I am an aspiring animator specializing mainly in first person animation in the Source Engine. I am always looking for things to do, so if you are looking for help, whether it be completing a project or polishing up your production values, don't be afraid to give me a shout. I don't feel like downloading all of my work off of Youtube and reuploading it, so here is my channel: www.youtube.com/user/foist101

Comment History  (0 - 30 of 411)
HellsHigh
HellsHigh Nov 13 2012, 3:10am replied:

Oh no! Someone doesn't have the same opinion as you? He must be stupid!

Get over yourself, do something constructive with your time like making your own game instead of writing up non-constructive drivel in terrible English.

+1 vote   mod: Shotgun Sunrise
HellsHigh
HellsHigh Nov 13 2012, 3:07am replied:

Wow you are such a hipster queen. I'm sure the developers and people that play the mod are happier than **** to have the exposure to bring more people to the game.

If there was the ability to slap the stupid out of someone over the internet you'd be sensible human being right now.

+1 vote   mod: Shotgun Sunrise
HellsHigh
HellsHigh Aug 2 2012, 3:06pm replied:

Actually Millenia and I aren't on the team. :P Millenia donated the model and textures and I donated the animations.

+1 vote   media: New weapon!
HellsHigh
HellsHigh Jul 2 2012, 10:29pm says:

It looks much too stone-like, it doesn't look like metal. I think the damage could also be reduced drastically. Part of that imo is the amount of damage that could be reduced greatly. Try not to rough up the metal as much, a few scratches here and there and some heavy edging in the specular is one thing but lighting up the entire side like that isn't very good.

+1 vote   media: Glock Re-Texture 5/5
HellsHigh
HellsHigh Jun 17 2012, 1:36pm says:

Ithacaaaaaa! :D

+2 votes   media: An exclusive image for our watchers on moddb
HellsHigh
HellsHigh Jun 17 2012, 1:34pm says:

I think they should have mentioned or made it a little more clearer that it is free.

+1 vote   media: Cry of Fear - GG Review
HellsHigh
HellsHigh Jun 14 2012, 12:00am says:

The machine makes MUCH more sense now, lmao.

+2 votes   media: Screenshots
HellsHigh
HellsHigh Jun 13 2012, 11:59pm says:

I'm loving the colours. Too many bleak and dark games these days, a nice splash of colour is great.

+8 votes   media: Screenshots
HellsHigh
HellsHigh May 10 2012, 8:19am says:

Very nice

+1 vote   media: British Mills Bomb & No.77 Smoke Grenade
HellsHigh
HellsHigh Apr 21 2012, 1:40am says:

Might be kinda interesting if you can add some unique and fun gameplay elements. Kinda reminds me of The Hidden.

+3 votes   mod: The Collector: Source
HellsHigh
HellsHigh Apr 16 2012, 2:28pm says:

That is a damn steal. Don't think, buy!

+4 votes   article: Amnesia: The Dark Descent 75% Off!
HellsHigh
HellsHigh Apr 8 2012, 12:56am says:

IMO there is a little too much damage. Period Walther's today don't even usually have that much wear. Other than that it looks lovely.

+4 votes   article: Dev Blog #5: Walther Way to Die
HellsHigh
HellsHigh Mar 29 2012, 2:55am replied:

Its the internet, don't take what people say so seriously friend. ^_^

+2 votes   article: Chivalry: Medieval Warfare New Trailer and GDC Experience
HellsHigh
HellsHigh Mar 14 2012, 2:10pm replied:

Looks like an unfinished texture to me, probably just a base or even just an AO map.

+18 votes   media: GDC Screen 2
HellsHigh
HellsHigh Mar 14 2012, 2:07pm says:

The legs standing up are due to the cow swelling as it decays. It would look like you have it there at first, but then it would blow up like a balloon. Thats how you get those legs sticking straight out.

+1 vote   article: Dev Blog #3: Dead Daisy
HellsHigh
HellsHigh Mar 14 2012, 2:05pm says:

Pretty clean for a dead (presumable shot or blown up) animal. Usually a cow's belly will swell up and sometimes even burst under the right circumstances.

+1 vote   media: Dead Cow In-game
HellsHigh
HellsHigh Jan 27 2012, 2:52am replied:

Yup because that is not childish at all.

0 votes   article: 4000 new Alpha-keys sent today!
HellsHigh
HellsHigh Jan 22 2012, 12:49am says:

Congrats at getting to the top of the Popular Mods list. ^_^

+1 vote   mod: Elevator: Source
HellsHigh
HellsHigh Jan 22 2012, 12:46am says:

Damn, so many keys goin' out and still nothing for little ole me. Must be a lot of people signed up!

+1 vote   article: Scaling up – 1000 new Alpha-keys sent today
HellsHigh
HellsHigh Jan 16 2012, 1:28pm replied:

Random "Hey lets do this!" "Pfft yeah right." "No I'm serious I'm starting models now." project turns into the next GMTower.

+3 votes   mod: Elevator: Source
HellsHigh
HellsHigh Jan 16 2012, 12:40am says:

This is a mod only these guys could make. Its not very often such a fun and quirky little mod comes with such high production values. Awesome.

+4 votes   mod: Elevator: Source
HellsHigh
HellsHigh Jan 15 2012, 10:03pm says:

A PC port of a console port from the PC.

+12 votes   mod: Half-Life: Dreamcast
HellsHigh
HellsHigh Dec 31 2011, 2:44pm says:

Looks incredible.

+2 votes   media: New Years Update
HellsHigh
HellsHigh Dec 31 2011, 2:44pm replied:

Beat me to it. :]

+1 vote   media: New Years Update
HellsHigh
HellsHigh Dec 14 2011, 1:56am says:

Guys, be sure to check out Barley's Youtube page (NewfZ) for a MOTY Trailer!

+2 votes   game: Cry of Fear
HellsHigh
HellsHigh Nov 11 2011, 10:50pm says:

Oh. My. God. <3

+1 vote   media: First Ingame Screenshots of JP Dinosaurs
HellsHigh
HellsHigh Nov 6 2011, 2:17pm says:

Good to see you guys are still going with this, it looks fantastic.

+2 votes   article: News Update #23: Custom Vegetation Lighting Demo
HellsHigh
HellsHigh Nov 5 2011, 10:40am says:

So, does this mean you guys are going to give me something to do now? :P

+2 votes   article: Guard Duty- November update
HellsHigh
HellsHigh Oct 26 2011, 2:26pm says:

Hey, Pack, I didn't realize you were still working on this! Tried the alpha and I'm loving what I see thus far. :D Hit me up on Steam some time if you want some work done!

+2 votes   game: Bad Fur Day Remake
HellsHigh
HellsHigh Oct 26 2011, 2:07pm says:

I ALWAYS pose fingers (pressure, no clipping, etc etc) even on the other side of a weapon where you don't see them. I also try to use reloads, sprints, draws, and idle animations to showcase as much of the weapon as possible.

Its excellent when major projects like this take these little details in to consideration as well!

+1 vote   article: Animation : Poses
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