Alucard_Sn1p3r87

The Hellsing Vampire Alucard joined Oct 18, 2006

I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!

Comment History  (0 - 30 of 799)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 20 2014, 10:30pm says:

Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,

1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.

second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.

Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults
Engineers shouldn't be able to repairs vehicles, both teams should get Service deports for repairs.

+1 vote     game: Renegade X
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 20 2014, 10:11pm says:

Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,

1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.

second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.

Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults

+1 vote     mod: Renegade X (UT3)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 20 2014, 8:03pm says:

The turret bob should be less

+1 vote     media: Wolverine
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 20 2014, 8:02pm says:

Get away from her you bitch!

+3 votes     media: Wolverine Power Lifter
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 18 2014, 3:15am says:

ludicrous speed! GO!

+1 vote     media: No One Escapes the Empire
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 14 2014, 4:29pm says:

Is this stand alone?

+1 vote     game: 0 A.D. Empires Ascendant
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 12 2014, 3:42pm says:

Anyone else like the sound of TE 1.7

xD

+3 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jun 1 2014, 2:26am says:

anime is awesome!

+11 votes     group: Anime Fans of modDB
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 24 2014, 3:02pm replied:

You know historically Nod has cared little for the skies in terms of battlefield strength. Instead they opt for underground vehicles and stuff.

Tiberium essence reflects this. GDI is more powerful in the air and have more options, Nod has less options for air, but more for underground.

Scrin still have the overall best air force.

+6 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 8 2014, 4:34pm replied:

Well, it all depends what it's damage value is against the armor types before the Laser upgrade.

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 7 2014, 5:58pm replied:

really? almost in all of my games against humans and AI i hardly even have chance to build a super weapon. Mostly for the insane power requirement and the fact that they cost a whopping 7500$ and take waaay too long to build. Super weapons were hardly used online as it was in CNC3 and KW. And in Tiberium essence they cost even more and take more time to build. So they aren't even worth it. Price should be dropped back to 5000$

I'd rather invest that in a bunch of Falcons with EMP ammo and harvester rush the AI within the first 10mins

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 7 2014, 9:11am says:

One thing i noticed is that Scorpion tanks deal too little damage without the Laser upgrade, and do too much with it. Which kinda makes the Laser upgrade mandatory for the most part for the vehicle to have any sort of optimal damage

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 5 2014, 5:30pm replied:

Wasn't the obelisk of light 2700$ in the last version? at tops it should be 2200$

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 4 2014, 10:13pm says:

Id also like to see the Scrin harvester benefit from the shield upgrade. And the GDI Harvester benefit from the AP ammo upgrade. Nod Harvester? Maybe be able to let off a EMP blast or be able to let loose a small deposit of stealthed mines.

+4 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 4 2014, 10:09pm replied:

Hover units should be safe from being crushed though

anyway. I personally think that Wolverines should cost something like 800$ i'd like to see the APC notched down slightly price wise. The Falcon at 700$ is pretty good because two Falcons = the Titan price of 1400$

I still think the prices on some of the vehicles are either too low or too high. The MRLs 1400$? the MRLS in TS was $900
i think in TE it should be 1200$

And i don't like the idea of having to wait untill the last tier with the orbital command center before having the ability to air lift my vehicles when playing as GDI. It hampers their mobility.

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 3 2014, 5:43pm replied:

Well yeah, it should be able to crush light vehicles like buggies, bikes etc. IT shouldn't be able to crush scorpions though.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 May 3 2014, 1:29pm replied:

GDI need faster stuff though. I'd like to see the titan be able to crush again. And be a bit more faster. Which goes back into wanting to see better animations overall with a lot of the walkers (He did a perfect job on the MK:II) Let's have the titan least walk at a faster pace. GDI have to wait for Tier 2 before they can even begin to scout effectively. Yes Falcon is Tier 1 and so is the Wolverine, and i'm quite happy with the Falcon being a scout vehicle, But it's placement on the menu bar is odd, it's in the Tier 2 section for the most part. And as i've already mentioned, The wolverine for 700$ is way too op for a tier 1, that's partly due to the DPS. Which none of the other Tier 1 vehicles can even do. The Wolverine is easilly a Tier 2 vehicle especially with the upgrades it has which continue to make it viable later game.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 29 2014, 10:22pm says:

I personally would make the Titan faster or have it move similar to the way it does in Kanes wrath. If this titan is supposed to be a improvement over the Second Tiberium War version then GDI would have made it faster in general. I mean The titan in Kanes Wrath Logically looks like a improved version.

I'd like to see a return to the more mobile version which can crush vehicles, it made for some great tactics.

http://i.neoseeker.com/ca/command_and_conquer_3_kanes_wrath_conceptart_Q8ds2.jpg

-1 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 27 2014, 8:55pm replied:

Reaver feels pointless anyway. I'd rather the concept of a multibeam vehicle go to the Scrin Devourer tank, they are basically the same thing, minus the Devourer being unable to teleport.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 25 2014, 8:30pm says:

Loving the balance though in 1.6. Scrin are really good. I still think there needs to be some faster early game vehicles. That's what i miss about Kanes wrath, a lot of the early tier units are very mobile, Scorpion tanks, bikes move faster in KW then they do in Tiberum essence. Falcon is pretty good though, but i think it's placement on the menu bar should be swapped with the Wolverine. The Wolverine feels a bit too good with the DPS even more so with the AP bullets.

I'd like to see "some" Kanes Wrath abilities and maybe units return in TE but with different designs. Most of the stuff in TE is miles above most or all of the CNC3/KW units/buildings anyway even from a gameplay or visual standpoint. But example the Mechapede was awesome especially with the way it moved around. It has a very incect like appearance akin to Scrin units, i miss it.

I think personally the animations on a few of the units need to be improved. The titan walks kinda stiff, especially compared to the fluidness of the titan from KW. The Scrin Conquer lacks any sort of animation, it's body doesn't even move when it walks, giving it a very static look in general. I feel same way with the Quadpod, great unit design in general, but lacking in animation.

I would love to have a new Obelisk Design, because it's wonky having the crystal face backwards, when it's always faced forward with all of the past designs.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 25 2014, 8:22pm replied:

I could live without the damage it deals to enemy units. And use this sourly as a defensive structure. And if you wanted to have a mobile version that has a similar effect to what the nod MSG has but have a small mobile bubble like shield that makes units more tougher while inside it, with a reduced radius. I think that makes much more sense then having this costly building with a super small radius that can only be activated for 20 or so seconds every 2 minutes.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 25 2014, 12:33am replied:

he uses the EA textures from the existing units.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 25 2014, 12:32am replied:

It's a shame cos i thought it would be a continuous effect that shields your base and reduces damage your buildings and units take. And because of the time it takes to recharge and that it's radius is small. You can't exactly use it usefully all the time. And it's not really the type of building you want in the front lines due to its price.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 23 2014, 7:41pm replied:

I just want it to have least the same Radius as the stealth generator.

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 6 2014, 12:50pm replied:

I have the same problem with adding skirmish players.. It sucks lol

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 4 2014, 4:35pm says:

How do i place TE props on existing maps for my own personal use? i wanna add the TA on the custom maps i play on.

+1 vote     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 10 2014, 9:58pm says:

shame it died, this mod looked amazing.

+1 vote     article: C&C3: Tiberium Icestorm -Media Pack 3-
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 5 2014, 12:11am says:

The Balance seems pretty good though, much better then 1.51. Scrin are playing pretty well actually. Even without fielding the new units.

+3 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 4 2014, 9:01pm says:

Also, i really don't like the buggy helicopter that comes with the repair bay tech structure. It looks out of place, and it appears in random places, i even had it appear on top of one of my gates. I'd rather the repair bay provide a global slow repair rate on all vehicles.

+2 votes     mod: Tiberium Essence
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 4 2014, 9:00pm says:

I really don't like the buggy looking helicopter that comes down

+1 vote     media: TiberiumEssence152
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