Mapper for ZombieMod: source ,
muhahahah you shall have to wait >:D
now that looks sexy :D
i dont get how this is a puzzle tho? maby if there were multiple holes but
how is this a "new puzzle system" i dont really see anything new because if you droped a rock in to a pit in any source game you would also hear it hit the floor :?.
are you talking about new subtitle system?
ya this looks horrible -_- could you at least add a light_environment
some good lighting would go a long way for this :)
there are multiple paths to all the rooms :D, this video barley shows the whole map
thank you :)
ya in source games you can rarely see yourself :P you cant even see your legs lol but the mirror will render everything else.
and thanks guys :)
working now :)
edit- didnt see your post there echo :)
everyone this map is still only around 70 percent done. just keep that in mind :)
lol was giving you a karma + but gave you a - on accident :/
sorry about that
but thanks for your support :D
shotgun looks godlike :D
what do you mean i guess? Ryan Gholson just recently started creating player models because we have replaced all the 1.4 weapons now :)
i really wouldn't like to see a rotten zombies **** charging towards me, but thats just my opinion. also we have a lot more zombie models coming :)
if you have any serious ideas go to situationoutbreak.info and you can sugest them there :). A chick zombie would be a good idea and will probably be made.
they look great :P i have used them in a new map, the resolution is 512 by 512 and thats normal for hl2 textures
his jaw was removed. it flops around and dosent look static like that
:D looks great
they don't cause lag. They work perfectly, tiled correctly and everything
There is an australian Server hosted in melborn
this is amazing :) great job
maby add normal/specular maps for the textures?
damn that must have taken alot of time :/ i would cry from boredom, but good job :D
have you guys successfully made parallax mapping for the orange box engine?
if so tell me how >:D lol
11 fps :O?
nice job :)
you have stared in some funny conversations shirk :P
I'm not insulted :p
looks like this mods coming along great, cant wait to see the finished product, best of luck
im sorry but this weapon just looks horrible, looks like i could have made this beter out of brushes in hammer :/
add normal/specular maps,
add detail to the texture and such :/
to much hdr lol, and the plates look to simplistic, just make them func_detail with more detail :)
also the table is made out of tinny planks of wood :P might wana adjust that
are you serious stubby? not wanting more publicity? also i think this is something to ask echo because he is also in charge of stuff like this.
ya its abit extreme
so how did you get it so there are barley any shadows? turn up the lightmaps? or is it an entite im not aware of?