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I would like the idea of that too. Just putting that out there.
Thanks for the reply =) also love the look of your mod. look forward to trying it out and seeing the differences.
Will Elite Force 1 and 2 work on Windows 10 64 bit, and are there any compatibility issues? I always wanted to try both games out, but heard they only run on 32 bit?
How do you make a mod folder? I haven't put mods in medieval 2 total war in a long time and I tried adding a mods folder into kingdoms and nothing happens when I use batch files, just says press any key to enter, I press any key, nothing happens.....
Are you guys going to balance the game more so its more useful to make different ships and are you going to improve the AI and make gathering resources more tactical rather than sticking them in the centre of the map?
Also same question for your other mods.
How come the AI only churns out 1 or 2 types of ship? like say only brells or Constilation classes.
wow this looks impressive
You guys should put up a list on your page, so peeps can check out your other mods =)
I wasn't really thinking of creating a new mod, just putting Warlords on the workshop so it can be played on the classic version of Homeworld 2. =)
Are you guys going to add Warlords to Homeworld on Steam through the workshop?
How easy do you think it will be to install this mod to the Steam version once its released?
This looks cool, but would hope there will be a English translation.
Are you guys going to add special abilities for capital ships later on?
Ok I reinstalled the game and mod and now all I get when I start the mod up:- An error has caused sins to stop working. A report on this error has been logged for the developer.
Mod wont even start, stuck in load screen.
I keep having problems with I think all Sins mods where they just crash to desktop, no mini dump notifications or anything and it happens quite frequently like 10-15 mins maybe. Is this a known issue you guys can help me with?
Just wondering what the fix for the Daedalus bomb is? since it was completly umbalanced once you got enough antimatter. If it were upto me I would completly remove it since it only lasted one episode anyways.
Wow great idea, Ill be keeping my eye on this mod. look forward to the finished version =).
What sort of music will be in the mod?
Thanks for that. =)
Wow thats a nice screen, I know you guys said animations in sins are almost impossible but I saw in Star trek Armada 3 mod they had that Romulan Titan perform a sort of animation with its wings when it did a ability. Is that possible with Reapers? or is it too much work?
Hmm havent seen that, Ill take a look, ty =)
Can you make Romulan Starbases yet? I made the assigned ship to create one but the icon to build isnt there.
I just get 20 deadalus class ships with nukes and I can take on entire fleets that way from the start of the game by switching to automatic on the bombs. Brilliant! dont even need to upgrade.
Well with all the people that keep asking about it, I'll see you guys in 2030 =)
How long before you guys are finished with the covenant, and have you discussed any more about releasing this for rebellion at some point when the mod is finished maybe?
WOW now I am impressed.
I've given up with this mod, I tried getting out of the vault (as there is no quest telling me what to do I search around myself) but I cant, so I go back to see what I missed and when I use the elevator the loading screen comes up and never goes away. Its really annoying cause I would have to go back and do all that progress again. No offence the mod looks like it has potential but I've lost interest. GL.