Herp de derp. This space will be filled with words.
ah i was mistaken it seems... my sources arn't what they used to be :P
there would be no point as it is ment to be portable...
flashcarts are ok if your only using them for the good of man kind, there are other homebrews out there that are of a much higher quality then the quake one.
there is one kinda of like smash brothers but in pixles rather then 3d and i have proof Youtube.com
any case it dose not make the idea of modding this little sucker (the ds i mean) any less fun, if you do it tho you left with a small majority of people who can play it.
original gameplay all the way, thats why im making my mod
ahaha yeah every chance he had to blackspot games he did, i see it just the same as a graphic novel, novel or movie. Games are a way of telling stories no matter how graphic they are.
do you mean violence in games that have gotten media attention?
maps would be art i suppose, something like Minerva is a good example of art working without too much heavy code (i do know that code is sometimes needed to get things to work).
hey nice work on the maps, tell me something how did you get the pickups to spin like that?
NO WAI NAKED GIRLS>>>>> :P
OK cool idea, i would like to start off by asking this, do you think art (this would use standard game settings, but have original and amazing work) or coding (would use default textures and models but have really original game play and extras) alone can make a mod great... Pick one :P
Honestly i think art would get a mod out there more then code if it was one or the other!
yeah there will be, after the code is perfect or close to perfect ill be making new models, weapons etc. So just wait it will all happen very soon!
wow a good read Scott, really wish you invited me i could have pimped my resume :P, this is why people mod, its the only real way to get experience in the industry when your fresh outta luck trying with the big boys who all say the same thing "come back in a few years when you have some more experience".
The hardest part to this industry is getting noticed... so you kinda have to be cheesy with your mod pimping :P. Thanks again Scott for giving us all the opportunity to get exposed... (not naked i mean mod wise).
My question is did anyone talk to you about moddb?
:O how on earth>>>?
dont think so
Hey guys and girls!
Im posting here to get some help with my current project you might have seen it in the ModDB news section Moddb.com and im looking for some source programmers to help me get my mod to the place I need it to be!
The mod Gauntlet is there to try and re-make the arcade feeling from games, with player lives, scoreboards, traditional cameras and other features that I need help to implement. So please if you think you can help me out send me a pm!
make up your own ideas, keep in simple and keep it fun and you have a mod
lol i have no idea what you mean with that comment
something like that, its not a remake but it dose have heavy influence from a lot of arcade games, smashtv is one of them
password is in the most recent news post
something like that, i dont want to release too much! lol.
yeah mate i see coop working in my favor here too, i have emailed the creator of extermination hopefully he can help me out.
atm you need hl2, css and the sdk, i plan to fix it tho.
yeah im currently fixing some stuff, decals arnt on my list atm but im going to set up options so you can change in game how much blood you want to see.
bluemoonruns... try reading the news lol :P
if you were to read my new news post it tells you there, but ill say it here bluemoonruns you guys can still email me bug fixes
just follow the readme mate, install to the correct directory etc
i intend to make my own foes from the ground up, new weapons textures etc. But for now im using them just for the sake of showing something off!
yeah mate sure will, im about to make a new post with a game play demo from the second beta, lots of new stuff!
read the readme it should tell you everything you need to know, make sure you extract the game into your source mods directory