Mapper for ZombieMod: source ,

Comment History  (90 - 120 of 334)
harrisonbrtn
harrisonbrtn Nov 8 2009, 12:55am replied:

the only way i can see of finishing that would be starting over, the displacement is way to jaged
try sewing multiple displacements together and getting a smother feel. there is ugly and there is first time mapping ugly...
you do know the tree prop is hovering over the dirt also?

+1 vote     media: P8_Canyon Dev Pic 1
harrisonbrtn
harrisonbrtn Nov 7 2009, 4:41pm replied:

ya you just have to optimize. like LOD for the zombie models.. it will make a giant difference,

0 votes     member: Dec1234
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:45pm replied:

so like 90 percent of us can understand you :?

+4 votes     media: Ironsight
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:40pm says:

what values do you use for your fog?

+1 vote     media: L4d map
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:37pm says:

i have to say that looks HORRIBLE :/ i mean serously it just looks like a box room with alot of props :/

+2 votes     media: Deleted Map
harrisonbrtn
harrisonbrtn Nov 7 2009, 10:38am replied:

i will gues neahc says " HOLY ******* GOD THAT LOOKS SICK"
because well it does:)

+1 vote     media: Sanity Asylum References
harrisonbrtn
harrisonbrtn Nov 6 2009, 10:08am replied:

lool :P ya this is a prop light :P but does seem like a ghost lol

+2 votes     media: Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Nov 5 2009, 11:14pm replied:

noted, next version will contain hordes of tasty frogs :)

+3 votes     media: [WIP] Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Nov 3 2009, 5:20pm says:

thats nothing new with source, just a simple point_message entity :/ , might as well say new puzzle system using triggers :P.

+1 vote     media: MF puzzle test
harrisonbrtn
harrisonbrtn Nov 3 2009, 4:38pm says:

well this is abit weird? the doors know if a zombie walked in the room but not if a human did?? maby have more "physics" ways of killing the zombies such as cut the cord and the chandelier falls (change for whatever scenario)

+1 vote     media: How to defeat monsters
harrisonbrtn
harrisonbrtn Nov 3 2009, 4:34pm says:

you could put more effort into making the maps look realistic tho,
one example would be the stairs, its ovious you just coppied it over and over and didnt edit the shape after. have you even seen stairs like that?
maby look at some more refrence pictures and add more brushwork :)if you need any help or have any problems just pm me, i would be glad to help
i know its a wip

+1 vote     media: The Trocadero remake.
harrisonbrtn
harrisonbrtn Nov 1 2009, 3:28pm replied:

lag? LOOL
i have such a crappy computer
and i never have any lag in SO.
it must be your connection or maby you had like a 900 ping on some European server

-2 votes     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Nov 1 2009, 3:26pm says:

if anyone has any ideas i would love to hear them:)
i will add fog and if i can create a good rain texture( dont like ep1 texture) i will add rain

+2 votes     media: [WIP] Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Nov 1 2009, 1:03pm replied:

nope you dont know the gamemode :P.

you know a gamemode to another map im working on, this map is taking a break till i get some needed custom models

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 30 2009, 11:29pm replied:

ya but part of the reason is i dont own it anymore :*(
and im a cheap bastard and dont often buy games

+1 vote     media: Hamlet
harrisonbrtn
harrisonbrtn Oct 30 2009, 9:54pm replied:

edit not ment to post

+1 vote     media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 30 2009, 6:39pm replied:

well seeing how its on an island...:P

+2 votes     media: update
harrisonbrtn
harrisonbrtn Oct 30 2009, 5:46pm replied:

The only thing i can think of would be to have another skin for the rocks with a specular map. So when you place them next to water or a stream if gives the effect of a glossy wet rocks.
but for the actual texture and models there is nothing i can think of for improvement.

+1 vote     media: update
harrisonbrtn
harrisonbrtn Oct 30 2009, 5:39pm replied:

why ty :D

+1 vote     media: The new Coastline WiP
harrisonbrtn
harrisonbrtn Oct 30 2009, 3:33pm says:

im not going to be fine with screenshots :O omg want a sexy video bad:*(

+1 vote     media: The new Coastline WiP
harrisonbrtn
harrisonbrtn Oct 30 2009, 3:31pm replied:

by that do you mean the orange box? or do you mean custom material,
i map for the orange box but for mods like situation outbreak,
i never even finished hl2 tho lol.

0 votes     media: Hamlet
harrisonbrtn
harrisonbrtn Oct 30 2009, 1:06am says:

this is fail :P lol by boycotting the "game" it ultimately got it more publicity=more buyers....

-2 votes     group: L4D2 Boycott (NO-L4D2)
harrisonbrtn
harrisonbrtn Oct 29 2009, 6:33pm says:

you will have to own l4d to play this game then

+1 vote     media: Read the description. (Which chair for desk?)
harrisonbrtn
harrisonbrtn Oct 29 2009, 12:52am says:

why post this :?
my eyes hurt

+1 vote     media: Great Fox Alpha Level 2
harrisonbrtn
harrisonbrtn Oct 28 2009, 10:59pm replied:

na i dont have ep2 so i couldn't really use it in my maps
(without it being illigal) :*(

0 votes     media: Hamlet
harrisonbrtn
harrisonbrtn Oct 27 2009, 5:25pm says:

i really think alot could be added, there are 4 walls, no architecture
and 2 props and just zombies,
i think you could just add alot more brushwork :P

the lighting looks good tho but i dont see how there is so much blood on the roof? maby add a blood trail leading up to the roof of the room?

+1 vote     media: Betrunken
harrisonbrtn
harrisonbrtn Oct 26 2009, 10:35pm says:

your the one being racist, saying all Americans are racist

and yes Americans are now a race!!!:D
all hail Americanos!!!!!!

+2 votes     media: Hero
harrisonbrtn
harrisonbrtn Oct 26 2009, 10:09pm says:

your flower pedals are so beautiful:D

+1 vote     member: JPerez
harrisonbrtn
harrisonbrtn Oct 26 2009, 4:54pm says:

that is a damn nice skybox texture :P wish i had it lool

+1 vote     media: Hamlet
harrisonbrtn
harrisonbrtn Oct 26 2009, 1:24am says:

are these ingame renders? if so that brick pillar looks godlike.

+6 votes     media: Level Props
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