I write code.
The purpose of the story is to have people question the usual way of handling zombies.
What I wanted initially is to have the two discover the secret of the "Don't dies"; that would make them murderers. Alex would then want to tell others the fact that the zombies are starting to recover, but gets killed by Derrick, to avoid the repercussion of their "cleaning operations" (now actually mass murders).
But hey, you only have 500 words :)
Half Life meets Doom 3 meets Resident Evil. Sounds very promising, and the video alone transpires the kind of atmosphere that tickles me the right way :)
I'll give the demo a try. If me likes, me buys :)
:)) loved the screaming ... ok, I'll retweet-ya ...
Wow! This looks cool!
:D 1st of April?
I am impressed! :) Nice job there!
Exactly, my friend.
Yaay :) Ryan's doing interviews !!
I loved the interview, it definitely put instantrespawn.com on my bookmarks.
hmm ... what server did you try to join? Maybe they were running older versions of Enterprise or Crepuscular Hecatomb maps.
Pace yourself! You still have plenty of work ahead in terms of game assets (levels, props, skins etc.).
And don't give up.
BTW, there's also a mod called Flipside.
Now now, just because he doesn't have the time to play a lot of mods that doesn't mean he has no business being here. It would be like none of us should enter a food store just because we don't care that much about the differences in egg types.
I did vote, for 3 (or maybe 4?) mods that I liked.
Ha! I dig that! :)
Well, technically, there was no interruption of online play for AvP2: we had the new master server up and running at the same time Sierra pulled the plug on the official one.
Anyway, glad to have you back!
Not quite so, if you ask me. It's more of a drumm & base approach for the ambient one. The drums are a bit too strong if you ask me, true, but the piece definitely hasy rythm and theme.
That was actually funny. It also happened some time ago, with the live modcast. I always think (in such cases) that one of the guys (Ryan or Dave) is typing what the others should say :))
Anyway, glad to hear you guys again!
The game looks good! I have to admit, although I am more of a shooter person, it got my attention.
magical extending powers ... nothing sexual there, you say?
As for the crossfire, Tatsur0 did get caught in it, with the katana comments :)
Regarding community selections, keep them. I would say that it's up to the feelings of the game developer which prize is being regarded as more important for themselves. In that pov, most developers would love to get the editor's choice ;)
My bet goes on 'Project Reality'.
Regarding the map, ask the guys from Isotx how they did it for IG Warlord ;)
What my compatriot forgot is that we (romanians) also have troops deployed in Iraq. That kinda put us in the same boat with US, right?
Think a bit before making that kind of statements.
Quite funny :) You guys however made your point: We do love doing this kind of sh!t.
Warlord is 24.95 USD
Hmm, Jeff (The_One) is renting AvP2 servers. Contact him on Lithfaq.com
Well, it was just an mp3. And no mod team interviewed? Hmm, what are you guys up to?
Well, I also bought it later, but not to play a mod, but rather to make a mod for it. So my answer was 'No'.
So it's a moddb issue. You should contact Intense about this; besides that it would help having a good audio file on moddb, it could also help Intense uncover and fix a potential bug.
He he :)
I'll second that. The advantages of making the alpha public (you could still make the beta private) is that:
- more people to play it => more feedback
- more people to play it => more chances to recruit valuable team members
You bet! It's the only theme that's not too light or too dark.
Well, "To Err Is Human" :)
Well, it is getting harder, even only because the fact that the scope of a mod becomes larger. As Tatsur0 pointed out, early mods are reskins or map packs, while later ones add new game types and new abilities.
And making a total conversion (basically a new game) is much harder now: think of the size of the team. If with older days one man could do the job, now you need a dozen.
The fact that modding grows however is best indicated by the fact that more and more mods tend to have industry-like quality (see Eternal Silence for example).
I also see it growing, if not in numbers then in complexity. For example, if the earlier AvP2 mods consisted in skin/map packs, the latest mods tend to add more (see AJL, UHM, X-Coop and Imp-Coop). So even because of this evolution alone, modding is still growing.
A level editor, and a model tool. There was also a software SDK released for it.
Well, we'll try to keep the weekly schedule, releasing a new alpha build each Friday, arround 18:00 GMT.
Well, try this link:
I just downloaded from there, to test the archive and I was able to unpack it.
Thanks! Stay tuned for this Friday's build.
Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:
Hope that answers the question.
I don't think it's the format. Per release, I usually upload 2 -3 videos, all encoded in the same way. Some of them do get the 'oil paint' job, while others (from the same release date) don't.
There is something to it, I just can't figure out a cause for it.
Ok, got it.
Hmm, bummer, some of my older videos for AvP2Fortress now look like oil paintings (the oldest one, the sentry placement, for example). You can't realy see anything out of them. What's your opinion, should I simply upload them again?
So, I take it you actually tried it :) , I'm glad that you like it. Bare in mind that each Friday we'll upload a new build, so keep an eye on this mod.
I see, so you're an alien fan.
Good news is that all three species are available for each of the teams. So, you can still play as an alien drone, or as a runner, but not as a facehugger (lifecycle is permanently off). Hey, go to the download page and give it a shot.
Well, let's put it this way: a lot of the Aliens fans wait this game. It will use the Unreal 3 engine (do correct me if I'm wrong!), so the entire experience promises to be ... interesting :)
The reason is that a good friend of mine (calls himself Moose_Head!) already sent me a flag model, and I used that one. Check the download page for the mod, get the latest alpha and enjoy the flag he has built.
Well, AvP2 uses .abc files. These .abc files can be obtained from another Lithtech specific format, the .LTA file. Now the .LTA file is plain text; older games used .LTA files, so, somehow, file information got available.
The first person (that I know, at least) to build a .LTA exporter is Josh Leroy ( Thegluefactory.com ). Since I use Blender, the exporter got my interest, and I plan to extend it to (hopefully!) export animations too.
Code. Quite a good ammount of coding. Good news is that the WAR and CTF game modes will provide functionality for (at the moment) two more game types: One Flag CTF (UT2k4's Bombing run) and some sort of Assault mode.
Yep, Colonial Marines will be the next title. But if you have AvP2, go for it, download the alpha, play the a_similar_fate WAR map :)
Hey, thanks for the advice. At the moment I'm posting news at:
- www.avp2files.com (also in one of their forum threads)
- and www.moddb.com
Just because of that, posting news can take a lot of time :))
Anyways, thanks for the advice. I'll contact David Shipley from planetavp.com, perhaps get the mod on the front page ;)
Hey, I'm glad that you like the mod. Please let me know what you think of it.
Thanks, sure, we'll keep it rolling.
Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this link:
Well, Ballistic 2 is a mod for AvP2. You can downlad the mod by clicking on the download link (the red button) from this page:
Using the menu under the title of the mod ( summary | news | reviews | features | tutorials | downloads | addons | videos | images ) click on downloads, then click on the red "Download Now" image, just above the description of the download.