You can't spell assassin without "***."
You can't spell assassin without "***."
You gave them Portal 2 long fall boots like what Crowbar Collective did with the Assassins from Black Mesa Source?
Nice, although I hope that CC is okay with this if you got the inspiration from them.
So glad that this mod is still alive.
YES! The Rebels should be overhauled in the next update.
Assuming it's in production.
Thanks, now I can play the old mod version for free that has a bunch of addons without subscribing to the ones on the Steam workshop that already has them which are more up to date with the exception of Further Data since that was released on Steam before the 1.5 update and hasn't been changed since then.
But in all seriousness it's nice to see that people are still giving the 2012 verison of BM some love regardless of how dated it might be.
It's the janky mod version, what did you expect?
Cause custom campaign mods are currently not supported by NoVR until the devs make them compatible in the next update.
So there is gonna be more survival horror involved with this as opposed to the GoldSrc version? Nice.
You mentioned that Civil Protection officers will be a third party in this, fighting both Combine and Rebels even though that wasn't really shown in Episode One when Barney said that the majority of the remaining metrocops were deserting City 17 and you didn't see much of them aside from a corpse when you meet Barney at the train station, implying there was some sort of altercation between the two before Alyx and Gordon had arrived, and there were some Rebels fighting off Manhacks, Scanners and presumably CPs that were contesting over the trains as well.
And Freeman only encounters a few Civil Protection cops for the last time before more Combine Soldiers arrived. But we never saw either the Combine Soldiers or Civil Protection fighting each other directly during gameplay, given how short and seemingly rushed Episode One is I can't say I blame Valve for not showing that.
Will there be a bigger explanation for this in the full version of the mod itself?
AI disabled whenever I reload a save, please fix.
Good to know, can't wait to play this mod!
Do we play as Adrian or just some random Marine?
Crashing whenever I try to start a new game even with the patch for the steam version. Please fix this.
Will there be hell levels in future episodes?
You don't have to say which episodes will involve hell to avoid spoilers.
Will the next update also include better support for custom campaigns? Cause the other day I tried to play Levitation only to be sent back to the menu when I tried to load the first chapter.
Does this still have support for custom campaigns? Cause I tried to play Levitation the other day only for it to go back to the menu when I tried to load the first chapter.
Do you guys at Rogue Lambda have a steam page for this?
Same here, I liked how another mod Evacuation also had bandits as an interesting concept since not everyone that is against the Combine would have the same agenda for freedom in mind.
Can't wait to see if they'll make the wasteland scavs look more diverse with some having different clothing and armor and have good AI that isn't just reskinned hostile rebels.
Understandable cause then you would have to redo certain things in Ep1 with assets from EZ2 like the animations and hud elements. But it will be worth it for a definitive version.
Will the first episode be bundled with the second when it's released?
Looks neat!
Does the update include support for other campaign mods like Levitation? And maybe possible future support for From Here to There as well?
I like this mod, but the one thing that still irritates me and probably many other players is that when Combine Soldiers use the grenade launcher for the SMG is that sometimes you can't tell when they're gonna fire it or not.
Would really appreciate that when the next update releases that we get a new animation for when Combine Soldiers use the SMG alt-fire cause the Hgrunts in Black Mesa, namely the Commanders(Beret Grunts) have this animation when they are about to use SMG grenades.
Just a thought.
And please, PLEASE give the Rebels the ability to use melee attacks and grenades when fighting against Combine Soldiers, and maybe the ability to use the altfire for the weapons they use as well. Entropy Zero 2 has this for Rebel NPCs, so why shouldn't Mmod?
A full release instead of early access for chapters to be released with each update? Good to know.
Hopefully we can get a possible release some time later this year, not that I'm trying to rush you considering how projects like these take time.
And I like how this is gonna be open source so that others can try to make their own mods with this version of the Combine AI being more tactical and self preserving.
Still hoping for an update regarding progress...
It still crashes when I press M, but I think that may have been because I haven't downloaded the most recent github version yet.
I hope the game doesn't crash whenever I press M, cause that happened in to me in the previous update.
The github link for Extra Value is not showing anything but an error.
HECUmarine108
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