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looks real inviting from the outside
at least let us know if you´re still planning to release it or not so I can stop visiting this mod every friggin day
individual objects are harder to spot in Skyrim maybe that makes more sense. Oblivion was a bit cartoonish maybe but I think it didn't distract from the experience. Nehrim did not at all look cartoonish and in fact was more gothic while still keeping everything clear and sharp looking.
I kinda get what you mean about the graphics but I think that's the fault of the engine. Skyrim is somehow not as sharp as Oblivion. Skyrim is blurry somehow while Oblivion was vibrant and picturesque.
so what if it is december be thankful it is coming... assume they starting development in 2012 that means the game is coming out in less than 4 years that's actually pretty quick for a mod considering nehrim took over 4 years.
here you go buddy: Moddb.com
It says in the description: ''Just a little update with a couple of pics, and my apologies (again) for not making my planned 2013 release date. I seem to have a problem with locking things down and finishing them, cos I keep adding and adding. For example - the detour to Aperture Science was originally a short bonus scene, now there’s more and it has repercussions integral to the plot.
2014 or bust. Thanks for your patience!''
u still alive?
The developer hasn't been online for a very long time. He did say it was coming out in 2014. Maybe he died irl?
waiting for any update...
yes I know but the HD models might be required if they´re custom made with like new animations and stuff. That´s what I´m asking.
can we play with standard LD half-life models if we want to?
Not sure if they exist in their world (Vyn). Nehrim atleast seemed Human and Aeterna dominated. Perhaps they'll add the equivalent of the Redguards which were already in Nehrim (Korinthe).
hahaha so impatient
we are still waiting for this
maybe you should try here: Sureai.de
that's because it isn't ready yet
how many more are you going to ask lol?
Nah,I don't think that you don't need to play Arkwend to understand the story of Nehrim. I never played it and went through it with a clear sense of the story. Btw there a lot of books in game that you can read that can help you better understand the story.
what is the tragic story of this guy?
Latiro I think rough language is fine as long as it's not used too much. Maybe some lower class people like beggars, laborers and bandits. So you should restrict it only to them. I am a bit saddened by your statement of saying goodbye to the polished classy fantasy language. It just fits the world so well you know? When all characters start saying F... (and other modern idiom) all the time it'd be a bit immersive breaking. Imagine Frodo saying to Sam: ''damn Sam, we gotta get to the Mountain or else we're ******!''
have you played nehrim yet? you should then
then you will die
Enderal should have more variety of undead, maybe take some inspiration from the necropolis units in Heroes of Might and Magic 3?
ugh I hope not... I'm sick of draugr. I miss the variety of undead in Oblivion. There were zombies, actual floating ghosts, skeletons, liches, wraiths. In Skyrim you only have skeletons and a million draugr.
Come on, lets make this mod the number one!!
these complete conversion are almost like stand alone games so I don't see what the big deal is. It's easier to make a mod than to make a complete game...
Can someone recommend some good high-quality hl1 mods to play? Presumably ones which take place around Black Mesa and Xen such as Time's End.
As am I.