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hatonacat
hatonacat @ Squire's Story Online

Version 3 has been released!

Good karma+1 vote
hatonacat
hatonacat @ Squire's Story Online

Development has resumed, currently trying to finish the update that was in progress, and release it!

Good karma+1 vote
hatonacat
hatonacat @ GameMaker: Studio

How does it fare on Windows 10?

Good karma+1 vote
hatonacat
hatonacat @ Squire's Story Online

Server's back online!

Good karma+1 vote
hatonacat
hatonacat @ Squire's Story Online

Server is acting weird at the moment, just a heads up for anyone looking to jump online.

Good karma+1 vote
hatonacat
hatonacat @ Legends of Pixelia

Nice, your game is on the front page!

Good karma+2 votes
hatonacat
hatonacat @ Squire's Story Online

Yes, I was only allowing public access during the weekend. The game is still WIP and many bugs and glitches were still present that need to be fixed. There will be another weekend where the server will be accessible in the future - sometime in November!

Good karma+1 vote
hatonacat
hatonacat @ OpenTomb

Wow. This looks very impressive.

Good karma+5 votes
hatonacat
hatonacat @ v1.00 Level Editor Arena Gameplay

Press Enter in the Editor to play levels.

Good karma+1 vote
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

It doesn't work very well. I was trying to create a standalone multiplayer .exe to prevent errors and oddities with the offline component, and even tried to created a seperate test game. The problem I'm having is a depth issue drawing other players in 3D. I am working on a sepearte project, learning more about online, and will finish one of these projects, with actual online support (player vs player)

Good karma+1 vote
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Wow so I never realized that I never told anyone that you PRESS ENTER TO TEST LEVELS in the editor. Also, I broke car entering, so it looks like I'll have to release another fix today.

Good karma+1 vote
hatonacat
hatonacat @ Assembly Crisis

Press 'O' in the editor to bring up Explorer and then select the level you want to load.

Good karma+1 vote
hatonacat
hatonacat @ First Pixel Shooter

I believe you press 'E'. The FPS1 equipment system was pretty 'in the dark'.

But you must use it in the life you get it.

Good karma+1 vote
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Update should be coming real soon, with a bunch of extra content to be expected. You guys'll be in for a treat.

Good karma+2 votes
hatonacat
hatonacat @ Assembly Crisis

It really doesn't matter, but for ease of use, you can put them in the 'levels' folder.

Good karma+1 vote
hatonacat
hatonacat @ Level Editor

You just pick stuff, and place stuff... the basics are self explanatory, however, some other things I will probably provide easy tutorials and manuals on - for the more serious fans. As of now, the editor is not user friendly, but it is far from complete, and I will try to make it more so. Ease of use is a priority and is definitely present. But like I said, I want to finish the story, then complete this addition.

Good karma+1 vote
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

You can already use the M6A2 as a grenade launcher, adding an RPG would be redundant.

Good karma+2 votes
hatonacat
hatonacat @ Online Events??

Yeah, it's in the credits, the rank icons and ability icons are stolen from Combat Arms.

Good karma+1 vote
hatonacat
hatonacat @ GameMaker: Studio

If you are using Windows 8, it is a problem with a dll file for Windows - GM will crash depending on sounds being played. Only fix is to use an external sound dll to play sounds.

This should only apply to versions below GM Studio, since Studio converts internal sounds to .ogg when you play.

Good karma+3 votes
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Thank you. The game still has a bit of work left but I am trying my best to complete it!

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Thank you. The game should be finished within 2 weeks or so, then some last minute testing and fixing, and then it will be released!

Good karma+2 votes
hatonacat
hatonacat @ Savage: The Shard of Gosen

This project looks very interesting.

Good karma+4 votes
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Thank you for the kind words.

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Thank you! There will be online Arena co-op at the very least.

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter

Check the Addons page soon.

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter

Sometime in November hopefully.

Indiedb.com

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter

If you mean online multiplayer - it won't be in this game. This game has been long done, and I do not want to add any more to it. The sequel already has functional online capabilities, and will hopefully be improved.

After the sequel is released, I will make a purely online multiplayer game, modeled within the F.P.S. world. Since there will not be any AI, it will allow for more advanced level design - things such as z height.

Good karma+2 votes
hatonacat
hatonacat @ Prometheus - The Fire Thief

This looks so awesome.

The only thing that may be bothersome is GM's innate blurring of pixels. Kind of kills the retro feel of games made with it :/

Good karma+2 votes
hatonacat
hatonacat @ First Pixel Shooter: Episode 2

Thank you for the kind words and encouragement. I have never played Half Life 2, but I am familiar with it, and am trying to incorporate its amazing atmosphere in a way.

Good karma+2 votes
hatonacat
hatonacat @ Sonic Robo Blast 2

Why haven't I seen this before? This is amazing!

Good karma+2 votes
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