professional game developer since 2006. Worked on several games for Nintendo DS and Windows before former employer went bankrupt. Founded my own company Heptamind UG after that. Reduced to being only a one-man company, but surviving. Now working on games again.

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Yes, that's the status of BAT+BALL on iOS. On Android we are available in Google Play, on Amazon AppStore and at AndroidPit.
"What? Not free?" you say?
Well, the work for including ads aren't done, it's not easy to slam ads into a game that wasn't designed for it and make it fell comfortable to the player. Still working on that. So, if you really want to play it for free, head over here, you can play it in your browser (using Unity plugin). I hear it doesn't work on Linux, sorry about that. Will be fixed someday. :(

Release for Desktop is planned for the weekend, so await a new update then.

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Heptamind UG (haftungsbeschränkt)

Heptamind UG (haftungsbeschränkt)

1 member Developer & Publisher

Small company in Germany. Developer for iOS, Android, Nintendo DS, Nintendo Wii, Desktop (Windows / Mac) and Browser.

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Latest tweets from @heptamind

RT @plaintshirts: “Life outside of code helps nurture important qualities: inspiration, creative…” — @dankim M.signalvnoise.com T.co

8hours 18mins ago

The main weapon in VRocketz, the rocket launcher. #screenshotsaturday #madewithunity #gamedev #indiedev #vr T.co

Jun 25 2016

huge set of 1,000 Mini Icons vector Slfy.co via @Sellfy

Jun 25 2016

RT @thinkgeek: Today in Geek History: May the Schwartz be with you. Spaceballs premiered in 1987. T.co

Jun 24 2016

created my own minimal #vr gui buttons for VRocketz. Should be enough for an alpha menu, which will be also minimal. #1gam is hard...

Jun 23 2016

RT @BannonRudis: I should have tagged this better. Looking for a C++ code guy/gal. #indiedev #gamedev #indiegame much better. Fly my pretty tweet, FLY!

Jun 23 2016

I wrote an article about couch VR and new FPS controls in VR games. #gamedev #vr #research #indiedev Gamasutra.com

Jun 21 2016

RT @fleischshake: got a lot of new input for my game, need to make some gameplay changes ... but really good one ... can't wait to see them working

Jun 20 2016

RT @jdalecke: Comic Roll — theMeatly Themeatly.com

Jun 20 2016