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Mod will be released soon - today :)
Now I compile installer for English version.
Thanks for comment.
I understood your question, but I already don't have time to do such things.
New version of mod will be released before the autumn and, most likely, in near future I will not develop TLHotTA =/ I don't know when I will return to it after.
Just wait ;]
Некогда мне таким заниматься, да и не люблю эту тему)
Пока сам знать не знаю.
It's looks normally, especially in game process, when you don't pay much attention on it.
Except that, on some screenshots tile are visible, but it's old screenshots with previous version of bump. Now all okay.
You should install the 1.06 patch for BFMEII.
Which error message do you receive?
It will be a little bit more stronger than in original bfme2.
Меньше слов - больше дела, как говорится.
Yeah, I'd be happy too) Goblins have many interesting monsters and I can make very original things for this faction.
You should use no-dvd for bfme2 and also CDKeyFixer after game.dat replacement.
Initially I wanted to add many factions (~20 as I remember). But, as you can see, after adding 6 factions I decided to improve the mod and I doing it over 1.5 years)
Now I just want to release the mod (with reworked 6 factions) and I don't know, what I will do with it after.
I'm working on it, but I don't have enough time to show the updates.
I'm working on the new version so fast as I can.
Please show me screen with this window pop up.
Your waiting will pay off.
When exhausting mode is on, archers will run from enemies if they fit too close.
If the mode is off, archers will just continue attack.
And I will not be able to add weapon toggle for any archers, because in the next version will be new modes for archers, and slots of weapons will be busy.
It will be in next version of the mod.
Last version of TLHotTA was released about 1.5 years ago, so that much of things that you see on the screen now are not in 0.31, which was released in 2012 ;)
Thanks, man. I see, that you understand the main idea of my mod ;)
Mithlond has good elite archers, do you forgot about them?
And, by the way, I wanted to create Mithlond exactly as military faction - with many of heavy infantry, true siege weapons (not ents) etc. And I did it such. So, Mithlond is unusual elvish faction with bias to men faction.
What about heroes? Well, I try to adding some heroes from Middle-Earth lore, but what heroes from lore I should add to, for example, Rhun or Mithlond?
I think, that my heroes are very interesting and usable, and it's enough.
I'll think about Ithilien rangers.
Okay, man, I don't want to argue more and I understand and respect your position.
But if someone will write something good about my mod and tell, that my mod better than Edain, you will not prove, that Edain is the best, okay?
Thanks for the detail comment.
I think, that not need to praise your favourites everywhere and always.
And if the discuss turned to Edain, I forced to disappoint you: your Edain isn't ideal. I see many gaps in it. Of course, I talk about technical side, because it isn't real to compare my mod and your Edain in, for example, creative side. I add many original things, based on my personal ideas, while Edain just abide standart Middle-Earth lore.
Guest also wrote him (her) opinion. And for what you wrote your comment? Do you wrote it in order to nobody offend your favourite Edain mod?
If both mods are completely different, why you said that Edain the best?