Mapper for ZombieMod: source ,

Comment History  (180 - 210 of 335)
harrisonbrtn
harrisonbrtn Dec 16 2009, 1:02am says:

i would really never add those textures to a building unless there being used in a skybox, i know this is still a wip but seams like most of the detail should be made out of brushwork and not textures,
looking forward to the finial product

+1 vote   media: Overheid - Escape
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:47pm replied:

Wegame.com
ok i just ran it in situation outbreak because i dont have the vague

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:33pm replied:

? yes it its blue ingame, are you not using the color correction i sent?

ill take a picture ingame of what it looks like for me

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Nov 15 2009, 10:53pm says:

i feel cold just watching it lol.
really nice job with the ambiance

+1 vote   media: update
harrisonbrtn
harrisonbrtn Nov 6 2009, 10:08am replied:

lool :P ya this is a prop light :P but does seem like a ghost lol

+2 votes   media: Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:37am says:

this is amazing :) great job

maby add normal/specular maps for the textures?

+1 vote   media: Computer
harrisonbrtn
harrisonbrtn Sep 28 2009, 6:16pm says:

so how did you get it so there are barley any shadows? turn up the lightmaps? or is it an entite im not aware of?

+1 vote   media: Dear Esther Remake - update 25/10/2009
harrisonbrtn
harrisonbrtn Sep 19 2009, 4:44pm replied:

i added an actual chain saw blade on it :P theres no chain link chain on it now :)

+2 votes   media: [WIP] Weapon Reskins
harrisonbrtn
harrisonbrtn Aug 25 2009, 12:22pm replied:

oh no i just realized, were using the Source engine, were steeling :O

+2 votes   media: New Map: so_ovr_abandoned
harrisonbrtn
harrisonbrtn Aug 24 2009, 3:58pm says:

i dont think this is even possible in the source engine -_-. unless everything is made out of func_breakable lol

+1 vote   media: Pulse laser or "Kraken beam" concept
harrisonbrtn
harrisonbrtn Aug 22 2009, 4:09pm replied:

dont be a hypocrite shirk

0 votes   mod: Checkerboarded Hopes 2
harrisonbrtn
harrisonbrtn Jul 21 2009, 9:09pm replied:

are you being serious? -_- the guys above me was saying thers no reason for the take cover shout and i was giving examples when you would use it.

0 votes   media: The Shout Menu
harrisonbrtn
harrisonbrtn Jul 21 2009, 4:10pm replied:

what if you through a nade , or shoot a rocket launcher,,,,

+2 votes   media: The Shout Menu
harrisonbrtn
harrisonbrtn Jul 15 2009, 10:28am replied:

they are a swat team.... and yes like chrish and patrick said gameplay is also needed and this is not a realisim mod

+1 vote   media: Developer Preview (July 14, 2009)
harrisonbrtn
harrisonbrtn Jul 15 2009, 4:13am replied:

i bet a swat team would know how to look down the barrel of a gun pretty fast,

and thats without phong, so the blood will change,

+1 vote   media: Developer Preview (July 14, 2009)
harrisonbrtn
harrisonbrtn Jul 7 2009, 3:55am says:

damn cant wait till i look down the barrel of that thing while its aimed directly at a rotting zombie :D

+1 vote   media: New Model WIP: The Double Barrel (update)
harrisonbrtn
harrisonbrtn Jun 13 2009, 9:08pm replied:

its funny how you always comment on your own maps :P

+1 vote   media: Overlord Gamemode Preview
harrisonbrtn
harrisonbrtn Sep 27 2009, 10:48pm says:

no thats a prefab on fpsbanana -_- so many lies

+2 votes   media: Urban
harrisonbrtn
harrisonbrtn Sep 27 2009, 4:07pm says:

if you guys are going to make levels for this mod dont make them like ww2 situations where there are bunkers and such because then the mod is just a army game with green player models, you need the gameplay to be in a kitchen or something which is a real environment but because the players are so small they could have a battle in the grass or something lol, when i see the video above its just a hl2 war game with green player models :P

looking forward to seeing more in the future :D

+3 votes   mod: Army Men Extended
harrisonbrtn
harrisonbrtn Sep 27 2009, 3:32pm says:

looks to skinny :o , like he was stretched out :o

+4 votes   media: Army Men Extended - Wallace A Niles
harrisonbrtn
harrisonbrtn Sep 27 2009, 2:14pm says:

so did you build this

+1 vote   media: Urban
harrisonbrtn
harrisonbrtn Sep 27 2009, 2:10pm says:

this is serously amazing for the hl engine :D

+1 vote   article: Friday Update #72
harrisonbrtn
harrisonbrtn Sep 27 2009, 1:48pm replied:

which map are you talking about?

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 26 2009, 9:53pm replied:

yes you can create some custom maps :D

+2 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 24 2009, 8:54pm says:

love your animated curtain prop :D

+2 votes   mod: Flesh
harrisonbrtn
harrisonbrtn Sep 24 2009, 1:14am says:

is there a reason you guys didn't use normal and specular maps on the textures? i think it would look alot nicer, maby in the future? ether way thats just my opinion great job on this guys:)

+1 vote   media: 0.9.3 Images from Smashdome
harrisonbrtn
harrisonbrtn Sep 20 2009, 6:23pm replied:

this was out before tf2 man :P

+1 vote   mod: Fortress Forever
harrisonbrtn
harrisonbrtn Sep 17 2009, 7:02pm says:

This is not his brother. Shirk could you please inlighten us?

+1 vote   media: Warhound
harrisonbrtn
harrisonbrtn Sep 16 2009, 8:01pm says:

um no i dont get it? the cat just confuses me lol :/

+5 votes   media: Warhound
harrisonbrtn
harrisonbrtn Sep 16 2009, 7:46pm replied:

yes there are iron sights :D

+2 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 16 2009, 10:58am says:

HELL YA MAN :D nice job, love the chrome wheels :)

+1 vote   media: plymouth cuda
harrisonbrtn
harrisonbrtn Sep 16 2009, 10:55am says:

so did you make those textures and props shirk? or are they all placeholders?

+1 vote   media: Hidden Siberian base entrance
harrisonbrtn
harrisonbrtn Sep 16 2009, 12:45am replied:

if you know of any talented texture artists that would like to join im sure we would have a spot open,
or if anyone thinks that they could do a better job texturing the weapons and they end up doing a beter job im sure we could have them implemented

we have alot of weapons already modeled but currently dont have many people on the team who can texture the weapons, things would move alot faster with a professional texture artist.

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 15 2009, 9:53pm replied:

there is usually atleast one server full, i dont know what your talking about by not having alot of players?

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 15 2009, 7:12pm replied:

thats actualy a contest map and not a offical so map. you can contact the creator through situationoutbreak.info but thankyou :)

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 15 2009, 4:41pm replied:

did you restart steam?

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 15 2009, 10:21am replied:

dude your like that cris croker guy serously, the last time i even post on his mod was a week ago and this bashing him. was me merely asking if he asked permission for his content

-1 votes   member: harrisonbrtn
harrisonbrtn
harrisonbrtn Sep 15 2009, 1:21am replied:

ya i see them all also?

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 14 2009, 4:14pm says:

My last post was a repply to gar but it seams it did not reply correcly

sorry about that:p

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 14 2009, 4:06pm says:

You know what im tired of. People like you, i mean serously youre critisizing us on the theme of are mod but youre not even creating content at all. If you dont like zombies then dont play zombie mods. I personly love zombie mods and know there is a jiant comunity out there who also loves zombie mods

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 14 2009, 2:36pm says:

I would like to remind you guys that this mod is still in development and this is not are finished product or even close. We are constantly working to improve the mod.

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 14 2009, 10:13am replied:

well i already had it :D beat 0 seconds muahahha

0 votes   download: Situation Outbreak v1.50
harrisonbrtn
harrisonbrtn Sep 13 2009, 10:44pm says:

It seams to me like you just made a new account to just flame situation outbreak instead of using your actual account. You also remaind me of someone.

:this was a reply to baruki101

+3 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 13 2009, 6:49pm replied:

thats because the official servers are full and the servers hosted off peoples computers aren't full,
put auto join on one of the official servers

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 13 2009, 3:12pm buried:

(buried)

FIRST COMMENT!!!!!

-12 votes   download: Situation Outbreak v1.50
harrisonbrtn
harrisonbrtn Oct 4 2010, 2:57am says:

finaly another mother ****** that likes pantera.
every time i put pantera into one of my videos everyone starts complaneing.

good ******* job, if you want im here ( level design)

+1 vote   media: Main Menu and Load Game
harrisonbrtn
harrisonbrtn Sep 10 2010, 2:04pm says:

green one :)

+1 vote   media: Athena_foliage_tests
harrisonbrtn
harrisonbrtn Jan 4 2010, 12:15am replied:

mk Maggots4Ever who are you to say Gmod is not creative? what do you do which is so creative? because i can honestly not see,

i know this is a pointless rant but serously grow up Maggots4ever. you look like a little 11 year old who just bought his first slipknot CD.

now for something constructive to tie in :D-i do think you could have created a brush bases create but its quite obvious that its just a placeholder. now what i would like to see is bump and specular maps on the dev textures, it would give it some sleek shiny detail (just my opinion) also would be cool if some of the architecture was created out of displacement because everything looks preety flat and sharp edged so maby some displacement arches or something could spice it up :)

+1 vote   media: The Pit
harrisonbrtn
harrisonbrtn Dec 23 2009, 2:51pm says:

the custom wallpaper gives it a nice touch :) but the ceiling looks extremely plane for some reason :/

+4 votes   media: Nestlings - in-game
harrisonbrtn
harrisonbrtn Dec 23 2009, 1:14am says:

ewww :O?

+2 votes   download: Hell Hole
harrisonbrtn
harrisonbrtn Dec 20 2009, 6:44pm replied:

i think you should just add some nice refracting textures to the crystals :D

+1 vote   media: Crystal Caves - Waterfall
harrisonbrtn
harrisonbrtn Dec 15 2009, 9:42pm says:

all i have to say is **** YA :D this means i can have even more zombies in my maps!!!!

+10 votes   media: v1.60: Less lag, more fun!
harrisonbrtn
harrisonbrtn Dec 14 2009, 5:19pm replied:

OMG :O do my eyes deceive me i think your right :O

+1 vote   media: Displacement probe
harrisonbrtn
harrisonbrtn Dec 14 2009, 10:17am says:

thats great

+4 votes   media: New Pics Of The First Map With CC Applied
harrisonbrtn
harrisonbrtn Dec 12 2009, 5:05pm replied:

ya sorry but i dont like the textures really :/
also is that just a blue background or a skybox texture?

0 votes   media: de_aztec_aftersource
harrisonbrtn
harrisonbrtn Dec 12 2009, 12:15pm replied:

are modelests and texture artists are busy with college so echo has decided to still add more zombies :D

+4 votes   media: The Stalker
harrisonbrtn
harrisonbrtn Dec 11 2009, 10:13pm replied:

ya needs alot more detail

+1 vote   media: How do i get going...
harrisonbrtn
harrisonbrtn Dec 10 2009, 9:46pm replied:

well is there a big diffrence with the blur you have added in photoshop? dos is change the lighting?

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 8:52pm replied:

could you not edit the picture? then people don't really know how it will look in game.

+3 votes   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 6:42pm replied:

the color correction must be messed up here? or the hdr, i had a verry diffrent outcome from the color correction?

but most of what i did was just optimize the map and fix alot of brushwork

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 9 2009, 11:07am replied:

oldfag here ^^^

+4 votes   mod: Hard Party on City 17
harrisonbrtn
harrisonbrtn Dec 5 2009, 10:02pm says:

god you two pivot and whoever think way to highly of yourselves, the content for this mod has not improved.....

+3 votes   media: Nazi Zombies : Source before the Growth
harrisonbrtn
harrisonbrtn Dec 4 2009, 10:32am says:

psh thats amazing =D god damn thats player emersive. the only thing is the bat through his head but im sure you will edit that later or make him drop it :P.

really nice job,

+1 vote   media: Framed - Official Teaser Trailer
harrisonbrtn
harrisonbrtn Nov 19 2009, 8:50pm says:

not so super secret anymore :O :*(

+3 votes   media: [WIP] The Extermination Gamemode
harrisonbrtn
harrisonbrtn Nov 16 2009, 1:38am replied:

no, you're going to be alone. There will be a story line and such. but i want the player to feel alone and this will help with the mood in many situations.

+4 votes   media: Single player aspect
harrisonbrtn
harrisonbrtn Nov 13 2009, 12:16am says:

:O looks sick, downloading now

+15 votes   article: Dino D-Day: The Mod - Released!
harrisonbrtn
harrisonbrtn Nov 10 2009, 6:57pm replied:

the meaning of WIP is no way "ugly" the lighing seems way to pink :/

+2 votes   media: AirEx | Demonstration
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:45pm replied:

so like 90 percent of us can understand you :?

+4 votes   media: Ironsight
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:40pm says:

what values do you use for your fog?

+1 vote   media: L4d map
harrisonbrtn
harrisonbrtn Nov 7 2009, 10:38am replied:

i will gues neahc says " HOLY ******* GOD THAT LOOKS SICK"
because well it does:)

+1 vote   media: Sanity Asylum References
harrisonbrtn
harrisonbrtn Nov 5 2009, 11:14pm replied:

noted, next version will contain hordes of tasty frogs :)

+3 votes   media: [WIP] Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Oct 30 2009, 9:54pm replied:

edit not ment to post

+1 vote   media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 29 2009, 12:52am says:

why post this :?
my eyes hurt

+1 vote   media: Great Fox Alpha Level 2
harrisonbrtn
harrisonbrtn Oct 26 2009, 10:09pm says:

your flower pedals are so beautiful:D

+1 vote   member: JPerez
harrisonbrtn
harrisonbrtn Oct 26 2009, 1:16am says:

so are you working on this map again?

may i ask if you created this? and only you

anyway if your mapping again best of luck :)

+2 votes   media: Hamlet
harrisonbrtn
harrisonbrtn Oct 24 2009, 3:27pm replied:

so you're saying this is not on the source engine?

0 votes   media: E3M6
harrisonbrtn
harrisonbrtn Oct 24 2009, 12:22am replied:

why mark me down. he changed the picture, it was green before

+1 vote   media: New Sewers
harrisonbrtn
harrisonbrtn Oct 23 2009, 1:25am says:

looks great :D but wana see those SO zombies skinned lol :)

+1 vote   media: Process
harrisonbrtn
harrisonbrtn Oct 22 2009, 5:54pm says:

water looks horrible i must say :/ i have never seen water that color in my life, but looks verry bland :/ is this a wip?

0 votes   media: New Sewers
harrisonbrtn
harrisonbrtn Oct 22 2009, 10:30am replied:

yes it should lol :P

+1 vote   media: New Screenshots!
harrisonbrtn
harrisonbrtn Oct 21 2009, 12:16am says:

looks good :)

+1 vote   media: Army Men Multiplayer - Player Class/Weapon Test
harrisonbrtn
harrisonbrtn Oct 20 2009, 8:20pm replied:

i said nothing about the texture on the plates -_-im saying to much HDR---- bloom effect
reread my post.....
im also saying add more brushwork,
and i said the table looks like tinny planks of wood noT the plate -_____-

+1 vote   media: Screenshots
harrisonbrtn
harrisonbrtn Oct 18 2009, 2:26am replied:

well thats because we know little about it -_- maby if they had more then one screen shot are view could change

+2 votes   mod: Alyx's Story
harrisonbrtn
harrisonbrtn Oct 18 2009, 12:33am says:

ok :? if you are creating a mod, you need experienced mappers.
if this is a mod for you to lear and improve thats great but i dont see this gonging anywhere with material like this :/

+1 vote   media: Thanatos plaza ver 2.0
harrisonbrtn
harrisonbrtn Oct 16 2009, 1:21am replied:

man grow up -_- no need to act so immature.
for the mapper maby you should look at the suggested values for the light_environment entite?

+1 vote   media: rev_road
harrisonbrtn
harrisonbrtn Oct 14 2009, 1:25am says:

now that looks sexy :D

+1 vote   media: de_port_aftersource
harrisonbrtn
harrisonbrtn Oct 8 2009, 7:43pm says:

everyone this map is still only around 70 percent done. just keep that in mind :)

+1 vote   media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 4 2009, 1:36am replied:

what do you mean i guess? Ryan Gholson just recently started creating player models because we have replaced all the 1.4 weapons now :)

+1 vote   media: CharacterDevOpen!
harrisonbrtn
harrisonbrtn Oct 3 2009, 10:45pm replied:

his jaw was removed. it flops around and dosent look static like that

+1 vote   media: Character Development Sneek Peak
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:34am says:

damn that must have taken alot of time :/ i would cry from boredom, but good job :D

+1 vote   media: Entities
harrisonbrtn
harrisonbrtn Sep 28 2009, 10:03pm says:

to much hdr lol, and the plates look to simplistic, just make them func_detail with more detail :)
also the table is made out of tinny planks of wood :P might wana adjust that

+1 vote   media: Screenshots
harrisonbrtn
harrisonbrtn Sep 28 2009, 8:03pm replied:

ya its abit extreme

0 votes   media: Early screenshots #2
harrisonbrtn
harrisonbrtn Aug 25 2009, 2:07pm says:

that is sick!! nice job man

+1 vote   media: Vaulting
harrisonbrtn
harrisonbrtn Aug 24 2009, 8:50pm says:

lol at the end X_X

nice job tho but i think this would be alot more original if it was based inside a house or something because this environment just makes it feel like a normal war game.
and u have like 1000 hp :/

+2 votes   media: Army Men Extended OTS Gameplay 01
harrisonbrtn
harrisonbrtn Aug 24 2009, 8:42pm replied:

thanks man :D

+1 vote   media: New Map: so_ovr_abandoned
harrisonbrtn
harrisonbrtn Jul 29 2009, 3:08pm says:

i just read the letter from john peppers and i literaly thought it was saying kissing instead of killing when i first look at it lol :P such as "nothing to stop them from kissing me just like they kissed everyone else" but its just the font looks like an s to me :P also that "puzzle" test dosent realy seam like a puzzle to me? all in all looking forward to seeing this mod finished :D

0 votes   article: Morning Faith Development Special #1
harrisonbrtn
harrisonbrtn Jul 19 2009, 10:44pm replied:

i dont know :P it looks great but just dosent feel like youre taking advantage of the source engine,

are you new to mapping for source? or is this the look youre going for

+1 vote   media: E3M6
harrisonbrtn
harrisonbrtn Jul 10 2009, 1:59am says:

what is you're problem, he is just blaming it on me, if you took the time to look at my one and only comment you would see that i am complimenting him there -_- seriously man

Moddb.com

+1 vote   member: luiz0regis
harrisonbrtn
harrisonbrtn Jun 19 2009, 7:43am replied:

is that stolen from l4d? i know i have seen a puddle prop and decal which looks extreamly similar- if not good job :)

0 votes   media: Subway Internals
harrisonbrtn
harrisonbrtn Jun 7 2009, 7:58am replied:

thanks man :D

+1 vote   media: ZMS_OBJ_HellsPathway
harrisonbrtn
harrisonbrtn May 4 2009, 7:47pm says:

for a name im thinking of lastchance because the theme for the map is like a survivors last chance and they built and started up a colony with barier walls surounding to keep out the infected, but they broke throug and you have to protect youre last chance for the human race

this is in its begining stages and theirs ALOT more im going to do :P
i would aslo really apreciate any feedback to help improve

+1 vote   media: New Map: Untitled Holdout Map
harrisonbrtn
harrisonbrtn May 3 2009, 5:28pm says:

what dont you like about the maps? like which ones?

+1 vote   member: parker_uk
harrisonbrtn
harrisonbrtn Apr 13 2009, 4:08am says:

i was aslo thinking of creating this into a "hold-off" map :P

+1 vote   media: ZombieMod: Source - #18
harrisonbrtn
harrisonbrtn Apr 3 2009, 9:09am says:

anyone have any ideas for improvements :P

+1 vote   media: ZMS_Concrete_Jungle
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