Comment History  (30 - 60 of 351)
Herr_Alien Nov 8 2010, 1:45pm says:

Ok, can I bother you to make a tutorial on how to do these ports? It definitely made me curious.

+1 vote   article: Dreamcast Paranoia
Herr_Alien Oct 3 2008, 6:52am replied:

Hey, listen ... we're planning for a match tonight, at 20:00 GMT. Are you in?

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Oct 2 2008, 9:21am replied:

:)) The tough part for example is that The_One's time zone is GMT-8, mine is GMT+2 and Windebieste's is GMT+10. That's pretty tough when it comes to schedule some fights between us.
In beta testing however, most of our testers were from Europe, so time zone wasn't a big deal. Except for poor Windebieste, he had to wake up early at 6:00 AM (we were testing at 20:00 GMT).

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Oct 2 2008, 2:57am says:

Hi there!
Indeed, a better adoption rate is soething we aim for.
The only available server (as far as I know) is the one handled by The_One ( see ). We are trying to come up with a schedule, so that we could meet online (see ).
In adition, if the servers are offline, I plan to host some matches myself, on Saturday evening, starting with 11th of October. The schedule for it will follow the same schedule as for beta testing (see ).

+1 vote   mod: AvP2 Team Fortress
Herr_Alien Nov 8 2010, 7:13am replied:

People are interested, they're still playing the game. But posting links to a video showing how to pirate the game? Not the best decision to be made.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Nov 4 2010, 3:59am says:

Gah! I am subscribed to their channel already ...

+4 votes   article: The Beard Ultimatum
Herr_Alien Nov 1 2010, 9:26am says:

No freaking way :D

You guys rock! I assume it's a great way to try out various engines and build a team. Keep up the good work!

+3 votes   mod: WarCraft III Paranoia
Herr_Alien Oct 28 2010, 8:24am says:

Yes, I did use the sites listed there, but kinda failing :)

I'm not the best PR guy, I have to admit that. Fortunately, the mod got a small community following it, so, despite being out of development for almost an year, we still have weekend matches.

However, from the first post on their [Russian Bears'] forums, they found the mod through Go figure :) ...

+1 vote   poll: Do you use other social networks to promote your game / mod?
Herr_Alien Oct 26 2010, 2:47am says:

Looks good!

+1 vote   media: East Concept
Herr_Alien Oct 24 2010, 4:57am says:

Well, do what your conscience dictates you :) . Don't worry, the "non-crybaby" audience won't hold it against you if you don't release anything.

I personally liked the demo you released; it showed the potential of the engine and what a good control scheme can do.

+3 votes   article: Checking In
Herr_Alien Oct 7 2010, 11:21am replied:

you're welcome.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Sep 28 2010, 2:23am says:

Get an RSS feed running on your website. It will help people subscribe to your news channel.

+2 votes   article: Dystopia: Under "New" Management
Herr_Alien Sep 16 2010, 2:40pm says:

Thumbs up! Nice tutorial there!

+2 votes   article: How do I make my voice sound like *that*
Herr_Alien Sep 16 2010, 5:12am replied:

That's right. The game doesn't require an independent master server, it relies on Gamespy now. That, and the fact that we released the code to the public means that we're no longer needed. In a good way :) .

+1 vote   member: Herr_Alien
Herr_Alien Aug 11 2010, 3:38am says:

I'm toying with Unity, so I decided to track your game in order to find out what kind of issues you faced while developing the game, and how you fixed them. What can I say, I'm a sucker for the "how's made" stuff :)

+1 vote   article: Thank you for watching!
Herr_Alien Aug 4 2010, 2:15am says:

I like the new approach, where you also comment a bit on the mod.

+2 votes   article: ModDB Video Spotlight - July 2010
Herr_Alien Aug 4 2010, 2:07am says:

Thanks man! I always appreciate these kind of audio clips :)

+2 votes   media: ModDB Spotlight June 2010 - Blooper Reel
Herr_Alien Jul 20 2010, 3:22pm replied:

Well, developers still don't get the right to redistribute the runtime. You can't say the same about Unity or UDK ...

+2 votes   article: Alien Swarm SDK is free to all
Herr_Alien Jul 20 2010, 9:40am replied:

First, check if it's a mandatory update or not. To do that, skip the update (click on 'Cancel'), and see if you can still access Internet servers.

If the update turned out to be mandatory, check out this link, it may be the same issue you experienced:

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Jul 7 2010, 5:08am says:

Wow! This looks cool!

+1 vote   game: Bloom
Herr_Alien Jun 17 2010, 1:46am says:

You did a nice job with the map. Keep it up!

+2 votes   article: Chernobyl - Lost Riddles | Notebook-System
Herr_Alien Jun 10 2010, 3:51am replied:

Sierra was bought by Activision. One of the contract clauses required that the master servers for old games to be shut down.

+3 votes   mod: AvP2 - Project "Savior"
Herr_Alien Jun 9 2010, 8:26am says:

Employed Full time. Very little time on modding.

0 votes   poll: Im currently:
Herr_Alien May 26 2010, 6:14am says:

podcasts! That's a cool idea!

Can you add in it more stuff about how indie development works? I mean the inner workings of indie companies :)

+1 vote   article: The Flagship, Episode #1
Herr_Alien May 5 2010, 12:35pm says:

Sorry to hear about the bad news. I would like to thank you for putting out the demo. At least it showed the concept viable. Thumbs up for that!

+1 vote   article: Virus Kills The Mod
Herr_Alien May 4 2010, 5:59am replied:

Depends. When STALKER came out, while praised for atmosphere and story, it's graphics were considered slightly dated. So no, "slow and steady" is no guarantee for good looking graphics. Remember, games evolve.

+2 votes   mod: Black Mesa
Herr_Alien May 3 2010, 7:31am says:

Sorry to hear the bad news, and I am glad you learned something from it. I hope you'll keep doing game development.

+2 votes   article: Deceased?
Herr_Alien Apr 14 2010, 4:29am says:

Cool beans!
Basically allowing the mapper to decide what gets culled. Similar systems get used by quite a lot of games. Glad to see you guys are using it in yours!

+2 votes   article: Torqials #2 - Cheap Occlusion Culling
Herr_Alien Apr 2 2010, 2:28am replied:

:D 1st of April?

+1 vote   article: Major Development Breakthrough
Herr_Alien Apr 1 2010, 5:32am replied:

Me too. But then I read the line below the title:

"Posted by Henley on Apr 1st, 2010"


+6 votes   article: ModDB Gold Membership
Herr_Alien Mar 25 2010, 9:54am says:

I am impressed :)
This is exactly what's needed from a tutorial: enough info to get you started, without spoon-feeding the people.

+2 votes   article: Game Maker: Beginner's Tutorial (Part 1)
Herr_Alien Mar 23 2010, 6:13am says:

Here we go!

That's my tweet.

I went for Twitter, since all these re-tweets might actually act as an advertising campaign for those guys.

+1 vote   article: Booster Trooper "BETA" Contest
Herr_Alien Mar 10 2010, 7:03am replied:

It could be that they are banned in the default server configuration. Head to for more info, it's pretty well documented there.

+1 vote   mod: AvP2 - Project "Savior"
Herr_Alien Mar 22 2009, 12:22am replied:

Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
You will be notified each time when a test is scheduled, and which beta exactly we will be using.

+1 vote   mod: AvP2 Team Fortress
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