Mapper for ZombieMod: source ,

Comment History  (60 - 90 of 335)
harrisonbrtn
harrisonbrtn Dec 6 2009, 2:18am replied:

click refresh, i was just in one with 8 people :P

0 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Dec 6 2009, 1:29am says:

this looks good :)

where it could be improved.

Brushwork detail-architecture (most of the detail seems to be done with props)

color correction- would really give it dark feel.

The lighting could be worked on but its nice that you have added point_spotlight and dustmotes.

also you should always have each wall consist of more then one brush or it just looks plain. try adding some more detail because the engine can easily handle it :D

nice job but look forward to seeing it in its a finished product stage:D

+2 votes   media: tv_sv_facility Teaser
harrisonbrtn
harrisonbrtn Dec 5 2009, 10:02pm says:

god you two pivot and whoever think way to highly of yourselves, the content for this mod has not improved.....

+3 votes   media: Nazi Zombies : Source before the Growth
harrisonbrtn
harrisonbrtn Dec 5 2009, 9:57pm says:

saved this mod? dosent it say dead at the top of the screne LOL :P

+1 vote   media: Nazi Zombies : Source before the Growth
harrisonbrtn
harrisonbrtn Dec 5 2009, 1:54pm says:

the the mod is just camping?

+1 vote   media: Headcrab mod ingame
harrisonbrtn
harrisonbrtn Dec 5 2009, 1:53am says:

how long have you been mapping for? i think you should just try adding more brushwork to the maps. because the walls seam abit plane, also wouldent use ep2 content if you dont plan on us having to own ep2 to play

( sory for my horrible typeing its late and im tired ;P)

+1 vote   media: Maps
harrisonbrtn
harrisonbrtn Dec 4 2009, 10:37am says:

do you guys have any l4d models and textures? or are some just similar

+1 vote   mod: Framed
harrisonbrtn
harrisonbrtn Dec 4 2009, 10:32am says:

psh thats amazing =D god damn thats player emersive. the only thing is the bat through his head but im sure you will edit that later or make him drop it :P.

really nice job,

+1 vote   media: Framed - Official Teaser Trailer
harrisonbrtn
harrisonbrtn Dec 3 2009, 9:39pm replied:

i have used env_projected texture before but it allways affects my flashlight? do you know how to get around this?

+1 vote   media: Shadows On V_Models
harrisonbrtn
harrisonbrtn Dec 2 2009, 1:22am says:

you learned how to edit lightmaps?

+1 vote   media: Shadows On V_Models
harrisonbrtn
harrisonbrtn Nov 30 2009, 10:19am replied:

brass knuckles

+2 votes   media: [WIP] The Extermination Gamemode
harrisonbrtn
harrisonbrtn Nov 26 2009, 7:18pm replied:

well thank you :D

+2 votes   media: Single player aspect
harrisonbrtn
harrisonbrtn Nov 19 2009, 11:42pm replied:

close but no cigar :P

+2 votes   media: [WIP] The Extermination Gamemode
harrisonbrtn
harrisonbrtn Nov 19 2009, 8:50pm says:

not so super secret anymore :O :*(

+3 votes   media: [WIP] The Extermination Gamemode
harrisonbrtn
harrisonbrtn Nov 18 2009, 6:31pm says:

have you heard of zombie horde? i think its very similar

+1 vote   article: Zombie Riot
harrisonbrtn
harrisonbrtn Nov 18 2009, 10:59am replied:

he wouldn't delete this comment because "he doesn't like anyone saying anything about his precious mod" but because you are purly trolling here and you have been warned 2 times. also this is no where near constructive criticism. i really have to disagre, for infection i have never even seen the humans win lol so the zombies are not a "joke".

0 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Nov 16 2009, 8:40pm replied:

yes
Single player is still in production,
i will however be releasing it in chapters so the public will get there hands on it quickly.

For progress tho i have finished 99% of the layout and 80% of the detail of the first chapter
now im just going to start working on the gameplay and everything we look for in a single player mod.

+3 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Nov 16 2009, 4:32pm says:

also this is just one small part of the chapter. i have tried to add this much detail to every single part of the chapter-and will keep adding detail till i hit the limits of the source engine.

+2 votes   media: Single player aspect
harrisonbrtn
harrisonbrtn Nov 16 2009, 1:38am replied:

no, you're going to be alone. There will be a story line and such. but i want the player to feel alone and this will help with the mood in many situations.

+4 votes   media: Single player aspect
harrisonbrtn
harrisonbrtn Nov 16 2009, 12:45am replied:

were most of the servers are based its night time :P every ones sleeping, maby 3-4 hours ago there were afue servrs full

+1 vote   article: v1.52 Released!
harrisonbrtn
harrisonbrtn Nov 15 2009, 10:53pm says:

i feel cold just watching it lol.
really nice job with the ambiance

+1 vote   media: update
harrisonbrtn
harrisonbrtn Nov 15 2009, 5:42pm replied:

did you guys also ask permission for those props?
example would be the tree with vines on it in "crash cource" and the outher trees?

btw this is looking preety good :D
cant wait till i can play it :*(

-1 votes   article: November update
harrisonbrtn
harrisonbrtn Nov 15 2009, 1:58pm says:

did you try adding a specular map to some of the rocks?

+1 vote   media: update
harrisonbrtn
harrisonbrtn Nov 15 2009, 12:36am says:

if your going to use block textures, i could make some normal and specular maps for them? would really be a visual upgrade

+2 votes   media: Example of NoHook Texture
harrisonbrtn
harrisonbrtn Nov 13 2009, 8:44pm says:

try building the map first (not demosished) then go back and demolish parts
there are many things unlreaistic about this,
1st you have a rock texture on the floor instead of rubble and the brush work just seems like youre making big boxes and adding detail to them, you need architecture, i dont know its really hard to tell what to improve because its such an early W.I.P

+1 vote   media: More pics from the first map
harrisonbrtn
harrisonbrtn Nov 13 2009, 12:17am says:

looks amazing :P

+1 vote   mod: Dino D-Day
harrisonbrtn
harrisonbrtn Nov 13 2009, 12:16am says:

:O looks sick, downloading now

+15 votes   article: Dino D-Day: The Mod - Released!
harrisonbrtn
harrisonbrtn Nov 10 2009, 10:50pm says:

:*( that is AMAZING
could you please teach us how you create such godlike displacements :O

0 votes   media: Postcards from the Hebrides
harrisonbrtn
harrisonbrtn Nov 10 2009, 6:57pm replied:

the meaning of WIP is no way "ugly" the lighing seems way to pink :/

+2 votes   media: AirEx | Demonstration
harrisonbrtn
harrisonbrtn Nov 9 2009, 10:08pm replied:

it will be available and it will be release in chapters, i have finished 80 percent of the first chapters detail/layout and then will be working on the puzzles more and cinematic scenes and all that stuff you would expect in a sp mod :)

+2 votes   mod: Situation Outbreak
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