Alucard_Sn1p3r87

The Hellsing Vampire Alucard joined Oct 18, 2006

I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!

Comment History  (90 - 120 of 799)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 20 2013, 10:39pm says:

My sprites are see through when they are dead. What's going on?

+1 vote     mod: Brutal Doom
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 20 2013, 7:53pm buried:

(buried)

When are we going to see a new version? can we have it now plx

-7 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 18 2013, 10:02pm buried:

(buried)

When are you going to release a new version?

-7 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 18 2013, 9:38pm buried:

(buried)

When are you going to release a new version?

-7 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 15 2013, 9:38pm says:

IT be neat to have a map with nothing but blue tiberium on it

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 9 2013, 7:47pm says:

IT would be very useful because you can completely wall of your base and prevent stealth from getting inside it

+1 vote     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 7 2013, 9:22pm says:

I don't think Banshees should be allowed to attack air units. That's what Venoms are for afterall

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 6 2013, 12:17pm says:

I know this is only my opinion but i think some of the vehicles should get a price reduction because i find often then not it's just more combat effective to use the cheaper stuff over the more expensive. Why use titans to counter vehicles when you can use rocket infantry + Wolverines.

Its far easier to win just by using wolverines and rocket infantry, or Scorpions & Venoms for example. I suggested a while ago that the Titan get a price reduction to 1200 credits instead of 1400$ GDI APC cost 800$ instead of 900$ and the Orca cost 1000$ instead of 1200$

500 + 700 = 1200 and for that price i can field 1 wolverine and one squad of rockets which do a far better role then a single titan could.

this mostly applies to the later game stuff. Like Mammoths i find myself rarely using. Not only do they cost 2700, but they can go down really easilly and they can't shoot over walls. I just stick to the basics like wolverines and rockets and i can win and have a easier time then trying to tech up.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:30am says:

After looking at it. I think the best word i can use to describe version 2 would be that it looks too naked.

+2 votes     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:29am says:

I bet the GDI engineers were like "titan... Needs more boom"

+1 vote     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:27am says:

Is it possible for it to have some kind of minigun or turret for shooting at aircraft and light targets in between missile fire loads?

+1 vote     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 17 2013, 11:09am replied:

That's why i said it should be limited to specific number to prevent players or the AI from shielding their entire base and have a high power requirement. Advantages though is that you can firestorm shield specific parts of your base from certain attacks such as support powers or super powers, or even specific weapons such as lasers etc.

I like this idea, but it's not up to me :p

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 15 2013, 7:14pm says:

fire storm generator as a shield would be cool. Kinda like how the Stealth generator works. But it would be neat if it was limited to 2-3. That way then you cant have your entire based immune to attacks lol

+4 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 9 2013, 4:13pm says:

Theres a difference between being epic and fun, and being dragged out.

+1 vote     mod: Special Extended Edition
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Sep 19 2013, 9:28am says:

Mod's dead then? Too bad :(

+1 vote     mod: Third Age - Total War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Sep 10 2013, 6:29am says:

Decent mod, but my biggest issues is that

1. units take waaaaay too long to build
2. Guard Towers or anything that can shoot an arrow, have faar too much range. Artillery should be able to attack at towers without retaliation.
3. Buildings have too much health/armor or units deal too little damage to buildings.
4. Powers take too long to recharge.
It's boring playing a 2 hour skirmish game where its a slow stalemate.

I love playing the mod, but you know, there are some pretty bad balance within it. Also Boromir wouldn't die lol

+1 vote     mod: Special Extended Edition
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 15 2013, 3:38am says:

3.2 was the final version? Are we gonna get any more versions of this mod?

+1 vote     mod: Third Age - Total War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 15 2013, 3:35am says:

Release the assets to the mod community. The work on Merp can still survive and be used by people.

+5 votes     mod: MERP | Middle Earth Roleplaying Project
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 11:08pm says:

Anyway i can get the ISD as playable? during GC outside of the 3 the game gives you?

+1 vote     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 10:59pm says:

spaceballs

+2 votes     media: New Units in action
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 9:01pm says:

I just wanted to say thankyou again to the dev team. I spent all night yesterday playing this Mod. I was finally able to complete GC for the first time without having to edit the INI files to win the AI lol. Too bad all i got to reward my effort was a picture of a TX tank lol :p

0 votes     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 8:57pm replied:

So what if it makes the game easier? Theres a diffuculity slider for people who want to play the game hard. I just don't see the logic of a entire fleet bypassing/going through a planet i own where i have station a large fleet and somehow they go through it without any problems lol.

Also if anything i'd rather fight fewer more decisive battles on key battlegrounds rather then defending Datooine against countless waves of droids.

+2 votes     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 8:53pm says:

Odd bug happened. I was playing on easy on tech level 5 fall of jedi, i was owning the AI really good, but then the AI started spamming and stacking Fleet commanders. One battle there was x99 fleet commanders in one ship. I've never come across this and while it was funny. I don't know why the AI was gliching

Also How can i build imperial class star destroyers? When the order 66 event happened the game spawned 3 of them but i could never rebuild them from anywhere.

+1 vote     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 5 2013, 10:02pm says:

Can you please add choke points back in? This way i won't have to defendeverything

+4 votes     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 2 2013, 7:41pm says:

I love the new patch. No problems about balance. I'm playing on easy and the game is very manageable, AI isn't spamming me. Nor is the AAT so OP as it was before. Overall i'm more content with this new patch.

+4 votes     mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 30 2013, 9:42pm says:

It's different. I don't know how it would work though. Maybe make the Jugger bigger then the actual canons? it seems kinda front heavy.

+1 vote     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 30 2013, 9:36pm says:

I guess story for it would be that GDI cut costs down and made it able to apply its effect onto its vehicles and whatnot at a reduced defense ratio or somthing hehe.

0 votes     media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 25 2013, 2:11pm says:

What's the best AI to fight against? i always fight balanced

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 25 2013, 2:08pm says:

Only thing Hard about the Hard AI is that beggning attack where they do nothing but spam lol. After that they always seem to stop attacking.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 12 2013, 2:36pm says:

I just wanna use the Kodiak and mass a huge GDI Air fleet apon Scrin

+2 votes     mod: Tiberium Essence
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