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Comment History  (150 - 180 of 245)
hero_kenshin
hero_kenshin Dec 1 2008, 1:16am says:

Now do a front view :D

+1 vote     media: VSS Vintorez
hero_kenshin
hero_kenshin Nov 29 2008, 7:50am says:

Your character art looks good, Although i think you should work more on making a visual degree, so that you can tell each class apart. For instance if all you class's look similar although it maybe be a tad more realistic... in gameplay when teams try to use tactic's they will assess the enemies current force, and because they all look alike, the assessment will be wrong. This causes increased stress on players and will make teamwork and tactic's less used.

+1 vote     mod: NEOTOKYO┬░
hero_kenshin
hero_kenshin Nov 29 2008, 6:51am says:

I'm loving your concept art... Tracking

+1 vote     mod: Left Behind
hero_kenshin
hero_kenshin Nov 29 2008, 6:47am says:

They look good, Although i think you should work more on making a visual degree, so that you can tell each class apart. For instance if all you class's look similar although it maybe be a tad more realistic... in gameplay when teams try to use tactic's they will assess the enemies current force, and because they all look alike, the assessment will be wrong. This causes increased stress on players and will make teamwork and tactic's less used.

+1 vote     media: Jinrai Line Up
hero_kenshin
hero_kenshin Nov 14 2008, 1:04am replied:

I can smell your doodle...

+1 vote     mod: Athena
hero_kenshin
hero_kenshin Nov 12 2008, 2:24am says:

LOOKS LIKE A ******* GIANT SPIDER!?

I HATE SPIDERS!?

But its some good art work.

+1 vote     media: The 2nd boss in chapter 3 (AntGuard model)
hero_kenshin
hero_kenshin Nov 12 2008, 2:20am says:

The new animations are good, but they still need some more work. For example the L85 or whatever (the first one) the reloading is weird, the angle in which he comes to pull the click out from is weird, would you ever reload it like that. I think the arm would come from the upper right side of the screen. And the DSR-1, when he reloads its fine, but the hand doesn't move much, what i mean is when he takes the clip out and puts a new one in, it doesnt look like he is even holding the clip. Its a very good start though.

Second, how is the King Raven operated? Because i don't think anyone could fit into that (aside from midgets). Also the King Ravens feet need more work, but i've said that before. Other then that its looking really good.

+1 vote     mod: Athena
hero_kenshin
hero_kenshin Nov 9 2008, 1:55am says:

I'm going to be a little harsh here, but your map or maps need a lot more detailing.

For example when do you see a bathroom (if its a bathroom) with 4 sinks and a huge open empty room.

+1 vote     mod: Fear of the Darkness
hero_kenshin
hero_kenshin Nov 1 2008, 8:10pm says:

Looks Awesome, ill track this.
Also sounds like Mass effect :P

+1 vote     mod: Proe'aTalus
hero_kenshin
hero_kenshin Nov 1 2008, 7:28am says:

Give the hands a tatoo

+1 vote     media: First Person hands
hero_kenshin
hero_kenshin Oct 27 2008, 5:28pm says:

Very nice!?

+1 vote     article: What's behind the secret door?
hero_kenshin
hero_kenshin Oct 24 2008, 10:33pm replied:

Hooray!

+1 vote     mod: Orbis Terminus
hero_kenshin
hero_kenshin Oct 23 2008, 12:41am says:

So you play as American?
I sure hope not (no offense) because your always American in every game. (except cod 4, but your still American in some parts :P)

+1 vote     mod: Orbis Terminus
hero_kenshin
hero_kenshin Oct 21 2008, 2:42am says:

I think you guy should have it so that the players have ai aswell. But they dont count towards the actual teams. Why? For this reason:

Zerg have sheer numbers right? If its 6v6, 6 humans and 6 zerg the zerg will fail.

You could have it so that there is always 16 zerg ai units and 8-12 terran. It adds more feel to the game, like your part of an actual battle, not just random units attacking eachother.

Ai should work like any human player. They respawn have places to attack etc.

Thats my 10 cents, although i paided 2 dollars to post this.

+2 votes     mod: Starcraft Source
hero_kenshin
hero_kenshin Oct 18 2008, 8:03am says:

Yes that is a face.

+1 vote     media: F.A.C.E - character concept
hero_kenshin
hero_kenshin Oct 18 2008, 7:54am says:

Does your modeller use 3ds max?

+1 vote     game: Ivan's Secrets
hero_kenshin
hero_kenshin Oct 14 2008, 8:48pm says:

Good luck.
No matter what happens i as not just a fan, but a fellow modder, a fellow australian will always support you =]

+1 vote     article: The Mirage Project 2008 - Retrospective
hero_kenshin
hero_kenshin Oct 12 2008, 6:01am says:

The name and un-seriousness make this mod sound like it was made by a bunch of 12 year olds.

+1 vote     mod: omfgzombieslol
hero_kenshin
hero_kenshin Oct 11 2008, 7:28pm says:

Looking really good guys, might i suggest coming up with your own zombie animations, i know it's easier to use the hl2 zombies but im pritty sick of seeing mods like this use the defaults.

| Hero_Kenshin |

+1 vote     mod: Mentality
hero_kenshin
hero_kenshin Oct 1 2008, 2:41am replied:

Im considering using the unreal engine 3, is unrealscript any good?
Like is it strong?
Also how hard is it to learn?

+1 vote     mod: Devil behind the Canvas
hero_kenshin
hero_kenshin Sep 29 2008, 9:24pm says:

Question: Have you guys edited the unreal3 engine any? Or is that just how good the engine is... Cause if thats un-edited im going to crap myself. Its absoululty stunning.

.

+1 vote     mod: Devil behind the Canvas
hero_kenshin
hero_kenshin Sep 8 2008, 9:02am says:

It's too blocky.... and the legs look like spaghetti :P

+1 vote     media: Pilotable Walker WIP (Untextured)
hero_kenshin
hero_kenshin Sep 8 2008, 9:00am replied:

I played a Alpha with the system, was quite fun (even though one hit knocked you out back then, it was fun none the less)

Good work tanner, keep it up :D

+1 vote     article: Athena Matters And Updates
hero_kenshin
hero_kenshin Aug 26 2008, 9:03am says:

Wow, Very good looking start to a mod.

Looks very promising.

+2 votes     mod: Warhammer 40K: Essence Of Combat
hero_kenshin
hero_kenshin Aug 25 2008, 5:02am says:

Sorry for the double post, but
I still cant register on your sight, it says invalid registry code.

Would it be ok if you added me on msn, so we could have a chat?

+1 vote     mod: Mobile Infantry: Starship Troopers
hero_kenshin
hero_kenshin Aug 25 2008, 4:53am says:

Yeah, ok looks better.

Make the nails have a seperate shader if you understand what i mean. Lol

+1 vote     media: Baseball bat with Nails Untextured
hero_kenshin
hero_kenshin Aug 25 2008, 4:02am says:

Ok, you got anything you need modeled??
Weapons, enemies?
Like i know that i can model the moriata without concepts because there are some on the net.

Just give me something to test me, ill forward the results to you.

+1 vote     mod: Mobile Infantry: Starship Troopers
hero_kenshin
hero_kenshin Aug 25 2008, 2:44am says:

Yo i can't register on your forums, i fill in all the required feilds and it says i havent!? Any clue why?

Over all im in absolute love with the FIRST Starship Troopers movie, if you asked me the other 2 dont exist!!!

At first i was abit skeptic about this mod, but ive come around... here are a few questions i came up with.

1. How many bugs are planned on screen?
2. Are you going to let this mod die?
3. Are you younger then 16?
4. Have you got and perfect side shots or sketchs of a warrior bug, as i am about to model one but cant find any good refence pictures. If you supply me with the art i need i will gladly donate the model i make to your mod and consider taking up a position in the model creation feild.

Yours Truly
Hero_Kenshin

+1 vote     mod: Mobile Infantry: Starship Troopers
hero_kenshin
hero_kenshin Aug 25 2008, 12:41am says:

Handle needs to be smaller i think, it looks odd.

+1 vote     media: Baseballbat Untexttured
hero_kenshin
hero_kenshin Aug 23 2008, 8:44pm says:

Its too blocky, make it nice and smooth.

+1 vote     media: Remington Update Untextured
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