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I'm working on it, but I don't have enough time to show the updates.
I'm working on the new version so fast as I can.
Please show me screen with this window pop up.
Your waiting will pay off.
When exhausting mode is on, archers will run from enemies if they fit too close.
If the mode is off, archers will just continue attack.
And I will not be able to add weapon toggle for any archers, because in the next version will be new modes for archers, and slots of weapons will be busy.
It will be in next version of the mod.
Last version of TLHotTA was released about 1.5 years ago, so that much of things that you see on the screen now are not in 0.31, which was released in 2012 ;)
Thanks, man. I see, that you understand the main idea of my mod ;)
Mithlond has good elite archers, do you forgot about them?
And, by the way, I wanted to create Mithlond exactly as military faction - with many of heavy infantry, true siege weapons (not ents) etc. And I did it such. So, Mithlond is unusual elvish faction with bias to men faction.
What about heroes? Well, I try to adding some heroes from Middle-Earth lore, but what heroes from lore I should add to, for example, Rhun or Mithlond?
I think, that my heroes are very interesting and usable, and it's enough.
I'll think about Ithilien rangers.
Okay, man, I don't want to argue more and I understand and respect your position.
But if someone will write something good about my mod and tell, that my mod better than Edain, you will not prove, that Edain is the best, okay?
Thanks for the detail comment.
I think, that not need to praise your favourites everywhere and always.
And if the discuss turned to Edain, I forced to disappoint you: your Edain isn't ideal. I see many gaps in it. Of course, I talk about technical side, because it isn't real to compare my mod and your Edain in, for example, creative side. I add many original things, based on my personal ideas, while Edain just abide standart Middle-Earth lore.
Guest also wrote him (her) opinion. And for what you wrote your comment? Do you wrote it in order to nobody offend your favourite Edain mod?
If both mods are completely different, why you said that Edain the best?
Типа того. Лорд какой-нить.
Феминистки будут довольны)
By the way, you'll see walls of Arnor soon ;)
Ну, на самом деле всё должно было быть еще лучше, но многое не удалось реализовать, причём зачастую из-за мелких недочётов, которые устранить нельзя без модификации движка, что мне, само собой, недоступно.
С Эвендимом я уже давно завязал. Обратись к кому-нибудь с форума.
It's happens if you playing with Rhun's/Mithlond's/Angmar's AI for long time.
If you playing MP or with AI of other factions all should be stable.
I thought about it and maybe I will release special version with it.
Thanks, man. It's nice to hear something good.
Well, I think that amount of bfme mods is enough and I don't understand, why need to revile something, that don't need to you. So I come to the conclusion, that some persons just envy and nothing more.
I wanna increase a informational content (more articles and descriptions), but I cannot promise that I will do it.
Firstly, I have not so much time to seriously work on that.
Secondly, I very love Russian and our native expressions, that I can't use in English. And I don't know English so well in order to use various and interesting speech. Without it my text will be very primitive. Not so scary, but I like interesting texts and always try to make my articles were such.
In short, I'll think about it, man :) Thanks for comment.
Плевал я на эти недомнения. Кому надо - тот оценит.
Yes, such walls have standard system of buildings construction (as in BfME2).
About it I will say later in separate article, don't worry ;)
Happy new year!
Здесь - нет. А вообще есть и на русском.
Because it have healing as special ability.
Чойта с тобой происходит-то?