Mapper for ZombieMod: source ,

Comment History  (30 - 60 of 335)
harrisonbrtn
harrisonbrtn Oct 4 2010, 2:57am says:

finaly another mother ****** that likes pantera.
every time i put pantera into one of my videos everyone starts complaneing.

good ******* job, if you want im here ( level design)

+1 vote   media: Main Menu and Load Game
harrisonbrtn
harrisonbrtn Sep 10 2010, 2:04pm says:

green one :)

+1 vote   media: Athena_foliage_tests
harrisonbrtn
harrisonbrtn Jan 4 2010, 12:15am replied:

mk Maggots4Ever who are you to say Gmod is not creative? what do you do which is so creative? because i can honestly not see,

i know this is a pointless rant but serously grow up Maggots4ever. you look like a little 11 year old who just bought his first slipknot CD.

now for something constructive to tie in :D-i do think you could have created a brush bases create but its quite obvious that its just a placeholder. now what i would like to see is bump and specular maps on the dev textures, it would give it some sleek shiny detail (just my opinion) also would be cool if some of the architecture was created out of displacement because everything looks preety flat and sharp edged so maby some displacement arches or something could spice it up :)

+1 vote   media: The Pit
harrisonbrtn
harrisonbrtn Dec 23 2009, 2:51pm says:

the custom wallpaper gives it a nice touch :) but the ceiling looks extremely plane for some reason :/

+4 votes   media: Nestlings - in-game
harrisonbrtn
harrisonbrtn Dec 23 2009, 1:14am says:

ewww :O?

+2 votes   download: Hell Hole
harrisonbrtn
harrisonbrtn Dec 20 2009, 6:44pm replied:

i think you should just add some nice refracting textures to the crystals :D

+1 vote   media: Crystal Caves - Waterfall
harrisonbrtn
harrisonbrtn Dec 15 2009, 9:42pm says:

all i have to say is **** YA :D this means i can have even more zombies in my maps!!!!

+10 votes   media: v1.60: Less lag, more fun!
harrisonbrtn
harrisonbrtn Dec 14 2009, 5:19pm replied:

OMG :O do my eyes deceive me i think your right :O

+1 vote   media: Displacement probe
harrisonbrtn
harrisonbrtn Dec 14 2009, 10:17am says:

thats great

+4 votes   media: New Pics Of The First Map With CC Applied
harrisonbrtn
harrisonbrtn Dec 12 2009, 5:05pm replied:

ya sorry but i dont like the textures really :/
also is that just a blue background or a skybox texture?

0 votes   media: de_aztec_aftersource
harrisonbrtn
harrisonbrtn Dec 12 2009, 12:15pm replied:

are modelests and texture artists are busy with college so echo has decided to still add more zombies :D

+4 votes   media: The Stalker
harrisonbrtn
harrisonbrtn Dec 11 2009, 10:13pm replied:

ya needs alot more detail

+1 vote   media: How do i get going...
harrisonbrtn
harrisonbrtn Dec 10 2009, 9:46pm replied:

well is there a big diffrence with the blur you have added in photoshop? dos is change the lighting?

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 8:52pm replied:

could you not edit the picture? then people don't really know how it will look in game.

+3 votes   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 10 2009, 6:42pm replied:

the color correction must be messed up here? or the hdr, i had a verry diffrent outcome from the color correction?

but most of what i did was just optimize the map and fix alot of brushwork

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 9 2009, 11:07am replied:

oldfag here ^^^

+4 votes   mod: Hard Party on City 17
harrisonbrtn
harrisonbrtn Dec 5 2009, 10:02pm says:

god you two pivot and whoever think way to highly of yourselves, the content for this mod has not improved.....

+3 votes   media: Nazi Zombies : Source before the Growth
harrisonbrtn
harrisonbrtn Dec 4 2009, 10:32am says:

psh thats amazing =D god damn thats player emersive. the only thing is the bat through his head but im sure you will edit that later or make him drop it :P.

really nice job,

+1 vote   media: Framed - Official Teaser Trailer
harrisonbrtn
harrisonbrtn Nov 19 2009, 8:50pm says:

not so super secret anymore :O :*(

+3 votes   media: [WIP] The Extermination Gamemode
harrisonbrtn
harrisonbrtn Nov 16 2009, 1:38am replied:

no, you're going to be alone. There will be a story line and such. but i want the player to feel alone and this will help with the mood in many situations.

+4 votes   media: Single player aspect
harrisonbrtn
harrisonbrtn Nov 13 2009, 12:16am says:

:O looks sick, downloading now

+15 votes   article: Dino D-Day: The Mod - Released!
harrisonbrtn
harrisonbrtn Nov 10 2009, 6:57pm replied:

the meaning of WIP is no way "ugly" the lighing seems way to pink :/

+2 votes   media: AirEx | Demonstration
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:45pm replied:

so like 90 percent of us can understand you :?

+4 votes   media: Ironsight
harrisonbrtn
harrisonbrtn Nov 7 2009, 2:40pm says:

what values do you use for your fog?

+1 vote   media: L4d map
harrisonbrtn
harrisonbrtn Nov 7 2009, 10:38am replied:

i will gues neahc says " HOLY ******* GOD THAT LOOKS SICK"
because well it does:)

+1 vote   media: Sanity Asylum References
harrisonbrtn
harrisonbrtn Nov 5 2009, 11:14pm replied:

noted, next version will contain hordes of tasty frogs :)

+3 votes   media: [WIP] Situation Outbreak: SP
harrisonbrtn
harrisonbrtn Oct 30 2009, 9:54pm replied:

edit not ment to post

+1 vote   media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 29 2009, 12:52am says:

why post this :?
my eyes hurt

+1 vote   media: Great Fox Alpha Level 2
harrisonbrtn
harrisonbrtn Oct 26 2009, 10:09pm says:

your flower pedals are so beautiful:D

+1 vote   member: JPerez
harrisonbrtn
harrisonbrtn Oct 26 2009, 1:16am says:

so are you working on this map again?

may i ask if you created this? and only you

anyway if your mapping again best of luck :)

+2 votes   media: Hamlet
harrisonbrtn
harrisonbrtn Oct 24 2009, 3:27pm replied:

so you're saying this is not on the source engine?

0 votes   media: E3M6
harrisonbrtn
harrisonbrtn Oct 24 2009, 12:22am replied:

why mark me down. he changed the picture, it was green before

+1 vote   media: New Sewers
harrisonbrtn
harrisonbrtn Oct 23 2009, 1:25am says:

looks great :D but wana see those SO zombies skinned lol :)

+1 vote   media: Process
harrisonbrtn
harrisonbrtn Oct 22 2009, 5:54pm says:

water looks horrible i must say :/ i have never seen water that color in my life, but looks verry bland :/ is this a wip?

0 votes   media: New Sewers
harrisonbrtn
harrisonbrtn Oct 22 2009, 10:30am replied:

yes it should lol :P

+1 vote   media: New Screenshots!
harrisonbrtn
harrisonbrtn Oct 21 2009, 12:16am says:

looks good :)

+1 vote   media: Army Men Multiplayer - Player Class/Weapon Test
harrisonbrtn
harrisonbrtn Oct 20 2009, 8:20pm replied:

i said nothing about the texture on the plates -_-im saying to much HDR---- bloom effect
reread my post.....
im also saying add more brushwork,
and i said the table looks like tinny planks of wood noT the plate -_____-

+1 vote   media: Screenshots
harrisonbrtn
harrisonbrtn Oct 18 2009, 2:26am replied:

well thats because we know little about it -_- maby if they had more then one screen shot are view could change

+2 votes   mod: Alyx's Story
harrisonbrtn
harrisonbrtn Oct 18 2009, 12:33am says:

ok :? if you are creating a mod, you need experienced mappers.
if this is a mod for you to lear and improve thats great but i dont see this gonging anywhere with material like this :/

+1 vote   media: Thanatos plaza ver 2.0
harrisonbrtn
harrisonbrtn Oct 16 2009, 1:21am replied:

man grow up -_- no need to act so immature.
for the mapper maby you should look at the suggested values for the light_environment entite?

+1 vote   media: rev_road
harrisonbrtn
harrisonbrtn Oct 14 2009, 1:25am says:

now that looks sexy :D

+1 vote   media: de_port_aftersource
harrisonbrtn
harrisonbrtn Oct 8 2009, 7:43pm says:

everyone this map is still only around 70 percent done. just keep that in mind :)

+1 vote   media: [WIP] Harrison's Latest Map
harrisonbrtn
harrisonbrtn Oct 4 2009, 1:36am replied:

what do you mean i guess? Ryan Gholson just recently started creating player models because we have replaced all the 1.4 weapons now :)

+1 vote   media: CharacterDevOpen!
harrisonbrtn
harrisonbrtn Oct 3 2009, 10:45pm replied:

his jaw was removed. it flops around and dosent look static like that

+1 vote   media: Character Development Sneek Peak
harrisonbrtn
harrisonbrtn Sep 30 2009, 12:34am says:

damn that must have taken alot of time :/ i would cry from boredom, but good job :D

+1 vote   media: Entities
harrisonbrtn
harrisonbrtn Sep 28 2009, 10:03pm says:

to much hdr lol, and the plates look to simplistic, just make them func_detail with more detail :)
also the table is made out of tinny planks of wood :P might wana adjust that

+1 vote   media: Screenshots
harrisonbrtn
harrisonbrtn Sep 28 2009, 8:03pm replied:

ya its abit extreme

0 votes   media: Early screenshots #2
harrisonbrtn
harrisonbrtn Sep 27 2009, 3:32pm says:

looks to skinny :o , like he was stretched out :o

+4 votes   media: Army Men Extended - Wallace A Niles
harrisonbrtn
harrisonbrtn Sep 27 2009, 2:14pm says:

so did you build this

+1 vote   media: Urban
harrisonbrtn
harrisonbrtn Sep 16 2009, 8:01pm says:

um no i dont get it? the cat just confuses me lol :/

+5 votes   media: Warhound
harrisonbrtn
harrisonbrtn Sep 16 2009, 10:58am says:

HELL YA MAN :D nice job, love the chrome wheels :)

+1 vote   media: plymouth cuda
harrisonbrtn
harrisonbrtn Sep 13 2009, 3:12pm buried:

(buried)

FIRST COMMENT!!!!!

-12 votes   download: Situation Outbreak v1.50
harrisonbrtn
harrisonbrtn Aug 25 2009, 2:07pm says:

that is sick!! nice job man

+1 vote   media: Vaulting
harrisonbrtn
harrisonbrtn Aug 24 2009, 8:50pm says:

lol at the end X_X

nice job tho but i think this would be alot more original if it was based inside a house or something because this environment just makes it feel like a normal war game.
and u have like 1000 hp :/

+2 votes   media: Army Men Extended OTS Gameplay 01
harrisonbrtn
harrisonbrtn Aug 24 2009, 8:42pm replied:

thanks man :D

+1 vote   media: New Map: so_ovr_abandoned
harrisonbrtn
harrisonbrtn Jul 29 2009, 3:08pm says:

i just read the letter from john peppers and i literaly thought it was saying kissing instead of killing when i first look at it lol :P such as "nothing to stop them from kissing me just like they kissed everyone else" but its just the font looks like an s to me :P also that "puzzle" test dosent realy seam like a puzzle to me? all in all looking forward to seeing this mod finished :D

0 votes   article: Morning Faith Development Special #1
harrisonbrtn
harrisonbrtn Jul 19 2009, 10:44pm replied:

i dont know :P it looks great but just dosent feel like youre taking advantage of the source engine,

are you new to mapping for source? or is this the look youre going for

+1 vote   media: E3M6
harrisonbrtn
harrisonbrtn Jul 10 2009, 1:59am says:

what is you're problem, he is just blaming it on me, if you took the time to look at my one and only comment you would see that i am complimenting him there -_- seriously man

Moddb.com

+1 vote   member: luiz0regis
harrisonbrtn
harrisonbrtn Jun 19 2009, 7:43am replied:

is that stolen from l4d? i know i have seen a puddle prop and decal which looks extreamly similar- if not good job :)

0 votes   media: Subway Internals
harrisonbrtn
harrisonbrtn Jun 7 2009, 7:58am replied:

thanks man :D

+1 vote   media: ZMS_OBJ_HellsPathway
harrisonbrtn
harrisonbrtn May 4 2009, 7:47pm says:

for a name im thinking of lastchance because the theme for the map is like a survivors last chance and they built and started up a colony with barier walls surounding to keep out the infected, but they broke throug and you have to protect youre last chance for the human race

this is in its begining stages and theirs ALOT more im going to do :P
i would aslo really apreciate any feedback to help improve

+1 vote   media: New Map: Untitled Holdout Map
harrisonbrtn
harrisonbrtn May 3 2009, 5:28pm says:

what dont you like about the maps? like which ones?

+1 vote   member: parker_uk
harrisonbrtn
harrisonbrtn Apr 13 2009, 4:08am says:

i was aslo thinking of creating this into a "hold-off" map :P

+1 vote   media: ZombieMod: Source - #18
harrisonbrtn
harrisonbrtn Apr 3 2009, 9:09am says:

anyone have any ideas for improvements :P

+1 vote   media: ZMS_Concrete_Jungle
harrisonbrtn
harrisonbrtn Dec 20 2009, 6:43pm says:

you guys should really read some lighting tutorials :/

+2 votes   media: were trukin
harrisonbrtn
harrisonbrtn Dec 18 2009, 3:35pm says:

just a little phong and it will be perfect

+2 votes   media: The Charple
harrisonbrtn
harrisonbrtn Dec 16 2009, 5:36pm replied:

serously? link or i dont believe you :*(

+4 votes   media: Concrete Mill
harrisonbrtn
harrisonbrtn Dec 16 2009, 1:03am says:

i have to admit that looks pretty bad :/

Goldendeed you gave an amazing example, you deserver 100000000 karma :)

+1 vote   media: Overheid - Escape
harrisonbrtn
harrisonbrtn Dec 16 2009, 1:02am says:

i would really never add those textures to a building unless there being used in a skybox, i know this is still a wip but seams like most of the detail should be made out of brushwork and not textures,
looking forward to the finial product

+1 vote   media: Overheid - Escape
harrisonbrtn
harrisonbrtn Dec 16 2009, 12:29am replied:

Oh sorry VLN, didn't know you were the spokesperson for the Internet and talks for all of us.

Its clear he is not asking to take some of are pictures or documents -_- he said weapon models...
have you really ever seen a copyright symbol on a weapon? -_-

but thanks piemania im glad you like the mod :D

+2 votes   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Dec 14 2009, 12:53am says:

i think it would be really nice to add some refracting textures to the maps,

+1 vote   mod: Lazors
harrisonbrtn
harrisonbrtn Dec 12 2009, 6:34pm replied:

you think S:O is repetitive? every multiplayer game which has the same objective every time is repetitive, we have more game modes then mods have maps lol

+1 vote   media: The Stalker
harrisonbrtn
harrisonbrtn Dec 12 2009, 5:28pm says:

is this on the orangebox engien? if so HOW!!!!

+1 vote   media: Parallax Mapping
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:47pm replied:

Wegame.com
ok i just ran it in situation outbreak because i dont have the vague

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 12 2009, 1:33pm replied:

? yes it its blue ingame, are you not using the color correction i sent?

ill take a picture ingame of what it looks like for me

+1 vote   media: Facility V2 Renders
harrisonbrtn
harrisonbrtn Dec 11 2009, 10:33am replied:

yup

+1 vote   mod: Situation Outbreak
harrisonbrtn
harrisonbrtn Dec 11 2009, 9:21am replied:

is that a serious questions man?
the bottom of the texture should be at the bottem of the brush

+1 vote   mod: Balto
harrisonbrtn
harrisonbrtn Dec 11 2009, 12:45am says:

you guys really should find a talented (experienced) mapper then
there are so many things wrong with the "wake up" map that i see, the textures aren't even aligned ...

+1 vote   mod: Balto
harrisonbrtn
harrisonbrtn Dec 9 2009, 8:40pm says:

are the developers of this older then the age of 12?
this is a serious question, im not trying to be negative

+5 votes   mod: Balto
harrisonbrtn
harrisonbrtn Dec 9 2009, 11:09am replied:

he didnt make this?

+1 vote   media: SVD and new arms INGAME
harrisonbrtn
harrisonbrtn Dec 9 2009, 1:55am says:

hey do you guys need someone to go through the finished levels and add more detail?

+2 votes   member: Deremix
harrisonbrtn
harrisonbrtn Dec 8 2009, 12:00am says:

looks good but dont be afraid to use more brush work ( such as the demolished wall)

+1 vote   download: First House
harrisonbrtn
harrisonbrtn Dec 7 2009, 11:42pm says:

love the skylights :)

+1 vote   media: Prison Hallway / Cellblock
harrisonbrtn
harrisonbrtn Nov 18 2009, 6:31pm says:

have you heard of zombie horde? i think its very similar

+1 vote   article: Zombie Riot
harrisonbrtn
harrisonbrtn Nov 15 2009, 12:36am says:

if your going to use block textures, i could make some normal and specular maps for them? would really be a visual upgrade

+2 votes   media: Example of NoHook Texture
harrisonbrtn
harrisonbrtn Nov 8 2009, 12:55am replied:

the only way i can see of finishing that would be starting over, the displacement is way to jaged
try sewing multiple displacements together and getting a smother feel. there is ugly and there is first time mapping ugly...
you do know the tree prop is hovering over the dirt also?

+1 vote   media: P8_Canyon Dev Pic 1
harrisonbrtn
harrisonbrtn Oct 24 2009, 5:48pm says:

so how are the SO models comming? are you taking a break?

+1 vote   member: Rghol5212
harrisonbrtn
harrisonbrtn Oct 23 2009, 4:56pm replied:

did i once say they cant work on art aswell? no i said they should work more on other aspects of the mod, like in game content, because all i really see sofar in the mod is just alot of photoshop material.
i never once commented on restricting there decisions on what to work on? i said "Whatever works" i really hate when people manipulate comments to say something entirely different -_-

-1 votes   article: HD Wallpapers + New Music
harrisonbrtn
harrisonbrtn Oct 22 2009, 8:35pm says:

i think you guys really shouldn't work on wallpapers ? and maby more of the mod. but whatever works...:)

-4 votes   article: HD Wallpapers + New Music
harrisonbrtn
harrisonbrtn Oct 22 2009, 1:45am replied:

all the brush work is pretty plane, i think you should never have one wall which only consist of one brush...add some architecture

+3 votes   media: White Forest hospital final
harrisonbrtn
harrisonbrtn Oct 21 2009, 12:12am says:

is its going to be a map prop? if it is that is way to many poll'ys lol but good work :)

+1 vote   media: Barbed Wire
harrisonbrtn
harrisonbrtn Oct 18 2009, 9:51pm says:

ya man dont post pictures of yourself here :/
not to be mean but you look extremely gay and your haircut is like a umbrella

please stop with the pictures :*(

and no he has brown hair now .......

+3 votes   media: Sexy pale bitch :D
harrisonbrtn
harrisonbrtn Oct 3 2009, 11:46pm replied:

they look great :P i have used them in a new map, the resolution is 512 by 512 and thats normal for hl2 textures

+1 vote   article: SO Obtains Photorealistic Textures Pack
harrisonbrtn
harrisonbrtn Aug 24 2009, 11:05pm replied:

my recorder darkens the video abit , but you also have night vision (which works in 1.50) and i like how dark it is, it makes the players head in toward the cabin and not just go off into the woods. plus it makes it alot more spooky :D and even is it that much of a hassle to turn you're flash light on.

+1 vote   media: New Map: so_ovr_abandoned
harrisonbrtn
harrisonbrtn Aug 5 2009, 9:35pm replied:

Man if you had these weapons and zombies were overflowing the earth , they would get used, and thus they would get dirty and bloody, we tied all the weapons together with some blood spattered on the sides and such and I believe it’s more realistic to have dirty (bloody) weapons instead of having clean ones :P

+1 vote   media: New Model: The RPG
harrisonbrtn
harrisonbrtn Jun 19 2009, 12:02am says:

this is not the right method for doing this, its called the block light texture

youre method would not be good for fps

+4 votes   article: Grated light effect
harrisonbrtn
harrisonbrtn May 24 2009, 11:56pm says:

looks good :), just maby abit to much yellow on the lights?

+2 votes   article: Second-Breath Media Update # 1
harrisonbrtn
harrisonbrtn Apr 28 2009, 9:44am says:

hey guys im making a way more interactive version of panic, its a mixture of survival and hold off but ur rewarded by holding off section areas with the abilities to access more areas :P like hold off the top floor for 120 seconds then the wall will break..... might not soudn as good but its coming along great :P. except for some damn errors

0 votes   group: Agent Red Productions
harrisonbrtn
harrisonbrtn Apr 3 2009, 6:21pm replied:

ya :P. but lol the only soungs that are working on my itunes was a metalica:P.

i would have wanted pantera >:D

and sethen its in the mod, its just a prop physiks, u should get the zombie mod source sdk

+2 votes   media: ZMS_Concrete_Jungle
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