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Yes, it's because you're using Unofficial Patch 2.02, to make Edain Mod work you must go into the Patch 2.02 launcher and disable it along with setting the music selection back to "Standard Lobby Music." This worked for me I hope it works for you as well!
There is no English Version of the Mod yet, they are working on one as we speak. No E.T.A has been announced yet, but it sounds like they are almost finished with it.
Yea, I seem to have that same problem as well.
What I don't understand is why is the miniscule community of Rise of the Witch-King so split? There's like a civil war going on... All I was trying to do was to promote the game in general and give credit to the people that enhance and work hard on this game. Why get so infuriated about this video? I know it's a whole other Patch/Mod, but it just shows how other people work hard to improve the game. Also Unofficial Patch 2.02 is a completely different mod than Edain Mod, it's whole purpose is for competitive play. The Edain Mod I agree has a lot more work put into it and completely changes the game to make it very fun and enjoyable to explore all the hard work the Edain Team has put into it. I get it, you hate all other mods for this game except for this one, but all I was doing was giving credit to the teams that put their time and effort on improving Rise of the Witch-King.
Just trying to support the game :)
This game will never diminish as long as we have talented teams working on this game that include the Edain Team and the Unofficial Patch 2.02 team.
We should all give our thanks and love to the teams that make this game what it is today, without them this game would have taken a similar fate as the tower of Barad-dûr had once undertaken.
What does Angmar's level 25 power Trutzberg Der Eisenkrone do?
When Sauron has the ring, his level 10 power summons a structure in which you can summon a Werewolf. Is the Werewolf supposed to attack your own troops?
Why shouldn't he? He is the messenger of Sauron thus he obeys Sauron and delivers his messages, which in theory could help level Sauron up if transitioned inside the game. Even though Sauron has complete dominance over the Nazgul, the Mouth of Sauron is still a very loyal and obedient servant of the Dark Lord of Mordor.
How do you level up Imladris Troops?
What's wrong with EA LA's Unit Models? I think they look and feel just right.
Hmmmm, Imladris for me still have no hotkeys.
Gnomi, didn't you say that hotkeys would be implemented in version (3.8)?
Could you explain your reasoning for implementing that Dwarven Fortress Mountain? I find it quite an annoyance, for once it lowers my FPS substantially, it hinders your vision to the point that requires you to zoom in and out constantly, I also hypothesize that it does more harm than it benefits you. I acknowledge you for adding it,since it's quite a creative idea, only that it requires some polishing for me to really take it to heart.
Yes. They have a level 11 power that lets them summon a random lair, if you get a Fire Drake Lair use Untaimed allegiance on it, and you should be able to recruit some Fire Drakes as well as some Black Dragons.
Any plans on getting War of the Ring to work in Multiplayer? The only scenario that seems to work is Historical.
The Dwarven fortress causes very low FPS, just try and put 8 Zwerges in a Skirmish game, then make a game with 8 Gondor factions and compare the two in terms of FPS, I have a lower-end gaming computer and the difference between the two is quite significant.
Could you implement a function in which it allows you to use the Dwarven Fortress from the Vanilla game?
Please only useful advice.
Thanks for the info.
What did you guys do to Goblins? No Fire Drakes? Seems like the only practical thing you can do is go Goblin Cave Troll... Looks like Goblins have gotten a lot worse, Goblin Caves taking so much money to upgrade, useless catapults,and no strong units (Fire Drake,Drogoth,Azog). Not sure if I'm missing something, but it seems like Goblins are way too expensive to use. Even if you choose to go mass Goblins, the amount of money it takes to upgrade the Goblin Caves is way too ridiculous.
Is it possible to get rid of the Dwarven Mountain after they have lost?
I'm also getting low FPS due to the Dwarven Mountain Fortress... As soon as I kill them in a 6 or more player game the FPS Increases substantially.
Thank you Gnomi and Lord_of_Mordor for the quick responses. I have a suggestion to make, I think that all the races should have the "Builder's Cart" it's just original and to me seems out of wack to not see some races without the "Builder's Cart". I suggest that all races should have the "Builder's Cart" but create new skins for each one of them to fit that specific race, like you did for the Goblins which was really fantastic to witness. Just making a simple suggestion, keep up the great work!
Will the AI eventually get an overhaul? Right now all the AI does is target your Resource buildings and Forges. They don't even bother attacking your units which is a pain to deal with all game long. Also will this mod be compatible with Unofficial Patch 2.02 or is that not possible anymore?
Also, what do you do with the Ring? I picked it up with a pack of Uruk-Scouts then sent them to Saruman. They kinda combined together and the ring started floating around as the walked. Couldn't figure out how I could use it.
Sorry to bother you, but could I have some insight to why the hotkeys to Resource buildings do not work for example the hotkey T for Tunnels for Goblins doesn't work, nor is there a hotkey for the Resource building for Imladris. Sorry if you have already answered this question before, first day of trying this mod and I have to admit that you guys are doing a fantastic job so far! Thanks for all the work you guys are putting into this great game.