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Hey I just encountered a problem I dont know if its known issue,but when I sometimes launch new game I or other players get spawned in system that has only 2 planets, homeworld and 1 asteroid but cant get to systems start just being stuck on 2 planets, any ideas how to fix this sh*t?
U never know if Infinity isnt hiding somewhere in the background
Nice formation,ready to kick some covie *** :)
I still prefer Phoenix + its iconic ship in Halo universe and looks cooler. just my opinion
When I saw the green beams I thought of Mimbari fleet,then I took a closer look :D
And I thought you guys said that youre keeping your Valiant model...this is just another copy and paste of other ships, atleast for once stick to what u say and not like "we hate this but were gonna put it in 3 weeks later"...
Ori alied with covenant or what? :D
red,green who cares...nerds
I hope ur right mate
In my opinion it would be better if none of the ships would have been replaced and Covenant ships had more strengh,cuz alot of people like ships like Phoenix or Athens etc...
Will we also see planet Thule?
Good to know I havent f**ked up something,thanks mate :)
Yo,just encountered small problem with sound,for some odd reason I cant hear gun shots just impact sound and im using 3,11 version.Any ideas how to fix this?
yet another fuked up game by EA, DONT BUY IT!!!!!
deffinetly buying when its out
That sounds great looking forward to it :)
Hello,couple of weeks ago I noticed Battlemage came with an idea to use orbital command to call in extra ships, I would like to improve this idea a bit. Instead of being lucky on what ships spawn after clicking button "call in reinforcements" youll get Emergency reinforcements Tier 1,2,3,each one will spawn different ships,highier the tier the bigger the cost aswell as cooldown, for example
Tier 1 - spawn 5 Mako class frigates, Cost 500,250,100, cooldown 30 seconds
Tier 2 - spawn 2 Athens class carriers, Cost 2000,1500,1000, cooldown 1 min
Tier 3 - spawn 1 Thermopylae class supercarrier, Cost 4000,2500,1500 cooldown 2mins
Reason why I choose Mako,Athens and Thermopylae is cuz they are no longer playable so if I cant build them anymore then atleast use them as emergency response to incoming hostiles. So what u people think?
I recently noticed that the Stridents will be only as ability on UNSC Infinity,just wanna know how is it gonna work,will the Stridents be available for like limited time or until their all destroyed?
I have to say I like this ship more than Thermopylae class,the design looks more UNSC-ish but I always feel sad that 1 other ship will go,personally I would keep Thermopylae as super-carrier and Punic as Battleship,but yea I dont mind the change,great work u guys are pulling out :)
Would it be possible to make animations into the mod like when ship is constructed it wont teleport from shipyard but will actually fly out from it and when ships jump to slipspace they wont stand there before they jump like in vanilla but when the slipspace window opens ship will fly into it and then it closes?
This just super beautiful
lol soo much drama about ships size...comical
Can we expect any hotfix for Sta3 1.2,cuz im getting alot of crashes if I try to play for different faction then feds
Dude,why is everything soo overcosted like I can bearly pass wave 4,can u pls make n update like put the prizes down for like 50% cuz im only getting 25 credits each second and its too low also the upgrades,tech buildings
Go to ur Rebellion 1.82 mod folder,open txt folder called EnableMods,once there,change enabledModNameCount from 0 to 1 and under it put this enabledModName "SotP Alpha v_0_56_1" when done save n close it and start the game and it should work. Now people tell me was this hard to type then just act like 5 years old child?
My interest is in 1st question
Ever heard of terraforming?
I agree,rather have Eion then Athens but I like both ships anyway
So if I understand it correctly in next release Eion will be once again playable ship and Athens will be thrown to neutral faction?