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nice ! but isn't that threehouse level?
hi ! I played this great mod 5 or 6 years ago on doomsday and it was amazing !!! but is this the last version ? i see that in your topic you posted an update, wich , for example, let you summon only one skull wizard at a time , and this version is still summoning lots of them.. the link you provided has expired , is this the latest or do I need that update?
PS: i can't insert the book in map 01 , the library is already full and doesn't let me insert it.. thanks
mine is not looking like this :( only some textures are High-res, the rest are the same or worse :(
btw i tried also that k9 vision mod , and the only thing in common with this mod I noticed was the green display of the mobile at the beginning .. so , there is something strange , i would like my mod to be the same as the pics provided here .. and is not :(
I'm sorry again.. Forgive me but i'm going on watching the images up here . and my fcam mod looks really different :( I think only in objects . like boxes. Trees. Palms etc.. So those pics are not from the current version? Are they from a WIP? :( damn i can t understand . :( how to get the same thing as pics here? I m sorry. Be patient
Got it . thanks for support . hope haven t bothered too much
ok thanks my friend .
btw i tried the command but did nothing :(
thanks for supporting me , but i'm starting get a bit confused, so those pics are from a mix of your mod's data and K9 Vision's ? those hi res textures are not included in the 2.7 GB of FCAM data?
hope not bothering you but mmm .. are you sure about that ? because these for example are not looking like the same really ...
YOUR FCAM: Media.moddb.com
MY FCAM: Imagesup.net
Thanks for support btw
of course . unfortunately when i load the mod many textures instead of being better are worse :( such as wood boxes, i installed far cry then patch 1.4 then FCAM..
most of the textures are not showing for me :(
you are great !!!
already dead ? XD
nice !!! keep it on ;)
I m counting on you guys!!!!!!! Keep it on!! ;)
I needed also to edit "baseEngine.ini" in "\Program Files\Aliens Colonial Marines\Engine\Config\" too.. but doesn't it reduce graphics quality ? and this "UseHighQualityBloom=False" also?
IT NEEDS TO EDIT ALSO THE "baseEngine.ini" in "\Program Files\Aliens Colonial Marines\Engine\Config\" folder!
ok now it works ! thanks !!
for me it still doesn't start at all .. :(
no maybe someone has misunderstood me, i love PULSE RIFLE noise.. but how is "played" in this game . is not that good! there are only 2 or 3 saples of noise. and is very very repetitive .. that's all.
i'm sorry i can't understand .. is the final version working for all others? . btw, I own a legit copy . limited edion preordered.
i don't need to run as admin cause i'm admin, the aliensDX11-Final.rar won't start at all, no splash screen, only appcrash. i found out that the problem is in BaseEngine.ini with that file from the beta the game starts.. and dx11 beta is working fine except from the crash on sega logo , but this is a known issue.
hello again . i've tried dx11 final . but the game won't start :( dx11 beta is nice . but it has the common issue of crash on start. nice work btw !
hello! thanks for the mod !! very good !!! :) i have a suggestion: could you also make a mod for that annoiying sound of the PULSE RIFLE? it drives me mad is so repetitive, it would be enough to replace it with the AvP 2010 one. just for example . thanks !
LOVE YOUR MOD !!!!!! is way better than many and many games running popular today . i'm trying to do the best to advertise it everywere !!!! .. hahahahahaha .sorry just laughing thinking about call nub duty .
come on guys .. event not by a donation you're not going to, at least, post an update ?!
WOW !!!! . well i didn't appreciate 100 % prometheus movie but you guy(s) are extreme !!!!!! how the hell did you do that so perfectly ?! and in this little time? damn . compliments . \m/