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Comment History  (0 - 30 of 181)
Hammershock6
Hammershock6 Mar 11 2015, 11:22am says:

How come the AI only churns out 1 or 2 types of ship? like say only brells or Constilation classes.

+1 vote   mod: Star Trek: Continuum
Hammershock6
Hammershock6 Mar 8 2015, 6:35pm says:

wow this looks impressive

+3 votes   article: I AM LEGEND: Mod Delayed
Hammershock6
Hammershock6 Mar 3 2015, 5:12am says:

You guys should put up a list on your page, so peeps can check out your other mods =)

+1 vote   mod: Classic - Mass Effect Reborn
Hammershock6
Hammershock6 Feb 27 2015, 5:34am replied:

I wasn't really thinking of creating a new mod, just putting Warlords on the workshop so it can be played on the classic version of Homeworld 2. =)

+1 vote   mod: Sins of a Galactic Empire
Hammershock6
Hammershock6 Feb 26 2015, 7:02pm says:

Are you guys going to add Warlords to Homeworld on Steam through the workshop?

+1 vote   mod: Sins of a Galactic Empire
Hammershock6
Hammershock6 Feb 22 2015, 5:41pm says:

How easy do you think it will be to install this mod to the Steam version once its released?

+1 vote   mod: Star Trek: Continuum
Hammershock6
Hammershock6 Feb 22 2015, 5:37pm says:

This looks cool, but would hope there will be a English translation.

+3 votes   mod: Star Trek - Reign of Empires
Hammershock6
Hammershock6 Feb 22 2015, 3:22pm says:

Are you guys going to add special abilities for capital ships later on?

+1 vote   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Dec 22 2014, 5:29pm replied:

Virustotal.Com lmao

+1 vote   mod: Sins of the Prophets
Hammershock6
Hammershock6 Dec 16 2014, 6:50pm replied:

Ok I reinstalled the game and mod and now all I get when I start the mod up:- An error has caused sins to stop working. A report on this error has been logged for the developer.

+1 vote   mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Dec 16 2014, 6:24pm says:

Mod wont even start, stuck in load screen.

+1 vote   mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Oct 6 2014, 6:03am says:

I keep having problems with I think all Sins mods where they just crash to desktop, no mini dump notifications or anything and it happens quite frequently like 10-15 mins maybe. Is this a known issue you guys can help me with?

+1 vote   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Apr 6 2014, 7:04pm says:

Just wondering what the fix for the Daedalus bomb is? since it was completly umbalanced once you got enough antimatter. If it were upto me I would completly remove it since it only lasted one episode anyways.

+1 vote   mod: Stargate Invasion Sub-Mod
Hammershock6
Hammershock6 Mar 2 2014, 7:59am says:

Wow great idea, Ill be keeping my eye on this mod. look forward to the finished version =).

+3 votes   mod: Robot Wars: Source
Hammershock6
Hammershock6 Jan 28 2014, 3:40pm says:

What sort of music will be in the mod?

+2 votes   mod: Dune
Hammershock6
Hammershock6 Jan 28 2014, 3:39pm replied:

Thanks for that. =)

+1 vote   mod: Dune
Hammershock6
Hammershock6 Jan 24 2014, 7:35pm says:

Wow thats a nice screen, I know you guys said animations in sins are almost impossible but I saw in Star trek Armada 3 mod they had that Romulan Titan perform a sort of animation with its wings when it did a ability. Is that possible with Reapers? or is it too much work?

+3 votes   media: Battle for Earth
Hammershock6
Hammershock6 Jan 8 2014, 11:57am replied:

Hmm havent seen that, Ill take a look, ty =)

+1 vote   mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Jan 8 2014, 9:28am says:

Can you make Romulan Starbases yet? I made the assigned ship to create one but the icon to build isnt there.

+1 vote   mod: Star Trek: Armada 3
Hammershock6
Hammershock6 Jan 7 2014, 3:10pm says:

I just get 20 deadalus class ships with nukes and I can take on entire fleets that way from the start of the game by switching to automatic on the bombs. Brilliant! dont even need to upgrade.

+1 vote   mod: Stargate Invasion
Hammershock6
Hammershock6 Nov 14 2013, 8:16am replied:

Well with all the people that keep asking about it, I'll see you guys in 2030 =)

+3 votes   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Sep 1 2013, 4:16pm replied:

fixed

+2 votes   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Aug 6 2013, 9:18pm says:

How long before you guys are finished with the covenant, and have you discussed any more about releasing this for rebellion at some point when the mod is finished maybe?

-3 votes   mod: Sins of the Prophets
Hammershock6
Hammershock6 Aug 6 2013, 9:15pm says:

WOW now I am impressed.

+1 vote   media: Death of a galaxy
Hammershock6
Hammershock6 Jul 31 2013, 4:22pm says:

I've given up with this mod, I tried getting out of the vault (as there is no quest telling me what to do I search around myself) but I cant, so I go back to see what I missed and when I use the elevator the loading screen comes up and never goes away. Its really annoying cause I would have to go back and do all that progress again. No offence the mod looks like it has potential but I've lost interest. GL.

0 votes   mod: Fallout: Project Brazil
Hammershock6
Hammershock6 Jul 27 2013, 11:49pm says:

Tracking this mod, Might get CIV 4 just to play it lol as ive been getting into CIV for the first time with 5.

+2 votes   mod: Fallout: Tame The Wastes
Hammershock6
Hammershock6 Jul 27 2013, 11:45pm says:

Glad to see you guys are still active. Have you got any plans for future updates?

+1 vote   mod: Star Trek: Sacrifice of Angels 2
Hammershock6
Hammershock6 Jul 22 2013, 7:36pm replied:

Lockerd I sent you a PM and you didnt reply so ill ask in comments. How do you want me to send this audio audition to you? Email, Through ModDB somehow? I havent really uploaded to you guys before so I dont know.

+2 votes   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 15 2013, 10:04pm replied:

He reccomended me Audacity.

+3 votes   mod: Dawn of the Reapers
Hammershock6
Hammershock6 Jul 13 2013, 1:22am replied:

Where do I sign up? =)

+2 votes   mod: Dawn of the Reapers
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