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Wow. This looks very impressive.
Press Enter in the Editor to play levels.
It doesn't work very well. I was trying to create a standalone multiplayer .exe to prevent errors and oddities with the offline component, and even tried to created a seperate test game. The problem I'm having is a depth issue drawing other players in 3D. I am working on a sepearte project, learning more about online, and will finish one of these projects, with actual online support (player vs player)
Wow so I never realized that I never told anyone that you PRESS ENTER TO TEST LEVELS in the editor. Also, I broke car entering, so it looks like I'll have to release another fix today.
Press 'O' in the editor to bring up Explorer and then select the level you want to load.
I believe you press 'E'. The FPS1 equipment system was pretty 'in the dark'.
But you must use it in the life you get it.
Update should be coming real soon, with a bunch of extra content to be expected. You guys'll be in for a treat.
It really doesn't matter, but for ease of use, you can put them in the 'levels' folder.
You just pick stuff, and place stuff... the basics are self explanatory, however, some other things I will probably provide easy tutorials and manuals on - for the more serious fans. As of now, the editor is not user friendly, but it is far from complete, and I will try to make it more so. Ease of use is a priority and is definitely present. But like I said, I want to finish the story, then complete this addition.
You can already use the M6A2 as a grenade launcher, adding an RPG would be redundant.
Yeah, it's in the credits, the rank icons and ability icons are stolen from Combat Arms.
If you are using Windows 8, it is a problem with a dll file for Windows - GM will crash depending on sounds being played. Only fix is to use an external sound dll to play sounds.
This should only apply to versions below GM Studio, since Studio converts internal sounds to .ogg when you play.
Thank you. The game still has a bit of work left but I am trying my best to complete it!
Hey Joe, how goes progress on PCW Skirmish? Still working on it? Looking forward to the campaign mode.
Thank you. The game should be finished within 2 weeks or so, then some last minute testing and fixing, and then it will be released!
This project looks very interesting.
Thank you for the kind words.
Thank you! There will be online Arena co-op at the very least.
Check the Addons page soon.
Sometime in November hopefully.
If you mean online multiplayer - it won't be in this game. This game has been long done, and I do not want to add any more to it. The sequel already has functional online capabilities, and will hopefully be improved.
After the sequel is released, I will make a purely online multiplayer game, modeled within the F.P.S. world. Since there will not be any AI, it will allow for more advanced level design - things such as z height.
This looks so awesome.
The only thing that may be bothersome is GM's innate blurring of pixels. Kind of kills the retro feel of games made with it :/
Thank you for the kind words and encouragement. I have never played Half Life 2, but I am familiar with it, and am trying to incorporate its amazing atmosphere in a way.
Why haven't I seen this before? This is amazing!
Stuff like this warrants interest just because you're using Game Maker, rather than RPG Maker.
Looks good so far. Tracking.
A little late, but I have recently discovered that Windows 8 does not like Game Maker games at all. I'm guessing that is your OS and if so, that is why you got this problem.
I'm overriding a lot of things from the original, it would be a lot simpler that way. Besides, I'd rather it not be as affiliated with the first. But who knows, I could go either way, I still haven't decided. Thanks for the input.
Hey it's all good. Between this and your split screen FPS, things are looking good! Seems like you're finally back! I wouldn't even mind PCW 5 not coming anytime soon, PCW Skirmish has some real potential.
Looks very good so far.
Seems interesting, but you should post some more information and/or media.