Mapper for ZombieMod: source ,

Comment History  (30 - 60 of 335)
harrisonbrtn
harrisonbrtn Dec 20 2009, 6:44pm replied:

i think you should just add some nice refracting textures to the crystals :D

+1 vote     media: Crystal Caves - Waterfall
harrisonbrtn
harrisonbrtn Dec 20 2009, 6:43pm says:

you guys should really read some lighting tutorials :/

+2 votes     media: were trukin
harrisonbrtn
harrisonbrtn Dec 18 2009, 3:35pm says:

just a little phong and it will be perfect

+2 votes     media: The Charple
harrisonbrtn
harrisonbrtn Dec 16 2009, 5:36pm replied:

serously? link or i dont believe you :*(

+4 votes     media: Concrete Mill
harrisonbrtn
harrisonbrtn Dec 16 2009, 1:03am says:

i have to admit that looks pretty bad :/

Goldendeed you gave an amazing example, you deserver 100000000 karma :)

+1 vote     media: Overheid - Escape
harrisonbrtn
harrisonbrtn Dec 16 2009, 1:02am says:

i would really never add those textures to a building unless there being used in a skybox, i know this is still a wip but seams like most of the detail should be made out of brushwork and not textures,
looking forward to the finial product

+1 vote     media: Overheid - Escape
harrisonbrtn
harrisonbrtn Dec 16 2009, 12:29am replied:

Oh sorry VLN, didn't know you were the spokesperson for the Internet and talks for all of us.

Its clear he is not asking to take some of are pictures or documents -_- he said weapon models...
have you really ever seen a copyright symbol on a weapon? -_-

but thanks piemania im glad you like the mod :D

+2 votes     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Dec 15 2009, 9:42pm says:

all i have to say is **** YA :D this means i can have even more zombies in my maps!!!!

+10 votes     media: v1.60: Less lag, more fun!
harrisonbrtn
harrisonbrtn Dec 14 2009, 5:19pm replied:

OMG :O do my eyes deceive me i think your right :O

+1 vote     media: Displacement probe
harrisonbrtn
harrisonbrtn Dec 14 2009, 10:17am says:

thats great

+4 votes     media: New Pics Of The First Map With CC Applied
harrisonbrtn
harrisonbrtn Dec 14 2009, 12:53am says:

i think it would be really nice to add some refracting textures to the maps,

+1 vote     mod: Lazors
harrisonbrtn
harrisonbrtn Dec 12 2009, 6:34pm replied:

you think S:O is repetitive? every multiplayer game which has the same objective every time is repetitive, we have more game modes then mods have maps lol

+1 vote     media: The Stalker
harrisonbrtn
harrisonbrtn Dec 12 2009, 5:28pm says:

is this on the orangebox engien? if so HOW!!!!

+1 vote     media: Parallax Mapping
harrisonbrtn
harrisonbrtn Dec 12 2009, 5:05pm replied:

ya sorry but i dont like the textures really :/
also is that just a blue background or a skybox texture?

0 votes     media: de_aztec_aftersource
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:47pm replied:

Wegame.com
ok i just ran it in situation outbreak because i dont have the vague

+1 vote     media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:33pm replied:

? yes it its blue ingame, are you not using the color correction i sent?

ill take a picture ingame of what it looks like for me

+1 vote     media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 12 2009, 12:15pm replied:

are modelests and texture artists are busy with college so echo has decided to still add more zombies :D

+4 votes     media: The Stalker
harrisonbrtn
harrisonbrtn Dec 11 2009, 10:13pm replied:

ya needs alot more detail

+1 vote     media: How do i get going...
harrisonbrtn
harrisonbrtn Dec 11 2009, 10:33am replied:

yup

+1 vote     mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Dec 11 2009, 9:21am replied:

is that a serious questions man?
the bottom of the texture should be at the bottem of the brush

+1 vote     mod: Balto
harrisonbrtn
harrisonbrtn Dec 11 2009, 12:45am says:

you guys really should find a talented (experienced) mapper then
there are so many things wrong with the "wake up" map that i see, the textures aren't even aligned ...

+1 vote     mod: Balto
harrisonbrtn
harrisonbrtn Dec 10 2009, 9:46pm replied:

well is there a big diffrence with the blur you have added in photoshop? dos is change the lighting?

+1 vote     media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 8:52pm replied:

could you not edit the picture? then people don't really know how it will look in game.

+3 votes     media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 6:42pm replied:

the color correction must be messed up here? or the hdr, i had a verry diffrent outcome from the color correction?

but most of what i did was just optimize the map and fix alot of brushwork

+1 vote     media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 9 2009, 8:40pm says:

are the developers of this older then the age of 12?
this is a serious question, im not trying to be negative

+5 votes     mod: Balto
harrisonbrtn
harrisonbrtn Dec 9 2009, 11:09am replied:

he didnt make this?

+1 vote     media: SVD and new arms INGAME
harrisonbrtn
harrisonbrtn Dec 9 2009, 11:07am replied:

oldfag here ^^^

+4 votes     mod: Hard Party on City 17
harrisonbrtn
harrisonbrtn Dec 9 2009, 1:55am says:

hey do you guys need someone to go through the finished levels and add more detail?

+2 votes     member: Deremix
harrisonbrtn
harrisonbrtn Dec 8 2009, 12:00am says:

looks good but dont be afraid to use more brush work ( such as the demolished wall)

+1 vote     download: First House
harrisonbrtn
harrisonbrtn Dec 7 2009, 11:42pm says:

love the skylights :)

+1 vote     media: Prison Hallway / Cellblock
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