Mapper for ZombieMod: source ,

Comment History  (150 - 180 of 335)
harrisonbrtn
harrisonbrtn Oct 15 2009, 1:33am says:

you should have some situation outbreak posters in your mod >:D

(saw your comment on the mod page about adding posters from favorite mods)

+1 vote     member: Dec1234
harrisonbrtn
harrisonbrtn Oct 14 2009, 7:20pm replied:

muhahahah you shall have to wait >:D

+1 vote     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Oct 14 2009, 1:25am says:

now that looks sexy :D

+1 vote     media: de_port_aftersource
harrisonbrtn
harrisonbrtn Oct 10 2009, 7:28pm says:

i dont get how this is a puzzle tho? maby if there were multiple holes but
how is this a "new puzzle system" i dont really see anything new because if you droped a rock in to a pit in any source game you would also hear it hit the floor :?.
are you talking about new subtitle system?

+1 vote     media: MF puzzle test
harrisonbrtn
harrisonbrtn Oct 10 2009, 7:17pm replied:

ya this looks horrible -_- could you at least add a light_environment

some good lighting would go a long way for this :)

+1 vote     media: Map teaser
harrisonbrtn
harrisonbrtn Oct 10 2009, 5:24pm replied:

there are multiple paths to all the rooms :D, this video barley shows the whole map

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 9 2009, 10:33am replied:

thank you :)

+1 vote     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Oct 9 2009, 10:22am replied:

ya in source games you can rarely see yourself :P you cant even see your legs lol but the mirror will render everything else.

and thanks guys :)

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 8 2009, 8:27pm says:

working now :)

edit- didnt see your post there echo :)

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 8 2009, 7:43pm says:

everyone this map is still only around 70 percent done. just keep that in mind :)

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 4 2009, 11:03pm replied:

lol was giving you a karma + but gave you a - on accident :/
sorry about that
but thanks for your support :D

+2 votes     media: Boss System Demonstration
harrisonbrtn
harrisonbrtn Oct 4 2009, 8:41pm says:

shotgun looks godlike :D

+3 votes     media: Boss System Demonstration
harrisonbrtn
harrisonbrtn Oct 4 2009, 1:36am replied:

what do you mean i guess? Ryan Gholson just recently started creating player models because we have replaced all the 1.4 weapons now :)

+1 vote     media: CharacterDevOpen!
harrisonbrtn
harrisonbrtn Oct 4 2009, 1:33am replied:

i really wouldn't like to see a rotten zombies **** charging towards me, but thats just my opinion. also we have a lot more zombie models coming :)
if you have any serious ideas go to situationoutbreak.info and you can sugest them there :). A chick zombie would be a good idea and will probably be made.

+4 votes     media: Character Development Sneek Peak
harrisonbrtn
harrisonbrtn Oct 3 2009, 11:46pm replied:

they look great :P i have used them in a new map, the resolution is 512 by 512 and thats normal for hl2 textures

+1 vote     article: SO Obtains Photorealistic Textures Pack
harrisonbrtn
harrisonbrtn Oct 3 2009, 10:45pm replied:

his jaw was removed. it flops around and dosent look static like that

+1 vote     media: Character Development Sneek Peak
harrisonbrtn
harrisonbrtn Oct 3 2009, 6:51pm says:

:D looks great

+1 vote     media: detailgras
harrisonbrtn
harrisonbrtn Oct 2 2009, 7:07pm replied:

they don't cause lag. They work perfectly, tiled correctly and everything

+2 votes     article: SO Obtains Photorealistic Textures Pack
harrisonbrtn
harrisonbrtn Oct 1 2009, 12:35pm replied:

There is an australian Server hosted in melborn

+3 votes     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:37am says:

this is amazing :) great job

maby add normal/specular maps for the textures?

+1 vote     media: Computer
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:34am says:

damn that must have taken alot of time :/ i would cry from boredom, but good job :D

+1 vote     media: Entities
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:33am says:

have you guys successfully made parallax mapping for the orange box engine?

if so tell me how >:D lol

+2 votes     mod: Exodus
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:30am says:

11 fps :O?

+3 votes     media: High Definition Tweaks: Comparison
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:24am says:

nice job :)

+1 vote     media: Mustang side
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:23am replied:

you have stared in some funny conversations shirk :P

+2 votes     member: harrisonbrtn
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:22am replied:

I'm not insulted :p
looks like this mods coming along great, cant wait to see the finished product, best of luck

+1 vote     mod: Exodus
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:17am says:

im sorry but this weapon just looks horrible, looks like i could have made this beter out of brushes in hammer :/

add normal/specular maps,

add detail to the texture and such :/

+1 vote     media: ork stuff
harrisonbrtn
harrisonbrtn Sep 28 2009, 10:03pm says:

to much hdr lol, and the plates look to simplistic, just make them func_detail with more detail :)
also the table is made out of tinny planks of wood :P might wana adjust that

+1 vote     media: Screenshots
harrisonbrtn
harrisonbrtn Sep 28 2009, 9:01pm replied:

are you serious stubby? not wanting more publicity? also i think this is something to ask echo because he is also in charge of stuff like this.

+1 vote     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Sep 28 2009, 8:03pm replied:

ya its abit extreme

0 votes     media: Early screenshots #2
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