i like ice cream
err, that's the old wiki which got spammed like crazy. New one is here: Luminousforts.wikia.com
wow, this is amazing quality. I don't have time to finish it tonight. But this is seriously commercial grade quality.
hey Raxsta, you were 3 days too late : D. I quit the mod. I was the programmer. People are looking for someone to take over the mod, if you want it, private message me on the LuminousForts forums.
I extracted all the Unrealscript from the compiled packages, but it'd be nice if you just open sourced this. It could become a community project : D
I'm gonna play around and see if I fix my Deus Ex setup and get this compiled.
You could just use a SVN client that's built into the mod for automatic updates. I'm going to work on integrating SVN into my mod tonight.
I'll have it randomly select from a list of SVN mirrors in a keyvalues script.
The mod is open source, I can contribute it to 1-week if you guys want.
Thanks for the interest!
Azgag is making a mapping tutorial for the wiki.
We also have a development entity list at:
Basically, you're usually look at using the prefab in the luminousforts/prefab folder for block spawners. Then lfc_prop_flag, lf_trigger_nofreeze, lfc_trigger_flagzone and lf_player_spawnpoint.
I'll probably be working on making those names easier to remember by removing the "trigger_", "_prop", etc. (don't worry, your old entities will still work)!
You can also directly port Sourceforts 194 maps. They work out of the box.
Sourceforts is back :D
we've removed almost all of it after deciding not to do SF 195. Still a few minor items to remove that are in the repo. We take no credit for them though.
lol, I laughed and thumbed up
yeah, it's a great game
You pinpointed what mods are about and that is Community.
While I'm working on the next Sourceforts I'm trying to make this one of the highest priorities for the mod. With a good community comes good feedback and that's what mod developers usually cannot find. We usually get "YOUR MOD SUCKS", "PLEASE ADD DIS FEATURE CUZ MAEK MOD COOL", etc. We rarely get anything good and we rarely find people that care to help in development. They rather bicker and complain
betta bunny hopping ftw.
I really like the approach of giving the community status on the mods development; shows confidence.
Good luck on smooth development.
I haven't really found any games that I feel like buying anymore. I mostly borrow games from friends to check them out and I usually hate them. I have a really picky taste in gaming :'(.
Pretty cool... I'll help you if you have any questions about code.
This is a pretty ambitious project, but I'm wondering if your goals are very realistic? 151 Pokemon (animations are gonna be a pain), along with a coding of a new user interface (You may find recoding aspects of VGUI to be more work than you bargained for and fairly stressful), Vehicles and Air transportation...etc.
I'm not sure if a small group of modders working without pay can get something like this done.
If the worst comes than cut back on them, it's better to have a released mod than a huge set of features and ideas that never became.
Although I wish you guys the best of luck and who knows, maybe the team will come through with these plans. The Empires mod sure did.
You guys just need modelers, texture artists and some mappers. If those pieces of the mod are fulfilled then it'll be a beta.
I'd love to be a part of this mod, but sadly my coding isn't good enough and the last mod I was in, I found myself struggling to finish features :(
Relax and say some nicer things. kthx.
Besides online games are meant to be competitive, you should learn to handle players that are better than you.
Pretty impressive. It's to see it's open source too, that way many can contribute to the code.
Where's the cvs/svn though? I see the sourceforge one hasn't been updated in 3 years.
Glad to see another game with open code.
Probably the most impressive looking trailer I've ever seen for a mod (in terms of how textures...etc. Overall look of the mod.)
This is already an impressive (legendary) feat. I can't help but be excited for this mod.
Well to get a popular good looking mod, it has gotten a lot harder, but to get started in modding the tutorials of this age are a great help. I haven't really looked at older engines, though it's evidently clear that although the programming has come with new ups and downs. Modelling and artwork in general has become a lot harder, with high polygon counts and the increased demand from gamers for better textures/maps.
I think we need to get back to the basics and reward developers for creative ideas and gameplay. Not fancy models and weapons that try to compete with commercial games. Look away from what's commercial and mainstream, look to simple ideas that seem fun.
Good example is Sourceforts :D
Just keep in mind that some simple ideas, although they in theory are good fail...
Cool. Nice to see a hl1 mod in the works. Screenshots look stunning for hl1.
I love Warsow, but I can't handle the speed (cause I suck). I need stimulant drugs to play this game especially when people are bunny hopping everywhere. One day I hope I'll get good aim and reflexes.
This mod is looking pretty unique and I like really like your "game design updates."
Keep up the great work :D
Cool. The moddb design and interface is already awesome, but the help wanted feature will push it even further into awesomeness.
I agree. I really miss that feature. Many more modders can lend a hand if the help wanted part of the site comes back.
If you're gonna release something this early, you may as well put your code (I doubt much has been changed as of now) on a svn so anonymous people can contribute features.