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HartLord Sep 15 2014, 7:44am replied:

I'm pretty sure a runway is "realistically" inferior to the easily shielded hangar they have on the 2142 Titan, but I would bet you're right. Rule of cool comes first, although I would find it amusing if the runway could be strafed.

I suspect this Titan will have inferior weapons to the 2142 one, although we will see.

+2 votes     media: Titan Prototype
HartLord Aug 31 2014, 10:49pm replied:

Looks like a Vasari siege frigate icon at an odd angle.

+1 vote     media: In System Patrol
HartLord Aug 31 2014, 10:45pm says:

Thank you! This is much more pleasant to look at.

+1 vote     media: Page Design v3
HartLord Aug 24 2014, 8:29am says:

"There's too many of them! We're going down! Aaaaauuuuuugggghhhhhh!!"

+1 vote     media: 100 pirates
HartLord Aug 11 2014, 10:58am replied:

I'm sure we've all seen professional stuff that is WORSE, so...

+2 votes     media: Imperial guard crewman
HartLord Aug 11 2014, 10:56am says:

Good luck.

+3 votes     article: Team-related news
HartLord Aug 5 2014, 7:55pm replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote     game: Deep Space Settlement
HartLord Aug 5 2014, 7:35pm replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote     game: Deep Space Settlement
HartLord Aug 1 2014, 9:36am says:

Like other people are saying, very, VERY bright. The best website colors I've seen for reading is the "parchmenty" colors of

I think I prefer the old dark scheme, it was very comfortable.

But other than that, this is very nice.

Edit: huh, seems is using white now, too. Oh yeah, I remember disliking that when they switched it now. I think they are using an off white, which helps, but their main saving grace is they use a large font-size.

+1 vote     article: A brand new design
HartLord Jul 10 2014, 9:04am says:

It's good. The lighting/brightness seems a bit off (too dark, mainly), but it's very smooth and clean art.

+1 vote     media: Spitfire
HartLord Jul 8 2014, 9:25am replied:

That is awesome. Especially that the ships and stations are technically the same thing.

Not saying you should put in mining stations, but I imagine either the stations would be mobile themselves, or there would be tugs to pull them to new clusters.

This isn't a suggestion for DSS either, lol, more like food for thought; but in Space, Pirates, and Zombies there were asteroids with infinite resources, but only the largest mining lasers could access them. The mining bases there packed such large lasers for that very purpose.

+1 vote     media: mining
HartLord Jul 8 2014, 9:18am says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes     game: Deep Space Settlement
HartLord Jun 24 2014, 9:29am says:

Amusingly, given this new perspective, the ship the wreckage came from might actually be smaller than that cruiser parked there.

Very close in size, either way.

+2 votes     media: ancient shipwrecks scale
HartLord Jun 23 2014, 6:17pm says:

The wreck kinda looks like it belongs to the enemy, with the black hull and whatnot.

+1 vote     media: ancient shipwreck graveyard
HartLord Jun 23 2014, 6:15pm replied:

Yeah, it's definitely a pretty big ship, but just how HUGE it actually is depends on the scaling of the ships and stations. I hope everything is to a consistent scale, dssmathias.

+1 vote     media: ancient shipwreck graveyard
HartLord Jun 20 2014, 1:42pm says:

I think it's a bit too long and not "clicky" enough. Like it would start to wear on you after hearing it over and over.

This is the first reveal of it though, and as it will be part of a larger whole, it can't truly be judged yet. But still, something to keep in mind.

+1 vote     media: sfx test
HartLord Jun 17 2014, 11:59am replied:

He's not asking to be able to build more components on the bottom. Do you see how all the bottoms are identical?He is suggesting that each component have not only the top structure as they do now, but also a bottom structure.
So say you build a crammed living quarters on a hex-base, and it puts the big blocky tower on top, but then it also puts several smaller towers or some-such "hanging" off the bottom.

+3 votes     media: city in space
HartLord Jun 2 2014, 7:26pm replied:

Of course.

What is considered an artifact is so subjective that no single image can encompass "artifacts".

+1 vote     article: Shops, Housing and Special Buildings
HartLord Jun 2 2014, 7:25pm says:


Messed up my reply.

+1 vote     article: Shops, Housing and Special Buildings
HartLord Jun 2 2014, 11:32am says:

Maybe the Genie's lamp from Aladdin for the antiques shop? There's lots of famous artifacts throughout history that would make a sufficient picture. The Ark of the Covenant, for example, has a very distinct shape.

+3 votes     article: Shops, Housing and Special Buildings
HartLord May 31 2014, 9:29am says:

I'm pretty sure the vanilla Sins justification for all the lights is that all the worlds are already heavily populated and you're just establishing control over them. That's why every planet is able to afford a defending militia fleet.

Amusingly, I saw a discussion on the Aurora forums about this exact terraforming effect a week or two ago.

+1 vote     media: New Frozen Planet Texture
HartLord May 19 2014, 9:49am replied:

I think it might need a little depth, though. Feels a bit flat.

Perhaps some stars in it?

+1 vote     media: Nebula
HartLord May 17 2014, 9:14am replied:

I'm pretty sure that's a vanilla Sins one.

+3 votes     media: Imperial Naval Station
HartLord May 7 2014, 7:22am says:

Psst. "3rd"

+2 votes     media: Enemy Corvettes - 3rd sub-faction variation
HartLord May 6 2014, 9:05pm says:

Maud is like... wait, no similes.

+4 votes     media: Maud will not simile even for an cheek rub
HartLord Apr 28 2014, 11:43pm says:

This is awesome, but all those biodomes looks kind of lame.

Suggestion: random alternate models for some modules. Mix things up a little visually.

+3 votes     media: random in-game gif
HartLord Apr 25 2014, 9:26pm says:

Okay, this image is hilarious.

+1 vote     media: New release! Let me know what you think!
HartLord Apr 24 2014, 9:17pm says:

They haz no legs... D:

+1 vote     media: Ponies On A Wire
HartLord Apr 23 2014, 7:36am says:

Better controls is always better.

So many games have been off-putting to me because of bad interface.

+4 votes     article: Dungeon Colony v0.2.0.96
HartLord Apr 21 2014, 12:45pm replied:

Oh yeah, I forgot about the turret station. Thank you.

+1 vote     article: Stations and Resources
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