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HartLord Feb 24 2015, 11:31pm replied:

Not at all. Many, many things have multiple names.

The A-10 Thunderbolt II, to use as an example, can be called its full name, A10, Thunderbolt, Warthog, or Hog, and all will be recognized as the same thing. It's perfectly normal.

Of course, as SoTP have indicated, they will formally call this ship the Halberd now to keep in line with canon, but they can still informally refer to it as the Thanatos and be understood without issue by their fans. New fans will have a short adjustment period as they connect "Thanatos" with "Halberd", but then they will have no trouble recognizing what someone means when they say Thanatos.

+2 votes   media: Halberd-class Destroyer
HartLord Feb 24 2015, 11:06pm replied:

You misunderstand what I said.

I did not deny that the official name is now Halberd. Rather, I said that we (the fans in general) can keep calling it Thanatos if we want and there is nothing 343 can do about it.

+2 votes   media: Halberd-class Destroyer
HartLord Feb 23 2015, 2:09am says:

Nice thing about Real Life is I can say this:

Halberd? I only see a Thanatos there.

(I have negative desire to imply this is something that should be argued about. No one can force anyone to call it a Thanatos OR a Halberd, so simply accept that both are now true and roll with it. I, for one, obviously prefer Thanatos.)

+10 votes   media: Halberd-class Destroyer
HartLord Feb 20 2015, 8:29pm replied:

AI is hard-coded in Sins. Which means it can't be modded. Mods either have to work with it or ignore it, which means some mods WILL be multiplayer only.

+3 votes   media: Oceanic Planet
HartLord Feb 20 2015, 8:27pm replied:

That's what desktop shortcuts are for ;) And, you know, desktop folders to contain all those desktop shortcuts :P

+1 vote   media: Make a ModDB Account
HartLord Feb 17 2015, 8:31am says:

Hexes definitely seem like they'd be easier to work with.

Cell Stage was the only part of Spore I really liked to play, and it always annoyed me that it was the only part where everything was always the same.

+2 votes   article: 0.2.4 Released
HartLord Feb 14 2015, 2:12pm says:

Very intimidating.

+1 vote   media: AiNexus
HartLord Jan 25 2015, 5:48pm replied:

Because not all good things come to pass. *single tear falls*

+1 vote   mod: Dawn of Victory
HartLord Jan 17 2015, 11:31am says:

Nice guide.

+2 votes   article: How to Obtain a Large Amount of Diamond in Minecraft
HartLord Jan 6 2015, 10:10am says:

A new year dawns, and I'm sure I'm not the only one wishing this game was flying into the new day alongside us.

+1 vote   game: Aero Empire
HartLord Dec 8 2014, 2:23pm says:

It would be awesome to have doors that open/close/lock/etc.

+3 votes   media: Imperial Corridor WIP Unreal 4 Tests
HartLord Nov 28 2014, 10:45am replied:

I was thinking along the same lines.
Hey, here's an idea: have that map display the current game's map, except a minute or two behind. That would be really neat. It would be like the officers are reviewing what's been happening.

+3 votes   media: Academy
HartLord Nov 6 2014, 3:32pm says:

2 light sources = Awesome.

+1 vote   media: look development
HartLord Oct 4 2014, 10:11am says:

This looks awesome.

+2 votes   article: Religions and cities and currencies
HartLord Sep 29 2014, 10:04pm says:

We make shields, shield buffs, and shield accessories!

+2 votes   media: Support Factory
HartLord Sep 15 2014, 7:44am replied:

I'm pretty sure a runway is "realistically" inferior to the easily shielded hangar they have on the 2142 Titan, but I would bet you're right. Rule of cool comes first, although I would find it amusing if the runway could be strafed.

I suspect this Titan will have inferior weapons to the 2142 one, although we will see.

+2 votes   media: Titan Prototype
HartLord Aug 31 2014, 10:49pm replied:

Looks like a Vasari siege frigate icon at an odd angle.

+1 vote   media: In System Patrol
HartLord Aug 31 2014, 10:45pm says:

Thank you! This is much more pleasant to look at.

+1 vote   media: Page Design v3
HartLord Aug 24 2014, 8:29am says:

"There's too many of them! We're going down! Aaaaauuuuuugggghhhhhh!!"

+1 vote   media: 100 pirates
HartLord Aug 11 2014, 10:58am replied:

I'm sure we've all seen professional stuff that is WORSE, so...

+2 votes   media: Imperial guard crewman
HartLord Aug 11 2014, 10:56am says:

Good luck.

+3 votes   article: Team-related news
HartLord Aug 5 2014, 7:55pm replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote   game: Deep Space Settlement
HartLord Aug 5 2014, 7:35pm replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote   game: Deep Space Settlement
HartLord Aug 1 2014, 9:36am says:

Like other people are saying, very, VERY bright. The best website colors I've seen for reading is the "parchmenty" colors of

I think I prefer the old dark scheme, it was very comfortable.

But other than that, this is very nice.

Edit: huh, seems is using white now, too. Oh yeah, I remember disliking that when they switched it now. I think they are using an off white, which helps, but their main saving grace is they use a large font-size.

+1 vote   article: A brand new design
HartLord Jul 10 2014, 9:04am says:

It's good. The lighting/brightness seems a bit off (too dark, mainly), but it's very smooth and clean art.

+1 vote   media: Spitfire
HartLord Jul 8 2014, 9:25am replied:

That is awesome. Especially that the ships and stations are technically the same thing.

Not saying you should put in mining stations, but I imagine either the stations would be mobile themselves, or there would be tugs to pull them to new clusters.

This isn't a suggestion for DSS either, lol, more like food for thought; but in Space, Pirates, and Zombies there were asteroids with infinite resources, but only the largest mining lasers could access them. The mining bases there packed such large lasers for that very purpose.

+1 vote   media: mining
HartLord Jul 8 2014, 9:18am says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes   game: Deep Space Settlement
HartLord Jun 24 2014, 9:29am says:

Amusingly, given this new perspective, the ship the wreckage came from might actually be smaller than that cruiser parked there.

Very close in size, either way.

+2 votes   media: ancient shipwrecks scale
HartLord Jun 23 2014, 6:17pm says:

The wreck kinda looks like it belongs to the enemy, with the black hull and whatnot.

+1 vote   media: ancient shipwreck graveyard
HartLord Jun 23 2014, 6:15pm replied:

Yeah, it's definitely a pretty big ship, but just how HUGE it actually is depends on the scaling of the ships and stations. I hope everything is to a consistent scale, dssmathias.

+1 vote   media: ancient shipwreck graveyard
HartLord Jun 20 2014, 1:42pm says:

I think it's a bit too long and not "clicky" enough. Like it would start to wear on you after hearing it over and over.

This is the first reveal of it though, and as it will be part of a larger whole, it can't truly be judged yet. But still, something to keep in mind.

+1 vote   media: sfx test
HartLord May 19 2014, 9:49am replied:

I think it might need a little depth, though. Feels a bit flat.

Perhaps some stars in it?

+1 vote   media: Nebula
HartLord May 7 2014, 7:22am says:

Psst. "3rd"

+2 votes   media: Enemy Corvettes - 3rd sub-faction variation
HartLord May 6 2014, 9:05pm says:

Maud is like... wait, no similes.

+5 votes   media: Maud will not simile even for an cheek rub
HartLord Apr 28 2014, 11:43pm says:

This is awesome, but all those biodomes looks kind of lame.

Suggestion: random alternate models for some modules. Mix things up a little visually.

+3 votes   media: random in-game gif
HartLord Apr 24 2014, 9:17pm says:

They haz no legs... D:

+1 vote   media: Ponies On A Wire
HartLord Apr 23 2014, 7:36am says:

Better controls is always better.

So many games have been off-putting to me because of bad interface.

+4 votes   article: Dungeon Colony v0.2.0.96
HartLord Apr 17 2014, 7:40am replied:

I don't think he's complaining so much as pointing out that you are dropping quite a few images in a relatively short time. You're outdoing the Bronies of Moddb group ATM, and they upload some image about once a day!

I don't have any complaints, it's a slow time of the year for modding, so a game putting interesting images out is nice.

I'll admit that all the images have made quite sure I won't forget this game any time soon.

+1 vote   media: lab station in-game with player color
HartLord Apr 7 2014, 8:55am says:

Neat. It looks nice.

+3 votes   media: So I made a sand building. (2)
HartLord Mar 29 2014, 4:37pm replied:

"too many stars" "unrealistic"


+7 votes   media: 12 Days
HartLord Mar 10 2014, 9:10am says:

I can see Doc! I can SEE!!!

+1 vote   media: Sensor
HartLord Jan 2 2014, 11:47am says:

Wooh! Rainbow circles!

The synchronized firing is a little boring, but I imagine that happened because they all started in range of each other.

+1 vote   media: Happy New Year 2014!
HartLord Dec 18 2013, 9:59am says:

I hope the container yards aren't completely regular. If all the containers are in ordered rows it will be quite boring.

+1 vote   article: The Conquest of Space
HartLord Oct 3 2013, 9:46pm says:

Sweet shipyard.

+2 votes   media: Reworkd Coding Completely
HartLord Sep 17 2013, 4:29pm says:

That's cool.

First thing that popped into my head upon seeing this.

+3 votes   media: Lighthouse
HartLord Aug 21 2013, 6:17pm says:

I want my battleship. :/

+2 votes   media: PARACEL STORM & NAVAL WARFARE !
HartLord Jul 17 2013, 2:58pm replied:

I like your gateway. It's a lot like the ones I make, but how you have that wall section with an arch sticking out further giving it a better shape than the ones I've built.

+1 vote   media: A castle for every king.
HartLord Jul 17 2013, 2:54pm says:

That silver thing on the shelf at the top right?

+2 votes   media: Something isn't right here..
HartLord Jul 17 2013, 9:21am says:

I just realized you can't see the closed gate I mentioned... It is on my right in this image, and the bridge to this structure is on my left.

+2 votes   media: Building Big in Survival
HartLord Jul 17 2013, 9:15am replied:

Countless hours over the course of several months.

+1 vote   media: A castle for every king.
HartLord Jul 16 2013, 5:02pm says:

I build big, and I'm still working on this map. For example, the tower that connects to the the netherbrick Golem Workshop still needs to have the wizard's tower built on top of it (hence the dirt staircase up to the roof).

+2 votes   media: Building Big in Survival
HartLord Jul 12 2013, 5:51pm replied:

Looks bigger than either of those if those models are to-scale with the infantry models.

+1 vote   media: have some tanks
HartLord Jul 12 2013, 5:17pm says:

Meh, it's a wee bit bigger than a large house.

Did you build it all in survival, harvesting and everything?

+1 vote   media: A castle for every king.
HartLord Jul 8 2013, 12:14pm says:

I like the style.

+1 vote   media: Loading
HartLord Jun 17 2013, 7:06pm replied:

I kill plenty of M4s in my M3.

Lee Forever!

World of Tanks, by the way; in case you don't play that.

+1 vote   media: tank god/fairy edition!
HartLord Mar 20 2013, 7:07pm replied:

Don't say things like that. You'll jinx us.

+1 vote   media: battlefield 4 cover
HartLord Mar 18 2013, 10:06am replied:

I posted that comment before the change to a greater size. So I did read the description. :)

+1 vote   media: Equestrial Balance
HartLord Mar 17 2013, 5:13pm replied:

I'd swear I had a larger version of this, but now I can't find it; so maybe it was small like this one so I got rid of it.

+1 vote   media: Equestrial Balance
HartLord Mar 17 2013, 9:38am says:

I would bet these are fake on the grounds that they're in the exact same style as the Battlefield 3 cover.

+3 votes   media: battlefield 4 cover
HartLord Feb 19 2013, 6:58am says:

Cool. Can't wait till your next update.

+5 votes   article: Generated Artwork and Myth inside Ziggurats
HartLord Feb 9 2013, 1:08pm replied:

Yeah, I didn't like it. Late response is late.

+1 vote   member: HartLord
HartLord Nov 10 2012, 9:27am says:

Wow. This. is. awesome. Now we just need a color version, maybe.

+2 votes   media: Fear Me You Lords And Lady Preachers
HartLord Nov 1 2012, 8:42am says:

Awesome. Period.

+1 vote   media: Grass for Morrowind Rebirth 1.9 by Hordane
HartLord Sep 24 2012, 7:26am says:

I would comment on how awesome this and the images on bay12 are, but I've been blown away.

+4 votes   media: Multitile Tree Concept
HartLord Sep 17 2012, 5:40pm says:


+1 vote   media: Friendship is Epic (PMV)
HartLord Sep 4 2012, 7:39am says:

You need to step up your game, Kamin, this has been out for over two months!

+2 votes   article: Newest Dwarf Fortress Release: Version 0.34.11
HartLord Sep 1 2012, 9:07am replied:

I agree with Reactorcore; the movement doesn't bother me, it was pretty smooth, but even looking at the sample image before the video starts made me feel a bit off.

+3 votes   media: Asteroid Walk
HartLord Aug 9 2012, 7:16am replied:

It was day at the time, and the moon was underground; hence, she came up from the moon.

That makes sense, right?

+3 votes   media: Princess Luna With Cloak
HartLord Jul 25 2012, 9:07pm says:

What a way to dodge embarrassing social situations.

+4 votes   media: Androgynous
HartLord Jul 25 2012, 9:05pm says:

That poor giant, he just wants his sock.

+5 votes   media: Great Wall
HartLord Jul 17 2012, 9:31am says:

Those are some nicely huge mandibles, but your missing a pair of legs.

+1 vote   media: Ant
HartLord Jul 17 2012, 9:26am replied:

You can have them! All ten billion of them! Mwah-hah-hah-haa!

+3 votes   media: All Your Gold Are Belong To Us
HartLord Jul 9 2012, 8:07pm says:

I agree with this ---> "0_o"

+3 votes   media: Butterwoona
HartLord Jun 29 2012, 8:18pm says:

Wee bit heavily armed for a corvette. Just sayin'.

+1 vote   media: Shiro Corvette
HartLord Jun 21 2012, 12:24pm says:

Yes, I like the smoke down around her feet, however, the smoke over her head looks a little odd. And I still think giving that eye a little touch-up would make your Mare-do-Well look perfect.

You know, the smoke almost looks like a face, with her standing in the mouth. Wierd.

+1 vote   media: Mare Do Well (Attempt 2)
HartLord Jun 20 2012, 5:13pm says:

It looks far, far, far better than anything I could draw, but I feel that it is a little lacking. I think a background would do the trick.

And I just noticed her left eye is shaped slightly different than her right. It messes up the look your going for because the eye looks like it belongs on a sad face.

+1 vote   media: Mare Do Well
HartLord Jun 19 2012, 8:39pm says:

Oh god! An undead grammar nazi! Fall back!

*HartLord withdraws*

Unngghh... it is "squadron," not "squadren."

*BOOM! Headshot!*

Sorry everyone, they get through the perimeter occasionally. My opinion is that this is, overall, an excellent representation of the famous TIE Fighter. Good job, lordubuxton!

+3 votes   media: Squadren
HartLord Jun 19 2012, 8:27pm says:

I thought TIE stood for Twin Ion Engine. And the engines are on the x-axis, not the y-axis.

+2 votes   media: Twin Independent Engines
HartLord May 25 2012, 8:13am says:

Oh noooes... the ramp fell down! Quick! Somebody go hold it up with their body!

+2 votes   media: Fun with Minecarts
HartLord May 24 2012, 8:02pm says:


Is that city in ruins?

+2 votes   media: Drawfriend Stuff
HartLord May 15 2012, 8:20am says:

Heh, you could have some fun with a captive colossus.

+2 votes   media: Getting Started With Dwarf Fortress: Akrulatol
HartLord May 3 2012, 7:42am says:

I think you should have pulled out the ballista a long time ago. Because everyone carries a ballista around, just in case.

+2 votes   media: Die, damn you!
HartLord Jan 15 2012, 9:06am replied:

Is it "Spot the Difference" or something like that?

+1 vote   media: Sunrise
HartLord Dec 12 2011, 5:01pm says:

That's pretty nice. I like the silvery hull color.

+1 vote   media: Alliance Everest Refit
HartLord Dec 11 2011, 10:38am says:

The "yay!" at the end is the best part.

+3 votes   media: Teacher Derpy
HartLord Dec 10 2011, 7:01am replied:

Yes, but most of us are above 15 and go to school.

And the name is simple and informative, in my opinion.

+5 votes   media: Mr.Stop
HartLord Nov 6 2011, 7:34am replied:

If there's no problem, don't fix it.

And these orcas look awesome!

+1 vote   media: GDI V-35H Orca Carryall
HartLord Oct 13 2011, 5:09pm says:

If that guy was a sniper, I could make a good joke about how inconspicuous a hiding spot that is.

+5 votes   media: OPERATION FIRESTORM
HartLord Sep 20 2011, 7:31am replied:

Defintely, that is exactly what I was talking about.

+4 votes   media: GDI Hover MRLS
HartLord Sep 4 2011, 9:02am says:

Wait! They all have white stars!
Eat panthers Nazi scum!

Why do they all have white stars?

0 votes   media: Panthers
HartLord Aug 20 2011, 9:48am says:

You jerk.*wink*
I was at a spot I could download this, YESTERDAY.

I'll go somewhere with better Internet and download it in a few days.

+1 vote   download: Northern Strike SP1.0
HartLord Aug 4 2011, 4:11pm says:

It being so flat makes it look a little odd.

+1 vote   media: The Valiant
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