Alucard_Sn1p3r87

The Hellsing Vampire Alucard joined Oct 18, 2006

I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!

Comment History  (90 - 120 of 802)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 23 2013, 6:19pm replied:

What is a patitancez?

-3 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 22 2013, 6:04pm replied:

No, i just want to know when the next version is going to be released. I don't know why asking such a simple question is so taboo

-2 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 21 2013, 9:41pm buried:

(buried)

So does anyone know when it's going to be released?

-10 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 20 2013, 10:39pm says:

My sprites are see through when they are dead. What's going on?

+1 vote   mod: Brutal Doom
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 20 2013, 7:53pm buried:

(buried)

When are we going to see a new version? can we have it now plx

-7 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 18 2013, 10:02pm buried:

(buried)

When are you going to release a new version?

-7 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 18 2013, 9:38pm buried:

(buried)

When are you going to release a new version?

-7 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 15 2013, 9:38pm says:

IT be neat to have a map with nothing but blue tiberium on it

+1 vote   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 9 2013, 7:47pm says:

IT would be very useful because you can completely wall of your base and prevent stealth from getting inside it

+1 vote   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 7 2013, 9:22pm says:

I don't think Banshees should be allowed to attack air units. That's what Venoms are for afterall

+1 vote   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Nov 6 2013, 12:17pm says:

I know this is only my opinion but i think some of the vehicles should get a price reduction because i find often then not it's just more combat effective to use the cheaper stuff over the more expensive. Why use titans to counter vehicles when you can use rocket infantry + Wolverines.

Its far easier to win just by using wolverines and rocket infantry, or Scorpions & Venoms for example. I suggested a while ago that the Titan get a price reduction to 1200 credits instead of 1400$ GDI APC cost 800$ instead of 900$ and the Orca cost 1000$ instead of 1200$

500 + 700 = 1200 and for that price i can field 1 wolverine and one squad of rockets which do a far better role then a single titan could.

this mostly applies to the later game stuff. Like Mammoths i find myself rarely using. Not only do they cost 2700, but they can go down really easilly and they can't shoot over walls. I just stick to the basics like wolverines and rockets and i can win and have a easier time then trying to tech up.

+1 vote   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:30am says:

After looking at it. I think the best word i can use to describe version 2 would be that it looks too naked.

+2 votes   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:29am says:

I bet the GDI engineers were like "titan... Needs more boom"

+1 vote   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 28 2013, 1:27am says:

Is it possible for it to have some kind of minigun or turret for shooting at aircraft and light targets in between missile fire loads?

+1 vote   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 17 2013, 11:09am replied:

That's why i said it should be limited to specific number to prevent players or the AI from shielding their entire base and have a high power requirement. Advantages though is that you can firestorm shield specific parts of your base from certain attacks such as support powers or super powers, or even specific weapons such as lasers etc.

I like this idea, but it's not up to me :p

+1 vote   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 15 2013, 7:14pm says:

fire storm generator as a shield would be cool. Kinda like how the Stealth generator works. But it would be neat if it was limited to 2-3. That way then you cant have your entire based immune to attacks lol

+4 votes   mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 9 2013, 4:13pm says:

Theres a difference between being epic and fun, and being dragged out.

+1 vote   mod: Special Extended Edition
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Sep 19 2013, 9:28am says:

Mod's dead then? Too bad :(

+1 vote   mod: Third Age - Total War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Sep 10 2013, 6:29am says:

Decent mod, but my biggest issues is that

1. units take waaaaay too long to build
2. Guard Towers or anything that can shoot an arrow, have faar too much range. Artillery should be able to attack at towers without retaliation.
3. Buildings have too much health/armor or units deal too little damage to buildings.
4. Powers take too long to recharge.
It's boring playing a 2 hour skirmish game where its a slow stalemate.

I love playing the mod, but you know, there are some pretty bad balance within it. Also Boromir wouldn't die lol

+1 vote   mod: Special Extended Edition
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 15 2013, 3:38am says:

3.2 was the final version? Are we gonna get any more versions of this mod?

+1 vote   mod: Third Age - Total War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 15 2013, 3:35am says:

Release the assets to the mod community. The work on Merp can still survive and be used by people.

+5 votes   mod: MERP | Middle Earth Roleplaying Project
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 11:08pm says:

Anyway i can get the ISD as playable? during GC outside of the 3 the game gives you?

+1 vote   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 10:59pm says:

spaceballs

+2 votes   media: New Units in action
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 9:01pm says:

I just wanted to say thankyou again to the dev team. I spent all night yesterday playing this Mod. I was finally able to complete GC for the first time without having to edit the INI files to win the AI lol. Too bad all i got to reward my effort was a picture of a TX tank lol :p

0 votes   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 8:57pm replied:

So what if it makes the game easier? Theres a diffuculity slider for people who want to play the game hard. I just don't see the logic of a entire fleet bypassing/going through a planet i own where i have station a large fleet and somehow they go through it without any problems lol.

Also if anything i'd rather fight fewer more decisive battles on key battlegrounds rather then defending Datooine against countless waves of droids.

+2 votes   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 6 2013, 8:53pm says:

Odd bug happened. I was playing on easy on tech level 5 fall of jedi, i was owning the AI really good, but then the AI started spamming and stacking Fleet commanders. One battle there was x99 fleet commanders in one ship. I've never come across this and while it was funny. I don't know why the AI was gliching

Also How can i build imperial class star destroyers? When the order 66 event happened the game spawned 3 of them but i could never rebuild them from anywhere.

+1 vote   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 5 2013, 10:02pm says:

Can you please add choke points back in? This way i won't have to defendeverything

+4 votes   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 2 2013, 7:41pm says:

I love the new patch. No problems about balance. I'm playing on easy and the game is very manageable, AI isn't spamming me. Nor is the AAT so OP as it was before. Overall i'm more content with this new patch.

+4 votes   mod: Republic at War
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 30 2013, 9:42pm says:

It's different. I don't know how it would work though. Maybe make the Jugger bigger then the actual canons? it seems kinda front heavy.

+1 vote   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 30 2013, 9:36pm says:

I guess story for it would be that GDI cut costs down and made it able to apply its effect onto its vehicles and whatnot at a reduced defense ratio or somthing hehe.

0 votes   media: Tiberium Essence 1.52
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Mar 5 2012, 6:31pm says:

Nice to see the game slowly comming along.

+1 vote   media: NBK Creature AI
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 18 2011, 12:34pm says:

I still say simple way around it is have rings toggleable. This way you can keep them in.

It doesn't bother me much really not being able to see who the unts belong to anyway. Besides what player doesnt keep track of his units to begin with?

An idea with the rings would be that if you scroll over the building or unit then you see a semi transparaent coloured ring. Buildings that way wont display a ring unless you mouse over them. Units heh, rings can be on them all the time as semi transparent.

I think having bright big rings around all the buildings takes away from them. Kinda ruins immersion also.

+1 vote   media: Purple
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 25 2010, 5:12pm says:

The rocket pods could do with being a bit smaller. Only a wee bit though.

+2 votes   media: Tiberium Essence 1.5
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Oct 17 2010, 9:08pm says:

Noo i miss the veins.

+2 votes   media: Tiberium Essence 1.5
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 31 2010, 5:29pm says:

Aye looks like really shiny metal.

+2 votes   media: New Forged Blades glow
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 27 2010, 9:26am says:

Grows really square like.

+2 votes   media: Tiberium Essence 1.5
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 4 2010, 10:06am says:

For a game that was hyped graphicaly, oblivion looks ugly without all the weather and graphic enhancement mods installed. Although Oblivion did come out in 2004? or was it 2005, so you can't really bash the graphics i supposed.

+1 vote   media: Day-Cycle System
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 3 2009, 10:05am says:

YEEAAH!

+1 vote   media: 3D 'mockup'
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jan 4 2009, 1:11pm says:

What game is this for?

+2 votes   media: Props Update
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Dec 23 2006, 7:37pm says:

Dude! This is my own idea Your mod is totaly different compaired to mine, You Have new Music, PTs etc.

Mines Just skinning Other stuff, Plus this is my own work, if i Stole your work then i can get in Trouble, But im not, so theres nothng you can do,

---Characters,Tanks,Weapons,And a few other stuff,

Sorry But im going ahead with the mod, Anyhow if it was Copying your worked Moddb wouldn't of allowed onto the site.

Just leave my Mod alone & i leave yours alone, also 3 days untill what? you wasted there time lol,

+1 vote   mod: Renegade Reskined 2007
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Dec 11 2006, 9:34am says:

Okay do you have Zerohour? & do you know how to Place Starting points?. If you can use pictures to Make maps and do good detailed Maps then you in. But i will be your Boss in the mapping field with the mod.

Also if ur gonna Do trailers Then your in! with that part. We dont really need you yet for trailers But we could allways need help with that.

+1 vote   member: Alucard_Sn1p3r87
Level
Avatar
Avatar
Offline Since
Feb 28, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
10
Games
133
Mods
455
Articles
18
Polls
1
Media
178
Downloads
12
Groups
2