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Comment History  (60 - 90 of 245)
hero_kenshin Nov 9 2009, 5:58pm says:

Awesome work guys. I take it Praz is your leader?

Anywho, I'd like to hear about your development process and how you got your team together and organized if possible

+1 vote   mod: Orion: Source
hero_kenshin Nov 8 2009, 2:01am says:


+1 vote   media: stormbringer WIP
hero_kenshin Nov 5 2009, 3:23am says:

No offence, but thats ugly as @#$%.

Try smoothing more, or having a seperate peice of geometry just for the cliff face

+7 votes   media: P8_Canyon Dev Pic 1
hero_kenshin Oct 31 2009, 4:16am says:

Looks like an image rather then a 3d model

-4 votes   media: Natural Selection 2 Skulk Vent
hero_kenshin Oct 31 2009, 4:16am says:

I'd like to purpose to this team, will you marry me?

+1 vote   news: Its Here!
hero_kenshin Oct 23 2009, 6:26am says:

Ummm, no offence guys, but because of your advertisement here
"" i can't actually take you guys seriously until you prove it... the video could have been stolen from anywhere....

But hey, shoot me a pm. I used to be a part of a SST HL2MOD team awhile back before they decided to shut it down and i have some useful weapon models for you guys to check out. So shoot me a pm if your interested

+3 votes   mod: Starship Troopers : Source
hero_kenshin Oct 23 2009, 6:19am says:

Used to play this all the time in the earlier versions, video of new version against zombies?

+1 vote   mod: SMOD OUTBREAK
hero_kenshin Oct 17 2009, 8:24am says:

my only concern is the game might feel like thief deadly shadows, i kinda dis-liked it.

But seriously WOW, this is awesome work guys... you've got to be the best mod team out (no joke), release it as an indie game :P (of course you'd have to pay the makers of doom but i'm sure if you guys got popular enough they'd let you do it :P

+1 vote   mod: The Dark Mod
hero_kenshin Oct 8 2009, 5:20am says:

Quick suggestion that slightly adds to gameplay (slightly being the key word)

1. Bullet tracers, make them more flashy... helps players know what they're hitting and where enemy fire is coming from
2. Muzzle flashes... because i like them :P

Sorry if you've already got it planned and such... thought id contribute alittle bit

-1 votes   mod: Orion: Source
hero_kenshin Sep 2 2009, 7:26am replied:

Yeah i did everything right, im not an idiot... its so confusing...... im thinking ill uninstall my steam version and install a fresh retail version and see if that works. Thanks for your help anyways =]

We need aussie servers and players :P

+1 vote   mod: The Haunted
hero_kenshin Aug 31 2009, 5:38am says:

OH hey i also cant launch the game, i've got the steam version and steam says there is no new updates unless i have to update it manually... but anyway i tried both install ways and right after picture comes up it comes up with an error report, doesnt even try to load the game

+1 vote   mod: The Haunted
hero_kenshin Aug 31 2009, 4:32am says:

Guys, try making A co-op story line version :D or objective based maps

+1 vote   mod: The Haunted
hero_kenshin Jul 30 2009, 1:36am replied:

We actually began the project a few years ago way before they even started i think, doesn't matter, yes they are alike but from this mod you can expect heavy sword combat, with Team Fortress 2 type gameplay. More to come

+1 vote   mod: Samurai: The Art Of Battle
hero_kenshin Jul 24 2009, 6:19am says:

How long until we can expect a nice big patch fixing things and adding things? :P:P:P

Needs a little more balancing with the weapons but holy @#$% this game is so good that i wish i had made it -_-

+3 votes   mod: NEOTOKYO┬░
hero_kenshin Jul 23 2009, 6:05am says:

Like the idea's keep up the good work...
I'd love to see more content pics when they're made

+ 1 tracker

+3 votes   mod: BioWars
hero_kenshin Jul 21 2009, 8:20pm says:

Looks really ******* awesome, my suggestion, ironsights and new weapons

+1 vote   mod: Wilson Chronicles
hero_kenshin Jul 21 2009, 9:58am says:

I have to dis-agree with limagic, i think it looks freaking awesome

-1 votes   news: Custom HUD
hero_kenshin Jul 19 2009, 3:15am says:

How many weapons are already in game?

+1 vote   mod: Situation Outbreak
hero_kenshin Jul 19 2009, 1:59am says:

Absolutely ******* fantastic mod, throughly enjoyed myself whilst playing this. Great work.

+2 votes   mod: Research and Development
hero_kenshin Jul 15 2009, 7:51am says:

Yeah, but you can plug multiple controllers into you're pc aslong as they have usb ports.

Bam i win

+4 votes   mod: Unreal Tournament 3 Splitscreen PC
hero_kenshin Jun 6 2009, 5:43am says:

I'd kill to look your RTS camera and mouse usability functions :P

+1 vote   mod: Lambda Wars
hero_kenshin May 27 2009, 3:33am says:

Thats the assault rifle from killzone

+1 vote   media: (concept art) M8 PULSE RIFLE of enemy soldiers
hero_kenshin May 21 2009, 4:25am says:

More like calamity Poo's.

Sorry, first comment had to do something special.

Game sounds really interesting, How bigs your team?

-2 votes   mod: Calamity Fuse
hero_kenshin May 19 2009, 5:15am says:

Work on the hills/cliffs to the right of the building more, get the geometry looking nicer

+1 vote   media: Hanako Village Progress Shots
hero_kenshin May 17 2009, 7:14am says:

Is the source code going to be posted anywhere? I know a bunch of mods that have

+1 vote   mod: Noontide
hero_kenshin May 17 2009, 6:56am says:

i actually think it looks good XD

+3 votes   media: The beta beta clifts
hero_kenshin May 17 2009, 6:55am says:

Okay, ive seen other GMOD- game modes like this and they were boring, souly because all you did was sit around and improve your skills and there was nothing to kill. Add randomly spawning monsters that are always in a place so you can actually do something, then i suggest random events like monster attacks, or enivroment events like tornado's etc. Just to make it more interesting

+2 votes   mod: Midage : Gmod
hero_kenshin May 17 2009, 6:51am replied:

Mostly the camera and button / combo components. I've just started getting my feet wet in unreal script ( i come from a XNA and HL2 coding background) and i'm actually making my own hack and slash game using XNA (Indie Project, should be on the moddb pages in a few months).

Great work

+1 vote   mod: Noontide
hero_kenshin May 10 2009, 4:38am says:

I'm actually very interseted in hearing how you actually coded that in, as its currently what i want to try to do, just cbf

+1 vote   mod: Noontide
hero_kenshin May 9 2009, 9:04pm says:

What would you guys need coded for this mod...

+1 vote   mod: Grey
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