Mapper for ZombieMod: source ,
i think you should just add some nice refracting textures to the crystals :D
you guys should really read some lighting tutorials :/
just a little phong and it will be perfect
serously? link or i dont believe you :*(
i have to admit that looks pretty bad :/
Goldendeed you gave an amazing example, you deserver 100000000 karma :)
i would really never add those textures to a building unless there being used in a skybox, i know this is still a wip but seams like most of the detail should be made out of brushwork and not textures,
looking forward to the finial product
Oh sorry VLN, didn't know you were the spokesperson for the Internet and talks for all of us.
Its clear he is not asking to take some of are pictures or documents -_- he said weapon models...
have you really ever seen a copyright symbol on a weapon? -_-
but thanks piemania im glad you like the mod :D
all i have to say is **** YA :D this means i can have even more zombies in my maps!!!!
OMG :O do my eyes deceive me i think your right :O
i think it would be really nice to add some refracting textures to the maps,
you think S:O is repetitive? every multiplayer game which has the same objective every time is repetitive, we have more game modes then mods have maps lol
is this on the orangebox engien? if so HOW!!!!
ya sorry but i dont like the textures really :/
also is that just a blue background or a skybox texture?
ok i just ran it in situation outbreak because i dont have the vague
? yes it its blue ingame, are you not using the color correction i sent?
ill take a picture ingame of what it looks like for me
are modelests and texture artists are busy with college so echo has decided to still add more zombies :D
ya needs alot more detail
is that a serious questions man?
the bottom of the texture should be at the bottem of the brush
you guys really should find a talented (experienced) mapper then
there are so many things wrong with the "wake up" map that i see, the textures aren't even aligned ...
well is there a big diffrence with the blur you have added in photoshop? dos is change the lighting?
could you not edit the picture? then people don't really know how it will look in game.
the color correction must be messed up here? or the hdr, i had a verry diffrent outcome from the color correction?
but most of what i did was just optimize the map and fix alot of brushwork
are the developers of this older then the age of 12?
this is a serious question, im not trying to be negative
he didnt make this?
oldfag here ^^^
hey do you guys need someone to go through the finished levels and add more detail?
looks good but dont be afraid to use more brush work ( such as the demolished wall)
love the skylights :)