Recently retired Jersey Boy, I like RPG games with a good story, and prefer playing ranger/archer types, and battles where strategy/tactics trump brute strength. I also like playing as female characters. The way I see it, If I want to see a good looking muscular guy, I'll look in the mirror. I "speak" Alice (2.2 and 3.0 BETA), Java, Visual Basic, and C++, but it's been a while since I've written any code.

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hawkeye447
hawkeye447 Nov 10 2012, 6:20pm says:

I agree with java-gaming.org that what makes an RPG great and lasting, is being able to have lots of control over the way your character grows from STAR TO FINISH. A highly customizable a character is an important factor in game design. If an RPG doesn’t have enough customization/freedom then chances are that it will be boring and repetitive.
While I am sure many folks will enjoy playing within the linearity of a predefined character, the more I read about Celeritos Eos, the more it appears as though the design will be too constraining to be my cup of tea, so I will probably take a pass in playing it; but that’s why they make chocolate AND vanilla.

+1 vote   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Nov 1 2012, 11:10pm replied:

I'm partial to blondes my ownself. I've gotten four or five real nice portraits from the IGN Vault that I use from time to time.

+1 vote   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Nov 1 2012, 9:16pm replied:

..."Blue eyes, goldish brownish hair and light brown skin" sounds like a winning combination to me!! And I'm sure the portrait will be stunning!

+1 vote   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Nov 1 2012, 3:15pm replied:

That is good. Being a big fan of Henry V, I've always favored the longbow. Also, I've been thinking, and while I appreciate that the player’s gender, name, and starting level may understandingly be important to the integrity of the story and game play, don’t you think that letting the player choose his/her class right from jump street, thusly being able to take full advantage of skill/feat bonuses etc, would tend to make the Mod more inclusive; consequently resulting in more plays and a higher degree of popularity?
Sort of like the “Rose of Eternity” Mod, where the player needs to be named “Aramus”, and be able to wield a great sword.

+1 vote   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Oct 31 2012, 8:29pm replied:

Companions are a good thing. They add a a strategic/tactic element to battle, and can really enhance the story too. It sounds like you are putting together a real lollapalooza here.

+2 votes   mod: Celeritas Eos ~ Equilibrium of the Night
hawkeye447
hawkeye447 Oct 31 2012, 8:20pm replied:

That sounds fair enough. Please don't forget to include some decent longbows and arrows for us "Agincourt" types. I'm betting this is going to be a series for the ages!

+1 vote   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Oct 31 2012, 7:28pm says:

This is sounding better and better! I can't wait to "convert" Serena away from her religion, and be true to her hidden desires.

+2 votes   article: Celeritas Eos - Equilibrium of The Night - Characters
hawkeye447
hawkeye447 Oct 15 2012, 9:52pm says:

Neverwinter Nights 1 might be an old game, but that doesn't make it any less good, and I'm an old guy with an old computer, so I am REALLY looking forward to this series!!! It sounds very exciting and interesting. Kind of like putting Cragar Mags on a '57 Chevy!!

+4 votes   mod: Celeritas Eos ~ Equilibrium of the Night
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