This member has provided no bio about themself...

Comment History  (30 - 60 of 182)
HartLord
HartLord Apr 19 2014, 9:46pm says:

This game is looking better and better as time goes on. I'd bet quite a sum of money you'll make the front page turntable when you release.

I notice that all the stations only expand horizontally, but the cruisers have diagonal and vertical attachment points too. Does the engine support diagonal and vertical attachment points for the stations, if a modder wished to do such a thing.

+2 votes     article: Stations and Resources
HartLord
HartLord Apr 18 2014, 11:49am says:

Hey, you're at the top of the front page ATM! Well, latest articles.

The towns and fields are looking good.

+2 votes     article: First look at version 0.6
HartLord
HartLord Apr 17 2014, 7:40am replied:

I don't think he's complaining so much as pointing out that you are dropping quite a few images in a relatively short time. You're outdoing the Bronies of Moddb group ATM, and they upload some image about once a day!

I don't have any complaints, it's a slow time of the year for modding, so a game putting interesting images out is nice.

I'll admit that all the images have made quite sure I won't forget this game any time soon.

+1 vote     media: lab station in-game with player color
HartLord
HartLord Apr 7 2014, 8:55am says:

Neat. It looks nice.

+3 votes     media: So I made a sand building. (2)
HartLord
HartLord Mar 29 2014, 4:37pm replied:

"too many stars" "unrealistic"

wat

+6 votes     media: 12 Days
HartLord
HartLord Mar 10 2014, 9:10am says:

I can see Doc! I can SEE!!!

+1 vote     media: Sensor
HartLord
HartLord Jan 2 2014, 11:47am says:

Wooh! Rainbow circles!

The synchronized firing is a little boring, but I imagine that happened because they all started in range of each other.

+1 vote     media: Happy New Year 2014!
HartLord
HartLord Dec 18 2013, 9:59am says:

I hope the container yards aren't completely regular. If all the containers are in ordered rows it will be quite boring.

+1 vote     article: The Conquest of Space
HartLord
HartLord Dec 18 2013, 9:30am replied:

You might want to clarify, because though it is clear you don't like the grey coloring, the rest of your post is vague.

+1 vote     media: Texturing
HartLord
HartLord Dec 9 2013, 4:40pm replied:

Disciples 2 flashbacks. That Archmage.

+1 vote     media: The Empire
HartLord
HartLord Dec 2 2013, 5:26pm says:

Vote to win Best Discontinued Mod!

+10 votes     mod: Dawn of Victory
HartLord
HartLord Oct 24 2013, 10:39am replied:

Bad, bad phone! Don't downvote him!

+1 vote     media: Removed some bad vertex shading - can you spot it?
HartLord
HartLord Oct 22 2013, 3:12pm says:

Messy mane.

+1 vote     media: Oh. My. Wat.
HartLord
HartLord Oct 3 2013, 11:16pm replied:

There's Mount & Blade's style, for one.

+1 vote     article: A First Look: The Feralands
HartLord
HartLord Oct 3 2013, 11:05pm replied:

I didn't realize this was going to be an Elder Scrolls style game, for in that case I can see the reason for the size. Lore-wise it's still a bit jarring, though.

+1 vote     article: A First Look: The Feralands
HartLord
HartLord Oct 3 2013, 9:46pm says:

Sweet shipyard.

+1 vote     media: Reworkd Coding Completely
HartLord
HartLord Oct 3 2013, 9:30pm replied:

That's TINY. Rhode Island dwarfs that.

+1 vote     article: A First Look: The Feralands
HartLord
HartLord Sep 17 2013, 4:29pm says:

That's cool.

First thing that popped into my head upon seeing this.

+3 votes     media: Lighthouse
HartLord
HartLord Aug 21 2013, 6:17pm says:

I want my battleship. :/

+2 votes     media: PARACEL STORM & NAVAL WARFARE !
HartLord
HartLord Jul 18 2013, 7:09pm replied:

I mistakenly figured the bow was too obvious... Fail.

+3 votes     media: Something isn't right here..
HartLord
HartLord Jul 17 2013, 2:58pm replied:

I like your gateway. It's a lot like the ones I make, but how you have that wall section with an arch sticking out further giving it a better shape than the ones I've built.

+1 vote     media: A castle for every king.
HartLord
HartLord Jul 17 2013, 2:54pm says:

That silver thing on the shelf at the top right?

+2 votes     media: Something isn't right here..
HartLord
HartLord Jul 17 2013, 9:21am says:

I just realized you can't see the closed gate I mentioned... It is on my right in this image, and the bridge to this structure is on my left.

+2 votes     media: Building Big in Survival
HartLord
HartLord Jul 17 2013, 9:15am replied:

Countless hours over the course of several months.

+1 vote     media: A castle for every king.
HartLord
HartLord Jul 16 2013, 5:02pm says:

I build big, and I'm still working on this map. For example, the tower that connects to the the netherbrick Golem Workshop still needs to have the wizard's tower built on top of it (hence the dirt staircase up to the roof).

+2 votes     media: Building Big in Survival
HartLord
HartLord Jul 13 2013, 11:12am replied:

I was only talking about the changes IN the patch, like how there are less, but more tough, mooks to kill. It made the shotgun near useless.

+1 vote     game: Iron Grip: Warlord
HartLord
HartLord Jul 12 2013, 5:51pm replied:

Looks bigger than either of those if those models are to-scale with the infantry models.

+1 vote     media: have some tanks
HartLord
HartLord Jul 12 2013, 5:30pm replied:

Minecraft landscapes seem pretty bland to me, some small parts are interesting, but there's no large, interesting features.

You should check out the cubic chunks suggestion and the epic landscapes it would allow.

+1 vote     media: Minecraft with Shaders
HartLord
HartLord Jul 12 2013, 5:17pm says:

Meh, it's a wee bit bigger than a large house.

Did you build it all in survival, harvesting and everything?

+1 vote     media: A castle for every king.
HartLord
HartLord Jul 8 2013, 12:14pm says:

I like the style.

+1 vote     media: Loading
Level
Avatar
Avatar
Offline Since
Sep 21, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
6
Mods
3
Articles
26
Media
142
Downloads
1
Groups
3