Alucard_Sn1p3r87

The Hellsing Vampire Alucard joined

I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!

Comment History  (0 - 30 of 816)
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Sarajevo TemplePrime

Translation for anyone wondering

Details Description :

1. Entrance laser tower base can be born again , and they pay attention to see the connection of the ground controller , this setting just like the original NOD towers .

Production base within 1.NOD arms will gradually open by tech level .

Still by the magnetic field generator to prevent superweapon instantly corrupted 2.NOD base.

3. After 15 minutes, the players super weapons provided by the story , and NOD super weapon 30 minutes by Kane .

4.NOD base can not build any building before Kane speak out .

But there is a harassment enemy , Kane will advance out of the accused and the construction of a nuclear bomb , while providing air transport support within 5.NOD base.

6. Note that you have a basic but into NOD facades, they will exit from the underground base TemplePrime next stop transport support team , until you withdraw base facade.

( Because of language description technique inconvenience to everyone , I'm sorry , I'm looking for a friend to help me translate it as soon as possible )

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Well colonial marines isnt a military simulator :p

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

MY requests for bug-hunt is

- Make the player able to sprint when carrying the turrets around
- Make the flame thrower have a full tank of gas
- Make door weldable.
- Disable or lower the amount of dead bodies that are persistent

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul V2

One thing you migh want to consider is i've been playing bughunt, and after 10 rounds onwards there's literally a battlefield of bodies everywhere that lags the game up and starts to look silly.

- Suggestion = Have a body cap about 25 bodies before they start disappearing, this way you get bodies still, but they're not flooding the game.

- Suggestion = Allow marines to sprint in bughunt when carrying the Sentry gun.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

I turned the hud off by mistake. How do i turn it back on?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Also, a suggestion when you edit MP. Remove the human waves from Bug-hunt and replace them with Vanilla Aliens etc

Also another suggestion for but hunt. When you die, could you change it so when you respawn you can respawn at the last Control Node you captured?

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Actually i'm using default Xeno and it's more manageable.

btw. The Master Effects even on their lowest setting when i enable them lag like crazy now, didn't happen in the previous versions.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Any chances you could make the flame thrower in bug hunt have full ammo? Also which Xeno settings should i enable if i want them similar to Gearbox versions?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Also thanks for the reply! by the way, I'm playing on Default in-game setting on Soldier and playing with weaker Xenos. But i'm finding them waaaaaay too fast. Any chance of a slower + Weaker setting that changes the speed back to vanilla values?

Finding Bug-hunt on Solo almost impossible right now.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

My question is, can you reinstall over the existing v3 if you want to change stuff like faster or slower Xeno or to change/update the Masterfiles?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ TemplarGFX's ACM Overhaul

Could you remove Merc from Bug hunt?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence 2.0 Forgotten

Tesla tank xD

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence 2.0 Forgotten

Forgotten Fusor

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Renegade X (UT3)

Stopped playing this mod because of all the cheaters/hackers in the game that can play with impunity because the kick feature doesn't perma ban anyone voted off the map and that they can simply just rejoin 5 seconds later to stir up ****.

Good karma-1 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Perfected Doom 3 version 6.2.0 Patch

Same, i get a error message saying "Error: file script/weapon_shotgun.script, line 83: Unknown value "BUTTON_ZOOM"

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Wulfen Texture Pack

Seems to be broken because all the computer screens are blank :?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Renegade X (UT3)

Sorry, but i draw the line when 1/3 games has some kind of exploiter or cheater or hacker in it. No offence, but i was just playing in a game where a guy was clearly Aim botting, and i wasn't the only one complaining, we kicked him twice, and he joins and casually says "Hello" The anti cheat system is broken if you cant ban or detect cheaters in game. And there weren't any mods online, and overall the game is ruined. Not the first time neither, the first game i ever played in Renegade X had a cheater on it. I'm disgusted with the amount of people that cheat in this game and then who ruin it for people like me who are new to the game. I'm disgusted that players like him are on the server with impunity. Well i've uninstalled the game, and never coming back. Was gonna tell my friends about this game too.

Couldn't log into the forums for renegade x cos it says the email is already in use and i don't even know what user name i made, so i thought i post this hear and hope the devs see this post.

So yeah, Not playing this game again until i see this crap sorted.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Renegade X

Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,

1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.

second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.

Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults
Engineers shouldn't be able to repairs vehicles, both teams should get Service deports for repairs.

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Renegade X (UT3)

Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,

1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.

second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.

Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Wolverine

The turret bob should be less

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Wolverine Power Lifter

Get away from her you bitch!

Good karma+6 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ No One Escapes the Empire

ludicrous speed! GO!

Good karma+4 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ 0 A.D. Empires Ascendant

Is this stand alone?

Good karma+1 vote
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Anyone else like the sound of TE 1.7

xD

Good karma+3 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Anime Fans of modDB

anime is awesome!

Good karma+11 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

You know historically Nod has cared little for the skies in terms of battlefield strength. Instead they opt for underground vehicles and stuff.

Tiberium essence reflects this. GDI is more powerful in the air and have more options, Nod has less options for air, but more for underground.

Scrin still have the overall best air force.

Good karma+6 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Well, it all depends what it's damage value is against the armor types before the Laser upgrade.

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

really? almost in all of my games against humans and AI i hardly even have chance to build a super weapon. Mostly for the insane power requirement and the fact that they cost a whopping 7500$ and take waaay too long to build. Super weapons were hardly used online as it was in CNC3 and KW. And in Tiberium essence they cost even more and take more time to build. So they aren't even worth it. Price should be dropped back to 5000$

I'd rather invest that in a bunch of Falcons with EMP ammo and harvester rush the AI within the first 10mins

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

One thing i noticed is that Scorpion tanks deal too little damage without the Laser upgrade, and do too much with it. Which kinda makes the Laser upgrade mandatory for the most part for the vehicle to have any sort of optimal damage

Good karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87 @ Tiberium Essence

Wasn't the obelisk of light 2700$ in the last version? at tops it should be 2200$

Good karma+1 vote
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