I write code.
A level editor, and a model tool. There was also a software SDK released for it.
Thanks! Stay tuned for this Friday's build.
Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:
Hope that answers the question.
I don't think it's the format. Per release, I usually upload 2 -3 videos, all encoded in the same way. Some of them do get the 'oil paint' job, while others (from the same release date) don't.
There is something to it, I just can't figure out a cause for it.
Ok, got it.
Hmm, bummer, some of my older videos for AvP2Fortress now look like oil paintings (the oldest one, the sentry placement, for example). You can't realy see anything out of them. What's your opinion, should I simply upload them again?
So, I take it you actually tried it :) , I'm glad that you like it. Bare in mind that each Friday we'll upload a new build, so keep an eye on this mod.
I see, so you're an alien fan.
Good news is that all three species are available for each of the teams. So, you can still play as an alien drone, or as a runner, but not as a facehugger (lifecycle is permanently off). Hey, go to the download page and give it a shot.
Well, let's put it this way: a lot of the Aliens fans wait this game. It will use the Unreal 3 engine (do correct me if I'm wrong!), so the entire experience promises to be ... interesting :)
The reason is that a good friend of mine (calls himself Moose_Head!) already sent me a flag model, and I used that one. Check the download page for the mod, get the latest alpha and enjoy the flag he has built.
Well, AvP2 uses .abc files. These .abc files can be obtained from another Lithtech specific format, the .LTA file. Now the .LTA file is plain text; older games used .LTA files, so, somehow, file information got available.
The first person (that I know, at least) to build a .LTA exporter is Josh Leroy ( Thegluefactory.com ). Since I use Blender, the exporter got my interest, and I plan to extend it to (hopefully!) export animations too.
Code. Quite a good ammount of coding. Good news is that the WAR and CTF game modes will provide functionality for (at the moment) two more game types: One Flag CTF (UT2k4's Bombing run) and some sort of Assault mode.
Yep, Colonial Marines will be the next title. But if you have AvP2, go for it, download the alpha, play the a_similar_fate WAR map :)
Well, we'll try to keep the weekly schedule, releasing a new alpha build each Friday, arround 18:00 GMT.
Hey, thanks for the advice. At the moment I'm posting news at:
- www.avp2files.com (also in one of their forum threads)
- and www.moddb.com
Just because of that, posting news can take a lot of time :))
Anyways, thanks for the advice. I'll contact David Shipley from planetavp.com, perhaps get the mod on the front page ;)
Hey, I'm glad that you like the mod. Please let me know what you think of it.
Thanks, sure, we'll keep it rolling.
Well, try this link:
I just downloaded from there, to test the archive and I was able to unpack it.
Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this link:
Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this page:
Using the menu under the title of the mod ( summary | news | reviews | features | tutorials | downloads | addons | videos | images ) click on downloads, then click on the red "Download Now" image, just above the description of the download.