Alucard_Sn1p3r87

The Hellsing Vampire Alucard joined

I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!

Comment History  (30 - 60 of 813)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Well yeah, it should be able to crush light vehicles like buggies, bikes etc. IT shouldn't be able to crush scorpions though.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

GDI need faster stuff though. I'd like to see the titan be able to crush again. And be a bit more faster. Which goes back into wanting to see better animations overall with a lot of the walkers (He did a perfect job on the MK:II) Let's have the titan least walk at a faster pace. GDI have to wait for Tier 2 before they can even begin to scout effectively. Yes Falcon is Tier 1 and so is the Wolverine, and i'm quite happy with the Falcon being a scout vehicle, But it's placement on the menu bar is odd, it's in the Tier 2 section for the most part. And as i've already mentioned, The wolverine for 700$ is way too op for a tier 1, that's partly due to the DPS. Which none of the other Tier 1 vehicles can even do. The Wolverine is easilly a Tier 2 vehicle especially with the upgrades it has which continue to make it viable later game.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I personally would make the Titan faster or have it move similar to the way it does in Kanes wrath. If this titan is supposed to be a improvement over the Second Tiberium War version then GDI would have made it faster in general. I mean The titan in Kanes Wrath Logically looks like a improved version.

I'd like to see a return to the more mobile version which can crush vehicles, it made for some great tactics.

http://i.neoseeker.com/ca/command_and_conquer_3_kanes_wrath_conceptart_Q8ds2.jpg

Good karma-1 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Reaver feels pointless anyway. I'd rather the concept of a multibeam vehicle go to the Scrin Devourer tank, they are basically the same thing, minus the Devourer being unable to teleport.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Loving the balance though in 1.6. Scrin are really good. I still think there needs to be some faster early game vehicles. That's what i miss about Kanes wrath, a lot of the early tier units are very mobile, Scorpion tanks, bikes move faster in KW then they do in Tiberum essence. Falcon is pretty good though, but i think it's placement on the menu bar should be swapped with the Wolverine. The Wolverine feels a bit too good with the DPS even more so with the AP bullets.

I'd like to see "some" Kanes Wrath abilities and maybe units return in TE but with different designs. Most of the stuff in TE is miles above most or all of the CNC3/KW units/buildings anyway even from a gameplay or visual standpoint. But example the Mechapede was awesome especially with the way it moved around. It has a very incect like appearance akin to Scrin units, i miss it.

I think personally the animations on a few of the units need to be improved. The titan walks kinda stiff, especially compared to the fluidness of the titan from KW. The Scrin Conquer lacks any sort of animation, it's body doesn't even move when it walks, giving it a very static look in general. I feel same way with the Quadpod, great unit design in general, but lacking in animation.

I would love to have a new Obelisk Design, because it's wonky having the crystal face backwards, when it's always faced forward with all of the past designs.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I could live without the damage it deals to enemy units. And use this sourly as a defensive structure. And if you wanted to have a mobile version that has a similar effect to what the nod MSG has but have a small mobile bubble like shield that makes units more tougher while inside it, with a reduced radius. I think that makes much more sense then having this costly building with a super small radius that can only be activated for 20 or so seconds every 2 minutes.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

he uses the EA textures from the existing units.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

It's a shame cos i thought it would be a continuous effect that shields your base and reduces damage your buildings and units take. And because of the time it takes to recharge and that it's radius is small. You can't exactly use it usefully all the time. And it's not really the type of building you want in the front lines due to its price.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I just want it to have least the same Radius as the stealth generator.

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I have the same problem with adding skirmish players.. It sucks lol

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

How do i place TE props on existing maps for my own personal use? i wanna add the TA on the custom maps i play on.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ C&C3;: Tiberium Icestorm - Media Pack 3

shame it died, this mod looked amazing.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

The Balance seems pretty good though, much better then 1.51. Scrin are playing pretty well actually. Even without fielding the new units.

Good karma+3 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Also, i really don't like the buggy helicopter that comes with the repair bay tech structure. It looks out of place, and it appears in random places, i even had it appear on top of one of my gates. I'd rather the repair bay provide a global slow repair rate on all vehicles.

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TiberiumEssence152

I really don't like the buggy looking helicopter that comes down

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I really think Reavers need longer range. I've tried playing around with them, and to be honest, courpters do their role much better. I think it would be neat to have the Reaver as a longe range light armored hurrasment vehicle that can deal damage from a safe distance and then blink away. a 35% increase in range would be neat

Good karma0 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Pipeline problems has it.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I find that the AI never really uses half of the units to its advantage most of the time, even in 1.6 when i fight Nod it's just Rocket infantry paired with Scorpions the entire match (Which is hard to counter lol) with a few harpies thrown in. GDI is mostly wolverines and rockets with titans most of the game, other games it will use nothing but Orcas on me, even if i have a base full of anti air, it still persists on sending wave after wave of them. I never see GDI use Juggernauts or mammoths most games, Nod likes to commando spam lol. I've only seen one game where the AI used the Mammoth Walker.

Good karma+4 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

My medic tent doesn't allow infantry inside it

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Hey, it would be cool if the conqueror could harvest tiberium by walking over it if it kills a harvester?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Scrin are so good right now xD i won just by using the Tacticus units by themselves xD

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

It's not suppoed to. It can deploy large forces anywhere on the map.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I don't understand what this helicopter is that keeps dropping. I can't damage it and it just stays for a while then disappears

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I know lol, it was intentional me typing 1.7 :D

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

When are we going to get 1.7?

Good karma-1 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I'm probably going to play story mode and slowly unlock everything new. Plus it's going to be more awesome cos i've been playing 1.4 for a while now, so its gonna be even better to play 1.6

Good karma+3 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I'd rather have it less intelligent not to make the game easier, but to better reflect the all knowingness of it, least then it will maybe send more various tactics out of it. I'd rather see the end of wave spamming it does and favor of smaller more controlled groups of forces.

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Why not have the Engineers on GDI side as Female?

Good karma0 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I find it hard to rush early on though because damage wise the early stuff hasn't got it. I try to make the most cost effective early rush on the harvesters but by then the enemy already has the counter ready for early game rushes. Namely a tone of rockets or whatever tank it picks.

Good karma+3 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

I'll deploy a sniper team away from there base for scouting, i'll keep them stationary, but then a apc and a falcon appear from nowhere and detect and kill them lol. I mean, there would be no way the AI would have seen me deploy them, i can even do it in a corner of a map, and it will still find them.

Good karma+3 votes
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