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HartLord Jun 20 2015, 9:08am replied:

Click "view original" and then save it to your computer (exact steps may vary). If you look on the side it says the size of this image is 2560x1440, so it is already plenty big enough to work as a wallpaper.

+1 vote   media: Siege of Atlantis
HartLord Feb 24 2015, 11:31pm replied:

Not at all. Many, many things have multiple names.

The A-10 Thunderbolt II, to use as an example, can be called its full name, A10, Thunderbolt, Warthog, or Hog, and all will be recognized as the same thing. It's perfectly normal.

Of course, as SoTP have indicated, they will formally call this ship the Halberd now to keep in line with canon, but they can still informally refer to it as the Thanatos and be understood without issue by their fans. New fans will have a short adjustment period as they connect "Thanatos" with "Halberd", but then they will have no trouble recognizing what someone means when they say Thanatos.

+2 votes   media: Halberd-class Destroyer
HartLord Feb 24 2015, 11:06pm replied:

You misunderstand what I said.

I did not deny that the official name is now Halberd. Rather, I said that we (the fans in general) can keep calling it Thanatos if we want and there is nothing 343 can do about it.

+2 votes   media: Halberd-class Destroyer
HartLord Feb 23 2015, 2:09am says:

Nice thing about Real Life is I can say this:

Halberd? I only see a Thanatos there.

(I have negative desire to imply this is something that should be argued about. No one can force anyone to call it a Thanatos OR a Halberd, so simply accept that both are now true and roll with it. I, for one, obviously prefer Thanatos.)

+10 votes   media: Halberd-class Destroyer
HartLord Feb 20 2015, 8:29pm replied:

AI is hard-coded in Sins. Which means it can't be modded. Mods either have to work with it or ignore it, which means some mods WILL be multiplayer only.

+3 votes   media: Oceanic Planet
HartLord Feb 20 2015, 8:27pm replied:

That's what desktop shortcuts are for ;) And, you know, desktop folders to contain all those desktop shortcuts :P

+1 vote   media: Make a ModDB Account
HartLord Feb 17 2015, 8:31am says:

Hexes definitely seem like they'd be easier to work with.

Cell Stage was the only part of Spore I really liked to play, and it always annoyed me that it was the only part where everything was always the same.

+2 votes   news: 0.2.4 Released
HartLord Feb 14 2015, 2:12pm says:

Very intimidating.

+1 vote   media: AiNexus
HartLord Jan 25 2015, 5:48pm replied:

Because not all good things come to pass. *single tear falls*

+1 vote   mod: Dawn of Victory
HartLord Jan 17 2015, 11:31am says:

Nice guide.

+2 votes   tutorial: How to Obtain a Large Amount of Diamond in Minecraft
HartLord Jan 6 2015, 10:10am says:

A new year dawns, and I'm sure I'm not the only one wishing this game was flying into the new day alongside us.

+1 vote   game: Aero Empire
HartLord Dec 8 2014, 2:23pm says:

It would be awesome to have doors that open/close/lock/etc.

+3 votes   media: Imperial Corridor WIP Unreal 4 Tests
HartLord Nov 28 2014, 10:45am replied:

I was thinking along the same lines.
Hey, here's an idea: have that map display the current game's map, except a minute or two behind. That would be really neat. It would be like the officers are reviewing what's been happening.

+3 votes   media: Academy
HartLord Nov 6 2014, 3:32pm says:

2 light sources = Awesome.

+1 vote   media: look development
HartLord Oct 4 2014, 10:11am says:

This looks awesome.

+2 votes   news: Religions and cities and currencies
HartLord Sep 29 2014, 10:04pm says:

We make shields, shield buffs, and shield accessories!

+2 votes   media: Support Factory
HartLord Sep 15 2014, 7:44am replied:

I'm pretty sure a runway is "realistically" inferior to the easily shielded hangar they have on the 2142 Titan, but I would bet you're right. Rule of cool comes first, although I would find it amusing if the runway could be strafed.

I suspect this Titan will have inferior weapons to the 2142 one, although we will see.

+2 votes   media: Titan Prototype
HartLord Aug 31 2014, 10:49pm replied:

Looks like a Vasari siege frigate icon at an odd angle.

+1 vote   media: In System Patrol
HartLord Aug 31 2014, 10:45pm says:

Thank you! This is much more pleasant to look at.

+1 vote   media: Page Design v3
HartLord Aug 24 2014, 8:29am says:

"There's too many of them! We're going down! Aaaaauuuuuugggghhhhhh!!"

+1 vote   media: 100 pirates
HartLord Aug 11 2014, 10:58am replied:

I'm sure we've all seen professional stuff that is WORSE, so...

+2 votes   media: Imperial guard crewman
HartLord Aug 11 2014, 10:56am says:

Good luck.

+3 votes   news: Team-related news
HartLord Aug 5 2014, 7:55pm replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote   game: Deep Space Settlement
HartLord Aug 5 2014, 7:35pm replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote   game: Deep Space Settlement
HartLord Aug 1 2014, 9:36am says:

Like other people are saying, very, VERY bright. The best website colors I've seen for reading is the "parchmenty" colors of

I think I prefer the old dark scheme, it was very comfortable.

But other than that, this is very nice.

Edit: huh, seems is using white now, too. Oh yeah, I remember disliking that when they switched it now. I think they are using an off white, which helps, but their main saving grace is they use a large font-size.

+1 vote   news: A brand new design
HartLord Jul 10 2014, 9:04am says:

It's good. The lighting/brightness seems a bit off (too dark, mainly), but it's very smooth and clean art.

+1 vote   media: Spitfire
HartLord Jul 8 2014, 9:25am replied:

That is awesome. Especially that the ships and stations are technically the same thing.

Not saying you should put in mining stations, but I imagine either the stations would be mobile themselves, or there would be tugs to pull them to new clusters.

This isn't a suggestion for DSS either, lol, more like food for thought; but in Space, Pirates, and Zombies there were asteroids with infinite resources, but only the largest mining lasers could access them. The mining bases there packed such large lasers for that very purpose.

+1 vote   media: mining
HartLord Jul 8 2014, 9:18am says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes   game: Deep Space Settlement
HartLord Jun 24 2014, 9:29am says:

Amusingly, given this new perspective, the ship the wreckage came from might actually be smaller than that cruiser parked there.

Very close in size, either way.

+2 votes   media: ancient shipwrecks scale
HartLord Jun 23 2014, 6:17pm says:

The wreck kinda looks like it belongs to the enemy, with the black hull and whatnot.

+1 vote   media: ancient shipwreck graveyard
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