Mapper for ZombieMod: source ,
no offence but this looks like someones first map? looks like everything was just quickly ploped there..
boxors, millions of years in the future we would have no need for swords lol, its about time for some lightsabors or lazer guns.
you guys should really read some lighting tutorials :/
serously? link or i dont believe you :*(
i have to admit that looks pretty bad :/
Goldendeed you gave an amazing example, you deserver 100000000 karma :)
he didnt make this?
looks good but dont be afraid to use more brush work ( such as the demolished wall)
saved this mod? dosent it say dead at the top of the screne LOL :P
the the mod is just camping?
how long have you been mapping for? i think you should just try adding more brushwork to the maps. because the walls seam abit plane, also wouldent use ep2 content if you dont plan on us having to own ep2 to play
( sory for my horrible typeing its late and im tired ;P)
also this is just one small part of the chapter. i have tried to add this much detail to every single part of the chapter-and will keep adding detail till i hit the limits of the source engine.
did you guys also ask permission for those props?
example would be the tree with vines on it in "crash cource" and the outher trees?
btw this is looking preety good :D
cant wait till i can play it :*(
did you try adding a specular map to some of the rocks?
:*( that is AMAZING
could you please teach us how you create such godlike displacements :O
i have to say that looks HORRIBLE :/ i mean serously it just looks like a box room with alot of props :/
well this is abit weird? the doors know if a zombie walked in the room but not if a human did?? maby have more "physics" ways of killing the zombies such as cut the cord and the chandelier falls (change for whatever scenario)
ya but part of the reason is i dont own it anymore :*(
and im a cheap bastard and dont often buy games
by that do you mean the orange box? or do you mean custom material,
i map for the orange box but for mods like situation outbreak,
i never even finished hl2 tho lol.
na i dont have ep2 so i couldn't really use it in my maps
(without it being illigal) :*(
that is a damn nice skybox texture :P wish i had it lool
are these ingame renders? if so that brick pillar looks godlike.
the ground displacement looks way to flat? everything else looks pretty good tho :)
well this is not proving that any work is being done, as you said it took 5 minets to make ........
i really wouldn't like to see a rotten zombies **** charging towards me, but thats just my opinion. also we have a lot more zombie models coming :)
if you have any serious ideas go to situationoutbreak.info and you can sugest them there :). A chick zombie would be a good idea and will probably be made.
they don't cause lag. They work perfectly, tiled correctly and everything
im sorry but this weapon just looks horrible, looks like i could have made this beter out of brushes in hammer :/
add normal/specular maps,
add detail to the texture and such :/
no thats a prefab on fpsbanana -_- so many lies
is there a reason you guys didn't use normal and specular maps on the textures? i think it would look alot nicer, maby in the future? ether way thats just my opinion great job on this guys:)
i wonder why he dosent take this down -_- are you still searching shirk?
why thank you ;D
hey do you need another mapper for Perfect Stride
allways sexy Chris
what music would you recomend? :P
youre not forgoten P4TRICK.
look on the left in the "special thanks cube :P-or was that recently added in?
hmm some of thoes props look like their from de_forrest? probly not but did you guys create thoes, eather way nice job :)
not really? this map is in its early stages, their is alot more im making for the map, not that small to,
add me :P
serously man u should really look at that model i sent you, that would be an epic zombie, just need it coded into the game, its fully rigged,
this mod needs more things to make it stand out from the croud, a boss that is spawned in the last minet would be ******* amazing :D
this was a pritty fun map :D
this is the underground to the zm pamic remaker (the next pic)
did that floor texture not work echo? the ground one, and did my custom door one not work to?
so are you working on this map again?
may i ask if you created this? and only you
anyway if your mapping again best of luck :)
i doubt you worked half as much as echo man.. ,and we all have school :P
so how are the SO models comming? are you taking a break?
so you're saying this is not on the source engine?
wont be hard to find another mapper. The maps look very simplistic and any mapper who is just starting out could probably fill the spot :) good luck on a codder/modeler tho:)
that would make some sexy environments!! :D lookin nice
how is this on game performance? looks like it shouldn't effect it that much?
why even post this here third eye, your part of the team lol....
there is alot more coming for this mod but some developers have been working there *** off constantly and need a break.
why mark me down. he changed the picture, it was green before
did i once say they cant work on art aswell? no i said they should work more on other aspects of the mod, like in game content, because all i really see sofar in the mod is just alot of photoshop material.
i never once commented on restricting there decisions on what to work on? i said "Whatever works" i really hate when people manipulate comments to say something entirely different -_-
looks great :D but wana see those SO zombies skinned lol :)
i think you guys really shouldn't work on wallpapers ? and maby more of the mod. but whatever works...:)
water looks horrible i must say :/ i have never seen water that color in my life, but looks verry bland :/ is this a wip?
yes it should lol :P
all the brush work is pretty plane, i think you should never have one wall which only consist of one brush...add some architecture
looks good :)
is its going to be a map prop? if it is that is way to many poll'ys lol but good work :)
Dude your the first person that has started even using a vulgar vocabulary, if anyone is being rude here it is you.
were just stating he should maby put some more time into the map before he posts it here.
we are in no way flaming him or bashing him -_-
im working on the mod tho >:D will never stop till i die muahah, if you want to see what i have been working on contact me :)
i said nothing about the texture on the plates -_-im saying to much HDR---- bloom effect
reread my post.....
im also saying add more brushwork,
and i said the table looks like tinny planks of wood noT the plate -_____-
ya man dont post pictures of yourself here :/
not to be mean but you look extremely gay and your haircut is like a umbrella
please stop with the pictures :*(
and no he has brown hair now .......
well thats because we know little about it -_- maby if they had more then one screen shot are view could change
ok :? if you are creating a mod, you need experienced mappers.
if this is a mod for you to lear and improve thats great but i dont see this gonging anywhere with material like this :/
why wouldn't he be :/
I'm sorry but as much as you hope, this game can not suck ****..
man grow up -_- no need to act so immature.
for the mapper maby you should look at the suggested values for the light_environment entite?
i really dont know what you want? do you know if your explaining it correctly?
do you want the map to be playable in SO with zombies? and if so npc or player controlled zombies?
hmm i dont know much about dod:s but i think its more like a player prop was tied to the player itself? also why does the gun float around?
ya in source games you can rarely see yourself :P you cant even see your legs lol but the mirror will render everything else.
and thanks guys :)
read the news :P he said it was his brother?
EDIT: didnt mean to double post
i just sugest looking at some tutorials, try adding light entities to youre enviorments....
they dont even look close tho? zms vison is blood spatterd all over the screen and zps has like vains or somthing, the only thing i see in common is the color red,