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Comment History  (30 - 60 of 201)
HartLord
HartLord @ Deep Space Settlement

Greenlight: Check
Pre-Order: Check
Tip: Check

Good karma+2 votes
HartLord
HartLord @ ancient shipwrecks scale

Amusingly, given this new perspective, the ship the wreckage came from might actually be smaller than that cruiser parked there.

Very close in size, either way.

Good karma+2 votes
HartLord
HartLord @ ancient shipwreck graveyard

The wreck kinda looks like it belongs to the enemy, with the black hull and whatnot.

Good karma+1 vote
HartLord
HartLord @ ancient shipwreck graveyard

Yeah, it's definitely a pretty big ship, but just how HUGE it actually is depends on the scaling of the ships and stations. I hope everything is to a consistent scale, dssmathias.

Good karma+1 vote
HartLord
HartLord @ sfx test

I think it's a bit too long and not "clicky" enough. Like it would start to wear on you after hearing it over and over.

This is the first reveal of it though, and as it will be part of a larger whole, it can't truly be judged yet. But still, something to keep in mind.

Good karma+1 vote
HartLord
HartLord @ city in space

He's not asking to be able to build more components on the bottom. Do you see how all the bottoms are identical?He is suggesting that each component have not only the top structure as they do now, but also a bottom structure.
So say you build a crammed living quarters on a hex-base, and it puts the big blocky tower on top, but then it also puts several smaller towers or some-such "hanging" off the bottom.

Good karma+3 votes
HartLord
HartLord @ Shops, Housing and Special Buildings

Of course.

What is considered an artifact is so subjective that no single image can encompass "artifacts".

Good karma+1 vote
HartLord
HartLord @ Shops, Housing and Special Buildings

-snip-

Messed up my reply.

Good karma+1 vote
HartLord
HartLord @ Shops, Housing and Special Buildings

Maybe the Genie's lamp from Aladdin for the antiques shop? There's lots of famous artifacts throughout history that would make a sufficient picture. The Ark of the Covenant, for example, has a very distinct shape.

Good karma+3 votes
HartLord
HartLord @ New Frozen Planet Texture

I'm pretty sure the vanilla Sins justification for all the lights is that all the worlds are already heavily populated and you're just establishing control over them. That's why every planet is able to afford a defending militia fleet.

Amusingly, I saw a discussion on the Aurora forums about this exact terraforming effect a week or two ago.

Good karma+1 vote
HartLord
HartLord @ Nebula

I think it might need a little depth, though. Feels a bit flat.

Perhaps some stars in it?

Good karma+1 vote
HartLord
HartLord @ Imperial Naval Station

I'm pretty sure that's a vanilla Sins one.

Good karma+3 votes
HartLord
HartLord @ Maud will not simile even for an cheek rub

Maud is like... wait, no similes.

Good karma+5 votes
HartLord
HartLord @ random in-game gif

This is awesome, but all those biodomes looks kind of lame.

Suggestion: random alternate models for some modules. Mix things up a little visually.

Good karma+3 votes
HartLord
HartLord @ New release! Let me know what you think!

Okay, this image is hilarious.

Good karma+1 vote
HartLord
HartLord @ Ponies On A Wire

They haz no legs... D:

Good karma+1 vote
HartLord
HartLord @ Dungeon Colony v0.2.0.96

Better controls is always better.

So many games have been off-putting to me because of bad interface.

Good karma+4 votes
HartLord
HartLord @ Stations and Resources

Oh yeah, I forgot about the turret station. Thank you.

Good karma+1 vote
HartLord
HartLord @ Stations and Resources

This game is looking better and better as time goes on. I'd bet quite a sum of money you'll make the front page turntable when you release.

I notice that all the stations only expand horizontally, but the cruisers have diagonal and vertical attachment points too. Does the engine support diagonal and vertical attachment points for the stations, if a modder wished to do such a thing.

Good karma+2 votes
HartLord
HartLord @ First look at version 0.6

Hey, you're at the top of the front page ATM! Well, latest articles.

The towns and fields are looking good.

Good karma+2 votes
HartLord
HartLord @ lab station in-game with player color

I don't think he's complaining so much as pointing out that you are dropping quite a few images in a relatively short time. You're outdoing the Bronies of Moddb group ATM, and they upload some image about once a day!

I don't have any complaints, it's a slow time of the year for modding, so a game putting interesting images out is nice.

I'll admit that all the images have made quite sure I won't forget this game any time soon.

Good karma+1 vote
HartLord
HartLord @ So I made a sand building. (2)

Neat. It looks nice.

Good karma+3 votes
HartLord
HartLord @ 12 Days

"too many stars" "unrealistic"

wat

Good karma+7 votes
HartLord
HartLord @ Sensor

I can see Doc! I can SEE!!!

Good karma+1 vote
HartLord
HartLord @ Happy New Year 2014!

Wooh! Rainbow circles!

The synchronized firing is a little boring, but I imagine that happened because they all started in range of each other.

Good karma+1 vote
HartLord
HartLord @ The Conquest of Space

I hope the container yards aren't completely regular. If all the containers are in ordered rows it will be quite boring.

Good karma+1 vote
HartLord
HartLord @ Texturing

You might want to clarify, because though it is clear you don't like the grey coloring, the rest of your post is vague.

Good karma+1 vote
HartLord
HartLord @ The Empire

Disciples 2 flashbacks. That Archmage.

Good karma+1 vote
HartLord
HartLord @ Dawn of Victory

Vote to win Best Discontinued Mod!

Good karma+10 votes
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