i like ice cream

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hekar
hekar @ Neoforts

Neeeck

Good karma+1 vote
hekar
hekar @ LuminousForts

err, that's the old wiki which got spammed like crazy. New one is here: Luminousforts.wikia.com

Good karma+4 votes
hekar
hekar @ Finding Eden

wow, this is amazing quality. I don't have time to finish it tonight. But this is seriously commercial grade quality.

Good karma+1 vote
hekar
hekar @ LuminousForts

hey Raxsta, you were 3 days too late : D. I quit the mod. I was the programmer. People are looking for someone to take over the mod, if you want it, private message me on the LuminousForts forums.

Good karma+3 votes
hekar
hekar @ RolePlay Coop

I extracted all the Unrealscript from the compiled packages, but it'd be nice if you just open sourced this. It could become a community project : D

I'm gonna play around and see if I fix my Deus Ex setup and get this compiled.

Good karma+1 vote
hekar
hekar @ 1Week

You could just use a SVN client that's built into the mod for automatic updates. I'm going to work on integrating SVN into my mod tonight.

I'll have it randomly select from a list of SVN mirrors in a keyvalues script.

The mod is open source, I can contribute it to 1-week if you guys want.

Good karma+2 votes
hekar
hekar @ LuminousForts

Thanks for the interest!

Azgag is making a mapping tutorial for the wiki.

We also have a development entity list at:
Spreadsheets.google.com

Basically, you're usually look at using the prefab in the luminousforts/prefab folder for block spawners. Then lfc_prop_flag, lf_trigger_nofreeze, lfc_trigger_flagzone and lf_player_spawnpoint.

I'll probably be working on making those names easier to remember by removing the "trigger_", "_prop", etc. (don't worry, your old entities will still work)!

You can also directly port Sourceforts 194 maps. They work out of the box.

Good karma+1 vote
hekar
hekar @ SourceForts

Sourceforts is back :D

Sourcefortsmod.com

Good karma+2 votes
hekar
hekar @ LuminousForts

we've removed almost all of it after deciding not to do SF 195. Still a few minor items to remove that are in the repo. We take no credit for them though.

Good karma+1 vote
hekar
hekar @ LuminousForts

lol, I laughed and thumbed up

Good karma+2 votes
hekar
hekar @ SourceForts

yeah, it's a great game

Good karma+1 vote
hekar
hekar @ Decadence Postmortem

You pinpointed what mods are about and that is Community.

While I'm working on the next Sourceforts I'm trying to make this one of the highest priorities for the mod. With a good community comes good feedback and that's what mod developers usually cannot find. We usually get "YOUR MOD SUCKS", "PLEASE ADD DIS FEATURE CUZ MAEK MOD COOL", etc. We rarely get anything good and we rarely find people that care to help in development. They rather bicker and complain

Good karma+2 votes
hekar
hekar @ FF 2.1 Released

betta bunny hopping ftw.

Good karma+2 votes
hekar
hekar @ Athena

I really like the approach of giving the community status on the mods development; shows confidence.
Good luck on smooth development.

Good karma+1 vote
hekar
hekar @ Where do you buy new games from?

I haven't really found any games that I feel like buying anymore. I mostly borrow games from friends to check them out and I usually hate them. I have a really picky taste in gaming :'(.

Good karma+1 vote
hekar
hekar @ AGCT (Anime Girl Catfight Tournament)

Pretty cool... I'll help you if you have any questions about code.

Good karma+1 vote
hekar
hekar @ Pokemon: Source

This is a pretty ambitious project, but I'm wondering if your goals are very realistic? 151 Pokemon (animations are gonna be a pain), along with a coding of a new user interface (You may find recoding aspects of VGUI to be more work than you bargained for and fairly stressful), Vehicles and Air transportation...etc.
I'm not sure if a small group of modders working without pay can get something like this done.

If the worst comes than cut back on them, it's better to have a released mod than a huge set of features and ideas that never became.

Although I wish you guys the best of luck and who knows, maybe the team will come through with these plans. The Empires mod sure did.

Good karma+1 vote
hekar
hekar @ Science and Industry 2

You guys just need modelers, texture artists and some mappers. If those pieces of the mod are fulfilled then it'll be a beta.

Good karma+3 votes
hekar
hekar @ June Update - Still Alive

I'd love to be a part of this mod, but sadly my coding isn't good enough and the last mod I was in, I found myself struggling to finish features :(

Good karma+1 vote
hekar
hekar @ Hostile Intent

Relax and say some nicer things. kthx.

Besides online games are meant to be competitive, you should learn to handle players that are better than you.

Good karma0 votes
hekar
hekar @ Remorse

Pretty impressive. It's to see it's open source too, that way many can contribute to the code.
Where's the cvs/svn though? I see the sourceforge one hasn't been updated in 3 years.

Good karma+2 votes
hekar
hekar @ Blood 2: The Chosen

Glad to see another game with open code.

Good karma+5 votes
hekar
hekar @ Black Mesa

Probably the most impressive looking trailer I've ever seen for a mod (in terms of how textures...etc. Overall look of the mod.)

This is already an impressive (legendary) feat. I can't help but be excited for this mod.

Good karma+2 votes
hekar
hekar @ Mod making over the years has...

Well to get a popular good looking mod, it has gotten a lot harder, but to get started in modding the tutorials of this age are a great help. I haven't really looked at older engines, though it's evidently clear that although the programming has come with new ups and downs. Modelling and artwork in general has become a lot harder, with high polygon counts and the increased demand from gamers for better textures/maps.

I think we need to get back to the basics and reward developers for creative ideas and gameplay. Not fancy models and weapons that try to compete with commercial games. Look away from what's commercial and mainstream, look to simple ideas that seem fun.

Good example is Sourceforts :D
Just keep in mind that some simple ideas, although they in theory are good fail...

Good karma+8 votes
hekar
hekar @ Resident Evil : Cold Blood

Cool. Nice to see a hl1 mod in the works. Screenshots look stunning for hl1.

Good karma+1 vote
hekar
hekar @ A brief overview on Warsow’s profiles

I love Warsow, but I can't handle the speed (cause I suck). I need stimulant drugs to play this game especially when people are bunny hopping everywhere. One day I hope I'll get good aim and reflexes.

Good karma+1 vote
hekar
hekar @ Bloodstone - The Journey Home

This mod is looking pretty unique and I like really like your "game design updates."

Keep up the great work :D

Good karma+3 votes
hekar
hekar @ Post Mortem

Cool. The moddb design and interface is already awesome, but the help wanted feature will push it even further into awesomeness.

Good karma+1 vote
hekar
hekar @ Post Mortem

I agree. I really miss that feature. Many more modders can lend a hand if the help wanted part of the site comes back.

Good karma+2 votes
hekar
hekar @ Mudkip

If you're gonna release something this early, you may as well put your code (I doubt much has been changed as of now) on a svn so anonymous people can contribute features.

Good karma+2 votes
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