This member has provided no bio about themself...

Comment History
_Hammie_
_Hammie_ - - 2 comments @ At a Glance: First Game Concept

1) The size of the world is still a point of debate, mostly because of performance concerns. We are trying to keep everything as big as possible. We are trying to make the entire gameplay experience without a single loading screen. The amount of towns on an island will depend on the island. There will however be multiple locations to explore like caves, plantations, villages...

2) I will try make the physics as realistic as possible. You will have dynamic waves that have an effect on the ships motion. The speed of the ship will also be calculated for each individual sail. So the option to control each sail individually will also be included. You can view your ship from character-view on the deck or from a tactical view like POTC.

3) You will be able to capture a city (even a friendly one), but expect a realistic difficulty. It will also be possible for AI to capture towns so be prepared to defend cities as well.

4) Mainly during boardings or quests.

5) There should be a button for toggling between 3rd and 1st person view.

Good karma+1 vote
_Hammie_
_Hammie_ - - 2 comments @ At a Glance: First Game Concept

Once you get familiar with the engine it becomes rather easy to make it into any game you want.

The reason we did not go with Unity is because we would require Unity Pro which costs $1500.

Good karma+2 votes