I am an outdoors-y guy. I like Heinz ketchup and Peter Pan creamy peanut butter.
Both TR_Data.ESM and TR_Morrowind.ESM should be checked in the launcher. Any other .esm files from TR should be deleted.
Yes, they are still being worked on actively. Our next release will hopefully be in two months or sooner. And it is compatible with MSGO.
Yes, it will be possible. You will need to clean your save with Wrye Mash to remove dependencies, or be willing to press the "file not found" errors.
Guest: Yes, it requires both to run. We build our mod using the patched Game of The Year (GoTY) version of TES: III.
Version 1.2 is out now! Get it while you can!
@deathgivercola It states in our ReadMe file (and in the mod description further up the page here) that you must delete your old maps and replace them with the new content here. Additionally, you will need to register TR_Data.bsa manually. Find where Morrowind.ini is located and add X=TR_Data.bsa in a new line under the [Archives] section, where X is the next highest available whole number (0 and 1 are usually already used for Bloodmoon.bsa and Tribunal.bsa, which would mean you would use 2 for TR_Data.bsa).
Just Sacred East, as it specifies in the description of the mod.
Packaged up, the mod is 100MB. While there is more landmass than Vvardenfell, I don't know about quest or lines of dialogue comparisons yet. Also, the bulk of file-size is textures and meshes, and TR uses far fewer custom meshes and textures than the game. Even when we are finished, I expect the file-size of TR to remain much smaller than an installation of Morrowind.
Patch 1.1 is out! Download now!
Everyone, go check out Sacred East! You won't be disappointed.
We are! Sacred East, our third release, is coming soon!
Click the "Download Now!" button above.
We recommend you download and install Antediluvian Secrets, our second map, instead. It gives you twice as much to play through, and also includes an updated version of Telvannis.
In order to install, extract all of the data files to their proper locations (keep them in their \TR\ subfolders!) in your Morrowind\Data Files\ folder. Make sure you open the Morrowind.ini file in your Morrowind directory and add TR_Data.bsa on a new line in the [Archives] section.
I've just posted a new update. You'll be able to read it once it is authorized by a site moderator!
Tamriel Rebuilt will require both expansions, Bloodmoon and Tribunal.
Of course we will finish the rest of Morrowind! However, barring some major achievement in streamlining, we would never be able to do all of Tamriel at our current standards and pace. It would take a century, if not longer! However, our next release, Sacred East, is coming soon!
The sound folders "fx" and "r" should go in the \Data Files\Sound\TR\ directory
ModDB page looking good; I'll be following this!
I'm not sure what the problem is... mod incompatibilities with the Russian version of the game? I didn't know the game was made in Russian.
Now you can :-)
BalLightning, it's about to be released.
Thanks! Lutemoth did the logo for Map 1. Lady Nerevar used it as a rough base for the logo of Map 2. Who knows who will do the logo for Maps 3-6!
A final version of Stirk is going to be release very soon as well.
It will require Shivering Isles, but will not require any DLCs.
Your wait is almost over :-)
BalLighting, a Stirk beta was released at the end of 2006.
Visit www.tamriel-rebuilt.org/forums and create an account and post a showcase with links to the music! With this quality, I can promote you the instant you post them. We're always on the lookout for new composers of such caliber; as fragmented as our sound & music department has been in the past, the fellows creating scores and individual tracks will love to hear your pieces and collaborate with you!
If you have any questions or remarks please let me know!
It's available at Planet Elder Scrolls or TESSource, I think.
And yes, it's compatible.
click the downloads tab above the screenshots. Then select a mirror to download from, and that's all