of coding. Good news is that the WAR and CTF game modes will provide functionality for (at the moment) two more game types: One Flag CTF (UT2k4's Bombing run) and some sort of Assault mode.

+1 vote   article: AvP2Fortress captures the flag!
Herr_Alien May 23 2008, 11:27pm replied:

Hey, I'm glad that you like the mod. Please let me know what you think of it.

+1 vote   article: Alpha build 3: what's in it?
Herr_Alien May 17 2008, 6:02am replied:

Thanks, sure, we'll keep it rolling.

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Dec 19 2007, 4:48am replied:


Using the menu under the title of the mod ( summary | news | reviews | features | tutorials | downloads | addons | videos | images ) click on downloads, then click on the red "Download Now" image, just above the description of the download.

+1 vote   download: Ballistic 2
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