Mapper for ZombieMod: source ,
you should have some situation outbreak posters in your mod >:D
(saw your comment on the mod page about adding posters from favorite mods)
muhahahah you shall have to wait >:D
now that looks sexy :D
i dont get how this is a puzzle tho? maby if there were multiple holes but
how is this a "new puzzle system" i dont really see anything new because if you droped a rock in to a pit in any source game you would also hear it hit the floor :?.
are you talking about new subtitle system?
ya this looks horrible -_- could you at least add a light_environment
some good lighting would go a long way for this :)
there are multiple paths to all the rooms :D, this video barley shows the whole map
thank you :)
ya in source games you can rarely see yourself :P you cant even see your legs lol but the mirror will render everything else.
and thanks guys :)
working now :)
edit- didnt see your post there echo :)
everyone this map is still only around 70 percent done. just keep that in mind :)
lol was giving you a karma + but gave you a - on accident :/
sorry about that
but thanks for your support :D
shotgun looks godlike :D
what do you mean i guess? Ryan Gholson just recently started creating player models because we have replaced all the 1.4 weapons now :)
i really wouldn't like to see a rotten zombies **** charging towards me, but thats just my opinion. also we have a lot more zombie models coming :)
if you have any serious ideas go to situationoutbreak.info and you can sugest them there :). A chick zombie would be a good idea and will probably be made.
they look great :P i have used them in a new map, the resolution is 512 by 512 and thats normal for hl2 textures
his jaw was removed. it flops around and dosent look static like that
:D looks great
they don't cause lag. They work perfectly, tiled correctly and everything
There is an australian Server hosted in melborn
this is amazing :) great job
maby add normal/specular maps for the textures?
damn that must have taken alot of time :/ i would cry from boredom, but good job :D
have you guys successfully made parallax mapping for the orange box engine?
if so tell me how >:D lol
11 fps :O?
nice job :)
you have stared in some funny conversations shirk :P
I'm not insulted :p
looks like this mods coming along great, cant wait to see the finished product, best of luck
im sorry but this weapon just looks horrible, looks like i could have made this beter out of brushes in hammer :/
add normal/specular maps,
add detail to the texture and such :/
to much hdr lol, and the plates look to simplistic, just make them func_detail with more detail :)
also the table is made out of tinny planks of wood :P might wana adjust that
are you serious stubby? not wanting more publicity? also i think this is something to ask echo because he is also in charge of stuff like this.
ya its abit extreme