I would realy like to name Carriers. They tend to be the longest living units in my fleet so why not name them?
I would realy like to name Carriers. They tend to be the longest living units in my fleet so why not name them?
As O from Commissionedcomic once put it: Why is it that the People of the United States call themselfes Americans while technicaly speaking Canadians, Mexicans, Brasilians and so on are Americans too? So we conclude they Should be called United Statians. n_n
As the Kadeshi exite me far less than the Nassar and Missile Destroyer I would rather like a sooner release. But that is totaly up to you. Anyway you are realy amazingly productive.
As Pouk has pointed out...when it's done. At the Moment the Goal is to release it as soon as the new Researchstation is done and implemented and everything is balanced. We should all be glad that Pouk does not give us any deadlines...they are the reason so many Games end up beeing half assed...and worse they could have been...because developers leave features unfinisched to meet the release Date.
Why did I suspect you would come up with a modular Version of this?
n_n but awesome you actually do it.
You could just watch it on Pouks Youtube Account...no trouble there.
Just saw ist...awesome work btw Pouk.
Actually I really like this Spikes, and would rather like the Turrets of the First Design more edgy...but you can keep them like that...I'm shure that it helps to destinguish the two ship-types when you have so different Turrets. Can't wait to see the third (Last?) Ship of this Race.
Actually I did hear of this booba&kiki experiment.
And as you like a "booba" name I thought of a name like "Coloon Foreign Legion" or "Coloon Janissaries"
Well i would really like this "Smaller " allies have titles to their names like this.
Exacly what I wanted to say.
I really apreciate the fact that you take the time to discuss and talk with all of us, this is really one of the things that make your mod so great, apart from the fact that you do an awesome job of course. Just thougt you really deserve some compliment from time to time.
But there are Subsysthems which have permament effects, like for example the Fircontrol tower coudnt such an effect trigger the required animation step? For example the Shield module gets the Tower effect in a very weak form (for example 0, if that's possible) and the start of this effect triggers the animation.
Ah I remember when you explained that, but can't you make the Animation in two steps?
Stage 1: Ship without module: Shieldarm rests inside the Ship
Stage 2: Module is build this triggers animation 1...the Shieldarm moves to it's resting position and stays there.
Stage 3: You activate the Shield...the Arm unfolds.
Stage 4: You deacitvate it and it moves back to the resting Position
Stage 5: The Module is demolished...the Shieldarm moves back to its resting place inside the ship.
I just recognized something while comparing it to the unanimated version: It seems that while the .. thing...let's call it Shieldarm is opened just fine, there still is a second shield arm in its disabled position. But well let's wait for the Video.
Don't tell me you really managed to make animated Subsystems? I thought it was impossible??? Does this mean we can expect the Missile Subsystem to be animated, too(finally n_n) This would be awesome.
Still great work you do, even if I don't write so often anymore, I still lurk here frequently.
kepp up the good work.
I know-long time no write, anyway I just don't get how one could dislike the Defencefield module, it emediately reminds me of the Nebulon-B Frigate from star wars.(The rebel hospital ship) which itself was just great. About the Engine Module, As I see it this module with its two cabins could increase the manoeuvrability, while a more compact one as mentioned in the Pictures thread could increase speed and exelleration, well just my little Idea.
HenryKing
Andreas joined
This member has provided no bio about themself...