Herp de derp. This space will be filled with words.
i want to be you
your allow to believe that, but how many people can you count that have committed a crime based on a movie or tv show? There are more there was even a reported case of some guy getting a sword and walking onto a highway and started swinging it at cars (referring to the matrix movies here).
Sure games can be violent this is part of the charm, the same thing goes for graphic novels or action movies... if you had a movie with no action... or shooting it wouldn't be an action movie,
same thing goes for games, depending on what you have the player doing it will be different for each game. Handling a rifle in real life is much harder then the games make out to be (i lived on a farm for most of my life i can comment on this), so saying that games TRAIN people to shoot others is just silly.
Its like saying Micheal Jackson teaches people to molest children because people like him... lol :P (possibly a bad example)
cool idea :P
some people like myself use modding as a way to creativly expand there CV or portfolio
how can we alter a game into a new genra without being inspired by other things...
regardless of how much you think about something, its been done before, even if you dont know it. So there has to be something that will take an existing game and move it to new places, for example HL2 currently work within a 3d environment, to make something new your going to have to give the player freedom to go outside this environment but still not effect the game in anyway.
here is an example, Mario we all know the idea created originally by Nintendo was a side scroller, now take the new paper Mario same side scroller but you can now traverse into 3D which makes for more puzzles that require a different train of thought. This is a prime example of moving a game into a new area of play.
I say think additional game play elements not total conversions that make players HAVE to experience new ideas regardless.
the spartan one is awesome i lost track of which one it was tho...
i meant more like to get noticed what dose a mod have to do? Is it more PR then word of mouth or is there something that most mods neglect to do that is important to make it succeed?
that was a good post makes sense really, think about this if a game TRIES to make its self completely different to every other game then would it become a hit just because its unique (the gameplay could suck), and then this will possibly then inspire other people to make new games with the same idea thus creating another genre or will the game be anything but a success because it chose to not put in any elements that people like nowadays.
can you only make yourself known once you push away everything related to the game your modding? Dose it take a total conversion to get peoples attention now days? Or is it possible to make people stop and take notice with just game play and original content...?
hey guys im currently looking for some people to help out with music for my new mod Moddb.com
If any one wants to help give me a bell :P
wow thats awesome, i could sure use some awesome music on my mod :P
that was a wicked comment
hopefully it wont be as difficult as modding the source engine...
ah i was mistaken it seems... my sources arn't what they used to be :P
there would be no point as it is ment to be portable...
flashcarts are ok if your only using them for the good of man kind, there are other homebrews out there that are of a much higher quality then the quake one.
there is one kinda of like smash brothers but in pixles rather then 3d and i have proof Youtube.com
any case it dose not make the idea of modding this little sucker (the ds i mean) any less fun, if you do it tho you left with a small majority of people who can play it.
original gameplay all the way, thats why im making my mod
ahaha yeah every chance he had to blackspot games he did, i see it just the same as a graphic novel, novel or movie. Games are a way of telling stories no matter how graphic they are.
do you mean violence in games that have gotten media attention?
maps would be art i suppose, something like Minerva is a good example of art working without too much heavy code (i do know that code is sometimes needed to get things to work).
hey nice work on the maps, tell me something how did you get the pickups to spin like that?
NO WAI NAKED GIRLS>>>>> :P
OK cool idea, i would like to start off by asking this, do you think art (this would use standard game settings, but have original and amazing work) or coding (would use default textures and models but have really original game play and extras) alone can make a mod great... Pick one :P
Honestly i think art would get a mod out there more then code if it was one or the other!
yeah there will be, after the code is perfect or close to perfect ill be making new models, weapons etc. So just wait it will all happen very soon!
wow a good read Scott, really wish you invited me i could have pimped my resume :P, this is why people mod, its the only real way to get experience in the industry when your fresh outta luck trying with the big boys who all say the same thing "come back in a few years when you have some more experience".
The hardest part to this industry is getting noticed... so you kinda have to be cheesy with your mod pimping :P. Thanks again Scott for giving us all the opportunity to get exposed... (not naked i mean mod wise).
My question is did anyone talk to you about moddb?
:O how on earth>>>?
dont think so
Hey guys and girls!
Im posting here to get some help with my current project you might have seen it in the ModDB news section Moddb.com and im looking for some source programmers to help me get my mod to the place I need it to be!
The mod Gauntlet is there to try and re-make the arcade feeling from games, with player lives, scoreboards, traditional cameras and other features that I need help to implement. So please if you think you can help me out send me a pm!
make up your own ideas, keep in simple and keep it fun and you have a mod
lol i have no idea what you mean with that comment