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Comment History  (0 - 30 of 169)
Hammershock6
Hammershock6 Apr 6 2014, 7:04pm says:

Just wondering what the fix for the Daedalus bomb is? since it was completly umbalanced once you got enough antimatter. If it were upto me I would completly remove it since it only lasted one episode anyways.

+1 vote     mod: Stargate Invasion Sub-Mod
Hammershock6
Hammershock6 Mar 2 2014, 7:59am says:

Wow great idea, Ill be keeping my eye on this mod. look forward to the finished version =).

+3 votes     mod: Robot Wars: Source
Hammershock6
Hammershock6 Jan 28 2014, 3:40pm says:

What sort of music will be in the mod?

+2 votes     mod: Dune
Hammershock6
Hammershock6 Jan 28 2014, 3:39pm replied:

Thanks for that. =)

+1 vote     mod: Dune
Hammershock6
Hammershock6 Jan 24 2014, 7:35pm says:

Wow thats a nice screen, I know you guys said animations in sins are almost impossible but I saw in Star trek Armada 3 mod they had that Romulan Titan perform a sort of animation with its wings when it did a ability. Is that possible with Reapers? or is it too much work?

+2 votes     media: Battle for Earth
Hammershock6
Hammershock6 Jan 8 2014, 11:57am replied:

Hmm havent seen that, Ill take a look, ty =)

+1 vote     mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Jan 8 2014, 9:28am says:

Can you make Romulan Starbases yet? I made the assigned ship to create one but the icon to build isnt there.

+1 vote     mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Jan 7 2014, 3:10pm says:

I just get 20 deadalus class ships with nukes and I can take on entire fleets that way from the start of the game by switching to automatic on the bombs. Brilliant! dont even need to upgrade.

+1 vote     mod: Stargate Invasion
Hammershock6
Hammershock6 Nov 14 2013, 8:16am replied:

Well with all the people that keep asking about it, I'll see you guys in 2030 =)

+3 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Sep 1 2013, 4:16pm replied:

fixed

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Aug 6 2013, 9:18pm says:

How long before you guys are finished with the covenant, and have you discussed any more about releasing this for rebellion at some point when the mod is finished maybe?

-3 votes     mod: Sins of the Prophets
Hammershock6
Hammershock6 Aug 6 2013, 9:15pm says:

WOW now I am impressed.

+1 vote     media: Death of a galaxy
Hammershock6
Hammershock6 Jul 31 2013, 4:22pm says:

I've given up with this mod, I tried getting out of the vault (as there is no quest telling me what to do I search around myself) but I cant, so I go back to see what I missed and when I use the elevator the loading screen comes up and never goes away. Its really annoying cause I would have to go back and do all that progress again. No offence the mod looks like it has potential but I've lost interest. GL.

0 votes     mod: Fallout: Project Brazil
Hammershock6
Hammershock6 Jul 27 2013, 11:49pm says:

Tracking this mod, Might get CIV 4 just to play it lol as ive been getting into CIV for the first time with 5.

+2 votes     mod: Fallout: Tame The Wastes
Hammershock6
Hammershock6 Jul 27 2013, 11:45pm says:

Glad to see you guys are still active. Have you got any plans for future updates?

+1 vote     mod: Star Trek: Sacrifice of Angels 2
Hammershock6
Hammershock6 Jul 22 2013, 7:36pm replied:

Lockerd I sent you a PM and you didnt reply so ill ask in comments. How do you want me to send this audio audition to you? Email, Through ModDB somehow? I havent really uploaded to you guys before so I dont know.

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 15 2013, 10:04pm replied:

He reccomended me Audacity.

+3 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 13 2013, 1:22am replied:

Where do I sign up? =)

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 11 2013, 3:40pm says:

I remember there was a alpha download for this mod. Havent seen any downloads since and when I did try the alpha download it didnt work for me and just crashed everytime I tried to start a battle. Are there any more places I could download this mod if its available to download, and could you please give a link?

+1 vote     mod: The Great War
Hammershock6
Hammershock6 Jul 9 2013, 10:30am replied:

Sorry for my ignorance but what is a test reader?

0 votes     mod: Stargate Invasion
Hammershock6
Hammershock6 Jul 6 2013, 9:11pm replied:

Your stuff looks awesome as always. There are a few questionable things about it being weared in space but the detail you put into it negate's any reason to complain imo =).

+1 vote     media: Cerberus Turret
Hammershock6
Hammershock6 Jul 6 2013, 9:06pm replied:

I didn't even know there was a push back, I thought you guys were gonna release at 3mil views unless it was troll? lol, but still im glad you guys are getting closer to release even if its gonna take a bit longer than expected. I bought Rebellion a while back for this mod so I have patience lol.

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 5 2013, 9:48pm replied:

Wow nice! what abilities will it have though over other normal ships you can casually build from your shipyard? well sounds like its a titan but yeh abilities? =)

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jun 10 2013, 6:31pm replied:

Thanks for the info =), out of curiosity though....where did you get the idea to make this mod from. or was It something completly random that popped up in your head?

+2 votes     mod: Planetwar Total War
Hammershock6
Hammershock6 Jun 8 2013, 6:57am says:

Smolka is there a easy way to change the animations back to vanilla? I really dont like how half my units just stand there and dont fignt, even if it isnt with a spear. also I noticed the elephant like unit in human empire has no upkeep. makes the game a bit too easy against the AI that way.

+2 votes     mod: Planetwar Total War
Hammershock6
Hammershock6 Jun 2 2013, 3:58pm says:

Hi I want to give this mod to a friend to try out, he has no real skill navigating the internet so im doing this for him. he has been playing Tiberian Sun for years since it first came out but never really tries any other game including the sequels, im hopeing this will get him to try something new lol.

He has a pirated version of the game as his original copy finally died of overusage. its the dual version that includes firestorm. Im wondering will the mod install ok in a version like this or are the files completly simalar or not?

+1 vote     mod: The Second Tiberium War
Hammershock6
Hammershock6 May 28 2013, 6:18am replied:

great thx for the tip. although in custom battle I tested sword vs sword with the same problem, they just stand around jumbled up and not fighting.

+2 votes     mod: Planetwar Total War
Hammershock6
Hammershock6 May 27 2013, 5:45pm says:

when I play custom battle, the 2 units fighting always seem to take forever and just stand around. Ive only been in a few battle's in the campaign and they did take their sweet time fighting aswell spear vs spear. Is the game working properly or is this a known issue?

+2 votes     mod: Planetwar Total War
Hammershock6
Hammershock6 Apr 27 2013, 5:21pm replied:

Cause just the idea of playing Mass Effect as a strategy game in space is of Epic Proportions. Plus you guys give lots of nice updates regularly. tbh I dont want to mention any more reasons or ill be here all day =)

+2 votes     mod: Dawn of the Reapers
Hammershock6
Hammershock6 Apr 19 2013, 8:03pm replied:

Well Steam does suck. I hated it ever since Half Life 2 said on the box it needed a internet connection to play a single player experience. But it is the lesser of other evils like GameSpot app that I am forced to use now Impulse is bought or died or whatever and cant even get the old game to work.

So im resorting to pirating to get a game to work. something I dont have a problem with on Steam...

+1 vote     mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
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