i like ice cream

Comment History  (0 - 30 of 31)
hekar Jul 29 2012 says:


+1 vote   mod: Neoforts
hekar Jan 3 2012 replied:

err, that's the old wiki which got spammed like crazy. New one is here: Luminousforts.wikia.com

+4 votes   mod: LuminousForts
hekar Oct 18 2011 says:

wow, this is amazing quality. I don't have time to finish it tonight. But this is seriously commercial grade quality.

+1 vote   game: Finding Eden
hekar Sep 11 2011 replied:

hey Raxsta, you were 3 days too late : D. I quit the mod. I was the programmer. People are looking for someone to take over the mod, if you want it, private message me on the LuminousForts forums.

+3 votes   mod: LuminousForts
hekar Sep 4 2011 says:

I extracted all the Unrealscript from the compiled packages, but it'd be nice if you just open sourced this. It could become a community project : D

I'm gonna play around and see if I fix my Deus Ex setup and get this compiled.

+1 vote   mod: RolePlay Coop
hekar Feb 25 2011 says:

You could just use a SVN client that's built into the mod for automatic updates. I'm going to work on integrating SVN into my mod tonight.

I'll have it randomly select from a list of SVN mirrors in a keyvalues script.

The mod is open source, I can contribute it to 1-week if you guys want.

+2 votes   mod: 1Week
hekar Jan 20 2011 replied:

Thanks for the interest!

Azgag is making a mapping tutorial for the wiki.

We also have a development entity list at:

Basically, you're usually look at using the prefab in the luminousforts/prefab folder for block spawners. Then lfc_prop_flag, lf_trigger_nofreeze, lfc_trigger_flagzone and lf_player_spawnpoint.

I'll probably be working on making those names easier to remember by removing the "trigger_", "_prop", etc. (don't worry, your old entities will still work)!

You can also directly port Sourceforts 194 maps. They work out of the box.

+1 vote   mod: LuminousForts
hekar Dec 19 2010 says:

Sourceforts is back :D


+2 votes   mod: SourceForts
hekar Nov 24 2010 replied:

we've removed almost all of it after deciding not to do SF 195. Still a few minor items to remove that are in the repo. We take no credit for them though.

+1 vote   mod: LuminousForts
hekar Oct 28 2010 replied:

lol, I laughed and thumbed up

+2 votes   mod: LuminousForts
hekar May 8 2010 replied:

yeah, it's a great game

+1 vote   mod: SourceForts
hekar Jan 5 2010 says:

You pinpointed what mods are about and that is Community.

While I'm working on the next Sourceforts I'm trying to make this one of the highest priorities for the mod. With a good community comes good feedback and that's what mod developers usually cannot find. We usually get "YOUR MOD SUCKS", "PLEASE ADD DIS FEATURE CUZ MAEK MOD COOL", etc. We rarely get anything good and we rarely find people that care to help in development. They rather bicker and complain

+2 votes   feature: Decadence Postmortem
hekar Sep 13 2008 says:

betta bunny hopping ftw.

+2 votes   news: FF 2.1 Released
hekar Aug 28 2008 says:

I really like the approach of giving the community status on the mods development; shows confidence.
Good luck on smooth development.

+1 vote   mod: Athena
hekar Aug 25 2008 says:

I haven't really found any games that I feel like buying anymore. I mostly borrow games from friends to check them out and I usually hate them. I have a really picky taste in gaming :'(.

+1 vote   poll: Where do you buy new games from?
hekar Aug 24 2008 says:

Pretty cool... I'll help you if you have any questions about code.

+1 vote   mod: AGCT (Anime Girl Catfight Tournament)
hekar Jul 18 2008 says:

This is a pretty ambitious project, but I'm wondering if your goals are very realistic? 151 Pokemon (animations are gonna be a pain), along with a coding of a new user interface (You may find recoding aspects of VGUI to be more work than you bargained for and fairly stressful), Vehicles and Air transportation...etc.
I'm not sure if a small group of modders working without pay can get something like this done.

If the worst comes than cut back on them, it's better to have a released mod than a huge set of features and ideas that never became.

Although I wish you guys the best of luck and who knows, maybe the team will come through with these plans. The Empires mod sure did.

+1 vote   mod: Pokemon: Source
hekar Jul 12 2008 says:

You guys just need modelers, texture artists and some mappers. If those pieces of the mod are fulfilled then it'll be a beta.

+3 votes   mod: Science and Industry 2
hekar Jun 30 2008 says:

I'd love to be a part of this mod, but sadly my coding isn't good enough and the last mod I was in, I found myself struggling to finish features :(

+1 vote   news: June Update - Still Alive
hekar Jun 23 2008 replied:

Relax and say some nicer things. kthx.

Besides online games are meant to be competitive, you should learn to handle players that are better than you.

0 votes   mod: Hostile Intent
hekar Jun 23 2008 says:

Pretty impressive. It's to see it's open source too, that way many can contribute to the code.
Where's the cvs/svn though? I see the sourceforge one hasn't been updated in 3 years.

+2 votes   game: Remorse
hekar Jun 23 2008 says:

Glad to see another game with open code.

+5 votes   game: Blood 2: The Chosen
hekar Jan 24 2008 says:

Probably the most impressive looking trailer I've ever seen for a mod (in terms of how textures...etc. Overall look of the mod.)

This is already an impressive (legendary) feat. I can't help but be excited for this mod.

+2 votes   mod: Black Mesa
hekar Jan 1 2008 says:

Well to get a popular good looking mod, it has gotten a lot harder, but to get started in modding the tutorials of this age are a great help. I haven't really looked at older engines, though it's evidently clear that although the programming has come with new ups and downs. Modelling and artwork in general has become a lot harder, with high polygon counts and the increased demand from gamers for better textures/maps.

I think we need to get back to the basics and reward developers for creative ideas and gameplay. Not fancy models and weapons that try to compete with commercial games. Look away from what's commercial and mainstream, look to simple ideas that seem fun.

Good example is Sourceforts :D
Just keep in mind that some simple ideas, although they in theory are good fail...

+8 votes   poll: Mod making over the years has...
hekar Dec 28 2007 says:

Cool. Nice to see a hl1 mod in the works. Screenshots look stunning for hl1.

+1 vote   mod: Resident Evil : Cold Blood
hekar Dec 23 2007 says:

I love Warsow, but I can't handle the speed (cause I suck). I need stimulant drugs to play this game especially when people are bunny hopping everywhere. One day I hope I'll get good aim and reflexes.

+1 vote   feature: A brief overview on Warsow’s profiles
hekar Dec 21 2007 says:

This mod is looking pretty unique and I like really like your "game design updates."

Keep up the great work :D

+3 votes   mod: Bloodstone - The Journey Home
hekar Dec 19 2007 replied:

Cool. The moddb design and interface is already awesome, but the help wanted feature will push it even further into awesomeness.

+1 vote   tutorial: Post Mortem
hekar Dec 18 2007 replied:

I agree. I really miss that feature. Many more modders can lend a hand if the help wanted part of the site comes back.

+2 votes   tutorial: Post Mortem
hekar Dec 17 2007 says:

If you're gonna release something this early, you may as well put your code (I doubt much has been changed as of now) on a svn so anonymous people can contribute features.

+2 votes   mod: Mudkip
Last Online
Oct 4 2015
Canada Canada
Become friends
Member watch
Start tracking
Comment Statistics
Per day