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So I've been seeing certain players online often, so I was thinking of somehow coordinating dungeon raids, party leveling sessions, etc. with them and anyone else interested!
PVP is planned for next major update. Stay tuned...
Yeah for some reason it went off last night Eastern time. Has been fine all day! Thanks for playing
Version 3 has been released!
Development has resumed, currently trying to finish the update that was in progress, and release it!
How does it fare on Windows 10?
Server's back online!
Server is acting weird at the moment, just a heads up for anyone looking to jump online.
Nice, your game is on the front page!
Yes, I was only allowing public access during the weekend. The game is still WIP and many bugs and glitches were still present that need to be fixed. There will be another weekend where the server will be accessible in the future - sometime in November!
Wow. This looks very impressive.
Press Enter in the Editor to play levels.
It doesn't work very well. I was trying to create a standalone multiplayer .exe to prevent errors and oddities with the offline component, and even tried to created a seperate test game. The problem I'm having is a depth issue drawing other players in 3D. I am working on a sepearte project, learning more about online, and will finish one of these projects, with actual online support (player vs player)
Wow so I never realized that I never told anyone that you PRESS ENTER TO TEST LEVELS in the editor. Also, I broke car entering, so it looks like I'll have to release another fix today.
Press 'O' in the editor to bring up Explorer and then select the level you want to load.
I believe you press 'E'. The FPS1 equipment system was pretty 'in the dark'.
But you must use it in the life you get it.
Update should be coming real soon, with a bunch of extra content to be expected. You guys'll be in for a treat.
It really doesn't matter, but for ease of use, you can put them in the 'levels' folder.
You just pick stuff, and place stuff... the basics are self explanatory, however, some other things I will probably provide easy tutorials and manuals on - for the more serious fans. As of now, the editor is not user friendly, but it is far from complete, and I will try to make it more so. Ease of use is a priority and is definitely present. But like I said, I want to finish the story, then complete this addition.
You can already use the M6A2 as a grenade launcher, adding an RPG would be redundant.
Yeah, it's in the credits, the rank icons and ability icons are stolen from Combat Arms.
If you are using Windows 8, it is a problem with a dll file for Windows - GM will crash depending on sounds being played. Only fix is to use an external sound dll to play sounds.
This should only apply to versions below GM Studio, since Studio converts internal sounds to .ogg when you play.
Thank you. The game still has a bit of work left but I am trying my best to complete it!
Thank you. The game should be finished within 2 weeks or so, then some last minute testing and fixing, and then it will be released!
This project looks very interesting.
Thank you for the kind words.
Thank you! There will be online Arena co-op at the very least.
Check the Addons page soon.
Sometime in November hopefully.
If you mean online multiplayer - it won't be in this game. This game has been long done, and I do not want to add any more to it. The sequel already has functional online capabilities, and will hopefully be improved.
After the sequel is released, I will make a purely online multiplayer game, modeled within the F.P.S. world. Since there will not be any AI, it will allow for more advanced level design - things such as z height.