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I'll add new factions, but not in next release.
0.33 will be a good deep rework - here will see.
About crashes: it happens if you long play (~40 and more minutes) with Rhun's\Mithlond's\Angmar's AI. In other cases all must be stable.
Strange logic :P
This shield is just a mod's symbol, hehe)
My mod exactly will not die in near future, don't worry.
About other questions: just wait for the next release and watch for updates.
I answered to you) Something else? :D
Посмотри столбик справа)
Patience, sir, patience. Spring lasts three months)
Это только начало)
Не совсем) В ближайшее время всё узнаете, не переживайте)
Maybe it really very cool, but it isn't Angmar)
Why Gondor? :O
I don't understand your logic)
Just wait and you'll know all ("wait" is just ~one month).
Во-первых, клал я три кучи на эту критику и этих критиков.
Во-вторых, кто сказал, что пушки гондорские?) Оно всё будет гораздо интереснее и сбалансированнее. Придёт время - всё унаешь)
P.S. Юны с ружьями таки тоже будут.
А ты думал)
Do you seen PM?
You have a perfect logic :D
A little later about it)
Look at palantir)
You'll not believe, but I decided to expand choice of heroes in 0.33b) Just wait.
Hm, I hope that I can release close alpha version (with general changes in skirmish, but without or with demo mission of campaign) in spring. Full release will appear likely to in June.
What is the Desura and what it does? :)
Now I don't know yet why it happens, but crash happens if you play in skirmish with Rhun's, Mithlond's or Angmar's AI. If you play MP or skirmish with other AI - all should be okay.
Ты еще не привык к такому?) Основная масса здешних обитателей только на это и способна.
То хоть кто)
Ода, с 6.5 до целой 7-ки поднялось за полгода, а то и больше)
In 0.33 (will be released in the spring) will be only first mission of Good campaign, if that)
Every mission of campaign will be devoted to a certain hero (evil or good). First good hero - Isildur (include four parts: Minas-Tirith, Battle of Dagorlad, Siege of Barad-Dur and Gladden Fields). In first part will be many-many cut-scenes and 3rd person narrative. 2rd and 3rd parts will be have usual control of units (but will be battles of heroes (as in LotR: Third Age, for example. of course, cameras will work on full :) )). 4rd part will be like a first.
Now I work on improving siege weapons and on implementation walk-mode for all units for more epic. Skirmish will also be improved, of course (optimization, improving graphic, march-mode, new heroes etc.).
In general, I work on full, don't worry)
If every mod have this units - it don't mean that my mod should have them. I think that Gondor has enough amount of units.
About architecture - same.
Guys, I try to create new, original, wonderful mod, but I don't want to create another dull mod.
And I also don't want to see such questions about why my mod not like all. Is that bad or so amazing that I create my mod with creative approach?
2)You don't like original works? Why you think that I should use models from RotWK?
3)No, I will not add things from Hobbit.
Maybe you don't understand, but I do new, original mod. And I not understand, why I should listen to such questions as your? No offense, but I think that your questions is a little stupid :) I create new things and in response hear: "Why you don't use models from RotWK/from somewhere yet". How can this called?
And now too?