This member has provided no bio about themself...
Nice to know you are so adept at giving us criticism when you don't even seem to have the proper tools or skills to do it yourself. You can stop spamming your 'criticism' any time soon and either get over the fact that we aren't changing the models, or if it is such a HUUUUGE deal to you just move on somewhere else.
Live and Reloaded had completely different multiplayer than Bad Fur Day, which was sad because I was looking forward to playing the modern version of the Caveman and Raptor multiplayer mode.
Looks good. It seems to feel a little less secure than the last one, almost like monsters could come flying out of the dark along the tracks to rape your face off. :P
One itty bitty nitpick thing, the little ramp of junk looks a little too organized.
Could you elaborate a bit? There are some lag issues that cause animation bugs. The animations on the BAR, G43, and a few on the Carbine are also still WIP.
RnL has never died. Its been in continuous development from day one. There has been some slow stints, but never a complete ceasing of development. Remember that the Orange Box conversion took a LONG time and almost a complete rewrite of the entire game.
WWII, it must be Call of Duty, lolriteguiz!?
No its based on the area of La Fiere, which was in BiA but no we aren't basing it on that game. It is based on actual aerial photos and a wide assortment of period and modern reference material.
The skin is still a WIP
Nope, we're still working on that one. It appears to be a problem buried deep within the engine.
Wewties the RnL dev. team loves you all and would like to thank you for the spotlight. Be sure to stay tuned for future updates!
THat would be the animations, which are in dire need of an update.
Much like how some games have you hold shift to hold your breath, holding the IS button reduces your IS sway and gives you a slight zoom. Plus, you can adjust the sensitivity of the mouse independent from regular IS to allow you to make more precise shots at distance.
You don't need it persay, but it is something semi-original and it helps if you know how to use it.
Plus you can always load them up in modelviewer or in game.
Please stop accusing us of things, and we aren't changing the models. Thanks for your input now please stop posting it on every single thing on our profile.
And many of the issues with the model are because of the FUBAR'd and outdated weighting.
Um, no our modeller didn't base it on hl2.
You can press and hold your iron sight button for a stable IS.
Use your bayonet, like a real soldier would.
We never said we fixed that. O_o Thats the huge overhanging lag bug we are working on.
Nope, radioman has no function yet. Engineer class is good to go, but is currently awaiting my animations. Stupid SMD exporter is broke'd...
I didn't respond to his criticism, I pointed out a fact.
Lol I think this was the guy complaining about the size of the boots a while ago.
Our maps are larger than most source mods. O_o (Well, I suppose the ones currently in the Open Beta aren't, but if you've played alpha before you'd see the scale of some of the others currently being ported.)
The point of the mod isn't to get as many kills as possible, its to work as a team to complete your objectives.
I love you. Lol.
Its out, go get it on the official website!
Lets find out. :D
Open Beta 1.1 is out now, get it at the official website!