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I think it's a bit too long and not "clicky" enough. Like it would start to wear on you after hearing it over and over.
This is the first reveal of it though, and as it will be part of a larger whole, it can't truly be judged yet. But still, something to keep in mind.
He's not asking to be able to build more components on the bottom. Do you see how all the bottoms are identical?He is suggesting that each component have not only the top structure as they do now, but also a bottom structure.
So say you build a crammed living quarters on a hex-base, and it puts the big blocky tower on top, but then it also puts several smaller towers or some-such "hanging" off the bottom.
What is considered an artifact is so subjective that no single image can encompass "artifacts".
Messed up my reply.
Maybe the Genie's lamp from Aladdin for the antiques shop? There's lots of famous artifacts throughout history that would make a sufficient picture. The Ark of the Covenant, for example, has a very distinct shape.
I'm pretty sure the vanilla Sins justification for all the lights is that all the worlds are already heavily populated and you're just establishing control over them. That's why every planet is able to afford a defending militia fleet.
Amusingly, I saw a discussion on the Aurora forums about this exact terraforming effect a week or two ago.
I think it might need a little depth, though. Feels a bit flat.
Perhaps some stars in it?
I'm pretty sure that's a vanilla Sins one.
Maud is like... wait, no similes.
This is awesome, but all those biodomes looks kind of lame.
Suggestion: random alternate models for some modules. Mix things up a little visually.
Okay, this image is hilarious.
They haz no legs... D:
Better controls is always better.
So many games have been off-putting to me because of bad interface.
Oh yeah, I forgot about the turret station. Thank you.
This game is looking better and better as time goes on. I'd bet quite a sum of money you'll make the front page turntable when you release.
I notice that all the stations only expand horizontally, but the cruisers have diagonal and vertical attachment points too. Does the engine support diagonal and vertical attachment points for the stations, if a modder wished to do such a thing.
Hey, you're at the top of the front page ATM! Well, latest articles.
The towns and fields are looking good.
I don't think he's complaining so much as pointing out that you are dropping quite a few images in a relatively short time. You're outdoing the Bronies of Moddb group ATM, and they upload some image about once a day!
I don't have any complaints, it's a slow time of the year for modding, so a game putting interesting images out is nice.
I'll admit that all the images have made quite sure I won't forget this game any time soon.
Neat. It looks nice.
"too many stars" "unrealistic"
I can see Doc! I can SEE!!!
Wooh! Rainbow circles!
The synchronized firing is a little boring, but I imagine that happened because they all started in range of each other.
I hope the container yards aren't completely regular. If all the containers are in ordered rows it will be quite boring.
You might want to clarify, because though it is clear you don't like the grey coloring, the rest of your post is vague.
Disciples 2 flashbacks. That Archmage.
Vote to win Best Discontinued Mod!
Bad, bad phone! Don't downvote him!
There's Mount & Blade's style, for one.
I didn't realize this was going to be an Elder Scrolls style game, for in that case I can see the reason for the size. Lore-wise it's still a bit jarring, though.