I write code.
Ok, can I bother you to make a tutorial on how to do these ports? It definitely made me curious.
People are interested, they're still playing the game. But posting links to a video showing how to pirate the game? Not the best decision to be made.
Gah! I am subscribed to their channel already ...
No freaking way :D
You guys rock! I assume it's a great way to try out various engines and build a team. Keep up the good work!
Yes, I did use the sites listed there, but kinda failing :)
I'm not the best PR guy, I have to admit that. Fortunately, the mod got a small community following it, so, despite being out of development for almost an year, we still have weekend matches.
However, from the first post on their [Russian Bears'] forums, they found the mod through moddb.com. Go figure :) ...
Well, do what your conscience dictates you :) . Don't worry, the "non-crybaby" audience won't hold it against you if you don't release anything.
I personally liked the demo you released; it showed the potential of the engine and what a good control scheme can do.
Get an RSS feed running on your website. It will help people subscribe to your news channel.
Thumbs up! Nice tutorial there!
That's right. The game doesn't require an independent master server, it relies on Gamespy now. That, and the fact that we released the code to the public means that we're no longer needed. In a good way :) .
I'm toying with Unity, so I decided to track your game in order to find out what kind of issues you faced while developing the game, and how you fixed them. What can I say, I'm a sucker for the "how's made" stuff :)
I like the new approach, where you also comment a bit on the mod.
Thanks man! I always appreciate these kind of audio clips :)
Well, developers still don't get the right to redistribute the runtime. You can't say the same about Unity or UDK ...
First, check if it's a mandatory update or not. To do that, skip the update (click on 'Cancel'), and see if you can still access Internet servers.
If the update turned out to be mandatory, check out this link, it may be the same issue you experienced:
Wow! This looks cool!
You did a nice job with the map. Keep it up!
Sierra was bought by Activision. One of the contract clauses required that the master servers for old games to be shut down.
Employed Full time. Very little time on modding.
podcasts! That's a cool idea!
Can you add in it more stuff about how indie development works? I mean the inner workings of indie companies :)
Sorry to hear about the bad news. I would like to thank you for putting out the demo. At least it showed the concept viable. Thumbs up for that!
Depends. When STALKER came out, while praised for atmosphere and story, it's graphics were considered slightly dated. So no, "slow and steady" is no guarantee for good looking graphics. Remember, games evolve.
Sorry to hear the bad news, and I am glad you learned something from it. I hope you'll keep doing game development.
Basically allowing the mapper to decide what gets culled. Similar systems get used by quite a lot of games. Glad to see you guys are using it in yours!
:D 1st of April?
Me too. But then I read the line below the title:
"Posted by Henley on Apr 1st, 2010"
I am impressed :)
This is exactly what's needed from a tutorial: enough info to get you started, without spoon-feeding the people.
Here we go!
That's my tweet.
I went for Twitter, since all these re-tweets might actually act as an advertising campaign for those guys.
It could be that they are banned in the default server configuration. Head to lithfaq.com for more info, it's pretty well documented there.