Comment History  (120 - 150 of 351)
Herr_Alien Jan 24 2012, 2:06am says:

:D Nice change of perspective!

+5 votes   game: Serious Sam: Kamikaze Attack
Herr_Alien Oct 20 2011, 2:40am says:

Careful with the Aliens' pulse rifle ...

+2 votes   article: " The Closure "
Herr_Alien Sep 22 2011, 4:24am says:

When you look down a telescopic sight you do not see the iron sight. That's the whole point of it, to provide a better way of aiming. It's a no choice here, use the right one.

+2 votes   article: Vote Now to choose the best Sniper Scope!
Herr_Alien Jun 2 2011, 5:41am replied:

I hear that :) !

+1 vote   poll: Who would you rather be?
Herr_Alien May 17 2011, 3:09am says:

This is a pretty good piece. I like your take on the AI needing to fear death as the player would. Thumbs up!

+2 votes   article: Saving, loading, and the absent fear of death
Herr_Alien Mar 30 2011, 3:21am says:

The music is indeed very good, and it also suits the game. Good work!

+1 vote   article: STALKER Clear Sky music... and more.
Herr_Alien Mar 29 2011, 3:54am says:

Just going to paste in here some of the comments made on the podcast17 site:

It’s difficult to open source games. The main issue is creative control over the game:
- there’s one thing to allow other people to read your code, access your art assets etc.
- then there’s another thing to allow other people to commit code to your game, allow them to change art assets to your game.
With the second option, it is hard to get your idea of the game implemented: the community might chose to turn your envisioned zombie shooter into a 3rd person police investigation game.

id Software released the code of their engines AFTER finishing their products. And while they did release their whole code for idTech1, 2 and 3, it didn’t release the entire code of idTech 4. They released only the game code, meaning the parts of the code that would allow you to create game entities. No access to the low level stuff. From that point of view, idTech 4 is similar to Source SDK.

There’s also a big difference from releasing the CODE under GPL license and the ART ASSETS of the game. id NEVER GPL-ed their artwork. And from their perspective, of sharing the technology, they don’t need to.

Nice point on using the Source SDK and the EULA. Once you use the tools for any game, you agree to the EULA governing the SDK, and most of them do not let you commercially exploit them.
Distributing the mod as a ‘source’ package would indeed consist in selling third party assets (maps in Maya, models in 3DS etc) with a script that would compile them in game proprietary formats. That would normally be legal.
However, this would be:
- technically very challenging for the developers
- technically very challenging for the users. What if an error occurs during the ‘compilation’? As a user who just payed 20 USD for the mod, how would you feel?

+1 vote   article: Podcast 17 - Developing Mods as F/OSS
Herr_Alien Sep 28 2010, 2:23am says:

Get an RSS feed running on your website. It will help people subscribe to your news channel.

+2 votes   article: Dystopia: Under "New" Management
Herr_Alien Aug 11 2010, 3:38am says:

I'm toying with Unity, so I decided to track your game in order to find out what kind of issues you faced while developing the game, and how you fixed them. What can I say, I'm a sucker for the "how's made" stuff :)

+1 vote   article: Thank you for watching!
Herr_Alien Jul 20 2010, 3:22pm replied:

Well, developers still don't get the right to redistribute the runtime. You can't say the same about Unity or UDK ...

+2 votes   article: Alien Swarm SDK is free to all
Herr_Alien May 26 2010, 6:14am says:

podcasts! That's a cool idea!

Can you add in it more stuff about how indie development works? I mean the inner workings of indie companies :)

+1 vote   article: The Flagship, Episode #1
Herr_Alien Apr 1 2010, 5:32am replied:

Me too. But then I read the line below the title:

"Posted by Henley on Apr 1st, 2010"


+6 votes   article: ModDB Gold Membership
Herr_Alien Feb 17 2010, 11:59am replied:

Well, it is called "The Master Server Patch" ;)

1.5 comes in two flavors: an update, if you had version 1.3 or 1.4, and the full download (this very file) if you just re-installed AvP2.

+1 vote   download: Master Server mod v1.5, full version
Herr_Alien Jan 21 2010, 6:33am says:

This reminds me so much of our first podcast :)
I liked it. And if one of you guys that produced the podcast think that it had a bad start, my advice is: don't worry, it will get better.

Now, besides comics, everything that is episodic (even podcasts! :O) need frequent updates. This can become an issue though, so don't rush in to commit to a schedule. Experiment with the schedule before settling and announcing a frequency of the shows/comic issues.

- everybody can get a microphone and make a podcast:
True. To get more people in though, you'll need to provide contents, and that's the difference between guys with microphones and a podcast.
As long as you talk about the game, you have contents that nobody else can supply. You have a podcast.

- interesting view on buying games. Usually, the games that I buy manage to keep me interested more than a month. Plus, I tend to re-play some of them (RTS-es, then STALKER, this one has a nice SP campaign).

- you should really consider bringing Jennifer on the podcast. She's not shy about sharing her opinion about games, and from what I was able to hear, she's bringing arguments to it. So, get her on.

- men are the best chefs. Period. So, aprons are ok.
Again, as I already said, get her on the podcast on the next shows.

+1 vote   article: New Screens & Brion Foulke Talk Flipside!
Herr_Alien Jan 11 2010, 5:00am says:

We do keep updating the mod. We're currently working on the next micro version (1.1.2), that will include some corrections for a map and some server side fixed.
There are also 2 new maps in the works, so stay tuned.

+1 vote   download: AvP2 Team Fortress v1.1.1
Herr_Alien Dec 11 2009, 2:47am replied:

Yes. The displayed player movement is the result of interpolation; a mediation between two positions already received by the game client. It makes the player movement smoother, and coupled with a hit validation that knows about interpolation it can provide a very nice experience.

We piloted that in AvP2 Team Fortress, to provide a better game experience at higher pings. We have players that reach 350 ms in ping, and they like the new netcode.

Anyway, the new netcode can be turned on and off from the game server, through the server configuration file.

+1 vote   download: Master Server Patch v1.3
Herr_Alien Nov 13 2009, 12:46pm says:

@Zerglings: Yep, SP only.

@Windebieste: Finally! Welcome on moddb. Now, upload UHM too, pretty please :)

+2 votes   download: Hostile Appetite
Herr_Alien Oct 30 2009, 2:51am replied:

Not quite so. I usually go quickly through them, except when a level editor / SDK is invovled. In such cases, after skimming through them, I reserve some time in the following days to read it word for word.

Now not all licenses should be read word for word; in 99.9% cases there's really no need for that.
However, there are some licenses that should be read entirely: the GPL, LGPL and Creative licenses. After reading them and trying to understand their meaning, you will not make any confusions between Open Source, GPL licensed and free (as in 0 USD/EUR price).

+6 votes   poll: How many of you read EULA's (End user license agreement)?
Herr_Alien Oct 5 2009, 3:13am replied:

Well, that works with friendly fire turned off. But with it on ...

+1 vote   article: Let me give you a hint ...
Herr_Alien Oct 2 2009, 12:55pm says:

The track is pretty good! It says 'spy' or 'covert ops' all over it. *thumbs up*

+1 vote   article: The Meaningless Diary of an Indie Game Man Part 9
Herr_Alien Sep 24 2009, 1:20pm says:

Nah, I managed to unwatch this by clicking the link, but by accident, not because I hate you. But I clicked it again, so I am re-watching/getting all the updates.

+1 vote   article: The Meaningless Diary of an Indie Game Man (with a COMPETITION!)
Herr_Alien Sep 18 2009, 4:35am says:

Agree with Ninjadave. Since the modcast didn't produce any new episodes, there's a void that you guys can fill it. Podcast 17 is waaaay to focused on Valve (no offence to the guys making it) and I'd like to hear of other games and mods besides HL/HL2/any-valve-game.
Just one advice: relax :) . You're doing good.

+1 vote   article: The Human Pondcast 01 – First Try
Herr_Alien Aug 24 2009, 5:50am replied:

Ha :) I'll pass the idea to Guus.

Regarding turbolifts, those are a no-no. All doors in AvP2 are no-no, since their position is actualised by the server. That also means colision detections for players that, unlike SP, have a latency different of 0.

How did that attempt end up?

+1 vote   article: Test conclusions
Herr_Alien Jul 27 2009, 3:20am says:

For all it's worth, I admire your persistence. You experienced a lot of approaches, and didn't givr up. It will pay off at one point. I'm keeping my fingers crossed for you guys!

+3 votes   article: Dev Blog #3 - A History of Game-Play
Herr_Alien Jul 15 2009, 5:08am replied:

I think it's also a demand issue: their work is needed only after the first concepts are done, then only later on, for further aditions/corrections.
But no matter the cause, the graph does look right.

+5 votes   article: Archasis II - Modding to Win
Herr_Alien Jun 22 2009, 11:06pm replied:

I choose forums, mainly because it's the first communication means we used. But at this point, we're using at least 3: e-mails, forums and Skype.

+2 votes   poll: How do you manage your team?
Herr_Alien Jun 5 2009, 4:38pm says:

He he he :)
That kinda reminded me of the first "The Ring" movie,

**** spoiler alert ! ******

when they find and free the girl. You get that serene scene, with the lead character and her son just chilling out. She tells him something like "It's ok now, we found her and we set her free". The kid gets scared by that and tells his mom: "You set her free?! You were not supposed to do that!"

So ... Dave ... were you supposed to set those cows free? :)

+1 vote   media: Saving the Cows
Herr_Alien May 28 2009, 11:27am says:

Play Shaddow of Chernobyl. It's the first game in the STALKER series. It's less frustrating. Ok, the pistol sniping is still there, but at least you can take cover using trees.

+1 vote   article: Alex's stalker clear sky adventures:
Herr_Alien May 28 2009, 11:05am replied:

Well, we planned to have it mode like the Father computer on Auriga; because of this, text to speech programs work OK for it.

The alternative would be to actually get somebody record the announcements :O :)

+1 vote   article: ... I could be your cheeky girl!
Herr_Alien May 21 2009, 11:11pm says:

Your voices are sooo similar ...

+1 vote   media: Shepherding on the Farm
Herr_Alien Apr 27 2009, 3:12am says:

This looks very STALKER-ish. That's pretty good, if you ask me. Will this have an SP component to it?

+2 votes   article: A new look at Gull City
Herr_Alien Apr 15 2009, 11:59pm replied:

Well, we're all tied up with beta testing; we do that each Saturday, at 20:00 GMT.
We might shift it this weekend: the Eastern Europe is celebrating Easter this Sunday, and there's a special ceremony that Cristina (my girlfriends) wants me to attend to. That leaves Sunday 20:00 GMT as the next possible day.

+1 vote   article: Attribute changes, a news feed and what still needs to be done
Herr_Alien Apr 12 2009, 1:28pm replied:

Here here ! :)
The curent job is my third one. Funny that a lot of people here are school students. An employer should see this place as a god mine.

+1 vote   poll: I am...
Herr_Alien Mar 24 2009, 11:56am replied:

It is you :)
I don't own HL2, so no, we didn't use any sound FX'es from that game.

+1 vote   article: Evac is more complicated than Domination
Herr_Alien Mar 15 2009, 1:27pm says:

It is nice, actually. It still has a way to go, but I already enjoy it.

+1 vote   download: Kernel Panic 3.2
Herr_Alien Mar 4 2009, 5:57am says:

Oh man, you seem to have gone to gamming development hell and back. I found some of the issues you pointed to repeat across various projects.

The need for a leader that shows something in order to get people joining the team, it is something everybody realizes at one point. It really doesn't matter if you start as a leader that just sits back or one that jumps in. What matters is what you do when you realize that you have to do a ot of effort to have something running. That's the turning point that sepparates leaders from quitters.
You pressed on, and I want to congratulate you for this.
I didn't have to fire anybody. Well, almost: I had a totally different person in mind to handle beta testing for our mod, but when that person didn't show up, I just ditched him. Thank god Windebieste (our mapper) has his head on his shoulders.

Anyway, I just wanted to say that this article raised some memories. Good luck with the project!

+2 votes   article: Starting a project, and 'not' letting the project die
Herr_Alien Feb 25 2009, 4:55am says:

Ok, go GFG#2 :)

+2 votes   article: Editors' Choice: Best Single Player Mod
Herr_Alien Feb 20 2009, 2:28am says:

My 2 cents: Eternal Silence.

+1 vote   article: Editors' Choice: Most Innovative Multiplayer
Herr_Alien Feb 17 2009, 5:03pm replied:

Yeah, aliens can wall-walk allright, with or without the flag. Their pouncing (lounging) range however is severely limited while carrying the flag. Call it air drag, call it a move to save the gameplay, it is here to stay.

During the early beta tests (for version 1.0) Vemarkis (he's a member at moddb) pointed out that pouncing should be at least toned down if not removed all together if the alien carries the flag. I mean in 3 lounges, you could reach a base from the other one. A CTF map could be finished in under 2 minutes.

Anyway, we plan to document all these changes from regular AvP2 game play in a mod manual. Stay tuned :)

+1 vote   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Feb 16 2009, 1:53am replied:

Thanks, I tried to do video captures with FRAPS when the action was kicking in :)
Yes, both red and blue team can have marine, preds, aliens and even synthetics on their side.
What we changed from AvP2 is the multiplayer gameplay. Frags won't matter here, what will matter is completing the objectives for each game mode.
Other than that, we kept the characters, their weapons and the look and feel of the maps.

+1 vote   article: AvP2 Fortress carpet bombs ModDB. With videos.
Herr_Alien Jan 24 2009, 6:46am replied:

Yes, I also hope this one will get done before FOX open their eyes. I'm keeping my fingers crossed for you guys!

+1 vote   article: AVPG 2.0 Media-Release #01
Herr_Alien Jan 20 2009, 10:07am replied:

So nobody got the pun: "kinda **** me off"
Man, I feel so much like Dr. Evil now, cracking a pun or joke, and nobody laughing.

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 20 2009, 9:07am replied:

He he he, not you, Stenchy with his "Europe in urins" :D

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 20 2009, 4:39am says:

Hey man, I live in Europe. Your comments kinda **** me off ...
The mod is still alive on filefront though. What can I say, thank you for the automatic mirroring systems you guys use ;)

+1 vote   article: Modcast S02 E09
Herr_Alien Jan 16 2009, 3:42pm says:

That can also turn into an interesting game mode. The first Call Of Duty had a game mode called 'Radio'. That could be played also with one players team vs. an AI team ...

+1 vote   article: Patch v1.11
Herr_Alien Jan 14 2009, 5:48am says:

Physical games? Oh my, Henley, you naughty boy!

Anyway, I liked this show. Both their point of view regarding animations, and the one regarding the Mac and Linux platforms.

+4 votes   article: Developer Banter: Overgrowth
Herr_Alien Nov 30 2008, 6:57am says:

Itergalactic ... :)

I also liked Stenchy's comments when playing the Median XL mod :))

+1 vote   article: I'll show you a real Tunnel Snake!
Herr_Alien Nov 28 2008, 4:54am says:

Cyber-punk ... this is what you're aiming at, right?

+4 votes   article: Developer Banter: Neotokyo
Herr_Alien Nov 26 2008, 8:00am says:

It was Spotlight. That comes once a month, at the beginning of each month.

+1 vote   media: Modcast S02 E02
Herr_Alien Nov 19 2008, 5:06pm replied:

Like the "falschem jager", right :) ?
It's just so damned funny :D ... If the ladies you're after appreciate this kind of humor, I bet you're making quite some sales for the people at Durex ;)
But seriously, don't worry about the accent, the modcasts sound good.

+1 vote   article: Oh my, My accent is sexy!
Herr_Alien Nov 18 2008, 1:06pm says:

That was hilarious. I am sorry if that seems offensive, but that clip did make me chuckle a couple of times.

+1 vote   article: Oh my, My accent is sexy!
Herr_Alien Nov 18 2008, 12:34pm replied:

We are definitely going to improve AvP2 in regards to updating. The_One already created an update utility, that can be used also for this particular purpose, to update AvP2 installations with new files.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Nov 15 2008, 10:18am says:

15 minutes and 22 seconds later: still being processed :P

+1 vote   media: Coop? I need a hand!
Herr_Alien Oct 27 2008, 3:09am replied:

Yep, will do. Thing is that while playing the most interesting parts, I was so focused on the game I forgot to press the record key :)

+1 vote   article: Beta testing for 1.1 sure is fun!
Herr_Alien Oct 17 2008, 11:26am says:

Hmm, something is wrong with the music file ... All I get is white noise. It could be because of processing, but that'll be up to you guys and Intense to solve it.


It seems that both Silverfisk and I posted at the same time.

+1 vote   article: Friday Update #24
Herr_Alien Oct 13 2008, 10:03am replied:

Wellm the master server is the central registration point, where all game servers are listed. Without the master server, the only way to connect to an internet game is by selecting to connect to a specified IP and port.

+1 vote   article: AvP2 Fortress v1.01 released
Herr_Alien Sep 2 2008, 4:47am says:

The concept is excellent: very simple, and very robust. Excellent work.

+2 votes   mod: Tanks and Rogues
Herr_Alien Aug 4 2008, 2:21am replied:

Ha! Well, the team of testers is playing it. If you're interested in joining the beta testing team, contact me and I'm sure we can arrange something.

+1 vote   article: Beta 5 is gone, long live beta 6!
Herr_Alien Jun 21 2008, 5:14am replied:

Well, we're not trying to support or judge any of the movies; Windebieste is trying to shoot two birds with one stone: buld an Assault map for AvP2 Fortress, and build the forrest settings needed for a mod based on AvP R.

+1 vote   article: AvP2 Fortress: bringing bug fixes and a sneak preview
Herr_Alien Jun 12 2008, 3:30pm replied:

Thanks! Stay tuned for this Friday's build.

+1 vote   article: AvP2Fortress: sneak peek on build 6
Herr_Alien May 30 2008, 5:14pm replied:

No. :)
The reason is that a good friend of mine (calls himself Moose_Head!) already sent me a flag model, and I used that one. Check the download page for the mod, get the latest alpha and enjoy the flag he has built.

+2 votes   article: AvP2Fortress captures the flag!
Herr_Alien May 23 2008, 11:50pm replied:

Hey, thanks for the advice. At the moment I'm posting news at:
- (also in one of their forum threads)
- and
Just because of that, posting news can take a lot of time :))
Anyways, thanks for the advice. I'll contact David Shipley from, perhaps get the mod on the front page ;)

+2 votes   article: Alpha build 3: what's in it?
Herr_Alien Dec 20 2007, 3:24pm says:


Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this link:

+1 vote   mod: Ballistic
Herr_Alien Dec 20 2007, 3:22pm says:


Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this page:

+1 vote   member: Herr_Alien
Herr_Alien Sep 10 2009, 9:50am replied:

Of course not. Both red and blue team can use marines, preds, aliens and even synthetics.

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Sep 2 2009, 5:52am replied:

Lol, thanks man! Yeah, I did screw up the link. Again, thanks!

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Sep 2 2009, 5:49am says:

"Capturing towns and whorehouses for money is simple, fun, and different"

... whorehouses? Really? Was the US Army so badly funded they had to resort to that? lol.
I'll give the mod a play though.

+1 vote   article: WSIP: Vietnam Glory Obscured
Herr_Alien Aug 28 2009, 3:28am replied:

I understand why the confusion :)
The nickname is a mix triggered/influenced by the two games that I was playing: AvP2 (as the alien drone) and MOHAA (as a german officer, in MP).

+1 vote   article: Test conclusions
Herr_Alien Aug 26 2009, 11:08am replied:

Erm, no, I'm Romanian. So, AvP3 didn't give you a good impression? TO be honest, it didn't impress me that much either. But I am biased (I like AvP2 a lot), so until I see their single player in action I don't want to lash out against it.

+1 vote   article: Test conclusions
Herr_Alien Aug 24 2009, 4:05am replied:

Not quite so, if you ask me. It's more of a drumm & base approach for the ambient one. The drums are a bit too strong if you ask me, true, but the piece definitely hasy rythm and theme.

+1 vote   article: Second Breath Media, Music Update # 2
Herr_Alien Aug 23 2009, 11:16pm replied:

Well, belive it or not, the map was made by an Alien fan. As for the series being family-compatible, that's ok. We're just interested in the level, and from what we played on it, it provides a very nice experience for teams of 2 - 3 payers.

I say try it :)

+2 votes   article: Test conclusions
Herr_Alien Aug 12 2009, 1:27am replied:

True. Still, I love the idea of using google maps the way you guys do it. Every mod that's aware of what's good will start doing the same :)
You guys did a nice job there.

+2 votes   article: Dystopia: August 09 Update - August Cooldown
Herr_Alien Aug 10 2009, 9:56am replied:

If you've really added poop in it, then thanks but no thanks, lol.

+7 votes   media: Blueberry Muffin
Herr_Alien Jul 28 2009, 12:23pm replied:

Hmm, can you please detail this a bit more?

+2 votes   mod: AvP2 Team Fortress
Herr_Alien Jul 27 2009, 2:44am replied:

Hi there!

Well, unfortunately it will not work on AJLs. Both Savior and AJL have a common file that get's changed, so the mods are not compatible. Good news is that AJL is working on having his mod use the new master server. For more details you should contact him on their forums.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Jul 12 2009, 1:47am replied:

Well, we're still in the process of improving the netcode. Thanks for the vote of confidence :)

+1 vote   article: We recorded our 6th audio file
Herr_Alien Jul 10 2009, 3:07am replied:

Holly crap!
Guys, put it on as many distribution platforms as possible. Seriously.

+1 vote   article: Machinarium pre-orders launched!
Herr_Alien Jul 2 2009, 6:55am replied:

Eh? That's the picture, that's what caused it. Now, having this feedback, you know what can be improved. Heck, everybody has to start from somewhere.
Good luck with the mod!

+1 vote   article: Reborned
Herr_Alien Jun 29 2009, 4:51am replied:

I think he means the UV unwrap for "A brand new shipyard for the Ancient:". There is one face visible that has looong stripes on it, that look like being caused by having the face shrunk when unwrapping.

+2 votes   article: Reborned
Herr_Alien Jun 26 2009, 10:39am replied:

Hmm, I did experience slower downloads. And from what Greg says, it makes sense now: I'm romanian, so I do use EU mirrors.

+1 vote   article: Update on slow download speeds
Herr_Alien Jun 17 2009, 11:16pm replied:

Thanks for the vote of confidence :) We're also working on improving the netcode of the game, so that it will feel better than vanilla AvP2.

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Jun 8 2009, 11:11am replied:

Well, the setup is straight forward, really. What's the issue?

+1 vote   mod: AvP2 Team Fortress
Herr_Alien May 30 2009, 2:35pm says:

Wow!!! :))
That's creative right there!!! Good job!

+1 vote   media: Prometheus Gameplay Video
Herr_Alien May 27 2009, 11:29pm replied:

Well, it became a pain for the Domination game mode, because triggers are used a lot in it. In the other modes (CTF, 1FCTF), the players interract with triggers only when taking the flag or making the capture. That's not that often, so the issue didn't became known until we added Domination.

+1 vote   article: ... I could be your cheeky girl!
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