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Handle needs to be smaller i think, it looks odd.
Its too blocky, make it nice and smooth.
Very, very good looking!
Looks awesome, makes me wish i had ut3
Looking really good!
Tannerbondy is fat :P
Jokes, Awesome mod... to bad i have a few other projects im working on otherwise id try to get a position modelling.
Keep up the good work!
If you show more proof of a working map (which should included breakable walls that the bugs can break etc) ill consider modeling for you :D
Sorry didnt mean doulbe post, i tried to reply to something you guys said earlier x_x
Just checked out your new pics and read the new news!
Awesome work on the beachhead!
Keep up the good work!
Ps: i dont mind waiting for good things ^^
Sounds good, when i saw that saw i imagined a m4 with 2 saws attached vertically on the front of the barrel, also a small motor on the right back side of the m4 to make them spin. XD
So many good damn pictures
I can kinda understand it, stupid 9 year old kids with nothing better to do.
Im a modeler.
If your interested finding out more about my skills just give me a pm.
I remember playing ravenholm, it was really well done and enjoyable. If possible id love to help out anyway possible on this mod.
| Hero_Kenshin |
Maps arent mods!
But its a good map :D
Ill do anything.. anything (wink wink) to either get into the alpha testing or prop and weapon model for this mod (even if i dont get to test the game)
Also im watching this mod :D
I just looked through all your media and.... Marry me!
Very good job... if you ever need a hand in prop or weapon modeling give me a call.
I also feel like showing some previous work even if you dont need the help
Also... Marry me!
Wow, you could paint thatin real life, and i would buy it for big bucks... simple amazing detail. The brushs of black to portray the darkness of the being is simple awesome... Marry me...
Ill watch this mod!!
I have rpg maker xp, im soooo crap with grammer, and 2d texturing the only thing i can do is make a good storyline.
Anyways youll need your own graphics etc to make this good.
Ill keep watching it
I cant wait for this to be textured
I would do it, but got my own mod to work on... might consider it for a later project though.
Also why did it die, if the leader of the mod stays he can just hire a new team
id help out.
Should do a clay render so you can see all the detail.
Looks great though, cant wait to play your game ^^
Ok i have a problem after deleteing the config.cfg file and played ravenholm, ALL THE ZOMBIES WErE MOSSMANS
No rebels or combine have weapons, and when i die there is no body, only a big error model.
Sounds funny, but its weird =[
DONT DELETE THE CONFIG FILE
Hey, me again.
Just another post to say, A NEW UPDATE THANK YOU SO MUCh <3
I love this mod so much.
Someday you should consider making your own storyline :P
Would be super sweet. Anyways keep up the good work mate !!
updated info, about this mod will come soon.
Things we will include in the info is the storyline of the mod (yes thats right this mod has a storyline, its very historially based) and new class and weapon info.
As for your application im reviewing it now.
| Flying Milkshake Stuidios |
Thanks, im in love with your mod so much, you guy's also inspire me :D
Cheers i have
Is there anyway to make the ragdolls from people ive killed disappear fast, and also is there a way to change the length of the blood squirting out of them and stuff. Killing 50 zombies means 50 ragdolls with like 60 blood effects, and it lags me to hell (and i have a pritty good pc)
i just played this, absolutly great mod, you should make a whole new singleplayer story with this (id help out) :P
its abit dark on one side, but other then that its great. :D