We are a small group of people becoming a video game company for PC and Mobile. Currently we are working on releasing our first game "Techno Dash" which will be coming out soon. We are currently located in San Diego County, California.
Posted by HammerwingStudios on Feb 8th, 2013
We've been going through the process of incorporation for some time but now it's officially official. Just recently we have held our first Annual Meeting which deals with director & officer elections, establishing bylaws of the corporation and such. Since we are now committed to our venture of publishing games, we decided to attach our names to this so people can know who we are.
Is the 3d artist, composer and is President of Hammerwing Studios. He had taught himself to use Blender since High School and has experience with it for the better part of the decade. After making a tech demo using blender's game engine he attempted to find work in the game industry. As a fallback plan, made a deal with Justin in late 2011 that if he didn't land a job, they would try to create and publish a game on their own.
At the beginning of the venture, Nate had built a hackintosh computer in a cardboard box in order to get started on learning iOS development. He has also learned Unity and C# scripting together with Justin along with further honing his 3D art and game design skills.
Justin - Ammypendent
Is the game designer, programmer and is both Secretary & Treasurer of Hammerwing Studios. He's been an avid gamer and has followed Nate's tech demo progress. After needing to change majors, Justin had to attend community college which granted him extra time to teach himself game design, business development, marketing and learn basic programming through Udacity.
Often on the Internet, Justin is a member of a couple online communities (his most active being Another Metroid 2 Remake and Extra Curricular) which allowed him to tap into the wealth of online game development resources. He's currently back at UCSC to finish his degree of Economics.
Along with forming the company Hammerwing Studios, we have also been hard at work in the past month. Most of the Store and Stat management systems are more or less complete, allowing the player to actually purchase items for use and be able to see their high scores.
Along with those systems being made, the Procedural Generation has been expanded! Now it's able to place unique patterns and also change the area environment, creating much more variety to each session the player plays.
In other news, Justin also found someone who was willing to do work redesigning the Hammerwing Studios website. As soon as it's done there will be a change in Logo and look of both the site and the blog.
There will be another blogpost soon about the new UI system Nate has created!