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You should buy it, Bridge Commander works on all modern Windows systems as far as I know.
How does it feel not being canon anymore?
Nice, thanks for the reply.
The new ones being added for Final Frontier, like Constitution class etc.
What roles do you have planned for the different ships?
Those Galaxy class ships have more door safety flaws than a Chinese elevator.
Why are you asking me? I've played the original game and no there aren't any priests in the mod, it doesn't even seem like you can change culture level in cities in the mod with churches like in kingdoms(10 turns with a church culture still at 140% in one city). And even if you could you cant upgrade settlements, so villages are stuck with a certain culture meaning in order to keep them you have to have a huge army that costs more than the settlement provides you in income.
Hope that answers your question.
How do you convert religion, I add lots of churches and nothing changes stays at same percentage, and you can't upgrade villages so religion wont change at all whatever you do.
Is it safe to install this without getting banned by Rockstar for hacking?
If things turn out alright for Axanar in the end, are you guys gonna restart this project?
I would like the idea of that too. Just putting that out there.
Thanks for the reply =) also love the look of your mod. look forward to trying it out and seeing the differences.
Will Elite Force 1 and 2 work on Windows 10 64 bit, and are there any compatibility issues? I always wanted to try both games out, but heard they only run on 32 bit?
How do you make a mod folder? I haven't put mods in medieval 2 total war in a long time and I tried adding a mods folder into kingdoms and nothing happens when I use batch files, just says press any key to enter, I press any key, nothing happens.....
Are you guys going to balance the game more so its more useful to make different ships and are you going to improve the AI and make gathering resources more tactical rather than sticking them in the centre of the map?
Also same question for your other mods.
How come the AI only churns out 1 or 2 types of ship? like say only brells or Constilation classes.
wow this looks impressive
You guys should put up a list on your page, so peeps can check out your other mods =)
I wasn't really thinking of creating a new mod, just putting Warlords on the workshop so it can be played on the classic version of Homeworld 2. =)
Are you guys going to add Warlords to Homeworld on Steam through the workshop?
How easy do you think it will be to install this mod to the Steam version once its released?
This looks cool, but would hope there will be a English translation.
Are you guys going to add special abilities for capital ships later on?
Ok I reinstalled the game and mod and now all I get when I start the mod up:- An error has caused sins to stop working. A report on this error has been logged for the developer.
Mod wont even start, stuck in load screen.
I keep having problems with I think all Sins mods where they just crash to desktop, no mini dump notifications or anything and it happens quite frequently like 10-15 mins maybe. Is this a known issue you guys can help me with?
Just wondering what the fix for the Daedalus bomb is? since it was completly umbalanced once you got enough antimatter. If it were upto me I would completly remove it since it only lasted one episode anyways.
Wow great idea, Ill be keeping my eye on this mod. look forward to the finished version =).
What sort of music will be in the mod?